@Scawen now that's a nice technique, glad to see that you kept the indirect lightning into the new updated engine, it will save time for Eric, because he doesn't need to back (apply shadow into the final texture) every track objects texture with ambiant shadow
![Smile](/static/smilies/smile.gif)
.
But it's still a little bit problematic in case of night/day transition, as you cant use the indirect lightning in real time conditon ?
Also is the new dynamic shadow also can be rendred inside the car interior ?
Whatever, I can't wait to see the final result onto the updated tracks.