The online racing simulator
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lfsrm
S3 licensed
https://www.lfs.net/forum/thread/88451-Turkish-LFS-demo-servers-use-their-presence-to-promote-illegal-S2-servers

Similar post, and long discussion if you want to read different opinions.

let them be, you are wasting your time, I guess we all have more important things to do.
lfsrm
S3 licensed
It's not about incomes, but to bring back some popularity into this game.
lfsrm
S3 licensed
Steam DLC system is good enough to split the game into s1, s2 etc, plus they can add a layer of online check for more security.

I think steam automaticly convert currency for differente countries, maybe they are playing with their prices share part too to increase or decrease prices per market, it's a good system to get more people into their platform games.

I completely agree about the actuale state of game, it's not ready yet.
lfsrm
S3 licensed
We discussed about this in this topic : https://www.lfs.net/forum/thread/89404-Where-the-hell-are-the-racing-servers%3F/page/2, you can find opinions and responses for what you are seeking.

And like I said, LFS is not ready enough for steam, at the actual state it will be a failure like the relaunched Rf1 on steam.
lfsrm
S3 licensed
Quote from truntteri :ac have big input lag between steering wheel and virtual wheel. Lfs no lag. LFS BEST!

Lmao!
lfsrm
S3 licensed
Quote from RC-Maus :Haha u think?

I bet. Petals
lfsrm
S3 licensed
Quote from UnknownMaster21 :I still feel it needs some kind of picture though Big grin

So I suggest this Big grin:



or this Petals ( to show the seriousness of the sim for those who dislike good graphics in simracing ) :

lfsrm
S3 licensed
Quote from Scawen :As a test I've made a slight change to the first text at www.lfs.net so it doesn't show that picture including the Scirocco. I've tried to make the text a little more compact as well so the news item below is more likely to be seen.

Good decision, people will not ask anymore about that car.
lfsrm
S3 licensed
There is nothing weird, the dev found himself stuck in a huge and complex task called tires physics, that practically delayed the whole things that was supposed to be released with the new and shiny s3, but things went different and the dev lost his motivation from 2009 to 2014 when he start suddenly to return slowly into lfs development because of his VR interest.

You are new into LFS so its only natural that you don't know what really happened, and If I was Scawen I will be glade and motivated to see someone new with a good impression about lfs development.

But well you are pretty lucky, he's more active now so you don't have to wait for updates like we used to.
lfsrm
S3 licensed
Now you're taking us into a sensitive topic, for some this VW scirocco is the symbol of LFS decadence, broken promise or false hope, leaving the drama part, the story is this car was announced on late 2008 but not released yet because of the game tires physics which I suppose aren't well compatible with some real life data and gave a weird behavior to the car, and now we're waiting to see a new version from scawen, for now it's only "simulated" through lfs car viewer.

But I find that its pretty risky to advertise the game with a no functional content, it's true that licensed contents is appealing to the public, but for this one it's really a bad decision...

It's a free addition to the s1/s2/s3 holders btw.
Last edited by lfsrm, .
lfsrm
S3 licensed
Quote from bobloblaw :I would say wait 1-2 years for updates, and then we'll see if you think LFS needs to be on steam. Money isn't the problem for slow development. If you read the forums you'd see that money was the reason Scawen finally started working on LFS again.

And I'm not bashing Steam users as being only casual gamers. I'm saying that if people want to play LFS they can come to LFS.net, its not too hard Smile. This is an, 'if you build it they will come' scenerio.

Lol when you see people have only steam shortcut and the FB page on their browser home webpage, you sure are underestimating how people know about games nowadays.
lfsrm
S3 licensed
Quote from t-race :With the current model has spread LFS, modding is not needed primarily for developers. Since no one will buy the extra content (for example S3), so do not expect such a move. Entering the trading platform Steam, it seems to me, are not needed. Whom did you find there? LFS is a very specific game is not for the casual gamers. Also, many beginners (first demo users), which first launched LFS, discourages the drive of these cars, and not the last role in this is the default set, which I think is disgusting to ride on Blackwood. Yes, leave "hard_track" and "race_s" it is necessary, if only to demonstrate the car's settings possible, but need also add a normal settings for Blackwood, preferably is selected by default for demo users. That is, the more carefully treat the novice, who came first in the LFS and discover a genre of car simulator, and not with the settings, which have over half lap killed tires, because at the slightest brake pedal is pressed the machine locks the wheels and goes sliding. The first reaction in these: "What the hell? How to drive this sh*t?", The result is: uninstall. It's my personal opinion. And sorry google for translation it in to eng. =)

Once again, even those who are considered "serious racers" are on steam ( AC, RF2, automobilista... ), so it's a nonsense to tie steam to casual players.
lfsrm
S3 licensed
Quote from Eclipsed :What's so limited about LFS?

