the clamp has a small bit which you can remove and gain a couple more centimeters. so from the pic AndroidXP posted you can imagine the clamp shaped like letter L instead of letter U.
i've had glasses for about 13 years and i'm seeing a doctor on monday to check for intra ocular pressures(?). there are many cases of glaucoma on my mothers side so better have the eyedrops before it gets much worse. sore eyes have been bothering me for god knows how long but i do spend too much time in front of monitors and have squinty eyes so...
you might want to try setting the car so that it won't bottom out on almost every bump. that'll upset the car especially coming out of the chicane.
turn in earlier into the first tight left hander
take the chicane faster, trail brake and smoothly apply the throttle early on
take the last turn much faster, try to trail brake into that one too
in general i liked your driving, you were driving quite sensibly and thus noticing the places where to improve. with practise (and setup tweaking) your laptimes will improve by a few seconds i'm sure...
the nylon ball makes almost no noise at all while the shifts remain pretty solid but it wears out quick and thus makes a bit of a mess there...nylon dust in the pots can't be a good thing. the rscnet solution seems a lot better but not much quieter, only less annoying
have you tried setting the wheel up according to LFS manual? i bet that'll get the wiggle out but you'll have to get used to the new feel - which you might find even better, eventually!
thanks! fixed rate input was set to 1 in the Chevy C6 Player controller.ini. i installed atitool and the default setting for flip queue size was zero so i left it running, just made sure there was no aa/af or other settings being applied. launched rf and went to barca & briana (longer config with the hills) with lowest possible gfx settings and the lag was pretty much gone. gone as in "not as clean & smooth as LFS but not delayed either". FPS peaked at about 70 while the lowest remained at 45 driving past the pits at barca. a few stutters here and there but most notably on a few occasions when suddenly flooring the throttle from slow speeds on 2nd gear. whenever i went crazy with the car it seemed to result in a few stutters. i tried changing flip queue to 3 but it seemed to be fine still...don't know what to think really. i don't know how rf does these things but is it measuring cpu performance and then dynamically scaling the rate at which the physics are calculated? i wasn't able to produce any lift oversteer too, seemed to result in understeer if anything. took so long to post because i was enjoying myself, thank you Niels & some1!
just for comparison i can't get below 100 fps on SO1 with full settings but no aa/af.
sorry for the OT Niels but i'd very much like to know if there's a known reason for the enormous "controller lag" rf seems to suffer from. a completely fresh install of rf with only the new C6 and latest realfeel installed and veeery low gfx settings to ensure high fps it just isn't right. i can deal with most of rf´s faults ok but after taking a serious session with the C6 i get the impression that it's pretty much impossible to drive the car on the limit with any precision. things that i hear, see and feel just don't sync. it feels like the ffb is 200ms late :/ IIRC you don't use a ffb wheel so you might have faster feedback?
i think the g25 wheel is just barely good enough for getting the proper feedback. i can take the fz5 with race_s, set parallel steer to 97%, remove front toe and i don't really have to do any countersteering at all. it happens automatically like i think it should? actually what i find myself doing is trying to counter the automatic countersteer from getting too far! so while i'm counter-countersteering the wheel actually has very low resistance and is easy to fling 180 deg in either direction with great speed. using the same set on any track i can't think of a single thing i don't feel but should, like the SO railroads and well lids(?), road camber changes, remaining suspension travel, understeer etc etc. the second point you make is the only thing i can imagine lfs could be improved upon, FFB wise.
ugh, after reading my post i'm not sure if counter-countersteering makes any sense but oh well...hard to explain
thanks, tried dx7 mode with everything on low and it's much better. still there seemed to be a few skips but not after lap 1 so i'm guessing it's got something to do with loading the textures into memory. pretty much the same thing with high settings only more pronounced so it's all good for me...very happy to have this car to play around with, might even try hotlapping!1
i don't care for the digital speedo though, can it be turned off IRL? if so, couldn't it be an upgrade..?
ooh what a great driving experience, incredible work thank you!
what ruins it for me though are the stutters i can't seem to get rid of. no matter how i set any of the graphics options anywhere in the game/drivers it's still there and very noticeable...are there some secret mystery ini tweax i'm supposed to mess with? running vista with very few services etc..not much to tweak there i'd think. also, rf is installed on separate HD.
i do remember playing with the v1.0 with no stutters and Pretty Damn High settings but now i can't get there no more :/
i've had vista x86 go into sleep mode a few times (thought i disabled it) while spectating at least, can't remember if it happened in other situations..