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Gimpster
S2 licensed
As promised The Roadsters Unleashed. I will add the LX6 later when I rebuild the set. The RAC is still a little tempermental but much better then it use to be. All will need slight adjustment to camber and tire pressure from track to track. Idealy you want to tires to have even heat at their inside edges and centers at or within 10F above optiimal temps after three laps.
Last edited by Gimpster, .
Gimpster
S2 licensed
There are a lot of cars I woudl like to see a race prepped spec miata or FFR Cobra would be great. The honda S2000 is also a good choice to model a LFS car around.

As for the LXs and the RAC, with the right set they are a dream. Later after I get home I will post my LX4 and RAC sets for you all to play with and to show you the cars are the dreamlike little sports cars you hoped they would be. Took a long time to sort them out but it was worth it.
Gimpster
S2 licensed
Exactly, my logitech controler software allows for range of motion, dead zone and curves adjustments, dosen't yours?
Gimpster
S2 licensed
I have a grey one...
Gimpster
S2 licensed
Well the underlying issue is that the sound system in LFS is completely synthesized. This means that none of the sounds are samples and are all generated on the fly. They just need to improve the complexity of the sound system in order to better synthesize the sounds a car makes. I don’t see this happening until late in S3 as a one of the final touches.
Gimpster
S2 licensed
Quote from Kid_Paddle :thanks scawen, that reassures me

@Axus : I don't find LFS hard to drive (it would be the opposite in fact, look @ my times, and results in ESCC )
the problems with the tyre is in the grip, and the way cars are loosing it
in LFS, the loss of grip, and it's recovery seems to be linear, you loose it step by step, and you recover it step by step, and the problem of gip at low speed should comes from this
in a real car, especially with slicks tyres, the loss of grip comes suddenly, and it is possible to catch up with only small errors
so in lfs, to be fast we are always sliding a lot, and it makes the tyres warm
look at real racing, they are not sliding like this (of course they slide a bit )

I have done some experimanting lately and I think most of the weirdness we think is in the physics is nothing more then poor or incorrect unrealistic setups. This is not the place to go in to these things so I will leave it for another thread dedicated to the topic.
Gimpster
S2 licensed
Yea it was a blast running there, close races many lead changes, some sweet passing and drifting, though not all intenional. I am definatly looking forward to the next time.

And for all of you that think the RAC is an untameable beast I have a present for you. I offer for your racing pleasure a forgiving but quick RAC. Don't question the unkown, embrace it, take it for a spin, and put 20 laps on it before to start to make changes. I am by no means fast but I hit a 1:54 with it on Westhill International Reversed. I know some of you out there can push it further and shatter the current WR.
Last edited by Gimpster, .
Gimpster
S2 licensed
Quote from tristancliffe :Someone give this man a server!

He needs to get a Broadband conection to the internet frist.

Slarty get off yer arse and get Broadband!

I will skip the open wheel days but the other 3 sound like fun. I am having more fun in the RAC now then the FZR.
Gimpster
S2 licensed
Quote from Scawen :Not sure if it's the same sound. With mine the flushing is ok but if the service valve isn't turned down, it's the refilling that makes the noise, it's a huge vibration sound, kind of like a bass note of an organ or like a fog horn, like there's a ship arriving in the port or something.

By chance Scawen do you not have a Surge Arrester or air chamber on that feed? I am guessing you do not. The air chamber acts as a damper to even out the pressure in the line preventing or reducing the vibration that can be caused in the water lines and is likely causeing the noise. If you have already sealed up the wall you may have to live with it, if not maybe you could add one first.

This issue is refered to as "Water Hammer".

http://www.plastomatic.com/water-hammer.html
http://www.factsfacts.com/MyHomeRepair/PipeNoises.htm
Gimpster
S2 licensed
Quote from Fonnybone :Oh cool, another place for me to spread the word. I'm thinking of making a
simple app, with a few buttons to mod servers/clients easily and with
minimal fuss. What i need is MecaniK presets turning the cars into
any form of spec racing where power/weight , etc... come close, but
more importantly, most (if not all) cars on the cartype must work.
I'm mostly thinking of cartype1 here. I posted an updated MecaniK with
a ReadMe that has an easy chart of the cars/cartypes.

The F1 and WRC presets included are attempts at making realistic
racing series where the cars are tuned to specs while remaining
somewhat competitive. Just tuning the FO8 slightly to get closer
to an F1 feels awesome, i'd just like to do more online races,
AIs just can't drive properly !!!

Anyways, for the people interested, see what you come up with.
I'll insist on 'real' racing series though. No restriction on era really,
but it should feel realistic to drive as much as possible. For example,
i had this flash of the LX-twins modded into those old 'formula' cars,
from the 30s or something, you know, à la GPL.

Ok, when I get home I will give this a go and try to make the RAC in to a NASA, FFR Spec Cobra. To do it properly though I will need to be able to move the engine and install a V8.
Gimpster
S2 licensed
Currently the Guru Public server is set to LX4, LX6, RAC and FZ5. Starting the first of January there will also be a new Guru server dedicated to one class of car for 3 months at a time in support of a project we are working on.

The racing over at Deadman Racing has always been good fun though, go check them out.
Gimpster
S2 licensed
Logitech has a very good waranty process. You have a problem with the peddles, call them and they will send ou a new set. They will not ask for the old set back. I now have two one I can rebuild and one that is working great.
Revisiting Weight Penalites.
Gimpster
S2 licensed
Once again our team starting a race series and looking for a way to try and keep the racing close despite the differences in driver skill. Right now the only way we can slow down people is to add weight to thier cars. This however is only viable using added passengers. The problem is that not every car can cary the same number of passangers and none of the GTRs can cary any. This means that we have no way to inpliment a weight penalty system in the Race cars.

