The online racing simulator
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Huru-aito
S2 licensed
http://www.mulsannescorner.com/bmwlmr.html

But the car doesn't look like that in the vid.. Whatever it eventually is, it's fast! And the driver must know what he's doing
Huru-aito
S2 licensed
At the moment it's not possible to stall the engine in LFS. Therefore an automatic clutch is applied if there isn't enough torque to propel the car forward when you release the clutch. This can be seen when you have 'show pedals' enabled. Doesn't matter if LFS is set to auto clutch or a manual, it still does that. By the way, that's what you would do in real life anyways
Huru-aito
S2 licensed
Guess what would be cool? Have some celebrity quotes on LFS mainpage..

"I need to have another go!"
-Jeremy Clarkson

I hope you get some celebrities driving it at least (if so, try to take photos)!
Huru-aito
S2 licensed
Quote from Delerue :Look, I like the game, and think it has a lot of potential things, but I can't deny there's still a lot to be done. And things that had to be done a long time ago; that's the main problem.

At least they eventually will do something to the issues. That can't be said of some other developers. Since you seem to be a bit thick, I'll type this out plain and simple: LFS S2 was released as an alpha version, mainly because the need for a new version was growing by the minute. The game even comes with a warning that says (among other things):

Quote :
This is an ALPHA release. This means it is not yet finished and is still in the development and testing stage.


Quote from Delerue :I think you know the most important bugs and problems: sound (where's the multi-channel support? where's the gear sound? doppler? could the crash sounds be at least closer to reality? and so much more...); aero bugs; visual body damage bugs; tyres physics (please, it's impossible that you think a car loses grip at such low rates of speed.); force feedback (how about shaking the joystick-wheel as the engine rotation increases? and how about simulating bumps on the track? there are so many things yet to be done with force feedback...). Well, those are some of the things.

-Sound: it's already noted that there's room for improvements. But do you actually know what a doppler effect is? It sounds like the car's sound does change according to the direction the car is traveling - would be weird to whine about a feature that is already in the game.

-Aero bugs (while you don't have a S2 license you can't really say much of the racecars since you can't possibly know how good or bad the downforce modeling is at the moment) and tyre physics: they aren't 100% accurate but good enough at this point. Nobody has said there would be no development on these.

-Force feedback: your comments don't really make any sense. Feeling the engine through the steering wheel? Why would that happen? I know some games have this effect but for what reason? Sure, a minor (the steering column isn't mounted to the engine) vibration can be carried through the steering but in no way is it a necessity especially when anything else would overcome the effect when moving. Simulating bumps? If the bumps affect steering rods then the FFB wheel will react - no point making any excessive effects since you wouldn't feel them through the wheel in real life, but with your body in general. LFS FFB isn't like other sims' FFB, it doesn't try to mimic the general vibrations of the car but, done realistically, only the forces you feel through the steering of a real car.

Comparing LFS to other sims is pointless, compare it to real life.
Last edited by Huru-aito, .
Huru-aito
S2 licensed
Quote from Delerue :All the three things are wrong (sound is the worst, then force feedback), and much more: the tyres physics and the aero physics are insane. Why you all have to deny these things?

I agree, sounds are in a desperate need of development. But they aren't wrong, in fact they are more right than the sounds in ISI-sims

FFB.. Hmm. LfS FFB consists of forces carried over from tyres through suspension to the steering wheel - I think they are the best in the business, not just some pre-recorded effects.

Physics.. Insane..

LfS is convincing, it shows you what happens under the surface (SHIFT+L for example). In ISI-sims I don't see such info, neither do the graphics hint that there would be that much of a sophisticated system hidden deeper inside. Maybe there isn't one at all?
Huru-aito
S2 licensed
Replacing a bypass valve with a dump valve can cause very rich mixture when lifting off - air that has already been measured is vented out of the system -> ECU calculates fuel injection according to a wrong amount of air. But that depends on what kind of a system the ECU uses to measure the air.
Huru-aito
S2 licensed
I guess if viewing S1/S2 replays would be possible without compromising the security of S1/S2 LFS content itself it would be done already. A replay viewer would be handy
Huru-aito
S2 licensed
KATT indeed is a LFS exhaust brand, IIRC the LX's have KATT written on their mufflers.

