The online racing simulator
Searching in All forums
(652 results)
lfsrm
S3 licensed
Quote from MousemanLV :Most of them are nonames, except for SL and Botsi Shrug And how many of them finish the actual race? How long is the actual race tho.

Try to replicate it with a sign-up system via LFSforums.

Nonames ? there is an actual higher vampire and an doppler in that list!! Petals

More importantly, a niche game in a niche market, it's only logical to expect low activity.
lfsrm
S3 licensed
From my modest experience, if the server isn't well managed, Demo or Licenced are practically the same, half of the grid will not survive T1 anyway.
lfsrm
S3 licensed
Quote :but I've known Storm for a long time and had battles like this a few times

In that case this can't represent the demo high skill racing, more likely lobby racing with friends. Petals
lfsrm
S3 licensed
Yes if it wasn't for his cooperation you would be both crashed.

Using such risky move in an outside leagues environment where not everyone can read your true intention is pretty risky, he can pretty well just kept his racing line, or worst, closing in too soon (if he is confused by your move) for you to pass.
lfsrm
S3 licensed
Maybe if you could have enough space put some ps4's with street fighter (which is surprisingly addictive) or something on them to diversify your offer, I don't think everyone can enjoy simracing as we do, maybe by seeing the cockpits beside them they will get interested.
lfsrm
S3 licensed
That's where a matchmaking system can be useful.
lfsrm
S3 licensed
Quote from PeterN :Isn't everyone favouring PBR over bumpmapping these days anyway? IIRC they go hand in hand, but bumpmapping is only really noticeable up close.

As far as I know, PBR obligatory include some sort of bumpmapping (normal map, displacement map to control tesslation), but normal map is really essential if you want to create materials which simulate hard edge details like rocks or sands, to not wasting triangles on details.

From what I can see LFS only has albedo, specular map and some sort of reflective material for glasses (for building windows/cars), but I think if the base albedo is right, Eric can include normal maps pretty easily afterward when the engine will support it.
lfsrm
S3 licensed
Awesome news, great work on updating all the tracks Eric as I know how much work it can take modeling and tweaking textures for assets! Thumbs up

Scawen would it be possible to sync dedicated servers on local time for dynamique time of day ?

Quote from Keiichi_Tsuchiya :Really good job, guys! Physical sky, SH lighting, HDR, ect...
You took a deep dive into graphics programming. LFS is looking really good. Can't wait to play!
One thing I noticed — I didn't saw any bump mapping. Is it work in progress or You are happy with it at current state?

For cloud rendering solution, are you want to go for fully dynamic volumetric system or something simple pre-baked?

Yea, I wonder how Scawen will tacle this feature.
Last edited by lfsrm, .
lfsrm
S3 licensed
Quote from bishtop :NO matter the work put into it, the physics in lfs are better than R-Factor 2 and assetto corsa and pcars, thats from experience with spending as many hours in each but where LFS falls behind is graphics if that is something that someone cares about

Enjoyable for sure, but not as "in depth" as for exemple RF2, just by the amount of simulated stuff under the hood it's not comparable, you literally have to oversteer the car in LFS to make fast lap and that's not very lifelike.

If Scawen said he can't get a satisfying result out of the current physics for a simple FWD like the Scirocco, it's for a reason... Smile

I mean come on, let's be fair to those who bring new things to the simracing world.
lfsrm
S3 licensed
Quote from joaopaulopt :Because it is worth betting on Live For Speed, because whoever passes by knows that this is in fact the best current simulator in terms of physics.

That's clearly biased, we can't ignore the amount of work other developers are putting into their physics engine just because LFS happened to be our platform of choice, dynamique track temperature and rubber deposit, aquaplaning or tyres flatspots etc are just few things that are clearly result of recent efforts into making more realistic simulation.

Competition is a good thing even in a niche market like simracing.
lfsrm
S3 licensed
Quote from Evolution_R :Is that a good thing or bad? Big grin

If confusion brought us some players, I vote for "why not".
lfsrm
S3 licensed
And I bet half of LFS userbase stumbed upon it randomly when searching NFS back in 2000's. Petals
lfsrm
S3 licensed
lightweight so not much time lost on copying or running it, and top keyboard and mouse support for those who are too lazy or can't afford steering wheel.

And hassle free pickup (or what left of) online racing.
lfsrm
S3 licensed
Quote from cargame.nl :I also am not in favor of this whole Steam thing.. But.. LFS lacks heavily with paying options though.

Last week I was in Riga, visited Cryptocash with help of coinatmradar.com (actually wanted to use ATM @Moscow but this one I needed to report as disappeared), could convert some cash Euro's into bitcoin. Its the cheapest and quickest method to transfer money around. One of the things why Steam got so popular is because of the global supported paying options. LFS also needs something like that otherwise it never gets removed from the dark side of the internet anymore. It must be really made easy for people to get rid of their money and get a license.

I totally agree, for exemple the only way for us in our country to buy games and software legally (since Steam has some creative soft available) is to use the Steam gift card, which can be bought through some computer parts retailers here.

Scawen started it already by making variable price according to geographical position, and it’s great as I don't see any other games that are doing the same thing without their respective stores, but he can't change the fact about currency convertibility, and that's our main problem here.

