Try focussing more on building consistency rather than faster laptimes. Driving a 1.00.9 in a race is already faster than your iRating would suggest, but it's useless unless you can drive good average laps as well (without offs ;p)
Just go for a TT session, and set your goal to be 3-4 tenths higher than your pb. Which means that if you can drive a 1.00.9, go for a 1.01.3 as your TT-time. You'll have to keep it up for 8 laps, so being aggressive won't help unless you rely on chance :>
This usually works well for me, and so far this week my pb is 1.00.6, and my time trial is 1.00.9. Last week my pb was 1.48.7, time trial 1.48.98 etc.
I always set my goal for consistency at a 3 tenth deviation from my pb, which means that I should be able to (with a bit of focus) drive within 3 tenths of my pb at any time, during a race or practice or whatever. Try putting a limiter on yourself, and be very aware of your margins for error. With a lot of practice your error-margin will become smaller and smaller (or is it larger and larger?) and you will be able to take more risks without the added chance of crashing, up until the point where you can at some point drive right on the limit without feeling uncomfortable. If you can drive fast laps, but are unable to stay on the track whilst doing so, then you might just have to shift your attention for a while: faster is better, but consistently fast is better still
I think you'll appreciate it at some point, as the system teaches you to reach your limit in a linear fashion, instead of overdriving like crazy and then downtuning your driving to stabilise your times and consistency.
Being 'punished' for offs and spins doesn't mean it will impede your ability to drive fast, as most people assume. It just means that you should drive as fast as you're comfortable with - I learnt that the hard way in a lot of my earlier races at LRP.
Try focussing on getting 0 incidents in a race, have it be your absolute priority, but don't think about it as much that it starts slowing you down by 5-6 seconds. Let go drivers behind you if you can't drive away from them at a comfortable pace, and don't chase people that are making you push beyond what you're capable of at the time.
Just run your laps, focus on your marks and before you know it your confidence will rise, your rythem will come and you will be able to push the car more without endangering your objective of getting 0 incidents.
You'd be surprised how much more consistent and fast you will be that race. It should also come as no surprise that the fastest guy in iRacing (Greger Huttu) is also the most consistent by far, with far less than 1 incident per race. Higher speeds don't automatically create more incidents
First off: $3-4 million is really nothing for buildings of that size - certainly not profit - and printing money whenever you 'want some'? Surely you must be joking now. Printing new money doesn't put more money into the system, it just decreases the value instead; you can't "make" new money out of nowhere like that.
I also put quite a lot of strength into my arms during a tense race (which is only bad, I presume) but instead of pulling I push quite hard, and squeeze the crap out of the wheel
I don't even have to put the clamps on all that tight.
Yarrr, let's minimize damage when we're actually going for maximum fear and carnage to start a useless war that got us a badly crippled economy.
What we all have to realise here is that noone in this thread is going to be able to prove anyone else wrong, on anything. If you really want to believe that something fishy went down on 911, then you can find plenty of support somewhere, and possibly circle-jerk over the amazing 'evidence' you've found.
For christ' sake, there was a one-page discussion on whether or not the WTC had collapsed, and that video hadn't proven that it had, because it was crushed instead? what?
If you don't buy the silly conspiracy theories, then you can either ignore threads like these, or be interrogated repeatedly on several subjects like SamH was, eventually leading to a dead discussion and a possible brain-aneurysm.
We can't prove you wrong, you can't prove us wrong. It's all the same with religion - it will continue to exist forever, until an impossibly advanced alien race descends down onto Earth and finally says: "yo, you guys were our bio-experiment 3 billion years ago, how's it going?" which will then without doubt lead to a new argument for the fanatics: "we told you we were created, so those guys are God and we were right"
A comment was made some pages back that "we'll show you guys when the truth finally gets out and it's proven that it was a conspiracy" - it won't, ever. This is because:
a) it's not a conspiracy and this type of discussion is going to continue for decades to come (hurrah for that)
b) it is a conspiracy, but since it can't be proven because there is no ground-breaking, irrebutable, scientific, peer-reviewed, hard-core no-bullshittingaroundthefacts proof, this type of discussion is just going to continue for decades to come (and once again, hurrah for that)
I hope everyone is looking forward to another 50 years of discussing whether a building was crushed under its own weight, or collapsed.
I have Halo 3, got it as a bundle-package with my Xbox360. I wouldn't poke it with a stick though, it's just overrated mediocre drizzle in my eyes.
It's not the control scheme either, a joypad is inferior obviously (stop kidding yourself that you like it because it's harder people - the games are already stupidified to make them less hard, eg the horribly intrusive auto-aim in all Halo games, and enemies that just durrrrr around before finally taking a shot)
It's just that the game itself is really quite bad on the actual FPS part - although it has excellent multiplayer support and was great fun to play around the first Halo, when vehicles in coop were still new and fresh.
The only reason to play an FPS with a joypad is for the relaxation and hanging-back factor, which is why I actually played Bioshock on my PC with an Xbox pad. Sitting back with a beer in a comfy chair! Bioshock is not a thoroughbred FPS though, and its control scheme is brilliant, so yeah.
