Like people have said it's not the absolute speed the cars go through the stages. It's the style and the effort the drivers had to put into finishing a rally.
WRC events these days are very short compared to the events they ran in the mid 80's. The ~300 special stage kilometres they do over the weekend these days were often ran during a single day! Events lasting three, four or even more days were simply exhausting.
And then there are the cars. Active differentials, improvements in tire and suspension technologies (and also aerodynamics if you compare group A homologations to WRC models) have made the cars go through the stages like on rails. Smarter engine design and clever engine management systems mean that the cars output usable torque through a wider rev range and therefore don't sound that nice anymore
Group B was the king, although the specialiced cars can put some off. The group A cars of early 90's were spectacular as well.
As far as I know, the deal is for the street version only. So perhaps the devs couldn't make the car even if they wanted to. Besides, the GT24 would not match any of the GTR cars, it would be faster than UFR & XFR but a bit slower than FXR, XRR & FZR.
The idea of your suggestion doesn't really come through to be honest. Ask one of the Brazilian LFS users to translate your ideas into understandable words?
I meant that when that someone up there tried the LFS version and it was faster that he would've had different (shorter?) gearing.
One quirk of the gear indicator can be seen when you enter the main straight, you're on 3rd gear but the inside wheel spins -> revs rise -> the computer thinks that you're in 2nd gear! That'd suggest the indicator indeed works through wheel speed average and engine rpm.. But it's still slow
This isn't the only forum they go to. But no, I haven't discussed this issue with the devs.
Anyways, like everyone else, I'm expressing my opinion. A demonstration of LFS is exactly what it says, showcase of what the game will be like. If people are struggling with the demo they can come here and ask for help to get the most out of it (if their hardware actually is compatible & and good enough to run LFS, if they are indeed talented enough to drive the cars etc).. Making the decision to buy or not to buy a license should be quite simple after that. How long a time will one need to get to grips with the LFS demo to be able to make the decision? Days? Weeks? Months? YEARS?
What other value should the forum actually bring to a demo user? Why? Something to keep them interested in the demo even longer, so they definitely would not buy a license? From a business point of view, the demo users have money that belongs to the devs. The money doesn't change hands unless the user is made to feel like he shouldn't be using the demo for more than the evaluational purposes require.
At the moment, demo users are asking for more stuff, even though they haven't done the single action that actually helps the whole situation. Demo users are whining that the game isn't good, there should be this, there should be that. There are organized race events in demo, demo teams etc
The demo content is changed to offer something that wasn't there before; a vehicle running slick tyres. This in a demonstration sense makes the demo better. Users become angry because something has been taken away from them Even though the drift machine hasn't gone anywhere from the game itself. It's there where the demo users were supposed to go ages ago.
The hate (if you can call it that, I'd say I'm annoyed by the idea of prolonged demonstration periods people enjoy of) comes from the knowledge that if the demo users that enjoy LFS would buy licenses then the future of LFS could be better (by thinking that more money absolutely can't make LFS any worse).
Forget the blue and brown eyes, hiding the license status on this forum only hides the problem. It doesn't solve it.
Valuable contributions?! Well, if there'd be sensible suggestions then I could live with that, although they've probably been mentioned before and can be found from the improvements log.
The subforums that the demo users would be allowed to post in would be moderated like they are now: any offtopic thread (or posts) would be removed.
A demo user needs the forum for getting advice on how to set up the PC to run LFS, how to set up the controller to drive the car, and tips on how to improve driving.. After those things are sorted, the choice is to cough up the money to buy a license or to get out.
That aside, I see red when I read a stupid post, it doesn't matter if it's made by a demo user or a licensed one.
Keep the license status, and restrict demo users to be only able to read the threads (and download attachments etc... just remove the ability to post). Allow posting to beginners & technical assistance sub forums though, since that's what a demo user is supposed to need, any assistance to get into the LFS experience.
This would get rid of any improvement suggestions / demands being posted by freeloaders, and make the forum generally a better place.
Happy to hear the problem has been solved. But for the future (and for anyone who stumbles upon this thread via search later):
Assuming the original GAMEpassword has been guessed (or handed over), solving the situation isn't that hard. Just log on to www.lfs.net using your username and your WEBpassword and then change your GAMEpassword. You should never ever tell anyone your GAMEpassword, but you definitely must keep the WEBpassword to yourself. I should also point out, the two passwords MUST NOT be identical.
A thief can't really do anything without your WEBpassword. Sure, with your GAMEpassword (s)he can unlock content and go online, but after you notice the theft you just go and change you GAMEpassword.
The situation is completely different if the password is sent to the thief via a keylogger, but then again having your LFS account temporarily stolen isn't the biggest of your worries (and if indeed you have a keylogger running just to steal your LFS passwords, most likely it has been planted to your computer by one of your demo licensed friends..). After you clean your PC, you should go and change both of the passwords just in case. If you can't login to www.lfs.net (your WEBpassword might be stolen as well), there's always the last resort.
There is always a way to buy LFS licenses. The not-enough-money excuse has been covered many times, and can't really be helped with by anyone. But if someone has the money..
Paranoid parents? They don't like doing transactions over the internet? If you can't reason with them, then ask if it's possible to send the money to someone who isn't afraid of using their credit card online. As LFS has lots of users there are probably people in your country who could help you. Maybe ask around your native LFS community if they know of anyone who has helped people get their licenses before. If you then find a suitable and trusted person, just wire or mail (or whatever your parents will allow you to transfer the funds with) the money to him/her and get the license.
Well you could explain why you decided to use [img] tags for such a big image, which messes up the whole forum layout.
Additionally, getting a top fueler, pro modified or whatever funnyhaha cars in LFS would be weird and so much coding would be needed to support them cars that I don't see it happening, ever.
It would be cool to get a proper christmas tree with staging. Would bring at least some challenge..
I guess the difference here is that manufacturers limit the torque curves (and performance) of their engines for some reason, be it durability, marketing or whatever. You're talking about some issue with the principle of an engine, which has to be solved with this limitation for the engine to work? At least that's what I think, care to shed some light on the 'artificial limitation' you meant?
Although not limited to fuel injected engines, throttle bodies are a generic limitation that I can think of. But they're not needed, as proven by BMW.
How to survive T1 depends on where you start on the grid. If you're starting from the first rows then you can aim for the inside of a slow T1 (like Blackwood). There's a chance you can get away from T1 before the rest of the pack arrives.
If you think you can't get through T1 before the mayhem arrives, I'd go to the outside keeping my eye on any cars starting from the back closing in too fast. This way you can estimate the cars affected by the soon-to-happen crash and have time to react, usually brake and let the crashed cars fly past your car's nose. Or you can try to accelerate and maybe avoid the crash that way. If you manage to avoid T1 accidents, then you should prepare for merging into the pack for T2 (if there's a corner right after T1..). This can be quite tricky on Blackwood.
If you start from the last rows, you could try going wide on the corner entry, and then hit the apex very late. This is a way to pick up a few places if the mid pack people have gone into T1 a bit too fast, there's some room on the inside lane. You can achieve a decent exit speed this way.
This is how I plan my T1 driving on public servers, where you really need to be cautious and assume people are there trying to hit you instead of trying to survive the corner. On some tracks there's a long enough straight for the pack to merge into a single file. On those tracks you'd better aim for the most inside line, although you need to check your mirrors every now and then..