I don't like steam monopoly, I’d hope for other stores to make some competition with improved flexibility and less constraints for indy developers, maybe then Scavier will be convinced, but that doesn't mean LFS cannot improve its popularity without steam, it's just that I can't think of another efficient way for LFS marketing.
lfsrm
S3 licensed
Quote from Scawen :I can't see any reason to consider Steam at this time. It seems to me a really terrible time to just stop developing, hire an accountant, set up a limited company and start integrating LFS with the Steam system. All this while using the old version of LFS which people will just insult because of the outdated graphics.

Please don't try to start explaining why I should stop development right now and dedicate my life to business structures and Steam integration, because I am not remotely interested in that and might as well jump off a cliff. Instead, I am doing what I like to do, currently that is working on a new lighting system.

Sorry if I sounded like someone entitled to his opinion, it wasn't my intention at all, it sad me tho that other simulation take advantage of steam popularity to raise their userbase while many people ignore of the LFS existence, especially knowing the potential of Demo free licence.

Plus it's a great platform for their VR headset.

You are doing right focusing on LFS visual attractivity for now, the physics is fine considering the fictional content of LFS, I am 100% with your approach, we'll see how people will react after the update. Smile
lfsrm
S3 licensed
Quote from RC-Maus :They have said many times Steam isn't possible with current business model.

I know, but I think it's necessary to reconsider this option, even if they have to change their business legal status.

Unless if there is a better way..
lfsrm
S3 licensed
Quote from bishtop :You say things have not changed? i say you have selective memory !, updated blackwood and westhill with rockingham and the best full VR support along with many fixes regarding the ddos and other bugs.

The thing that is common between those complaining is they have not even tried the current product to its potential. Its quite funny to have some false sense of entitlement, you purchased LFS as is and anything added since is an extra

Just what's its full potential ?, doing 100 laps for 10 years every day on each track ? people have different tasts and some have their favorite track/car combination, without taking into account other factors ( life, jobs etc..)

I still believe for LFS case the slow development pace isn't the main cause of recent multiplayer activities, I mean..ahem..steam.... Petals.
lfsrm
S3 licensed
Quote from Evolution_R :Friday 19th December.
https://www.lfs.net/news/46 Big grin

Just stop ! Face -> palm

My prediction was totally wrong Petals.
lfsrm
S3 licensed
Quote from RC-Maus :Ye I know there is a hard learning cuve. And most people online play for years. BTW wonder what track and car u did becourse 1.30 isn't possible at BL1 XFG/ XRG.

^
I agree, you must practice constantly for months/years to become really consistent and fast, like RC-Maus said you will mostly be put against guys who do laps after laps for close a decade.
lfsrm
S3 licensed
Quote from lucaf :Thumbs up why this has not been suggested before?

Good suggestion, but it need permanent moderation as it can be abused.

Hopefully we'll get some sort of matchmaking/ranking system somewhere in the future.
lfsrm
S3 licensed
Quote from UnknownMaster21 :Of course... once again to come for this topic: LFS is even more entertaining, the more people it gathers. That makes community more alive.

That's why Scavier need to think of a way to promote LFS, we can't bring new players if no one know about the improvements being made.
lfsrm
S3 licensed
Quote from bishtop :After trying a few other racing simulators recently such as rfactor 2 and a.c + pcars, they lack a lot of what LFS has, from the easy to use multiplayer system and driving physics the chat system and near instant connection to the servers

The reason updates may seem less frequent than the other simulators is mainly due to LFS either not having as many bugs or them already having been patched. The work put into VR made a big difference.

You have not promised any future updates so anything that does that released is a bonus



This month i have not raced as often but still have raced against 717 different racers,even though a majority may be demo racers they are racers that are usually over 100 experience and with an FBM laptime of 1.18 or less on FBM bl2. Usually its well over 1000 by now

So you think the actual user base is enough ?
lfsrm
S3 licensed
I personally think software development nowdays is too heavy for two or three guys, peoples expectations are way too high in all area (graphics, physics etc), even for a experienced developer like Scawen things are getting too big to respect his near future roadmap, it's even worse for Eric as I understand very well (being 3D artist myself) how complicated 3D projects are, the more you go into details the more time consuming it become.

Imo I think it's time to focus exclusively on core contents and game strongest area to improve them even further, making even more contents will only make things worse for future improvements, especially for such a small team, so 2 or 3 cars plus 2 track for S3 is probably enough.

What I mean is improving the competition aspect of multiplayer (ranking, safety, matchmaking etc), focusing on immersion and precision of the actual contents (interactive dash, interior buttons etc ), graphics and physics improvements continual improvement, and more importantly is visibility, we have to reach where gamers are.
lfsrm
S3 licensed
Maybe it's easier to simulate than a standard tyres. Big grin
lfsrm
S3 licensed
G27 user here too Smile.

LFS lack detailed track surface, that's why you can't get much bumps feeling from your wheel, maybe you need to try rockingham as it's a laser scanned track and maybe it's more detailed than other fictional tracks.

I don't think FFB enhancers of whatever are of any help in this case, realistic FFB come from raw physical data from suspension, tyres and the track surface so any fake canned effect will ruine the realism IMO.
FGED GREDG RDFGDR GSFDG