The race is open for everyone to sign up - so we can keep the number of racers above 15. Anything below this amount, and we'll have to try again the week after. Racers will be accepted to the race in the order they've signed up in, so be quick.
Sign-ups will be accepted until 17:30 UTC, race day (monday, April 20th) - at this time, server and password information will be sent out in a forum private message.
The schedule for race day will be as follows: At 18:30 UTC the track is decided and practice starts.
15 min Practice
20 min Qualifying
5 min break
~20 min Race 1
5 min break
~40 min Race 2
Rules: Required 3% intake restriction for FXO, visit http://www.turbofun.tk/ for the rest of the rules, the points system and other stuff.
List of entries: 1. vari 2. Huru-aito 3. Da Hoe 4. Gil07 5. FireFox86 6. CasseBent 7. VoiD 8. Bean0 9. 10. Mp3 Astra 11. three_jump 12. kamo2000 13. Psilok 14. Don 15. kamilo90 16. Byku 17. FinnishFlash 18. LRB_Aly 19. BladePL 20. rich uk 21. bunder9999 22. troy 23. adamlfs 24. Fuse5
If all goes well with the LFS server maintenance on Monday the 23rd, we should race again! If master server or our host isn't available due to maintenance taking longer than expected, the race will have to be canceled.
The race is open for everyone to keep the number of racers above 15 (below this, and we'll try again next week). Racers will be accepted to the race in the order they've signed up in, so be quick. Sign-ups will be accepted until 18:30 UTC, race day - at this time, server and password information will be sent out in a forum PM.
The schedule for race day will be as follows:
At 19:30 UTC the track is decided and practice starts.
15 min Practice
20 min Qualifying
5 min break
~20 min Race 1
5 min break
~40 min Race 2
Rules: Required 3% intake restriction for FXO, visit http://www.turbofun.tk/ for the rest of the rules, the points system and other stuff. Ranking & results will be lagging behind since vari is on holiday
I'll wait till 18:30 UTC (~1½ hrs) to update the list if there's someone who decides to cancel his participation (PM me if you can't make it). After that I'll PM the server details to the first 32 on the list to avoid confusion on the server. For anyone left out; be quicker to sign up next week
We had some nice racing going on in the first #liveforspeed test race, so let's start a irregular TBO fun race series!
The first race will be on week 11 with the same principle that the track will be randomized just before the event starts. S06R won't be included in the track list to avoid racing the same track again.
To run the race, we need at least 15 racers. To achieve this, the race is open for everyone, you don't have to be a regular visitor in the #liveforspeed channel. Racers will be accepted to the race in the order they've signed up in, so be quick Sign-ups will be accepted till 18:30 UTC, race day.
EDIT: Poll has now ended, the race will be on March the 9th
The schedule for the race day will be as follows:
19:30 UTC track is decided, practice starts..
15 min Practice
20 min Qualifying
5 min break
~20 min Race 1
5 min break
~40 min Race 2
Rules: 3% intake restriction for FXO, visit http://vari.1g.fi/liveforspeed/ for rest of the rules and other stuff! Points system has been decided, it can be found from the rules section!
To sign up: Reply to this thread with words that can't be misinterprated (something more than just a smiley, say you are in or something).
EDIT: Poll info sent for (at the time) 28 first names on the list. For whoever signs up after this moment; you will receive server & password info via PM before the race!
If you are signed up but can't make it for this evening after all, please PM me before 18:30 UTC so I can adjust the list before I send server & password info!
Having all tracks and all cars does not mean you are licensed. By the look of things, you aren't. Then it must be asked, how come you have all tracks and cars if you aren't a licensed racer
You'd have to draw almost all the lines again anyways due to the XRT shading on the skin, so why not make them 2048x2048? Anyways, if you feel like you could use the original XRT LFSW 1024x1024 layered .psd, pm me. In any case, I'll hereby give you permission to use and modify the existing design for other cars
I think in this case stable would mean the car rolls less during cornering. Stiffer anti roll bar -> less roll. Using stiffer ARB causes tyre loads between left & right to change more rapidly and generally loads the outer side tyre more, sometimes too much. In this case, if the inner tyre would carry more of the load, the overall grip would be better.
Setups do work. To make the most out of a setup the driver has to continuosly try the limits to find out where changing setting x makes the car better, where worse. With the default setups, your braking points and even your racing line will be a bit different (and slower) to what you could use when running with a specialized setup.
How about doing that drift stuff like they're done in real life? Get people to judge the events. That way you can set the rules yourself, decide clipping points and entry styles and whatever to raise the challenge a bit.
Managing a race is easy, just record the order of vehicles crossing the finish line and maybe time each lap etc.. Making proper support for drifting in LFS could prove impossible, and still it wouldn't be as flexible as in real life.
Cruising is in LFS because it's so easy to implement, just remove wrong way penalties and flag the servers = done. Let the community to write InSim stuff. Sure, a flag for drift servers could be done as well. Would that change anything (other than racers being able to search for proper servers only)?
This isn't correct either. Many bugs were found with the test patches (look at test patch forum). Since those bugs, there hasn't been anything to test.
Making threads with suggestions that have been suggested before is cool. Even cooler is the name! And the fact that we can also vote if we like it or not, WHOA!
I have no experience of the current version of iRacing, but the version they had last summer was very nice. Paid for a one month subscription to see what it was about.
iRacing felt more mechanical and somehow more precise, and more difficult when on the limit of adhesion. At the same time, the physics model felt to be less complex than LFS, especially the tyre dynamics (LFS tyres change more over different situations than the iR ones). Track surfaces and the sounds cover much of the simplicity feeling though, bumpy tracks with decent engine sounds and vibrations when going over kerbs means a lot.
I guess iR is only a souped up NR2003 but still it manages to be good. If I had the money, I'd probably change over to iRacing. Maybe it was just the change from LFS to iR that felt so nice and right, maybe I've grown bored with LFS. Who knows.
Shell out the $20 or whatever it was and try out for yourself, the feel is quite hard to describe