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Huru-aito
S2 licensed
Well, today's artificially limited (constant torque if you will) engines do feel dull, but the performance sure isn't.

Maybe we'd need more real life like torque curves in LFS. They wouldn't be stronger (if that's what the OP indeed meant), but rapid changes in engine torque output would make breaking the traction more easy. If any sane person would want that is a different story..

EDIT: Bob, hush! Anyways, the shape of the torque curve won't change much, especially not that much that it'd differ greatly from the GT3 curve.
Last edited by Huru-aito, .
Huru-aito
S2 licensed
Let's quickly compare FZ5 with a Porsche GT3. They have quite similar specs, produce about the same amount of max. power & torque, and are naturally aspirated (to get rid of LFS's turbo modeling).

GT3 dyno test:
http://awe-tuning.com/media/dy ... E_997GT3_exhaust_dyno.jpg

FZ5 graph from Bob's VHPA
http://www.vehicle-analyser.com

With a bit of trickery (matching the scales of the graphs):


Excuse the imperial units, but the actual values aren't important here.. Of course, one can argue the accuracy of the real car dyno plot, but this looks to me that at least the FZ5 has the same amount (or even more) grunt as its real life brother. Everyone can do their own comparisons with a LFS car and a similar real car, just find a dyno graph and compare it to what Bob's software shows you.
Huru-aito
S2 licensed
FZ5 comes with traction control, if you're trying to drift this one you might want to turn TC off
Huru-aito
S2 licensed
Quote from Gills4life :You do sometimes get collisions and bumps in rallycross but there is no reason to hit someone out of the way on purpose.

I like rallycross. I don't generally like playing rallycross on public servers though.

It seems that many drivers on rallycross servers have so much trouble keeping their car on the track they forget to use the brakes completely! I can understand a few nudges here and a few bumps there but it's not like that - people just simply do not brake if you're anywhere near in front of them.

It should be like you said, but isn't. I don't know what could we do about the attitude and style of driving of people, since most of the public rallycross servers I've been on are dedicated ones and the admins aren't around / do not care if people drive recklessly.

:arge:
Huru-aito
S2 licensed
With road cars in LFS I could live without brake force adjustment. A rough adjustment for rear brake force could be used. For race cars more detailed adjustment should be allowed, less detailed than what we have at the moment though.

In general I'm all for reducing the amount of adjustments / setting on road cars, what's the point of them if people are gonna download the sets from Inferno anyways? People are intimidated with all the options, and I guess can't be bothered with learning all the stuff. If there'd be only a few adjustments on road cars, maybe the average racer could be lured into adjusting the car to his liking. Then, when some of the basic things would be clear, he could try his hands on adjusting the more complex race cars. Those who are already good in setting their cars up, could then shine with the race cars.



Off topic: I think (= what I've seen) most of the fading problems on road cars are caused by bad brake fluid. DOT4 has a boiling point of around 220°C, if it doesn't contain any water. As water is absorbed to the fluid (condensed), boiling point is lowered dramatically. 4% water in DOT4 = ~150°C..

It's suggested that if the boiling point drops below 160°C, brake fluid needs to be changed. In Finnish climate, brake fluid goes old in 4-5 years - depending on type of use of course.
Huru-aito
S2 licensed


I quickly tried delankster's rain tutorial, and then added some stuff etc...
Huru-aito
S2 licensed


Last edited by Huru-aito, .
Huru-aito
S2 licensed
I only skimmed through the thread, but I think nobody mentioned this yet:

While a MPR is paused, the custom view rotation slider (ESC-Options-View -> Rotate view) doesn't have an instant effect. When you unpause, the view is then rotated to whatever you adjusted the slider to.

In SPR the slider works properly..

EDIT: Y20
Huru-aito
S2 licensed
Quote from Homeless_Drunk :and I know I still have my +v in the IRC channel

Are you sure?

Quote from Homeless_Drunk :I kind of wish the development was moving a wee bit faster...but who knows, they may have something big planned that we don't know about...

If I had to guess, there's nothing planned. There's nothing being done either it seems.


Oh, started with 0.04 or something..
Huru-aito
S2 licensed
Quote from Jakg :Run proper tire pressures and a RL-like setup and your cars tyres will last longer...

And..

DO NOT DRIFT!

Because it kills the tyres
Huru-aito
S2 licensed
There are two ways.

1) Do what I already suggested, and replace only the files that the AutumnMod changes. It is time consuming, but...

2) Replace all your textures with the originals (what Waffenaffe said). That way you'll have to "install" all the mods you would like to keep again.
Huru-aito
S2 licensed
Check what files the AutumnMod changes (= the image files included in that archive), and then copy those files from the original LFS .zip archive and replace the modded ones?
Huru-aito
S2 licensed
Quote from BullHorn :Being able to use a custom car is just like being able to use a custom skin, custom car interior...

