Another thread should be created when there is something new to announce anyway.
Well we could just shut up like you are suggesting, but discussing LFS and its future is a part of commenting progress reports and by that keeping this forum alive, in a sense this is how we show how much we care for LFS.
I mostly agree about the actual LFS state, tho the actual situation is not as desperate as you might think.
Of course there is no way for such small game to compete with those who are investing hundreds thousands into this hobby of ours, but in case of LFS the devs could try to cater to those who want cheap and accessible (in term of multiplayer) sim for their quick daily fix, I mean it can appear harsh but a much cheaper game will sell regardless of the difference in complexity versus the competition, now even if they decrease the license price there is still the visibility and platform problem...
But I am sure Scavier hate the idea of revisiting the selling price, it's their choice and I respect that.
An Intel Core I3 3000 or 4000 series with integrated intel HD GPU will be mostly fine for 30 fps if we consider the requirements for recent updated tracks.
But when the major graphics update will drop..., you should just give up on playing recent 3D games with your current budget.
Yes if it wasn't for his cooperation you would be both crashed.
Using such risky move in an outside leagues environment where not everyone can read your true intention is pretty risky, he can pretty well just kept his racing line, or worst, closing in too soon (if he is confused by your move) for you to pass.
Maybe if you could have enough space put some ps4's with street fighter (which is surprisingly addictive) or something on them to diversify your offer, I don't think everyone can enjoy simracing as we do, maybe by seeing the cockpits beside them they will get interested.
As far as I know, PBR obligatory include some sort of bumpmapping (normal map, displacement map to control tesslation), but normal map is really essential if you want to create materials which simulate hard edge details like rocks or sands, to not wasting triangles on details.
From what I can see LFS only has albedo, specular map and some sort of reflective material for glasses (for building windows/cars), but I think if the base albedo is right, Eric can include normal maps pretty easily afterward when the engine will support it.
Enjoyable for sure, but not as "in depth" as for exemple RF2, just by the amount of simulated stuff under the hood it's not comparable, you literally have to oversteer the car in LFS to make fast lap and that's not very lifelike.
If Scawen said he can't get a satisfying result out of the current physics for a simple FWD like the Scirocco, it's for a reason...
I mean come on, let's be fair to those who bring new things to the simracing world.
That's clearly biased, we can't ignore the amount of work other developers are putting into their physics engine just because LFS happened to be our platform of choice, dynamique track temperature and rubber deposit, aquaplaning or tyres flatspots etc are just few things that are clearly result of recent efforts into making more realistic simulation.
Competition is a good thing even in a niche market like simracing.
lightweight so not much time lost on copying or running it, and top keyboard and mouse support for those who are too lazy or can't afford steering wheel.
And hassle free pickup (or what left of) online racing.
I totally agree, for exemple the only way for us in our country to buy games and software legally (since Steam has some creative soft available) is to use the Steam gift card, which can be bought through some computer parts retailers here.
Scawen started it already by making variable price according to geographical position, and it’s great as I don't see any other games that are doing the same thing without their respective stores, but he can't change the fact about currency convertibility, and that's our main problem here.
I don't like steam monopoly, I’d hope for other stores to make some competition with improved flexibility and less constraints for indy developers, maybe then Scavier will be convinced, but that doesn't mean LFS cannot improve its popularity without steam, it's just that I can't think of another efficient way for LFS marketing.
Sorry if I sounded like someone entitled to his opinion, it wasn't my intention at all, it sad me tho that other simulation take advantage of steam popularity to raise their userbase while many people ignore of the LFS existence, especially knowing the potential of Demo free licence.
Plus it's a great platform for their VR headset.
You are doing right focusing on LFS visual attractivity for now, the physics is fine considering the fictional content of LFS, I am 100% with your approach, we'll see how people will react after the update.
Just what's its full potential ?, doing 100 laps for 10 years every day on each track ? people have different tasts and some have their favorite track/car combination, without taking into account other factors ( life, jobs etc..)
I still believe for LFS case the slow development pace isn't the main cause of recent multiplayer activities, I mean..ahem..steam.... .