Sure, sure.. Probably all the people (for example Danowat, Jibber, Matrixi) in this thread that had some negative feedback about gt5 have spend their hard earned money on ps3 just to be able to bash/dislike this game... Really? Not to mention Matrixi, who produced some wonderful drift videos about gt5p that surely got some people interested in Gran Turismo.. Such a gt series hater he must be.. Really.
You can't change it. I'm guessing it's around 36 degrees. I really was suprised to see no steering lock adjustment considering how much they advertised drifting in forza 3.
That's my favourite part about GT5P, steering lock adjustment. Too bad that tire physics destroy that part, as drifting doesn't feel right.
It's good that they are doing fixes.. But it's too bad that they probably don't see the ultra bright white road generated from hdr in incar view as a bug. For that reason I don't drive often on 3 tracks that i liked in forza 2. That is sebring, road atlanta and road america.
Fantastic news indeed. But if we are making limited setups and extreme then how about making it indeed extreme? Up to the drifting motorsport level.
2 typical mods in drifting that go together:
1) Tracking (that was in s1)
Example:
2) Steering lock modification that often needs tracking modified as well (was in s1)
3) Caster (was in s1)
I hope the pictures will give an idea of what steering lock drift cars use, which is actually more than 45 (pictures speak more than words):
Could ofcourse post more pictures, but I think it's enough.
Anyway, interesting idea would be to not allow the setup to be saved if steering lock / caster / tracking settings are not right. For example if the wheel is scrubbing the body badly. That way it would take some compromise to get big steering lock + it wouldn't allow 3d wheel model going trough car body. Unless the tire/body scrub is modeled then there is no need for that.
Just finished story in The Balland of Gay Tony. Most of the missions had bombastic and epic feel about them, lot's of action and blowing up stuff. Fun side missions and stuff to do too (base jumping, drug wars, club management, destroying things wtih noose tank etc. ).
Not all the time, but he had many chances that he didn't use. It was pretty close to "NOT attack all the time". I expected him to use his speed to attack more, insteed he used it to simply run around the ring most of the time. Boring defensive fight and not deserved win - imo.
True, but to do this you have to exit with power on and countersteer to zero gradually . Sometimes drifters get lazy and just end a drift by letting off throttle and letting the car "snap back" a tad. I used to do that too, mostly due to lazyness as originaly e30 has 1440 degrees of steering.
Jibber, maybe you don't have those problems (or rarely like you've said) anymore with s2000, because your driving technique improved over the years when you've had mx-5?
Or maybe by wheels pointing another direction too much you mean clear driver error, which is more like steering so far into the countersteer that it's like initiating a drift transition?
I guess I should have added I've only had track experience in rwd cars.
But have done some ass dragging in low powered small fwd. The only time I expected nervousness was at the end of slide on very wet road when having too much wheel spin on front: but still nothing uncontrolable. On the other hand on dry road it was no problem.
But still never spun out because of the snapback. The only times I spun out was when I had too much angle or did other mistake (like bad drift transition): but those are just general drifting errors that didn't have anything to do with snapyness. Was driving for time as well, and didn't experience anything uncontrolable then either.
Can do, but I still have to kinda force it as make a dumb error that I know will provoke it. But it's still not ultra agressive snapback, which I'm not sure if is realistic or not. It would be best if someone went to dry (very important that it's dry and not wettish or wet) track and did couple of dumb tests in rwd and fwd car with this.
I agree with jibber and danowat on the pendulum/snapyness effect. Although I must say I don't have that experiences from real life as any of cars I've driven never snapped back violently, but I saw people spinning out like that on yt so I guess it should be more pronounced in f3, but not much more.
But the most important thing is that physics feel right, there are no fundamental flaws to it. You won't be "WTFing" at weird physics bugs while driving/drifting/racing.
Not sure if this is a good idea. Who will be making a tune, a driver with a wheel or a driver with a pad? Who will brake balance suit best: pad drivers or wheel drivers? etc.
Uploaded silverstone replay to the storefront. I was having some drift session on drift lobby until 2 random people joined. They were trying to wreck me, and in the end one finnished race quickly and other tried to block me so that I would get DNF. I think I've did good job avoiding the wreckers, most of the time at least.