ATL is a real brand http://www.atlinc.com/

Cromo is tyres, but on some skins it says Cromo Sim Gear (http://www.driversemporium.com/products/cromo/index.htm)

HiBiTE I'd imagine to be a friction related company, so clutches and brake stuff would be a logical choice.

The trackside ads will give away some of these, but for the most of them there's really nothing what would tell us what they are. But think if it this way, you don't know what they are but neither do the rest of us. And some of the brands might be sub-brands like Yokohama Advan...
Huru-aito
S2 licensed
Make a color setting and name it after your AI driver. A color setting (or profile - whatever you wanna call them. The thingies in garage) named 'AI1' will be used by AI1 driver.

Works with other AI names too, if you had an AI driver called "Puf" it would always use a color setting named "Puf" if there's one.
Huru-aito
S2 licensed
South City?
Huru-aito
S2 licensed
What's the harm in recording them, it's not like we'd know his other usernames is it
Huru-aito
S2 licensed
Judging by the flag next to his name, he indeed is american.

I've heard people use "dump valve" more than "BOV". But then again, I don't live in the US.

Quick google search suggests that:

Dump valve = atmospheric BOV
Bypass valve = recirculating BOV
Huru-aito
S2 licensed
I voted It's Stefano's business/I don't care

And rated thread ***** for it's general excellence
Huru-aito
S2 licensed
A riceboy version of my friend's Astra illepall
Huru-aito
S2 licensed
I'm 18 years and 61 months old.
Huru-aito
S2 licensed
That's his partyface. See the splinters sticking out of his arm and legs? His bday presents from his mates. He's just planning what to do in the evening.
Huru-aito
S2 licensed
Quote from nikimere :My god... people are willing to pay for this!?

You never know

Anyways, a good tutorial. Although I have to ask / say, what difference does it really make how you put your hands on the wheel, as long as you keep them there all the time (don't let go)? The most important thing is just to be able to steer the kart, changing your grip between corners just makes the overall sense of feeling the kart harder. When I raced, I used something around 20 to 4 - although somebody using 10 to 2 didn't make any difference. What's the natural position for your hands depends on the length of your arms & back and of course the seat position

And I think you should put something about observing right to the basic stuff. Due to possible difference in drivers' experience overtaking situations (and accidents) can happen very quickly, newbies should learn to know what happens around them especially when braking into a corner. It also helps in positioning your kart on the track later on.
Huru-aito
S2 licensed
Congratulations * !
Huru-aito
S2 licensed
Targa Florio
Mille Miglia illepall
Nordschleife
Mount Panorama
Isle of Man
AVUS (especially the long config illepall )
Zolder
Spa
Le Mans

And, of course, one Finnish track: Ahvenisto. Both tracks, tarmac and rallycross.

EDIT: of course we can't have them in LfS, I just hope Eric looks into the tracks and tries to replicate their characteristics with his own designs!
Last edited by Huru-aito, . Reason : ended the dreaming
Huru-aito
S2 licensed
My head hurts.
Huru-aito
S2 licensed
Not really fond of it. I'll race there if I have to.

The long left hander coming into the oval part really pisses me off. It's the same with the oval exit. They just don't feel natural to me. The track is fantastic before the oval bit, not much to say about the rest of the track. What's with the off camber (at least it feels like it) tight left hander in the end huh?


:arge:
Huru-aito
S2 licensed
Those indeed are S1 FXOs.. But anyways, a nice presentation! I just don't like the music hehe.
Huru-aito
S2 licensed
It's edited alright, I'll never admit going off the track on WE1 T1 on first lap in a 50 lap race!
Huru-aito
S2 licensed
I see your status already changed to S2 licensed

Enjoy the racing!
Huru-aito
S2 licensed
I voted for:

Live For Speed: Online Racing Simulator
Live For Speed - Because I can't afford a race car...
Driving at the limit has never been so affordable.

I don't know what is the purpose of these slogans printed on a shirt, is it

a) to attract other people into LfS
b) to tell something deeper about LfS

I voted assuming it's the a one mainly because some of the slogans, while they are good looking things from a LfS licensed perspective, might not seem so understandable to "outsiders"

Anyways, it's a poll so we'll get the answer to my question in the popularity of different types of slogans if people will think about this when voting
FGED GREDG RDFGDR GSFDG