On the setup screen, change your output device - it might be set to default wave mapper or whatever. Also try enabling/disabling Direct Sound if the first option doesn't work. As a last desperate piece of advice from me: check if you haven't accidentally muted everyone.
I was in that split David... shame about your network issues as you were looking at a sure win there. The race sorta sucked ass for me. There was a small pile-up at the banking during the pace lap (lol.) and I couldn't brake/avoid everyone and ended up with some damage to my suspension. After 4-5 laps I decided to use my reset and then after another 20 laps or so I lost it at T4 or T5 and decided to call it a day.
I'm amazed at the level of stupidity during a pace lap of an endurance race, I just want to go back to Skippy/Jetta racing where everyone at least has basic control over their vehicle, but there's zero competition there on regular race days.
The graphics themselves aren't amazing, but the details more than make up for it indeed - particularly the car models. The first time I chased another Skippy up close and saw its suspension handle all the bumps and kerbs I damn near creamed myself.
My brother competed in the national finals last time (just missed out on top five unfortunately, because he hadn't checked which combos they were going to run and had to improvise everything :razz, and I didn't have my drivers license although I probably could've had the pace with a week's practice (I'm not a GT kinda guy normally ;d)
This year I think he's slacking off and not even trying... and I still don't have that damn license.
Licenses are based around the ability to safely control the vehicle of your class. The thought is that you shouldn't be able to jump straight into an Indy Car when you've just started in the service, which is a good thing.
I think there's some miscommunication going on, let me explain my point more clearly.
That's exactly the issue though, isn't it? From what I've heard you say in most forum discussions on simracing it is absolutely not comparable to real racing - so how can you have fun when you desire realism?
My point is that simracing is not a replacement for real racing, which is - I believe - something we agree upon. So it all depends on what you consider realistic and accurate. Currently, simracing can only be accurate and realistic if you accept the limits of computing power and controller hardware as a given, and focus solely on what can be accurately simulated. My misconception (I suppose) was that you did not accept those limits as a given in the first place, so I assumed that you can't have fun in sims yet
Then you can't have fun simracing (yet.) Not in LFS, not in iRacing, not in SimBin titles... You can have more fun in certain titles because they are more realistic, but you're still not going to have a lot of fun :>
I think for non-drivers such as myself (I'm not a car owner, I don't have a license and I've never raced anything other than poof-poof 30mph karts in my life) the fun in sim-racing comes from:
- The effort it takes to properly drive whatever you're driving in.
- Competing against others whom have dedicated a similar amount of effort into properly driving whatever it is they're driving in.
The physics can be 95% or 99% to me; as long as they make sense and are based on newtonian mechanics I'm perfectly happy competing with others. I could be racing hippopotami for all I care - as long as they handle 'properly' and there are others willing to race me on them! It's not so much the immediate accuracy of the physics for me; it's the desire of the developers of the sim to reach the impossible goal of complete accuracy, and a community that is willing to make due with what is on offer at the time. That's what got me into LFS, and that's what is keeping me at iRacing right now.
I've had great fun in the OWRL league in LFS - based on the two aforementioned prerequisites - but I can have that fun much more often and reliably in iRacing right now, so it's easy pickins.
To each their own though; some people have fun being the best, some have fun just racing, and others have fun when the physics are as accurate as possible.
Sounds like you should try a front grip limited setup
Joking aside, I honestly don't feel the same about the Dallara... and boy I was one of the biggest Mazda haters out there; I tried to get into that car time after time after time, but it never felt right.
It's quite different in the Dallara! The limit can be felt much better than in the old Mazda (haven't spent more than a lap in the newly updated Mazda, so I can't judge the updated tyre model) but it's just a b*tch once you try to step over the limit. For me, it drives the way I expect a top level openwheeler to drive. You never really see slides (even little ones!) during real Indycar races either, but you see plenty of spins - I think there's quite a big truth to the way in which the car reacts to being overdriven in iRacing, however I'm not claiming it's perfect.
Are you guys interested in having a hosted LFS event btw? We could determine what to race and where, and then narrow down some possible times and see what we can come up with, seems like fun =D