How can i get rid of color codes in insim packets?
When i try to match a "PName" against a string it won't match if the player writes his name with colors...
And if you know an easier way to get the "player controlled car" uniqueid without having the user enter his playername (lfs-world nick is not set in sp) and comparing against NPL packeges, just tell me
i now managed to present recieved split times on the lcd and to send a message to lfs when pressing a button on the lcd using the insim code from scaven and the logitech sdk samples...
but as i basically don't know c++ i need some sort of race-tracking written in c++ which i can fill with the recieved insim packets/or with date from those packets and from which i can retrieve the split times/laps/e.g.
does anybody have something like that? ^^
Would it be possible for LFS to store the last saved colour like?
So you don't need to use ctrl+"use mouse" N times when you want to write N lines in the same colour
I just noticed a small bug in the Qualifying starting positions. It looks like one of the starting positions is "under" the bridge, but the car will be placed ON the bridge. As you can see on the attached pics, starting position number 10 is misplaced.