mate, its about posting a row of screenshot for "private" skins. ( whatever that meant for the ones of your trip in the XR thread) You actually didn't get it , huh?
It's about Skins here... not Screenshots with IMG-Tags.
Awesome Renders! But the skin has its fault. Logos on the rear are badly placed and overall they are stretched wich gives the whole car a toy-ish Look! :/.
Is that a fuel adapter on the rear? Are they oval-shaped nowadays ??
Anyway, I got around to recheck them all using screenshots with "direct view" and the following had to be updated :
BF1_65-60, 62-60, 62-58
FZ_65-60, 85-90, 75-73 (5tag, the difference between top and side got even bigger o.o)
LX_ 70-62, 85-82
RB_ 80-85, 00-90, 70-64
XR_70-67, 00-90, 85-87
FX_70-65
XF_80-83
If i not totally mixed anything up, it should be pretty accurate now.
Don't give up just yet. There is an quite major patch on the way (sooner or later) with an reworked and advanced tiremodelling and might bring some more mature drivers back, i guess. Some people ATM really are very self focused and act like they are racin AI's in Race Driver:Grid (or whatever)
Maybe you can join a league and practise these tracks they run.
Good job , but i think i know why it looks a bit empty. There's these 2 lines around the martini logo on the original car. Maybe this would balance a bit.
5tag, isn't that what Gunn says? (Thx for the feedback BTW, Gunn)
There are alot of spaces like the FZ Door-window-part on the 'top layer' wich gets pretty wierdly stretched... Or the rear-part on the 'side layer' where you actually have to make a logo a bit of a rhomboid to appear like a sticker on the actual car. Basically everywhere, where the carshapes are curved it needs special attention.
I've split the sidebox of the F08 in my templates, for example, in two parts, because of its shape. (hope you get what i mean, im always bad at explaining things)
PS: somewhere a line needs to be draw. I could imagine that with all the differences on different parts, sometime someone says F. it... its too much of a hassle.
PPS: made a note in 1st post.
PPPS: 5tag, now im thinking a bit clearer then the other day... how would you measure the stretchin in you wireframe method. PM me.
you are killing me, man. I don't know about your method to find the value using wireframe. It might hide errors too, simply because of the thikness of the strings.
Anyway, appreciate your feedback (just wished you had Pm'ed me in first place).
I started this as a guide but now we can as well make it kinda perfect. Im tempted to spam the devs to know the exact value.
I'll get on it on the weekend.. cant focus now and will be away for 2-3 days, depending on what day is right now.
wow... well then **** this thread ^^But thx for feedback. At least i was close... i even dare to say the circle on the side a bit smaller in your pic and centred it would work.
What value would you suggest then? Should only be 2-3 % off?
PS: if you're bored would you check them all? ATM im a bit fed up with this. If not i'll check again using your method. I just checked by 'eye'
oh come on... you fail to see the point. no one is stepping on your toes. Try to see the overall "picture" Why so many pics just to show off (no reply needed i guess i know and i dont feel like arguing over you guys Ego.)
Yes, I noticed that too 5tag, its for every car like this. The top layer and the right side line up.
But still, a circle on the top layer is stretched when not sized down with the amount i marked. How that works.. I have no idea.
Edit: to answer your question: there was no re-re-re-sizing or something. All spots made out of a perfect cycle, using selection circle tool with fixed aspect ratio, and only squeezed 1-Time. Would be pointless otherwise xD Feel free to make a test yourself. If im wrong i'd like to know!
Edit2: thinking again about it. I guess it could come due to the curvin of the top layer. The diff. is 20 on the FZ but 15 on the XR and FX. Wich leads me to revisit the FOX again, since the nose falls down heavily (if you know what im mean) and I did not marked the end of the nose. Will fix that soon. (Edit: fixed the upper wingblades and nose-end wich indeed has a diff. value.)
on a side note: make copy on these files as a jpg and check it in the viewer. The result should be that all circles you see, on spots where usually logos are placed, are perfectly round on the actual car.
huh?? what's your problem? I didn't mention mods nor did i say I want 'your' private skins... And sorting through it is exactly the problem for everyone, since you need to scroll forever and it just sucks.
Many quality skins lying around not used. DO YOU THINK THATS FAIR ?