But it isn't. Different car models would mess up at least the weight distribution and collision detection. And of course in the current state of LFS it would make everyone go out of sync when going online.

For the (chosen??) ones who say this could be for offline use only.. There's no point in that! LFS is about online racing!

GRRRR!
Huru-aito
S2 licensed
Quote from bmwe30m3 :if you come back you will start at same lap as u were on but just from pits.

Quote from Gekkibi :Ok, lets imagine that LFS supports this feature. You suddenly just appear to the track? Now that would cause an epic accident...

No epic accidents there
Huru-aito
S2 licensed
Feel free to resize and/or use online. Is uploaded to LFSW at the moment but might disappear at some point. Then, you're free to upload it yourself!
Huru-aito
S2 licensed
I don't know about other manufacturers but Bosch introduced electronic brake force (fluid pressure) metering in mid 90's - which meant that the ABS control unit could replace any mechanical force restriction devices. Now if a modern car doesn't have ABS, it doesn't. If it does, it will have a modern ABS system in it - which is definitely a driver aid.

Most manufacturers these days don't care about the drivers' enjoyment and involvment, because cars that are would interest a petrolhead don't sell in big numbers. It's funny in a way, people are interested in safe, durable cars but then they drive faster and more carelessly - higher speed accidents need to be taken into account when designing a new model - a new model that then can be driven even more recklessly.

On topic :twocents:; sure I'd welcome cars new to us. But facelifting the current cars with the physics staying the same.. What's the point? A newer looking car should have newer suspension design, newer engine characteristics etc. The game is about racing, and therefore I'd welcome old school race cars, Group C, IMSA GTP&GTO and so on. Something that would be exciting to drive, something that would need more commitment than the cars we have now. Or twistier tracks
Huru-aito
S2 licensed
Quote from LFSn00b :wow, thanks. Got a png or PSD please?

updated post
Huru-aito
S2 licensed
Here's a quick one, 2048x2048
Last edited by Huru-aito, . Reason : added a preview and a .psd
Huru-aito
S2 licensed
Public (as long as you can read and understand )
Huru-aito
S2 licensed
private
Huru-aito
S2 licensed
Quote from lalathegreat :i doubt your knowledge on racing.

With your knowledge on racing, wouldn't a team that'd up the power of their car to move up a class or two also upgrade the brakes, rethink their suspension geometry and maybe also think about aerodynamics? You know, to make the most out of the increased power?

Now if you do those things to the XRT for example, you'd end up with the XRR.



If there's ever gonna be a "tuning" system it needs to be so darn technical that your average improvement suggestion thread starter couldn't even get a "tuned" car running. Starting from a 1.6 litre engine that would be thought as a stock engine, you'd need to think of all the timings, cooling etc to tune the car.
Huru-aito
S2 licensed
Having a higher coast lock isn't rare, it all depends on how the rest of the car is set up. I guess they want to be safe when braking? At least there is a differential, unlike the 956.. Can't imagine that thing turning into corners but so it did.
Huru-aito
S2 licensed
Emailed also..
Huru-aito
S2 licensed
Quote from dougie-lampkin :Can't seem to find this suggested anywhere, so here goes...

The LFS engines seem to be too "heavy".

It hasn't been suggested, and actually the engines were too "light" already and were made "heavier" in the last official patch..

Quote from Scawen :Engine moment of inertia increased in all cars

http://www.lfs.net/?page=patch_y
Huru-aito
S2 licensed
Quote from tristancliffe :In short - this may technically be true, but you won't find a car so badly designed. The clutch is rarely the actual weak-link. More than likely you'd get wheelspin or stall before the clutch gave up.

That's why this whole high gear longevity thing is far fetched, at least in the way I understood the original post (low speeds, flat surface). In this case, most of the time the engine would just stall, or the tyres would give up.

Like I said, the clutch needs to be already worn out for this high gear slip to happen. And it wont happen on a flat surface. But in real life this does happen, as I've experienced it myself a few times. Twice with a VW T4 while towing a car on a trailer (still within max towing capacity), and once with a Fiat Uno 1.1 Both at top gear, highway speed (or a bit more than that in the Fiat!). Clutch stopped slipping after I changed down. I don't know what kind of abuse the T4 had been enjoying of, but it never slipped on the same roads without the extra weight being towed.

EDIT: Load up your car to the max laden weight, and find some steep hills to ride up and down and really try out the engineered torque capabilities of a clutch - most of the time our cars are driven way below the engineered limits of different parts.
Last edited by Huru-aito, . Reason : ah, the OP posted :)
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