The online racing simulator
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lfsrm
S3 licensed
It always stroke me how much the protagonist in this game resemble thierry henry.
lfsrm
S3 licensed
Nice to see some progress, I suppose those are prebacked light sources ? do only cars use real time light emission ?

Also I find the sunset auto exposure very bizarre, it's supposed to simulate eyes adaptation to low light conditions ?
lfsrm
S3 licensed
Quote from Pasci :Guys, discuss your topics (other sims, what the devs should do differently, and so on) in another threads, please. This thread is - from my point of view - the wrong place for that topics.

If you are dissatisfied with LFS (as is and/or development) anyway, then just drive your favorite sims.


I expect information about the development progress here.

Another thread should be created when there is something new to announce anyway.

Well we could just shut up like you are suggesting, but discussing LFS and its future is a part of commenting progress reports and by that keeping this forum alive, in a sense this is how we show how much we care for LFS.
lfsrm
S3 licensed
Quote from False hope :It sums it up for you

You are MousemanLV aren't you ? Petals

I mostly agree about the actual LFS state, tho the actual situation is not as desperate as you might think.

Of course there is no way for such small game to compete with those who are investing hundreds thousands into this hobby of ours, but in case of LFS the devs could try to cater to those who want cheap and accessible (in term of multiplayer) sim for their quick daily fix, I mean it can appear harsh but a much cheaper game will sell regardless of the difference in complexity versus the competition, now even if they decrease the license price there is still the visibility and platform problem...

But I am sure Scavier hate the idea of revisiting the selling price, it's their choice and I respect that. Smile
lfsrm
S3 licensed
That's a very kind offering for demo players who are maintaining multiplayer pretty much alive Thumbs up.
lfsrm
S3 licensed
An Intel Core I3 3000 or 4000 series with integrated intel HD GPU will be mostly fine for 30 fps if we consider the requirements for recent updated tracks.

But when the major graphics update will drop..., you should just give up on playing recent 3D games with your current budget.
lfsrm
S3 licensed
Thanks for warning us, it seems strange why they are aiming for LFS forum, it's not like the most active forum lately.
lfsrm
S3 licensed
Quote from MousemanLV :Most of them are nonames, except for SL and Botsi Shrug And how many of them finish the actual race? How long is the actual race tho.

Try to replicate it with a sign-up system via LFSforums.

Nonames ? there is an actual higher vampire and an doppler in that list!! Petals

More importantly, a niche game in a niche market, it's only logical to expect low activity.
lfsrm
S3 licensed
From my modest experience, if the server isn't well managed, Demo or Licenced are practically the same, half of the grid will not survive T1 anyway.
lfsrm
S3 licensed
Quote :but I've known Storm for a long time and had battles like this a few times

In that case this can't represent the demo high skill racing, more likely lobby racing with friends. Petals
lfsrm
S3 licensed
Yes if it wasn't for his cooperation you would be both crashed.

Using such risky move in an outside leagues environment where not everyone can read your true intention is pretty risky, he can pretty well just kept his racing line, or worst, closing in too soon (if he is confused by your move) for you to pass.
lfsrm
S3 licensed
Maybe if you could have enough space put some ps4's with street fighter (which is surprisingly addictive) or something on them to diversify your offer, I don't think everyone can enjoy simracing as we do, maybe by seeing the cockpits beside them they will get interested.
lfsrm
S3 licensed
That's where a matchmaking system can be useful.
lfsrm
S3 licensed
Quote from PeterN :Isn't everyone favouring PBR over bumpmapping these days anyway? IIRC they go hand in hand, but bumpmapping is only really noticeable up close.

As far as I know, PBR obligatory include some sort of bumpmapping (normal map, displacement map to control tesslation), but normal map is really essential if you want to create materials which simulate hard edge details like rocks or sands, to not wasting triangles on details.

From what I can see LFS only has albedo, specular map and some sort of reflective material for glasses (for building windows/cars), but I think if the base albedo is right, Eric can include normal maps pretty easily afterward when the engine will support it.
lfsrm
S3 licensed
Awesome news, great work on updating all the tracks Eric as I know how much work it can take modeling and tweaking textures for assets! Thumbs up

Scawen would it be possible to sync dedicated servers on local time for dynamique time of day ?

Quote from Keiichi_Tsuchiya :Really good job, guys! Physical sky, SH lighting, HDR, ect...
You took a deep dive into graphics programming. LFS is looking really good. Can't wait to play!
One thing I noticed — I didn't saw any bump mapping. Is it work in progress or You are happy with it at current state?

For cloud rendering solution, are you want to go for fully dynamic volumetric system or something simple pre-baked?