I agree mostly, but it was at least a performance that took brushed up his failure at Silverstone. 70% incompetent with an additional 20% drop if he wins the title?
Yeah, I know - I was just indicating that they are not neccessarily things that need to be added to the sim if you ask the majority of people
Yes, for the same reason that the HLVS (is that how it's called? I forget) disallows off-track events on hotlaps - although I do agree, and am annoyed that certain spots in certain tracks give you 1x as soon as you even look at a dust-particle on the outer edge of the kerb.
Well, I definitely agree that car resets should be disabled completely past D-class races, they do fit in quite well in the rookie class and D-class however, and I feel that the class system allows for a clean cut-off when resets are allowed: say 2 resets for a rookie race, 1 reset for a class D race and 0 for any other series. The SR however feels balanced to me - in a 0 incident rookie race you should be earning 0.2 or so SR, which means only 3 races to get from 2.5 to ~3.5 (after the 0.4 jump at 3.0) and then another 3-5 races to get into the Skippy. The point is that they do want drivers to be familiar with online racing and the online iRacing 'feel' before allowing them into faster cars; it's quite a reasonable idea I think.
Sure, I've gone up-and-down with the system, but I have never dropped below full points yet, and I don't have the cleanest record out there really. It's debatable, but I think that most drivers (there are definitely more exceptions!) are happy with the systems balance.
Fair enough, you've formulated your point clearly - agree to disagree
I agree somewhat, but as I stated somewhere long ago in this thread, I don't see this as a flaw in the physics (although they are not perfect) but a flaw in sim-racing in general. With unlimited setup-changes, track-time and cars to destroy, and the lack of driver death (;p), people will always find the most insane ways to gain time; this happens in LFS as well, especially if you look at some of Biggie's WR's in the BF1. The point being that no current-tech sim can be cleared of this type of racing. I think it's just a matter of getting the physics as close to life as possible; it would be silly to adjust mostly correct physics just to prevent silly, dangerous driving-styles that come into life when the 'real' limit is inevitably reached.
I think this is a very common problem, and the easiest solution is to fully depress your pedals before pressing the "Enter session" button once the game has loaded. Perhaps it will be fixed later, I'd expect it to.
You never flamed me, so I don't flame back
I don't feel that you're wrong per se, but our opinions just differ, so there's no need for me to 'convert' you into liking iRacing. Like I said, you've formulated your arguments clearly and honestly - I can only respect that and be happy that you didn't just post "lol iRacing sucks wtf $20 a month no thx"
I didn't want to respond to your post originally, as I don't want to come over as the defensive iRacing-crusader on the LS forums when you (re)raise some valid arguments, but If the flag drops after you have crossed the line, the lap definitely counts! I myself am a master at driving like a muppet until I see a chequered flag, and have driven plenty of valid qualify-times in the very last lap of the session, as people were disconnecting.
All your other points are based on opinions really; I don't mind the SR system, and will race everybody and anything, anywhere, even though I am almost at 4.99 rating D level and rising. Just out of curiosity, why do you want a hardcore reset-option that resets your lap counter, but you do mind the 'harsh' SR system?
The sim definitely has some major missing elements, such as the mentioned split times, replay saving, flags, pitstops and the missing European tracks, but all other mentioned items are just things that are not really needed to make a great sim - who really cares about having a track map or names over cars? At some point you just know the track, and also the people you're racing with based on their paint scheme.
Brosnan isn't even half the actor that Daniel Craig is imo
He does make for a good Bond, but more because of the "look and feel" of the character Bond as we know him, rather than his acting performance. Daniel Craig did the same thing to the look and feel of the new character of Bond, except that he had to play a much more realistic character, which is arguably much more difficult than the typical "say a clever one-liner and drive off in a fast car" styled Bond we're used to.
I also ordered the pedal box thingamabob - people seem really positive about it on the forums, and from previous experiences most people know what they're talking about there!, I hope it actually does something for my DFGT - the sites indicates compatibility with the DFP, so I assume it is also compatible with the DFGT. Either way that'll be one additional cable I can tuck away behind my desk instead of having it sitting there in case I stick my wheel on
The real question is... how do you pop a tyre 8 laps in? You must've been locking the brakes from the entry of the brake-zone all the way into the turning point, every corner?
I consider GTA to be more of an open-world game. A sandbox is usually a place where you build things and play with them, and that's what I consider to be the possibilities of a sandbox-game as well
As for the limitations of Gmod - they're just the limitations set by the Source engine as it was implemented in HL2, so it's not possible to draw shapes or create flowing water, but other than that and some other minor other limitations, you can do almost anything with it. There are also some big levels that (quite poorly) mimic the solar system; you start on earth and you can build a big rocket that takes you off into space, where gravity = 0, and then you can fly off and land on different planets, again with their own custom gravity.
Little Big Planet obviously won't have the limitations of an engine that wasn't designed for the game, so therefore it will be much more accessible and easy-to-use - that's what gives the game its appeal I suppose