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kars19
S3 licensed
Agree about the G27
If you like strong FFB you will be disappointed, because clipping.
Same thing with the 'self aligning torque' G27 just can't keep up with low FFB, that's why I don't use 900 degrees, 720 is the max for me
So just buy better wheel or lower the ffb and deal with it..
kars19
S3 licensed
Quote from R34GTR :Has anyone noticed the random camera flashes while driving? Or am I just going mad..

Yes they been around months ago, and yes I don't like them too, I bet you can turn them off somehow..
Quote from Hyperactive :
So have you tried what a good ffb on rf or rf2 feels like?

rF only demo witch is rubbish, but I have rF2 full version, ffb is very good, no complaints, but not something mind blowing compared to AC.
imho all this ffb thing is very personal, + people have such a wide variety of gear, and you can set it up so
differently, no point to argue there
Last edited by kars19, .
kars19
S3 licensed
+Sierra DTM?
kars19
S3 licensed
Something was off with the brightness, so I downloaded this mod
http://www.racedepartment.com/ ... atural-graphics-mod.4551/I like how it looks with lower saturation.
Still haven't tried all the new dlc cars Big grin
Love the P1 on proper tires
Great info form Aris
http://www.assettocorsa.net/fo ... -the-ferrari.21657/page-2
kars19
S3 licensed
Boris what PP filter do you use?
kars19
S3 licensed
Doing some testing, ~1h has gone bay, didn't touch the DLC content jet
How much more FPS you guys are getting?
I'd say not much more than ~+10
kars19
S3 licensed
Do some validation first!
kars19
S3 licensed
kars19
S3 licensed
Changelog Assetto Corsa 1.1
- Added ai-hints
- New penalty system
- Added Kick Quorum to the server
- Fixed sound pops and clicks for some cars engines
- Fixed traction control sound events
- Fixed Tatuus FA01 limiter sound
- Improved sound dynamics under load for some cars
- Launcher: more graceful handling of missing/problematic content
- Launcher default theme: personal best time grid filtering by car/track added
- Fixed blank resolution box
- Fixed missing sound events
- Fixed crashes volume
- Reworked envelopment for interior and exterior sounds
- Higher exterior volume for surround speaker configurations
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.13
- Updated Fmod SDK project (minor envelopment improvements)
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset
kars19
S3 licensed
more pics

Wehrseifen

Brünnchen
kars19
S3 licensed
Only 9,99e/7,33£ http://store.steampowered.com/app/347990/
soon(tm)







Last edited by kars19, .
kars19
S3 licensed
Much win

edit:
Equally impressive video
Last edited by kars19, .
kars19
S3 licensed
How low can you go?
kars19
S3 licensed
Quote from AndRand :
Quote from dawesdust_12 :
Quote from nacim :Why there is no driver hands in LFS ? :/

Some people enjoy them being disabled.

I always drove without hands.
It was CPU consuming and distracting - I didn't disable wheel to see where it points.

I have my g27, I know where it points Big grin
kars19
S3 licensed
kars19
S3 licensed
I was lucky to test the 1.1beta

First impressions

good

Almost zero fps drops at race starts
Overall better FPS
Better Ai
New penalty, iRacing style
Love the fog, looked awesome at Snoopy's ring
Somehow I felt the FFB was better in one particular department - Self aligning torque (sat) was improved/lowered
And you can now totally destroy your car, one hard hit = game over

bad

some mod tracks are now broken and all mod cars didn't work
Audio was a bit broken, little crackling
kars19
S3 licensed
1.1 beta1
- Fixed tyre fake shadows in slowmo replay
- Improved AI
- Added custom head movements per car (driver3d.ini)
- Driver helmet/head now cast shadows in onboard camera
- Added custom weather selection
- Improved Pedals App
- Rendering performance optimizations
- Particle rendering optimiziations
- Render Stats form now features units
- Added "final" damage for high speed impacts
- Added quality settings to replay that allow up to 4x longer replays
- Fixed driver shift preload animation at race start
- Fixed camera car not using FOV value
- Fixed AI choosing wrong (slow) tyres
- Updated FMod to 1.05.12
- Tweaked exterior reverb parameters
- Tweaked envelopment values for some sound events
- Improved positional surface sounds
- Fixed wind and tyre rolling noise
- Fixed doppler effect for rev limiter and horn
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- AI race starts greatly improved
- Fixed wrong shadow resolution when moving through F6 camera car cameras
- Fixed graphics not following dynamic track grip levels in Multiplayer
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- FPS caps is now compatible with the new 1ms resolution timer
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- Adjusted fuel consumption for most of the cars
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- Added 4WD simulation in drivetrain.ini
- Added live axle suspension geometry
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- AC now support multiple configurations on circuits
- A to B gameplay options for hillclimb tracks and specific circuits that support.
- Tyre pressures can now be shown in digital_instruments.ini
- Limited static weather situations can now be selected from the UI. Weather is also moddable.
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- Customizable TrackIR rotation range.
- Chat window now supports full Unicode charset
kars19
S3 licensed
It has to be a new car? For 16k+ I would never in my life buy those shitboxe's
That's my opinion of course, no idea how is the car ownership/tax situation in Slovakia.
Buy this future classic form LT, this thing will only go up in value
http://www.bmwpower.lv/member_gallery.php?gal_id=9035
And for the rest buy some used everyday eco shitbox.
Last edited by kars19, .
kars19
S3 licensed
Last edited by kars19, .
kars19
S3 licensed
Warming up for the Ouninpohja

Loose surface can be fun in AC if done right
kars19
S3 licensed
I don't care much... both tracks are awesome
kars19
S3 licensed
Suzuka v1.1

3D grass
Improoved vegetation
3D external landscape
Track surfaces and physics improovements (Sand, Grass, Carpet, Kerbs, and Invalid Track areas)
Track Map functional
Track Cameras improoved
Added colisions with track objects (Except ‘cones’)
Pole and Sun position reorientated
Minor textures changes and improovements (Pit building, Terrain and Trees)
3D Road mesh improoved for smoother track surface

https://malagoligarage.wordpre ... suzuka-circuit-v-1-0-wip/

Edit:
Wow on that site is also updated Brno track, with 3d grass and shit.., must check it out

Last edited by kars19, .
kars19
S3 licensed
1985 - bmw e30m3
kars19
S3 licensed
Quote from ImudilaSkyline :
Quote from kars19 :Highly recommend!
e36m3 (5 versions)
Imho better then Sierra!
*Sound fix (for LS and s50 engine)
http://www.mediafire.com/downl ... tsp1n/e36m3_sound_fix.zip
Just replace the sfx folder

so are only the LS and S1 version supposed to make any sound?

I was just lazy and fixed the sound only for those 2 variants.
Read this - http://www.racedepartment.com/ ... undfix-after-1-0-rc.3801/
FGED GREDG RDFGDR GSFDG