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kamkorPL
S3 licensed
Quote from Riders Motion :Hey Kamkor, very nice vid you got there. I wanted to tell you something. I bought LFS back in 2007 after seing Saiko D: Sleepy Dragons video. And yesterday I bought a Xbox 360 after seing your video Forza 3 Drift: Maximum Angle & Speed. Thanks for being so dedicated to gaming, you're making me discover new things and I actually enjoy to watch your videos, a lot.

I got a question to whoever wants to answer: What's a good steering wheel to use with Xbox 360? I heard only MS wheel is compatible but I wanted to ask before I buy anything.

Thanks. I hope you will enjoy your purchase.

As others said there is fanatec wheel, but in my opinion msff does the job good enough in fm3.
kamkorPL
S3 licensed
My final video of 2009. This time the theme is: Tsuiso (twin drifting/tandem).Enjoy the video and a happy new year everyone.

http://www.youtube.com/watch?v=ZQ1VnOY-oYs

Drivers:
kamkorPL ([SAIKO^D] Kamkor) (Yellow s14 and altezza)
TRC DIS Kami (Purple AE86, E36, S14, red S15, blue Lexus)
GFX Bu11et (R32)
BLKJ SaNTi (350GT)
kamkorPL
S3 licensed
Had very fun session yesterday with close tsuiso. Cars looked like "missile cars" after a few minutes though. Photos:





kamkorPL
S3 licensed
Quote from Boris Lozac :My god, what an ortodox fanboy you are, jesus Yea, he really isn't missing much, cause all teH gameZ are on 360!! What is this, 2006?

Sure, sure.. Probably all the people (for example Danowat, Jibber, Matrixi) in this thread that had some negative feedback about gt5 have spend their hard earned money on ps3 just to be able to bash/dislike this game... Really? Not to mention Matrixi, who produced some wonderful drift videos about gt5p that surely got some people interested in Gran Turismo.. Such a gt series hater he must be.. Really.
kamkorPL
S3 licensed
New gameplay video. Was exploring benchmark track in search of nice drift corner sequences.

http://www.youtube.com/watch?v=3ykirihPPP0
kamkorPL
S3 licensed
Good to see you're having fun.

Quote from Bose321 :Not bad. My brother in his FWD VW Polo from '94 can do better then that. And the music is distracting.

And my cousin's cousin in his dacia sandaro can do even better. Respect +99. Eh..
kamkorPL
S3 licensed
Quote from brandons48 :How much steering lock can you give your cars in Forza?

You can't change it. I'm guessing it's around 36 degrees. I really was suprised to see no steering lock adjustment considering how much they advertised drifting in forza 3.

Quote from brandons48 :In GT5 you can tweak it up to 50.

That's my favourite part about GT5P, steering lock adjustment. Too bad that tire physics destroy that part, as drifting doesn't feel right.
kamkorPL
S3 licensed
Some more action shots from me. Had some very fun online tsuiso session today:















kamkorPL
S3 licensed
New video from me.

youtube: Forza 3 Drift: Maximum Angle & Speed/[SAIKO^D]Kamkor

Enjoy and watch in HD if possible.
kamkorPL
S3 licensed
It's good that they are doing fixes.. But it's too bad that they probably don't see the ultra bright white road generated from hdr in incar view as a bug. For that reason I don't drive often on 3 tracks that i liked in forza 2. That is sebring, road atlanta and road america.
kamkorPL
S3 licensed
Quote from ponczak :That's fantastic. By the way - is it possible to increase the max. lock of steering in cars used for drifting too? That will be big, awesome gift from you, especially, we will have new physics, so possibility to change max lock to 45* will be realistic (as in real drifting cars) and awesome
However, I'm pretty sure, that new patch will be smashing

Fantastic news indeed. But if we are making limited setups and extreme then how about making it indeed extreme? Up to the drifting motorsport level.

2 typical mods in drifting that go together:

1) Tracking (that was in s1)
Example:
2) Steering lock modification that often needs tracking modified as well (was in s1)
3) Caster (was in s1)

I hope the pictures will give an idea of what steering lock drift cars use, which is actually more than 45 (pictures speak more than words):



























Could ofcourse post more pictures, but I think it's enough.

Anyway, interesting idea would be to not allow the setup to be saved if steering lock / caster / tracking settings are not right. For example if the wheel is scrubbing the body badly. That way it would take some compromise to get big steering lock + it wouldn't allow 3d wheel model going trough car body. Unless the tire/body scrub is modeled then there is no need for that.
Last edited by kamkorPL, .
kamkorPL
S3 licensed
Quote from Tomba(FIN) :Anyone want to play spec ops on PC with me? Via hamachi or some Soo bored atm

Nah, but let's play live for speed via hamachi or some.
kamkorPL
S3 licensed
Just finished story in The Balland of Gay Tony. Most of the missions had bombastic and epic feel about them, lot's of action and blowing up stuff. Fun side missions and stuff to do too (base jumping, drug wars, club management, destroying things wtih noose tank etc. ).
kamkorPL
S3 licensed
Jibber: really, but I've send you couple of invites to game already and you prefered to stay in season play.

