As soon as you put in a "rule" regarding hitting, you then require an admin to watch that corner for 24 hours...or have someone monitoring an in-sim for 24 hours. That is its own problem. Then you have to ask what constitutes a "hit". Is it brushing it hard enough that causes it to disappear and be reset or do you have to send the post flying? If you do it by in-sim, what happens if you are fairly beside someone and they force you into the post, you then have to have an appeal/protest system for false pole hits?
In my opinion, you absolutely can not write a rule along the lines of "if you hit it a few times, you are ok...if you hit it a lot it is a penality". That will just cause a massive *poop* storm when the first penality or warning is applied, what constitutes a few, what constitutes a lot?
I think the by far easiest way to do it is to not have a rule and let the layout enforce its-self, if you can hit a post and keep going...then fine, if you go farther and brush a tire and get away with it...then fine...as soon as you cut enough, the tire bundle will punish you, maybe additional tires need to be added to make it more punishing
is there any consideration for running the race the same way the MoE race was done last year. Allow shift + p for upside down cars and maybe make it a hefty penalty (2-3 laps). I am thinking by looking at the MoE results last year, there would have only been 17 finishers in that race as 13 shift + p at some point of the race. This is a marque race for NDR, it is a marque race for LFS as a whole, the stream will have a large audience, do we only want 1/2 the cars running at the finish?
Personally I do not mind, we ran all 24 hours without a shift +p last year, we did the 2011 16 Hour in a UFR with only one. But I am not looking forward to getting hit by some fool on lap 1.
I am not a fan of the safety car for all the above mentioned reasons (running for 10 hours, building up a lead and losing it all...and the restart madness). I think the code 80 would be difficult to implement, but this is for the admins to comment on. With the code 80, when it is all said and done, it has no effect on the outcome of the race: the leader still has his lead, the guy is still 10 seconds from getting lapped etc etc, but the admins had to do a lot of work to make sure everyone obeyed and did not gain an advantage, it feels like a lost effort to me.
...I am still fairly inexperienced at this, i know what code 80 is, i have not really seen it at work, i have never seen it in LFS so if I am talking out of my ass, let me know. Just trying to contribute to the discussion
so forgive the nOOb question (I think i already know the answer...just want to confirm) I just want to confirm that the the standard GT1WS rule still stands that if you flip means you are out of the race.
I only have experience in these long race with the RM 16 Hour and the 2012 MoE 24 Hour, they both allowed shift+p...but as far as I know, for this round the standard GT1WS rules still stand and have no exception to allow for re-joins after flips.
Team name: Angry Angus Racing
Number: 34
Car: XR3
Drivers:
- {jmeade, Jared Meade, Canada} - {GenesisX, Brian Wong, Canada} - {JayEyeBee, Jonathan Björnson, Canada}
Thank you so very much guys for what you have done for sim racing as a whole. Personally I have 11 years of casual sim racing under my belt, in 4 different sims, in I don't know how many different leagues. Despite the fact that in your races I am truly a back marker, your races have been the events I have gotten the most enjoyment, frustration, lost the most sleep over but have had the most fun and get the greatest pride from.
I am truly proud to be a racer and team manager in NDR leagues, they are amongst the top tier of sim-racing.