I m nowhere near an expert even tho car design is something I dreamed to do as a career since a long time, but being born in this country is something that limited my possibilities greatly...
As for the XF2, I think I was too generous with the car width, 10 cms less and it would probably give a way more coherent dimensions, plus the car width around the windows area should be narrower too (and the side windows length too):
because like said previously, with the progress that car manufacturers made in passive security, cars have way more "thicker" bodies which make them larger than older cars, this is something I didn't translate as realistically as I hoped.
As a test project, it opened my eyes on some elements that I used to neglect when it comes to vehicles creation, definitively modding a car into a simulator is a good way for me to improve this hobby of mine, If I ever create another car, It will definitely be an improvement over this project.
Which is weird since I used pretty reasonable dimensions .
Anyway, mistakes were prone to happen since it's my first modding project, I learned alot by doing this car and I hope I won't make the same mistakes if I ever make another LFS mod .
Yes of course, you can do whatever you want with the engine sound, just keep in mind this is still a GTI, a civilian car that is supposed to sound somehow sporty without going overboard.
I double checked the left and right indicators mesh colors, everything seems fine ( the mesh color is white ), there is nothing I can do for now unless if I just apply an orange color to the base mesh, which is not something I want for the front/rear light style to be honest :s.
Are you using a Direct drive wheel ? I changed the caster value in the latest version, it didn't improve the ffb feels ?
1 - strange, I will see what's up with that
2 - do you find it hard to drive ? Or it's just a personal opinion?
3 - how? Does the ffb feels weird ? Could you be more precise about that if you don't mind?
4 - that's one tricky subject, sound in general is very setup dependent, for me personally I wanted to stay as far as possible from "racy" or aggressive engine sound, since I can't really control how it sounds at higher rpm, unless you go full bang with it and make it sound like a race car, I mean it's hard for me to give nuances to the engine sound with the actual lfs sound engine (eg: quieter at lower rpm, screamy at higher rpm).
The car general dimensions are fine (compared to other small hatchbacks), it's the car width around the windows/pillars area that are a bit too large, that's why I should've gave some more thickness to the interior panels and narrowed the whole top of the car when I started this project.
it's fascinating how interiors ergonomics expose all the flaws of exterior design !
It's true that it feels more planted than what some of you people expected, the thing is a car doesn't feel the same when drove near its limit, which also reveal its flaws, and since I m not really good at stressing out a car, I thought having a "too balanced" specs as a first version and as a base to start with and try to make a little bit more sensational down the road (with people inputs), without scarifying how it handle as it's supposed to be a well balanced GTI.
I think you are right, now that I checked other similar car, the rear suspension type doesn't make sense.
I really want to keep the power output as it is, but before any final decision I need to try the thing with the changes first.
And don't get me started about the body proportions , there is so many mistakes I made, especially with the interior, one of them is what you mentioned already, that "too large" impression, it's because the inside body panels aren't "stuffed" enough, side parts of the interior lack thickness, plus there is some elements that need to be enlarged... but that's something I want to correct for my next projects.
and the front side windows are too large too .
Anyway, thanks for the inputs, I will try to mess up with the physics a little bit more.
I think I will just offer the three customization options, rims ring and back and the front spoke.
There is also an issue with LOD3 which doesn't fit the body shape very well.
I will fix all of those when I get back from work
I thought it could be better to offer the option since this car is from an era where ESP started to be pretty much standard, why it's turned off by default ? well that was my personal preference since it's way more rewarding to drive with the thing off.
I made some good progress this weekend, there isn't much left, mostly setting up and importing mirrors mesh, filling some holes and modeling the rims and finishing some of the texturing work (skin and other things) :
Is it possible to have multiple mappings support for lights emission meshes ? like the possibility to have duplicate l_head or l_side etc ?
I was trying to test interior buttons emission for my mod, it's just impossible to have proper result with shared mapping between the headlights and buttons alpha.
Simracing is all about immersion, graphics and physics are both important, a very good sim should aim to nail both aspects.
I agree that lfs was and still (in some aspects) a very good sim, but let's try to not deny other people work, I believe that there's many passionate devs behind those sims (AC/C, iracing, rfactor...) that are striving to bring us quality products, they kept the sims community alive and we even grew in number in these past years!
I also agree that passion plays a no negligible role in a product quality and longevity, but without visibility you might as well give up earning the fruit of you labor, I understood that the hard way, I hate the concept of social media with passion, I prefer the old fashioned discussions platforms, but because I m a graphic designer and my job by nature require heavy exposition to all kind of medias, I m forced to use them to not give up my passion and livelihood.
This is how life goes, it's all about compromises.
You people need to think a little bit about the game and the community as a whole and not only what your preferences dictate, the devs clearly stated that the game needs more visibility to attract players, but instead you want to bury the game even further just because it "feels good" to be unique.
Do you think that I like bloated program that runs in the background each time I want to play a game ? hell no, but if it what it takes to attract more players, I will gladly embrace the new platform.
and yes, we were all kids/crashers/beginners when we started to play the game, it's up to us the community to guide the newcomers to become better as a players, there is nothing wrong with that.
If you have something against steam, please don't drag lfs into this vendetta of yours, steam is probably the most populated gaming platform on PC that offers the necessary visibility for a nich indy game like LFS.
If we go by your logic, they should start selling only physical copies and close their social media accounts since internet induce heavy addiction for the weak and distracted users, plus being heavily regulated by corrupt governments.
Iracing devs are doing it just fine, by using steam as a proxy to direct users to their licensing platform, and even if they sell licences directly on steam that's still bonus incomes for the devs.