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Honey
S2 licensed
Quote from tinyk :Check who made the posts before posting. Only frogs, mollies, and lovebirds here, no cats.

i guess he's in love with you, so his subconcious, made he think it was you
Quote from Funnybear :Hey, thats my line . . . .

But you can use this just this once. I'll let yer.

Hey Tiny. Any time you want your night visiting pussy to have a trip to Blighty it can come visit me anytime. I have a large Snake that would make great friends with your Pussy.

(Is that going to far? Probable. Oh well. Wouldn't be me if I wasn't pushing the bounds of decency.)

30+ heat here today lads and lasses. Who would be couped up in a racing suit and a helmet with a hot engine right behind you on a track temperature of over 60. Ok. I would like to be. But I ain't. Boooo.

no chance! you're cheating on Tiny and me...males...keep your pants up!

btw it's the giant kitty, who's going for night robbery, why every1's put the blame on me!!!
Honey
S2 licensed
Lol
Honey
S2 licensed
Quote from dawesdust_12 :Its really odd, becuase these are the first hi-res textures that have caused problems, I usually use all the hi-res ones I can get, but this is the first ones that have caused problems. I have a feeling that it may be the AA and AF, but I'll try it again today, I typically get about 60FPS when I run LFS in normal priority, but I still got 3 FPS in high priority.

i really think the only problem could be memory: how much RAM do you have? what are your windows virtual memory settings? wich windows flavour are you running?
i tested those textures on very low end systems but with enough ram and framerate was totally unaffected, so i guess you have too low memory free (too many apps, less than 512MB, etc.), so that windows keeps swapping like a mad (more than usual -> that's why i always disable virtual memory on windows...)
Quote from Xaid0n :these textures for aston are wicked... a must keep for me... no probs at all

i'm glad to hear it
Honey
S2 licensed
Quote from whitey6272 :Word of advice becky, stop writing mini essays on a computer game forum, and get a life or maybe just a dog.... its pathetic

I went and looked in your profile 31 huh? WOW seriously get your priorities sorted...

http://www.bansheestudios.com/Banshee Studios/Blog/Blog.html

Who writes a site about themselves... the same people who start this kind of thread ATTENTION seekers

and who writes this kind of posts? Honestly, why being so insulting? She is, who she is, you don't have to marry her, you don't have to read her threads (even if they are filling the 99% of forum ...just kidding becky :tilt, so learn the best teaching lfsforum has ever given: "smile and wave, just smile and wave"
Honey
S2 licensed
Quote from Shotglass :truth to be told there honey i was kinda hoping it was actually you paying me those nightly visits

why are you saying it to me? it's the kitty coming, not me...i know the kitty grabbed and stole everything found at your home, but i have nothing to do with it...but if you need, i sell surveillance systems -> i can make a special price for you...

Quote from sgt.flippy :I always come second


If you're nice, you can come too

If I start calling you baby, will you be so nice to me to? Never knew that was the way to go

i thought you'd preferred to come second in this case: the giant kitty has a second personality after the sun sets...
but anyway since you're asking, this night kitty will breathe on your neck too and put you to deep sleep with her onion-breath...remember to leave all valuable things at sight, so kitty has easier work to do, thanks!
Honey
S2 licensed
Quote from Shotglass :youve got a weird sense of humor lady

so are you schizophrenic and this giant kitty is actually your second personality ?

don't be so unkind to my giant kitty! ...oh, yeah...sure, she is a female! you wouldn't have treated the kitty so badly if she was a male...apologise to kitty or i will open 10 threads to complain!!!!!!

Quote from sgt.flippy :I want to meet the giant kitty personality, seems like fun. I don't know about that honey personality though...

ok, i'll tell her to visit you too this night after she's done with Shotglass
Honey
S2 licensed
Quote from [RCG]Boosted :there is a mapping bug right before the pit exit i have no idea if that a "default problem" from lfs or if u made that
anyway heres the screenie
there are missing skidmarks and it acts like water (always moving :o)

the picture is not very clear however textures resistant to skidmark is an lfs code problem, i cannot do anithing with it, if you talk about the yellow paintings, i did the best i could, unfortunately it's mathematically impossibl to make it match for all the aston pits, i made to make it look less evident as possible (i'll try to do better anyway), also the "PITS" writing and the yellow lines around it are not textures so i couldnt edited them

thanks for the feedback anyway

Quote from Ryanry64 :
Nice textures Honey, clean and crisp. Keep up the good work

thanks!
Honey
S2 licensed
Quote from Shotglass :and ?

seriously ... youre starting to scare me

oh...don't worry the giant kitty just came to you last knight and only breathed close to your neck...nothing to worry about...

