Since the tires rapidly loose grip as the speed differance of the tire and the surface it is in contact with increeses, then it only hold true the you will gain grip back at the same rate as the speed differences lessen.
This is not a liner equasion though but a cuve.
At least that is my theory and seems to be correct from seat of the pants feel in the real world.
I agree that this is not somthing that needs to be implimented LFS wide but rather a server option for those that want a more serious feel to their online racing. We don't want to remove features that attract different crowds, just add more options for those that want them.
I still have fun in the not so sportman like races. It's great practice for my incident avoindance, perdiction and control skills. But some times I would like to race on a server where every one knows that its better to back off a bit and save the car for a better oppertunity.
I wish I had the time for a regular league but with my schedule and car preference its been difacult to find a league that will work for me.
Are you running the server behind a router or firewall. If so you need to open a port or port range to allow LFS to talk to the master server. If it can not then your server will not appear in the list.
The port or port range should be detailed in the readme file.
I know this is not the frist thread on the subject but the point keeps getting lost. Damage was added to S2 to reduce the ammount of wall riding and wreching we see while racing. To some degree it worked. But we have grown use to the damage system and I feel its time for bark to gain some teeth.
Crashing needs to become painful to the point where it becomes feared. Whether that means no warping to the pits, no restarting, no rejoing a race in progress, reduced repair ability in the pits, etc. The only way people will start to drive within their abilities and not constantly pushing the very edge is to make exceeding that edge have potentialy hard penalties. People right now are always trying to attack every corner, braking zone, passing oppertunity etc, with no room for error. This is what leads to most of the wrecks and restart requests.
So until the devs can make it more painful its up to us to do so and we have few tools to accomplish this with. The only way I can see to address this now is to setup some servers in the comunity that do not allow restarts, mid race joinging and are runnng long races. Its either that or we will have to just deal with the restarts and the first corner = win mentality that exists in almost all short races.
There is a bug with midrace join though. If every leaves the race and no one finishes then the server is locked until an admin can free it. You can only vote to end or restart if you are on the track, but you can't get on the track because a race is in progress. Its a visious cycle.
The whole system needs to be re-evaluated. The laps completeld=voting weight is a good idea. That added to a revamp of the race joinging rules would probaly be the most effective and simple solution.
In the mean time, if you want to attract more dedicated good drivers, put up a server with longer races, no mid join and voting restrictions.
To the person who wanted to use two of these to get 6 screens. I think that it will given that each can be connected to its one video output from the computer. So in essance each of the computers video outputs could be turned in to 3. Humm... Nvidia make a quad output workstation card, 3*4=12
I am still here, kicking and preaching the LFS gospal. My friends call me a LFS evangilist. I joined a long time ago. Was a while before I joind the fourms though. The first version I installed I think was 0.1i, j or k.
In the end its all a ballancing act. You tires have a finite amount of grip to use for braking, cornering and accelerating. Personaly I brake a little early, and smoothly transision to my indended line.
I also toss the car in to the corners a bit to step out the back ever so slightly thus scrubbing off even more speed at the expence of tire heat and wear. This does have an additional advantage of pointing my nose deeper in to the corner and allows me to get back on the gas earlier or harder then a more traditional line.
Every corner is different, every car is different. You just have to find what works for you and run with it. The more at ease with a line or technique you are the more confident you are and you will find yourself pushing the limits. Tiny changes in Line, Set or Technique can have dramatic changes on lap times. The saying you have to slow down to go faster is not false.
Smoothness will lead to consistancy, consistancy will lead to confidence, consistance will lead to faster time. So be smooth, be consistant, speed will come in places you least expect.
The official word is maybe, but definatly not until S3 is considered final. Up to that point the tools used to make LFS are in a constant state of change just like LFS. So when S3 is final they may polish and release the tools for the comunity to continue building cars and tracks. There is not a yes or no yet, just a maybe.
Wow this is getting a bit out of hand. In orginized racing it's not about who has the better car, it about putting drivers in very similar vehicles with a defigned performance range and letting them prove who is the better driver, not who has the better car. LFS is a Racing Simulator, as such it is designed to simulate the compitition between driver's skill.
I understand the desire to tweak and tune your cars. Most people in to drag and street racing are as the car is am important factor. For those that participate in more officialy sactioned and orginized racing the cars have to conform to the rules outlined by the governing body. Think of the limits in what we can do with the cars in LFS as those rules.
Until servers can classify and limit vehicles based on pervormance envelops, allowing people to alter the performance of the cars in LFS will only lead to non compettitive races between dis-similar vehicles. I am not saying it should never be in, just that the tools and constraints to make them viable and keep then under control need to be implimented first.
I refuse to conform to the future enevitability. I will build an old can and laugh when some one writes a virus to crash you computer driven car. I will never give up control.
Yes but the moment those cars need to help keep it under control they will have become too complicated. I do not like traction control, anti lock brakes, yaw control, engine managment computers or automatic transmissions. If I could buy a new car with out them I would.
My old N/A carberated dodge was 20ft long, weighted over 3000lbs, had a 318ci V8 which got 30mpg on the hiway, and could lay rubber for 100ft. My newer truck weights less, can't roast the tires, and gets 25mpg from a 2.4 liter I4. Less fuel efficiency from a smaller engine. Wow looks like progress to me. You brain is faster then a computer use it instead of relying on a computer to make up for your short comings.
Changing controlers will lower you times initialy, so don't get frustrated. Just stick with it and in a short time you will be setting PBs again. It took me a few weeks to overcome the switch from non FFB wheel to a FFB wheel. I am much faster now then I was before I got this wheel.
The more I drive the different cars in LFS and explore the handeling envelopes, the greater my understanding of vehicle dynamics and vehicle setup becomes. There are so many different ways to get a car to do the same thing, each with different side affects.
I recently think I hit on a new issue. Sudden snap oversteer under cornering may be a combination of suspension bottoming out and if soft tires are used, the tire rolling over to the sidewall.
Well since I admin the Club LX West server. What car and track do you want it set for? I can set it and lock it if there are people that want to setup a race on it.
Right now its limited to LX4, LX6 and open for track and lap selection.
There are plenty of small tracks and car companies that woudl probaly jump at the chance to get their track or car in a realistic sim. The free advertising would make it worth while for small track owners, Like Pacific Raceway in Kent, Washington.
Well the race series is the final step. Getting the club up is the first, it will be an open public structure. Just a place for people to meet, race and have fun.