I wish I could try a VR headset, maybe when they become cheaper ( someone sell a HTC VIVE here for like 6 months of salary )then probably more people will jump on it.
But I am still concerned about mention sickness and general health issues around such device,
And developers need really to think about optimizing their games to be playable on most gaming pc's, I mean you need at least an RTX 2070 to be able to maintain stable 90 fps on most VR games ( excluding LFS ).
Depend on the type of license as you said, tbh open source projects ( I use Blender ) are great for learning/research purpose, for those who are into soft developments.
Keep us updated, Personally I am very passionate about graphics creations in general!
Scawen, you can also explore one of the rising open source engine if you are curious or in need ideas from other approaches, the code is open source so you can explore or integrate some parts of it as you see fit.
I think it's just as you said, in the image above they used a translucent numbers on dash plate lit by maybe 2 or 3 lamps/leds including the central needles, it's the semi-translucency which try to uniform the light distribution (clearly not that uniform), but that's only for 80's, 90's and early 2000's cars (depend on countries), now they use maybe a full adjustable led stripe backlight.
I guess it can easily be done with some textures work, tho I don't know if it's possible to make them animated or dynamic in the LFS engine to simulate adjustable backlight.
It's a burden and a heavy task (well if it was easy we should've have it in the pub version by now), so I am 100% with you focusing on other areas (graphics), if some are not happy well they can be ignored.
I guess that's the hardest thing to make right, I mean it's quite a challenge to fake clouds volumetric light diffusion plus the interaction with the sun spot without crippling performance to oblivion.
Gee... It's not like the forum is out of control or anything, true it's off-topic but I am quite happy to see some discussion on a relatively "quiet" forum!
The funny thing is that we are sort of forced to live the way you described around here, as jobs opportunity are non-existent, I am personally fine as a freelancer (for now), but people think in our modern society happiness and success in life is getting a full time job and consuming as much as your money can afford, which is simply wrong.
But I do understand that some competencies are not compatible with self-employment environment, as many people are forced to find a full time just to survive, sometimes you don't have the luxury of choices.
heh coming from nowhere calling people names and assuming their expertise in the matter, you are no better than those who complain for the sake of complaining.
I do agree tho, creative process is restricted when there is some sort of deadline (I experience this first hand everydays), programers are somehow like artists and if they have enough freedom they can do wonders, but the moment you start interacting with clients even if you are a freelancer you will be pulled again by the pressure of getting the job done, this is just how things work when you try to get a living by selling your services.
Another thread should be created when there is something new to announce anyway.
Well we could just shut up like you are suggesting, but discussing LFS and its future is a part of commenting progress reports and by that keeping this forum alive, in a sense this is how we show how much we care for LFS.
I mostly agree about the actual LFS state, tho the actual situation is not as desperate as you might think.
Of course there is no way for such small game to compete with those who are investing hundreds thousands into this hobby of ours, but in case of LFS the devs could try to cater to those who want cheap and accessible (in term of multiplayer) sim for their quick daily fix, I mean it can appear harsh but a much cheaper game will sell regardless of the difference in complexity versus the competition, now even if they decrease the license price there is still the visibility and platform problem...
But I am sure Scavier hate the idea of revisiting the selling price, it's their choice and I respect that.
An Intel Core I3 3000 or 4000 series with integrated intel HD GPU will be mostly fine for 30 fps if we consider the requirements for recent updated tracks.
But when the major graphics update will drop..., you should just give up on playing recent 3D games with your current budget.