You are quoting this in your post: "Besides, my post wasn't that unoriginal anyway! I've subsequently done a search, and while there was four or five previous posts on the A.I. ramming, they were all slightly different and quite old. The sticky post didn't mention it at all and I couldn't find anything on the second issue about them driving like robots doing exactly the same lap-times. Maybe I didn't search hard enough, but I suggest that if I have to search for half an hour to find something similar then there's no real serious problem about repeating something that's be done to death anyway!" and it says I said that ? Where?
I think to judge this properly I would have to experience 3rd and 4th gear drifting on dry tarmac in real life with high powered car, which I never did. Was redlining at 2nd gear, but never went with 3rd.
Hovewer one polish drifter said that drifting at 60-80 km/h is same as drifting at 130-140 km/h. The difference is that the surroundings "move faster".
And you are very true about the fact that cars from lfs would be hard to drift in real life. My Fz5 setup is pretty extreme, which makes it good and recompansates RR layout, but still, point is.. One that has knowledge about drifting, who will see lfs drifting vids with caterhams and porsches drifting will probably think it's not very realistic(by judging from a vid).
It's hard to say really. Car I've driven mostly had bad steering and steering wheel didn't give much feedback(and made lots of resistance during transitions at sharp corners). You might say that it is harder to do entry in real life, but in real life steering wheels have more rotation than 720 or 900, which adds difficulty too. You just have to steer more, and depending on the car steering feel might be good or bad - this matters a lot. Maybe it just could be a bit more violent than it is currently, the moment of breaking the traction.
It seems to be too easy to drift low powered cars in a way, but it also depends on a setup, and you have to keep in mind that physics are a bit akward when tires get too hot.
Also in previous patch transitions were defintely too easy, but they improved a lot in current patch. They are hovewer still are lacking something compared to real life. It also could be my misjudgement, because the cars in real life have steering wheel that turn more than 720/900 degrees, which needs faster driver reaction.
I think that in overall aspect lfs has it right. It's not exactly the same as real life, but it's close/very close. It never will be exactly the same ofcourse. But it's so close that devs should make use of it in my opinion. No other sim on the market can give such feel of simulation while drifting.
More about difficulty, a drifter "BartDrift" ( you can check his profile here ) said that it is too hard to drift in lfs, explaining that it's also because current cars just aren't very good(Car with power has RR layout, car with balanse and FR layout doesn't have power). And he has a G25.
I also bet 2 G25 that he would change his point of view if he received a proper drift co-drive on high speed track with very good driver and in a very good car. Not to mention his point of view changing completly if he got a chance to try drifting and noticed he is just spinning and can't control it for some reason.
Wow.. You are now bashing real race drivers who participate actively in drift events and some are instructors at racing schools too. Paul Vlasblom, Tim Colonel, Tim Colonel Sr., Remmo Niezen and many many more. LFSForum is so great, people with no real life experience with drifting being drift experts and knowing everything about it.
Anyway, One thing makes me wonder. I said in your thread about 'what's the fascination with drifting" that you must be a flamer, since your reg date is feb 2008 + you are a demo racer. But then you turned S2 licensed. A week has pasted and you have still driven 0km/mph http://www.lfsworld.net/?win=stats&racer=Ikaponthus
Did you buy S2 License just to be considered more serious at lfsforum? Because from what I can see your most time with LFS is spend at LFSForum.
What you said about drifting is still bashing, but in a more diplomatic way. For example if I said this about your beloved "motorsport"(as you state) cruising:
"Oh I don't know.. It's not like I don't like cruising, it's just that it's sorta noobish.. Noobish you know"
"Cruising is noobish and sucks"
Both mean same, and both are said in a different way.
You bashed motorsport which is drifting, while showed love for cruising calling it a motorsport. This is so lame and ridicilous. I'm so holding myself back to unreveail my real feelings about it
Face it, cruising is done mostly by kids, who can't drive on daily base in real life yet, and that aren't bored of traffic jams in real life yet.
