Go drive the FF1600 in nKPro with no aids and a buton clutch or auto clutch, it tells you, you hear it click, you quickly learn the timing just like in a real car. Its not impossible to do, it just has not been done right in LFS yet. Sometimes I wish LFS and nKPro would merge in to a single project, its like they are two halfs of a whole, the areas where each suffers the other excells and vise versa.
All I know is that the tires on my car do not deflect that badly. The tires on my truck woudl be I would not drive in a maner to do that to the tires on my truck.
The being that anyone worth their salt and has a few functioning braincells would put tires approate for the activity on a car. So if you were goign to race a car even a street car you woudl be stupid to not put on a lower profile, wider tires which can handle the lateral forces with minimal deformation of the sidewalls. Idealy you shoudl find that the tires heat, wear and deform all to acceptable levels when setup correctly. I the street cars in LFS I find this rather diffacult to achieve. Its either propper heating and sloppy sidewalls/handeling or good handeling cold ass tires.
Even with a roll bar a convetable is rather flexable through the mid section. My miata with a 4 bar still twists the chassis as much as the suspension deflects when crawling over speed bumps at a diaginal angle. You make a roadster or convertable have acceptable chassis flex I think you will need to completly box the chassis with braces. Upper and lower systemtion front and back, a good cage and a center tunnel brace.
Besides the XRT is already ugly why make it worse by removing its top?
nKPro got transmissions right, but I will not take this discusion in to a war of sims. There are many issues with the transmissions in LFS not just the problem of shifting in to first being easy as hell.
First off the amount of adjustability is just silly. There are a very finite number of useable gearsets in a transmission. The size of the housing, the spacing of the internal input and output shafts and the gear tooth size all factor in to limit the choices avalable. Not to mention that in street transmissions you often only have a few choices and and they come as a complete set of gears not just a single gear. Racing transmissions allow for individual gears to be swaped out to suit the application.
Final drive ratios are the same there are only a finite number of ratios that are possible. I woudl love for this to be changed. It adds to the realism, simplifies setups and forces you to make choices as there will not likely be the perfect solution for ever track, do you take top speed or acceleration if the right choice falls between avalable ratios?
Do we have a low end race prepped full bodied, RWD race car? Show me. Oh wait you can't that is the one and only thing I really want to run and its not here. If I want to run drive a race car I am limited to FWD for 500hp monsters. Sorry If sound condisending but the racing in most classes is crap, either the cars are too fast for close racing or the class is too mismatched. The low end R class is a perfict ballance of speed and performance but it only FWD. Sorry if I want somthing more.
No its not about progress reports, like PaulC2K said its about progress or the lack there of. I will agree with PaulC2K in that it would be better to have a small group of additional people work in cooperation with the devs to add content then to delay LFS more then it already is. I have watched new games come and go during the course of the development of LFS. Like PaulC2K and the other people who have been here since the begining we have been waiting and waiting and waiting. Cue-Ball, you have been here for a short time, little more then a year, so you really do not have the same concept as some of us do when we talk about how long we have been waiting for improvments in this sim.
Kegetys proved with that it is not that diffacult for a skilled comunity member to build a very polished car in a short time. Granted he is unable to release what he did or even explain how it can be done. It still serves to show that there are people in this community willing to and capable of assisting the devs, who have the respect for them to not detract or alter their vision of what LFS will eventualy become.
LFS has been release in some form or another for over 4 years. It has made great strides to improve and in my opinion is still the best simulation of auto racing on the internet but it content is dated, the car classes we have need more variaty and there are still classes which do not exist. We have but but 6 different track envirnments in addition to some autocross and drag strips and of those six, two have but a single layout.
This thread has gone in a slightly different direction that I intended but that is a good thing as what we are discussing is very relitive and needs to be talked about. I understand the devs have lives of their own and then for too long they put them on the back burner for LFS. I understand that LFS development has slowed for several reasons and respect them all. But in the end what we ahve now is what we had a year ago with the addition of two new circutes, yet another new car class with a single car, and a few minor improvments in physics, functionality, and accesability.
Its time for more. The world is speeding up and LFS is starting to loose some of its lead. I just hope it doesent fall by the roadside as other developers catch up.
The problem with that corner is not that the sand is lower then the curb its that the inside edge of the curb is not also worn down with smooth rounded edges. That curb would destroy a real tire and wheel from the shear impact alone. I popped the beadseal on my truck going only 30mph on suck a curb in real life. End result was a flat tire.
If you people want to explore the performance envelope in your real cars there is a very inexpensive and redily avalable outlet. Autocross. At least here in the US is cheap and you can often fine several venues a month.
And from my experance in LFS and the autocross school where I discovered I have a drift car, all I can say is LFS was a great tool for developing the skills to react with out thinking and just do whats needed to catch, hold and correct slides. By my 5 attack of the cource I was one with the car, using the throttle as much as the steering to turn the car.
It not a matter of useing every track config and car compination its about having car and track combinations that appeal to you, and I have run out of them. LFS is a racing simulator yet only have the cars are race cars. The low end race class, which I feel is the most fun, also only contains FWD cars, the XFR & UFR. Scawen is the coder, what are Eric and Victor doing while they wait for S2 to be considered complete? Perhaps they could be working on new cars and tracks for release here and there.
I don't want to sound like an ass but the development of LFS is taking ages, granted there are no rivals in tearms of what LFS is but still, by the time LFS arrives at its happy place the rest of the world will have moved on and out paced it. Its ahead of the curve now, but how long will it stay that way?