PS she said this night will come to visit you again...
Honey
S2 licensed
for those who tried the "dark version", can you tell me please what you think? are they too dark? too bright? etc.

thanks
Honey
S2 licensed
Quote from anttt69 :I was going to ask, as they are high res textures does it effect the frame rate much?

obviously effects dawes alot

i've tested it even on a very low-end PC and frame rate isn't affected at all on any system, the only minimum requirement is RAM (512MB minimum), but from my tests if there's is not enough ram, lfs will crash at start, btw i will try to find out what's dawesdust problem

Quote from dawesdust_12 :The Textures are amazing, but they lowered my FPS down to like 2. Can someone Zip or RAR the original's (ASTpitroad1.dds,GWroad1.dds,GWroad1BUMP.dds)

Thanks

can you tell me your system specs? how much ram do you have? what are you minimum and maximum settings for virtual memory of windows? have you tried enabling the "half texture size" option under LFS?

many people tried hi-res textures, either mine, either other people works and it seems you are the first person who raised this problem, hence i ask you to please give as much feedback if possible so that we can work it out and document a solution for whoever may encounter the same problem, thank you!

PS since you have forgot to backup the original files (as recemmonded in the installation instructions ) i've attached the original textures for you
Last edited by Honey, .
Honey
S2 licensed
Quote from Shotglass :nah theyre just trying to be gentlemen so they drive into the sandpits to collect some as a kitty litter substitute for you
personally ... i prefer the direct way of ramming the kitty into the litter

be aware of the giant kitty, she will look through your window while you are sleeping and...
Honey
S2 licensed
Quote from -wes- :online lag is the problem and it wont go away. When cars start to pinball on contact you know the server is overloaded or the pings times are too high.
Its less noticable with the slower cars.

it's not an online issue, online is only a little worse, but it's pretty bad even on single player, this issue has been discussed many times and Scawen also explained a bit why, he knows quite well where the problem resides, he only have to plan when to work on it, to find a solution and code it.
Honey
S2 licensed
Quote from Ball Bearing Turbo :TinyK and Honey had very good points in the locked thread - and those from a female perspective.

the statement TinyK and i made is actually true in any case, male or female and of course as you said does not mean it's becky's fault if someone is a moron, it's just she could avoid them.
Quote from Shotglass :concerining honey ... id punt her off track ... but id ram into anyone who dares to desecrate a car with a hello kitty skin

thank you sweetie!
actually the giant hello kitty on my hood scares the hell out the people when they see it in their mirrors, so scared (or more probably laughing) that they spin out and jump off the track to let me pass...be aware of the giant kitty...
Honey
S2 licensed
Quote from Shotglass :
theres a poission theorem on sampling ?

no, i meant that if collisions are calculated at t1, t2, t3, t4, t5, etc. the probability that two objects start to collide at exactly t1, or t2, etc is about zero, thus 99.9% of times objects collide and since collision detection callback function still wasn't called, object will continue their movements and thus meaning object will overlap -> overlap is the source of the problem.

in few words, i used poisson name to explain it's no lfs flaw for object overlap, it's a mathematical issue.
Honey
S2 licensed
unfortunately for me, this server even when empty is the one with the highest ping, if i ever succeed to connect it disconnects me after few seconds...i'm so sad...
Honey
S2 licensed
Quote from Shotglass :why not ? assuming lfs can handle multiple layers of tarmac atop each other dhere nothing to keep the devs from including it ... most of the building process should be copy & paste anyway .. easy and fast

i agree with you, but i have the same worries as he has -> it's too beautiful to become true!!! Big grin

as always i have hope...btw wasn't scawen kissing the idea of car soccer?! Tilt i guess for the next major patch we can silently hope for it...
Honey
S2 licensed
Quote from [RCG]Boosted :cant wait for this stuff for the other tracks

my previous idea was to release all tracks at once (except south city), but either i have to organize things to make all work most reusable as possible and either i want to make it even better, so with this "quite final" release i hope to get many feedbacks and hopefully some real photos as example to point out things to be refined.

maybe shortly i will release a blackwood version with the same quality -> blackwood has quite simple mappings, while aston has the most weird, unbelievable and crazy mappings ever seen
Honey
S2 licensed
Quote from MAGGOT :Looks great 'Tis a shame you're using such beautiful high res textures with no Anti-Aliasing tho