I won't let a kid cruiser bash drifting.
edit:
Also guys, get some popcorn since the show is about to begin
But anyway dougie-lampkin, see how it is everyday to be a drifter at lfsforum? You get bashed.
edit:
dougie-lampkin: I'm proud to be in it. LFSForum sucks, and it's addiciting to answer to people like you. It's a place where:
1) Someone(Or more people?) states that cruise is a motorsport, while drifting is noobish
2) A steering lock over 36 degrees is unrealistic
3) Drifting gets bashed for no logical reason, by people who only have experience from LFS Forum.
4) And more..
What I was trying to prove is the fact that people more and more often are out of proper arguements when saying why drifting sucks, and it always comes down to one simple last argument - noob drifters give drifters bad name, they drift on race servers etc. But there are never facts for this, never any replays etc.
Noob drifter, noob racer should be both put to one bag called noobs that make proper simdrivers life more difficult.
Looking at your age dougie-lampkin, I kind of think you will get bored with cruising once you get your driving license and experience it in real life. Nothing's better than traffic jams aye! Honestly, do what your cup of tea is, if this is what gives you fun, then so be it. But don't trash drifting saying it's done by noobs, when I can simply paste for example such video:
But thing is - cruising is done on streets, and if it involves illegal racing then well.. That's another subject.
Drifting hovewer, is done by some on streets/touges, but it's mostly done on circuits where motorsport is taking place. I never heard of cruising event being held on a circuit.
Ladies and Gentelman, I officialy nominate this post to be the post of the decade ^
According to the proffesional cruiser represting racers, mr. dougie-lampkin:
Cruise = motorsport
Drifting = noobish motorsport
Does it mean that soon we will be watching live reports from Cruise Events? Will this be the next big thing on let's say eurosport? If you think yes - call 0700-I-Love-Cruising, if you think hovewer no - call 0700-Cruising-Booooo
The 2000th person to vote will win a proffesional cuirse car. Look forward to it!
Not a good one. It's more comfortable to edit max lock with hexeditor than with "that" program.
If devs won't bother to take a voice here(And it would stop I'm guessing about 80% of the discussions we are having about this), then the only solution is community drift mod. Basically LFS Tweak that has hard-coded values for each car. 45 or more steering degree, power settings and maybe tire settings. Then if server-side had appliaction running and client had it too with same settings, things would work I guess.
We did show it countless times(even examples with much more than 45 degrees). I don't remember Scawen saying that the car has to be 100% stock. And well, that would be logical since we can tune lfs cars to being not stock in many ways(suspension, diffs etc.), which is a good thing as long as this is what can be done in real life.
So basically you admit that you ran out of any logical arguements, and this only left you with guessing(Pretty good guessing as you state) what devs opinion is ?
This guess is worthless. Again, I am playing liveforspeed actively online since may 2003 and wouldn't be able to even state that I'm guessing this is how it is, but you already seem to figured out what is in devs minds. Quote Scawen statements, don't guess.
Not to mention that you have to be explained about the whole discussion that was going on about drifting support in LFS. The additional high powered RWD street class cars wouldn't have to be just drifting addition. Light, high powered(for example 2.0 turbocharged ~400-500HP) rwd cars that are made for track days with additional options(like more lock) - car that you could build in real life without money that GTR car would need.
Equiped with street tires, high perfomance street tires(Semi slicks like Toyo R888) or even slicks. This is one class of cars that is missing in LFS that is beetwen current street cars class and GTR cars class.
This is what drift car suggestion thread turned into, into suggesting a new car that would be good for both drifters and racers.
edit:
I didn't mean it in this way that it's easier. I actually think that to me easier is what is closer to reality, because it makes driving more natural, makes driving like in real life. But it was just example to prove the point that you also explained in your post(About catching spins).
When you said drifters it looked as if all drifters. Don't talk for everyone - that was my point.
I would like to see official statement from Scawen, because when you say it, it means just nothing unless you in 100% know what is in Scawen head.
Honestly, every this discussion would be solved if Scawen said something. Either NEVER more lock, or NEVER support for drifting as a better car, or MAYBE in future. Notice how you guys defend this "NO 36 LOCK" by stating what Scawen thinks, how can you be so sure what he thinks? Some kind of Yoda trick? :spyoda:
It would recompansate things in a way. There are weird cars drifting in real life and more lock would be a good option till Scawen adds some new bettter street car(If he adds). I know what I'm talking about, because I've been already testing more lock by simply editing memory value. Those 45 degrees would make things better.