Rally or rallycross? We don't have any rally tracks in LFS, so wishing for longer ones doesn't make sense.
LFS doing rally properly isn't likely (or even possible?!), would take too much time, and it's not a real multiplayer form of racing (rallying). RBR is old and ugly but still 50% better than what LFS rally could ever be.
Rallycross then, well the tracks we have now are long enough. With proper rallycross cars the tracks would be too fast to race on. If anything, any new rallycross tracks should be slower (with the current cars), twistier and generally a better design.
Maybe after VWS has been released, some thought could be given to restrict the vehicle setups. And definitely NO SERVER OPTIONS for the setup limitations, we have enough options already..
If the car doesn't have a rollcage, it's a roadcar - only allow toe and maybe camber changes (depending on suspension type). Tyre compound & pressures should be free, but knobbly and hybrid tyres should be left for rallycross tracks only. No changes to gearbox or differential. Ackermann should be locked. Maybe a few choices of fixed value springs and dampers for TBO class, as well as FZ5 and the LX cars. RAC should run whatever it runs in real life (with a special version for Tege to do tests :nod.
Single seaters should have setup options like in real life, with correct accuracy.
Tin top racecars could very well be as is, but some limitation to the accuracy of adjustments. Springs at 10N/mm steps, dampers with one math value and then steps (clicks) to fine tune etc.. Gearboxes with realistic & fixed shaft distance -> limited amount of possible gear sets.
Locked diffs could be allowed, but if the physics are fine tuned then they should be pretty much unusable.
On the other hand, LFS is so much a work in progress that locking the setups could result in changes in class balancing if there's ever a physics overhaul..
Last edited by Huru-aito, .
Reason : changed a few words and fixed typos
Scirocco will be postponed further, the fixes and changes released in test patches so far will make the 0.6A version.
0.6B will be all about fixing whatever Windows 7 compatibility issues there might be.
0.6C brings a few changes to the wood inserts on FZR interior, FXO wheels get updated. The real Scirocco gets a facelift and is updated for the internal Volkswagen version and shown on Chinese Auto Salon (the biggest automotive exhibition of the world, other highlights of the CAS 2011 will be the new PjongJang Colvette ZL-2 and the ToyotaFord Prius World Rally Car).
0.6D, mid 2012. New track is introduced; a concrete covered indoor karting area, where people can make autocross layouts. Area will not be big enough for any of the cars in LFS lineup. It doesn't matter, because none of the cars would be able to accelerate because of the low speed grip issue.
0.6E, LFS graphics engine is rewritten for DirectX 9. New packets per second rate is introduced: 8 pps.
Real rallycross tyres are slick-like tyres, depending on event they aren't cut at all (no tread pattern). The FXR handles very nice on rallycross tracks with current slick tyres and proper setup. Hybrid and knobbly tyres are more like rally tyres. I guess their existence is due to the simplistic (or the lack of) gravel physics.
And, like said already, the FXR as a GT racer doesn't really resemble rallycross cars. What I'd like more (and what I've suggested quite a few times) is that the devs would make proper Div1 (& 1A, 2 etc) vehicles. And some better rallycross tracks.
None of those folders are actually needed. LFS folder structure is nice and logical as is..
How often do you install graphics add-ons (=textures), how often there are add-ons released? I thought once an add-on is released, you just extract to your dds folder or whatever and go racing If you use LFS for racing that is, it's a different thing if you use LFS for installing add-ons and taking screenshots etc..
Somehow I get the feeling that some suggestions these days are suggested just for the sake of suggesting something, nevermind the actual suggestion
I have the feeling you aren't going to listen to anyone, no matter how right they are. Anyways, I've managed to avoid many crashes without ABS driving on snow and ice.
Have you ever even driven a car? Or just seen your uncle driving one? Would explain a lot.
If you have a solid race setup that works, you can try to improve on it by looking at the stopwatch. But at the moment there are only a couple of things you can generally adjust to be faster over one lap than racelength.
Tyre compound / pressure: Softest compound you can manage over one lap. You can try to fine tune the heating process by adjusting tyre pressures (or driving like mad before your timed lap). Lower pressures will give more grip and will heat up the tyres more quickly.
Camber: You can adjust the cambers purely on the cornering speeds (laptime), you don't have to worry about even tyre wear or even temperatures that much. Usually, a bit more camber than what's in your race setup.
Downforce: On some tracks, you might be able to accomplish a faster time by running higher downforce. In a race, high downforce might be a disadvantage because people running lower downforce can pass you on the straights. On the other hand, with low downforce you could get the higher speeds on straights and if you get lucky, get through the twisty bits unharmed. It all depends on the track that's used and the qualifying method (if you're allowed one quali lap you might want to aim for a safe result (higher downforce) instead of going off the track trying to push 110% (lower downforce).
Brakes: You can also try using higher braking forces and/or more rear biased brake balance during qualifying. If you can concentrate enough for one fast lap, there's some fractions of a second found here. Because over a race distance the overall time counts, brakes are setup a bit on the safe side.
If you have more than one try during qualifying, you can also try driving using more aggressive racing lines. Cutting the inside corners a bit more and going wider at the exit could result in a better laptime but can prove too hard to do over a race period.
Of course some time might be found from changing the suspension, transmission ratios etc. but they are very specific details should only be tampered with once there's no time to be found anywhere else
So overall, in qualifying you'll concentrate on making the best out of one lap, the car doesn't have to be that comfortable to drive, just get through that one single lap as quickly as possible. In a race, you'll want to make the most out of the race distance, with less emphasis on a single laptime.