Cmon you can't bring back those who raced 100 000 laps on the same tracks over 10 years, at least we can gain some new souls if all the contents would be overhauled like the new westhill, and to bring back those whos suffered longtime boredom we need more variables ( real time weather, rain etc ) to the existing track for less repetitiveness, and new contents for the S3 license to raise the devs income.

But all these fancy things are useless if the games won't reach gamers where they are, unless the dev have unlimited marketing capability to advertise their game outside steam and other popular sociale platforms, but for now GOG, steam, etc are the most cheap and efficient way to sell more and revive the game at the same time.

But hey, scawen has the same idea with oculus store, so I don't see him refuse to sell his game on similar platforme in the longterm futur.
lfsrm
S3 licensed
Quote from TFalke55 :To be honest, having proper RX cars would be nicer to have then this compromise.

More Rx cars/track or even some rallys stage would be awesome !
lfsrm
S3 licensed
Quote from sinbad :AC does have good body movement, yes, but netcode to match and represent that? Not yet... The Fiesta ahead looks realistic for about 5% of the time it is cornering.

1 - because AC does not simulate dirt surfaces plus the supposed dirt sections on bl2 mod have too much grip.

2 - It's still a mod and not the official content, the team behind it is not the most talented in physics area.
lfsrm
S3 licensed
Quote from Eclipsed :There you go,another shortcut by italians... It's shouldn't be specific software for some animations,car's visual movement should do just that what physics engine tells to.

Anyway - I recall console "sims" GT/Forza also being very nicely and quite realistic animated,still anyone hardly calls them proper sims... Shrug

Do you took a look into AC code to make such assumptions ?

And what wrong with a external lib for animations ? maybe they are using it to translate complex physics values into 3d engine, no one know about that better than dev himself.

Even lfs is using external programs to simulate things who know...
lfsrm
S3 licensed
Yea, it's like the car body stop too early from moving when it touch the ground, or because of the flat physics mesh of lfs.

I think stefano said he used a special dedicated software only for car animation, that's why he managed this great result.
lfsrm
S3 licensed
hum maybe the wheels/suspensions only, but the body have less movements on LFS, Idk maybe it's because am used to firm suspension setup in lfs or somthing..
lfsrm
S3 licensed
Of course, the game is not ready yet.
lfsrm
S3 licensed
Some random GIF that I found on the web :

http://abload.de/img/77780gufr.gif
https://lh3.googleusercontent.com/-1b2eh1N0538/VYaeBJUrenI/AAAAAAAADAg/Ie8_4VgwJyoBRQIfnbBtSru1MdFkcH2AQCCo/s640-Ic42/2015-06-21.GIF
http://imgur.com/A2KXngO
https://www.youtube.com/watch?v=aoDa-tiQ6iE

and it's mostly from an outdated versions, so they must be improved now.

You will understand better when you get a chance to test the game, I will upload a video one day when I have the courage because my upload speed is unreal.
lfsrm
S3 licensed
If you have any other way to make LFS more popular, you're welcome to suggest it here on the forum or directly to the devs.

IMO steam is just one of those popular stores, I think it's even better if they manage to sell LFS through each of popular online gaming markets ( GOG, amazon, Oculus store etc... ) the more visibility the better for LFS.
lfsrm
S3 licensed
Quote from UnknownMaster21 :Lalz. I see LFS isn't a product which is controlled by people ( of where the next step should be taken). It is quite opposite.

yea, sure we can't control things that we don't own, but being arrogant and waiting for consumer to come is the wrong thing to do for selling the game, you can make the best simulator of all time but if you don't advertise it and trying to put it when people are, your game will simply stay still on your HDD without anyone knowing.

Developer can develop and consumer is supposed to consume, they are two things in the same chain and no one can survive without the other unless you make a free game.
lfsrm
S3 licensed
Quote from UnknownMaster21 :LFS does not to be on steam becoming popular.

LFS is a remunerative product, if they can't reach where people are, crowds will simply ignore this game existence, and since we need more people to play with, this is sadly a much needed step.

But it's not yet the moment to do so.
lfsrm
S3 licensed
Quote from sinbad :I don't want to be drawn in to an argument, but you "observe" sim physics, you certainly don't just feel them. How awful would it "feel" to drive with great physics but zero visible physics?

And AC is the best in that precise area, you can't find better simulation who make such great suspensions/body movement.

I tried this mod yesterday and I can confirm that the dirt part has too much grip, he should reduce it to let the car slid on corners realistically.
lfsrm
S3 licensed
I do like cold climate tbh, I'm fed up about our permanent 35~45+° all the spring and summer days if not the autumn... even on the winter we had only 3 or 4 days with less than 10°c, especially this particularly hot year.
FGED GREDG RDFGDR GSFDG