The other day I was thinking about LFS and how the car types and tracks are starting to appeal to me less and less as time goes on. I long for a few new cars in new classes or added to existing classes and some new tracks. So I was thinking I would be willing to pay a small fee for regular content updates. A new car or two or a new track environment every few months would be worth it to me for an added fee per update. I see it has having a few benefits with perhaps a few drawbacks. Positive: 1)Regularly added new content. 2)Additional source of income for the devs. Negative: 1)The devs need to code a new way to add content that is secure and allows for people with different levels of purchased content to race together. Ideally, all users would have the content but be restricted to using only what they have paid for. 2)More help may be needed to release regular content updates, which is an idea the devs have been reluctant to embrace for reasons of their own, which I can respect. I know this idea may be very unlikely to ever happen, but I just wanted to toss it out there to get the communities thoughts and feedback and maybe if the devs happen to see theirs as well.
For me its the lack of a class of car I want to drive and theones I do enjoy are never used. So yea you could say I am a bit bored. Maybe buying the Miata has somthing to do with my sudden lack of interst in LFS, it just doesn't feel right now.
Not sure if any one else is having the same issues but after trying one of the U patches my client developed a rythemic hanging, running for 2 seconds and then locked for two seconds. Since this was unplayable I reinstalled the T patch over the U and it went away but is starting to come back.
It only happens when I am on the track or viewing the track. Currently it happens for about 1.5 laps and then it stops. It almost as if it is not loading the track fully until that part is needed or somthing. I will not have a chance to test further until Sunday morning though, just wanted to mention it.
Buy a second account. You can have multiple user accounts on a single install but each needs their own licience. The more you support the devs the longer they can continue to develop LFS further.
My advice is multi faceted and not the most popular in the comunity but it has served me well.
The first thing is to stop using other peoples sets, its fine to look at them and try them but to get the most out of the car it help to build your own and get to know how changes affect the handeling. With that knowlage you will know how to adjust a good or great set to suit you personal driving style and thus unlock more potential speed. Knowing the car, how it reacts and whats it limits are will help imensly.
The second thing is when you reach a point where you seem to not be getting faster, take a break, or switch to a different car, often times going back to the slower cars can help you learn better lines, or to more unstable cars to work on your control. This has led to major improvemnts in my times now and again.
Lastly, you don't nessasarily need to be the fastest car on the track to win or have a good time. I often better my times when I on in the middle of a race either chasing or being chased. Some time you have to stop trying to be fast and just try and race and improvment will just happen.
One last thing I almost forgot. Experiment with different lines & learn to drive the slower lines through corners. Many of the racers here are fast when alone but in a pack where they may not be able to drive the perfect line, they are slow or unable cope. i have seen it time and time again, racing with faster drivers that when limited in thier drivign line they fold and enter too fast, or brake at the wrong point, etc.
See Chaos agrees with me take out the Turbos and put larger displacement engines in the XRR and FXR but keep the engine desing similar. XRR can have an inline 6 or V6 and the FXR can get the same Flat 6 that the FZR has. Then they would have torque and power curves that are more closely matched. This would provide a more equal base to tweak from. One thise is similar then accounting for the different handeling charistics in the vehicle designes will easier.
The cars I woud like to see most are not listed in your poll nore is there an Other option.
A small light weight Front Engine RWD coupe or Full Fendered Roadster to compeat with the XFR/UFR class on its in own new class. Think sonthing inspired but cars like the Datsun 510, BWM 2000, Miata, Fiat Spider. Small classic sports car. Raced prepped with a safty cage of course.
Aside from that we need a good Rally class and Touring car class. Currently in LFS we have sever classes of street cars, UF, XF/XR, TBO, LRF & LX4, we have 4 classes of open wheel, MRT5, FOX, F08 & BF1, but we have only 2 classes of full bodied race cars, GTR FWD and GTR 500. I would really like to see more variaty in the choices of Full-Bodied Race-Prepped cars in the future.
The FZR use to have serious tire ware and fuel use issues. Thats been fixed. Now the FZR is faster, the result of better physics over all which now just bring its advantages to light. It has its weight on the drive tires. It has a rear weight bias like an open wheel car. It has less torque and the same HP as the other GTRs, and has a higher redline. Its major advantage is simple, its basic design and lack of turbo lag combine to make it a faster car overall.
It will be nearly imposible to ballance the class in all situations, even if the cars were equal in terms of weight, power and engine size the FXR would run away as it has better grip out of corners. There is a reason why in most racing classes in the real world the cars are very similar in design and power. Its easier to ballance a class when you do not need to consider fundemental differences. Audi has been baned from nearly every class because its AWD gives it a clear advantage in most conditions.
The only thing i can think of to ballance this class is to rip the little turbo charged 4 cylinder engines out of the XRR and FXR and drop in bigger engines. The XRR can get either a V6 or I6 and the FXR should get the same Flat 6 as the FZR. Then they will be on more even footing and ballancing the class from there will be easier. This removes one of the fundimental design differences. Displacement vs Forced Induction. Neither the XRR or FXR have the low end torque to get out of the whole with gusto, like the FZR.
I race the FZR because I like the look, the drive layout and the lack of forced induction, but I woudl really like to see the other cars be on more equal footing as races are more interesting when there are different cars to choose from.
Nice, like what I am seeing. If there is one thing that irritates me in LFS is when there are cars on the start grid that are not maned. Any chance we can get LFS changed to remove these cars from the grid before the lights go green when no input is detected from those drivers?