Definate keeper, I'm downloading now

i'm glad you like them at first glance, i hope you'll enjoy...of course any feedback or improvement suggestion is well appreciated.
Honey
S2 licensed
i think we should not mix damage model issues with collision model issues, i know they are related, but the real problem for collisions is that being granted that collision checks are performed at time intervals, the problem is that Poisson teach us that in such case it is 99.9% (or more) probable that a collision happens in the meantime an thus solid parts will overlap, thus the collision system compensate this situation with an opposite force, the fact is: the solid overlap is an aberration, thus the compensationg force is an aberration too.

the solution to this problem will not be a smaller time interval for collision calculations, but rather a smart handling of the aberration...but we are lucky: Scawen have proved many times to find smart solutions to tough problems...

we only have to hope that collision system is on his todo list for the next major patch
Honey's Hi-Res Textures (Feel The Speed in your Blood)
Honey
S2 licensed
Hello!
in this thread you will find my reworked hi-res textures for LFS. For now i'm focusing on asphalt, but i plan to work also on curbs, grass and maybe everything else.

For asphalt i will always release both a "bright tarmac" version (resembling as much as possible the original LFS tarmac brightness) and a "dark tarmac" version so to match evryone's taste.

As attachment you can find some screenshots (first five for bright version, last two for dark version) to give you an idea, but i strongly recommend to try for yourself as the sense of speed those textures give, is stunning (IMO of course!).

Project is hosted on http://sourceforge.net/projects/lfs-addons/ and you will find of course also source files. Project is under GNU Public License.



News:
- released Blackwood & Aston Asphalt Textures 0.5.1 Alpha fixed (mapping quickfix)

Current Releases:
- Blackwood Asphalt Textures 0.5.1 Alpha fixed
- Aston Asphalt Textures 0.5.1 Alpha fixed

Installation:
- backup your *.dds files of your original LFS (dds files are placed into the "data\dds" subfolder)
- to achieve the best looking results, perform a monitor calibration and set you "white point" at the highest value
- Unzip the zip file into your LFS folder.

New Features (not included into original LFS Textures):
- asphalt cracks
- tridimensional depth of asphalt border
- tire marks simulating an asphalt where cars has passed since many years
- low frequency changes of asphalt elevation simulating a non perfectly plain asphalt

Fixes:
- the bug into original LFS textures of mismatch of road paintings after the starting grid

Known Bugs:
all bugs contained into original LFS textures (except the previously mentioned one wich have been fixed)

Download:
Honey's Textures (hosted on sourceforge)


_
Last edited by Honey, .
Honey
S2 licensed
Quote from dawesdust_12 :I thought LFS did have this, in the misc part but I may be mistaken.

now that you make me think, you are right! IIRC lfs already has it!
Honey
S2 licensed
Quote from tinyk :Because they aren't sure if they were just flirting with a guy or not.

that's the best part of the joke!!!
Honey
S2 licensed
Quote from DanneDA :A question releated to controls:

Would LFS (or any other program) be capable of doing some sort of control of how much throttle and brake given for the pedal position?

Let me explain, for the throttle/brake, using 60 % of pedal movement would only give lets say, 20 % of throttle/brake ingame. The remaining 40 % of pedal movement would give the remaining 80 % of throttle/brake.
Basicly giving you control of where you want the power of the throttle/brake to come.

Sometimes you may want to have lots of control over low power on the throttle/brake (like getting from slow speeds without wheelspins) or lots of contol of high power (beter control over breaking power).

I would really like something like this because the range of maintaining the correct speed for being fast is very narrow on my pedals, making it very hard to be fast. Giving you more room to play with would make me faster and giving me more control of the car.

you are asking for non-linear mapping of throttle, as far as i know RBR is the only game having this, but LFS has similar thing for steering, so i guess it will be not so hard to have it into LFS, but to be honest i'd like that scawen will keep its purpose for this patch, that is "doing the little things on the to-do list so that for next patch can be focused on few major things"
Honey
S2 licensed
Quote from tinyk :they either laugh or get worried fast.

why worried?
Honey
S2 licensed
Quote from tinyk :lol Most people do in the beginning so I just tell them my name is George and I have a deep truck driver voice.

how can they believe you!!?? george is a so sweet name! you should tell them your name is something more like Mike, Bob or Yuri...
FGED GREDG RDFGDR GSFDG