Speaking of which, I just started season 4, r3 championship is really fun so far. It's really fun to push race cars in forza.
kamkorPL
S3 licensed
Quote from The Moose :and a foot shorter than his opponent to be on the attack all the time? That would have been instant suicide.

Not all the time, but he had many chances that he didn't use. It was pretty close to "NOT attack all the time". I expected him to use his speed to attack more, insteed he used it to simply run around the ring most of the time. Boring defensive fight and not deserved win - imo.
kamkorPL
S3 licensed
Quote from Gills4life :Well that's boxing for ya

Doesn't change a fact that many great fights include active boxing and not going back most of the time.
kamkorPL
S3 licensed
Quote from aobrien :Great fight went right tothe end.

You mean no fight from David?

Pretty boring. Davis = Cocky before the fight, cocky after the fight (before the score got annouced).

kamkorPL
S3 licensed
Quote from jibber :EDIT: Just to make things clear... The wheels really need to be pointing in another direction (not just slightly) when they should be straight while rear tyres regain grip. Otherwise the snap back won't be very agressive.

True, but to do this you have to exit with power on and countersteer to zero gradually . Sometimes drifters get lazy and just end a drift by letting off throttle and letting the car "snap back" a tad. I used to do that too, mostly due to lazyness as originaly e30 has 1440 degrees of steering.

Jibber, maybe you don't have those problems (or rarely like you've said) anymore with s2000, because your driving technique improved over the years when you've had mx-5?

Or maybe by wheels pointing another direction too much you mean clear driver error, which is more like steering so far into the countersteer that it's like initiating a drift transition?
kamkorPL
S3 licensed
Quote from danowat :I've actually experianced worse snap back in FWD cars IRL, something which can be seen in FM3 too.

I guess I should have added I've only had track experience in rwd cars.

But have done some ass dragging in low powered small fwd. The only time I expected nervousness was at the end of slide on very wet road when having too much wheel spin on front: but still nothing uncontrolable. On the other hand on dry road it was no problem.

But still never spun out because of the snapback. The only times I spun out was when I had too much angle or did other mistake (like bad drift transition): but those are just general drifting errors that didn't have anything to do with snapyness. Was driving for time as well, and didn't experience anything uncontrolable then either.

Quote from sinbad :Someone with a wheel is best placed to try and make it happen, and I'm quite confident that it would, but I'm not surprised that it's not easy to do it with a thumbstick for steering and a steering "nanny".

Can do, but I still have to kinda force it as make a dumb error that I know will provoke it. But it's still not ultra agressive snapback, which I'm not sure if is realistic or not. It would be best if someone went to dry (very important that it's dry and not wettish or wet) track and did couple of dumb tests in rwd and fwd car with this.
Last edited by kamkorPL, .
kamkorPL
S3 licensed
I agree with jibber and danowat on the pendulum/snapyness effect. Although I must say I don't have that experiences from real life as any of cars I've driven never snapped back violently, but I saw people spinning out like that on yt so I guess it should be more pronounced in f3, but not much more.

But the most important thing is that physics feel right, there are no fundamental flaws to it. You won't be "WTFing" at weird physics bugs while driving/drifting/racing.
kamkorPL
S3 licensed
Quote from danowat :I think that locked tunes will hopefully help to balance things out, but I guess we'll see.....

Not sure if this is a good idea. Who will be making a tune, a driver with a wheel or a driver with a pad? Who will brake balance suit best: pad drivers or wheel drivers? etc.
kamkorPL
S3 licensed
danowat: I'm up for it as well. 8pm uk time? If it's earlier then I won't be able to make it. I'm coming home late on Wednesdays.
kamkorPL
S3 licensed
Quote from jibber :9 shots:


High Res: http://i35.tinypic.com/dqknb4.jpg

:yikes: :hbomb:
kamkorPL
S3 licensed
Uploaded silverstone replay to the storefront. I was having some drift session on drift lobby until 2 random people joined. They were trying to wreck me, and in the end one finnished race quickly and other tried to block me so that I would get DNF. I think I've did good job avoiding the wreckers, most of the time at least.

Felt like old days on lfs demo servers.
kamkorPL
S3 licensed
Had a first try, can still do better with a bit different aproach on upgrades I think.

kamkorPL 44.461 E275 Toyota MR-S '02

edit: Got it down to 44.356
Last edited by kamkorPL, .
FGED GREDG RDFGDR GSFDG