Yea, I wonder how Scawen will tacle this feature.
Last edited by lfsrm, .
lfsrm
S3 licensed
Quote from bishtop :NO matter the work put into it, the physics in lfs are better than R-Factor 2 and assetto corsa and pcars, thats from experience with spending as many hours in each but where LFS falls behind is graphics if that is something that someone cares about

Enjoyable for sure, but not as "in depth" as for exemple RF2, just by the amount of simulated stuff under the hood it's not comparable, you literally have to oversteer the car in LFS to make fast lap and that's not very lifelike.

If Scawen said he can't get a satisfying result out of the current physics for a simple FWD like the Scirocco, it's for a reason... Smile

I mean come on, let's be fair to those who bring new things to the simracing world.
lfsrm
S3 licensed
Quote from joaopaulopt :Because it is worth betting on Live For Speed, because whoever passes by knows that this is in fact the best current simulator in terms of physics.

That's clearly biased, we can't ignore the amount of work other developers are putting into their physics engine just because LFS happened to be our platform of choice, dynamique track temperature and rubber deposit, aquaplaning or tyres flatspots etc are just few things that are clearly result of recent efforts into making more realistic simulation.

Competition is a good thing even in a niche market like simracing.
lfsrm
S3 licensed
Quote from Evolution_R :Is that a good thing or bad? Big grin

If confusion brought us some players, I vote for "why not".
lfsrm
S3 licensed
And I bet half of LFS userbase stumbed upon it randomly when searching NFS back in 2000's. Petals
lfsrm
S3 licensed
lightweight so not much time lost on copying or running it, and top keyboard and mouse support for those who are too lazy or can't afford steering wheel.

And hassle free pickup (or what left of) online racing.
lfsrm
S3 licensed
Quote from cargame.nl :I also am not in favor of this whole Steam thing.. But.. LFS lacks heavily with paying options though.

Last week I was in Riga, visited Cryptocash with help of coinatmradar.com (actually wanted to use ATM @Moscow but this one I needed to report as disappeared), could convert some cash Euro's into bitcoin. Its the cheapest and quickest method to transfer money around. One of the things why Steam got so popular is because of the global supported paying options. LFS also needs something like that otherwise it never gets removed from the dark side of the internet anymore. It must be really made easy for people to get rid of their money and get a license.

I totally agree, for exemple the only way for us in our country to buy games and software legally (since Steam has some creative soft available) is to use the Steam gift card, which can be bought through some computer parts retailers here.

Scawen started it already by making variable price according to geographical position, and it’s great as I don't see any other games that are doing the same thing without their respective stores, but he can't change the fact about currency convertibility, and that's our main problem here.

I don't like steam monopoly, I’d hope for other stores to make some competition with improved flexibility and less constraints for indy developers, maybe then Scavier will be convinced, but that doesn't mean LFS cannot improve its popularity without steam, it's just that I can't think of another efficient way for LFS marketing.
lfsrm
S3 licensed
Quote from Scawen :I can't see any reason to consider Steam at this time. It seems to me a really terrible time to just stop developing, hire an accountant, set up a limited company and start integrating LFS with the Steam system. All this while using the old version of LFS which people will just insult because of the outdated graphics.

Please don't try to start explaining why I should stop development right now and dedicate my life to business structures and Steam integration, because I am not remotely interested in that and might as well jump off a cliff. Instead, I am doing what I like to do, currently that is working on a new lighting system.

Sorry if I sounded like someone entitled to his opinion, it wasn't my intention at all, it sad me tho that other simulation take advantage of steam popularity to raise their userbase while many people ignore of the LFS existence, especially knowing the potential of Demo free licence.

Plus it's a great platform for their VR headset.

You are doing right focusing on LFS visual attractivity for now, the physics is fine considering the fictional content of LFS, I am 100% with your approach, we'll see how people will react after the update. Smile
lfsrm
S3 licensed
Quote from RC-Maus :They have said many times Steam isn't possible with current business model.

I know, but I think it's necessary to reconsider this option, even if they have to change their business legal status.

Unless if there is a better way..
lfsrm
S3 licensed
Quote from bishtop :You say things have not changed? i say you have selective memory !, updated blackwood and westhill with rockingham and the best full VR support along with many fixes regarding the ddos and other bugs.

The thing that is common between those complaining is they have not even tried the current product to its potential. Its quite funny to have some false sense of entitlement, you purchased LFS as is and anything added since is an extra

Just what's its full potential ?, doing 100 laps for 10 years every day on each track ? people have different tasts and some have their favorite track/car combination, without taking into account other factors ( life, jobs etc..)

I still believe for LFS case the slow development pace isn't the main cause of recent multiplayer activities, I mean..ahem..steam.... Petals.
lfsrm
S3 licensed
Quote from Evolution_R :Friday 19th December.
https://www.lfs.net/news/46 Big grin

Just stop ! Face -> palm

My prediction was totally wrong Petals.
FGED GREDG RDFGDR GSFDG