So once again I am here to bring this issue up for discussion in the hopes that some enterprizing coder can come up with an in-sim mod or that the devs can understand our need for such system, as an option to server and league admins, not requirment of racers.
Gimpster
S2 licensed
I Don't destroy tires in the XFR, why do you?
Gimpster
S2 licensed
I would put a RWD in that class because I like the speed and feel of that class but perfer RWD over FWD cars. It would also possably increase the popularity of the class.
Gimpster
S2 licensed
I thought I got that handel wrong thanks...
XFR-UFR Class needs a RWD Compertitor
Gimpster
S2 licensed
I really enjoy the speed and handeling of the cars in this class. I also much Perfer to drive a RWD car. So I started looking for a car which would fit the bill. Since adding a completely new car is unlikely to happen until some time after S2 is final I started looking at curret cars in LFS. There where two that looked to be close. The LX4 and the RAC.

Of those two the RAC looks like a better choice. The power to weight ratios are very close. When you put slicks on the RAC its handeling becomes quite nice and is only slightly faster then the XFR, about 1/2 a second per minute on the tracks I tested with virgin AI and the Race_1 sets.

If we could get a race prepped version of the RAC that is slightly heavier or a little less powerfull it would make an great addition to this class. To test this for your selves you need the slick mod by Kegetys and LFS Alpha 0.5P2.
Last edited by Gimpster, .
Gimpster
S2 licensed
Very cool.

Thanks MorroW.
Gimpster
S2 licensed
Yes that one will do nicely.
Gimpster
S2 licensed
I like the on-track one. 1600x1280 would be great but it that is too much anything will do.

Thanks in advance.
Gimpster
S2 licensed
I like this trhread.

Can I get a render as well?
Gimpster
S2 licensed
Quote from Revzalot :I think wheels should be required to play LFS while other input devices should be banned such as the mouse, trackball, etc. This is an auto racing simulation after all and someone should program LFS to not allow the user to race with a mouse in MULTIPLAYER mode. *Flame suit on*

Simple answer:

The fact that LFS is a very real simulation when using a wheel but still very drivable with other control methods means LFS can and will attract a wider range of users, drawing in more users, which just gives us more people to race with and the developers more money to keep developing this sim we have all come to enjoy.

Wheel only means we loose many users and such a loss would kill LFS, plain and simple. Personaly I would like to see it stay around for awhile, wouldn't you?

See you didn't even need your flame suite.
Gimpster
S2 licensed
Quote from Cue-Ball :I run the Seattle server and generally have those cars disabled on the server. Last night we have between 3-8 people on the server all night running MRTs, FZ 50s, GTs, etc. We ran the cadet track at Aston, but spent most of our time on less used tracks like Westhill (and Westhill in the FZ 50 is a blast!).

I think I found a new home.

A fellow Puget Sounder.
Gimpster
S2 licensed
Easy its a game and you were just brought out of your delve in to virtual-reality with a bang.
Unrestricted Track Venues & A Configuration Editor
Gimpster
S2 licensed
I know this has been brought up in the past on RSC and may be been here as well but I think my ideas may differ enough to warrant a new thread. If I am wrong close it.


Since using LFS S2 Alpha I have come to love all the new circuits, but also notice that there could be a few more interesting circuits built using different parts of the tracks. There was a similar idea back during the S1 days, which while not resulting in a tool to define our own circuit configurations, did I believe result in the creation of the South City Town configuration. Most of the current racing venues have enough unique track segments to allow for at least one additional configuration of a Sprint (No Pit) or Traditional (Pit Access) configuration, with the possible exception of Westhill & Blackwood, some perhaps a new Rally-Cross configuration, while a track like Aston has room for several.


While we could just encourage Scawen, Eric and Victor to build these additional configurations it might be less work to instead just have the configurations user definable through a tool some what like the current Autocross editor. I have two ideas on how this could work. Both ideas would require the entire racing surface of each venue to be accessible.


One way to do this would be to use a tool like the Autocross editor to place objects, both visible and invisible on the racing surfaces. The visible objects allow the racers to see the configuration by blocking of the sections that are not part of the circuit and the invisible to define the circuit to the simulation. The visible objects are the same as those in the autocross editor, while the invisible ones would consists of things like pit designation, start/finish line, split time gate, etc.


The other possible way to implement this would be less work for the racers but maybe more difficult to develop. They could break up each racing venue in to predefined track segments, which the racers could select using a new interface to define a configuration, with back end rules to define what is a valid or invalid configuration. While this would lead to less flexibility, it would be easier to control and monitor, as well as be more user friendly to the racers.


I am sure there are also people that have a desire to have unrestricted access to a racing venue for open practice of specific corners, or for different types of entertainment just as the some times popular LFS stand by “Cops & Robbers” or a new format such as “Follow the Leader” where the driver in the lead picks and chooses the course as they go and the trailing drivers must attempt to follow this ever changing course.


As an example one configuration I think would be a great addition is at the Aston venue. Starting at the Cadet starting line and pit lane section, it would follow the Aston GP course until it reached the chicane before the main Pit on the front straight. Instead it would continue straight ahead on to the back section of Club and re-enter the front straight past the overpass, making a right turn on to the straight, through the sweeper and back to the start/finish line. This would be a very interesting configuration offering several fast, medium and slow sections, be the longest configuration yet and place the pits in a slow section instead of at the start of the straight.


I think adding in a system like this might help to keep people interested longer once S2 is released while we patiently wait for the next phase of LFS development, whether that is the rumored Rally Pack or S3.
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