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lfsrm
S3 licensed
Quote from cargame.nl :Yeah ok.. But when is something considered a mistake? When dev(s) decide to let LFS die and start to work for some charity organisation is it then their 'mistake' or do you/we see it as a 'mistake'? This community is known to judge and dictate other peoples life. Very strange because most cannot control their own lifes.

this is not a dictates but suggestions, you're always taking the extreme side of things..., as the community we have the right to give our opinion or suggestions, many of us was/still playing this game and we somehow keep this game alive, so the community is a full part of this game, that's why I said ignoring such important part is a big mistakes.

Now, no one know if the devs will take those suggestions as a dictate from lazy/failure people like you said, or a friendly advice, but hey there is no rules against so I presuming they are ok with that.
Last edited by lfsrm, .
lfsrm
S3 licensed
Quote from cargame.nl :
Quote from lfsrm : it's like building a house if you are alone you will make 8 years but if you are 5 you will make 1 year.

Yeah, correct. But you pay also five times salary. Some settle for building a house in eight years, nobody tells them to rush otherwise XY happens (?) ...

this is how 3d industrie work, I explained it a bit for people wondering why they make so much times about content, like I said in the previous thread no one can change their mind about their own business, but I took the house exemple to explain how fastidious the work can be for only one man.

we are not talking about someone private project, but an massive multiplayer game where the community play an important role to keep the game alive, I think the devs are prepared to receive comments and suggestions, playing stubborn who don't care about what happen outside is the biggest of mistakes.
Last edited by lfsrm, .
lfsrm
S3 licensed
Quote from Racer Y :Still no further along as to how the tracks get made....
May as well lock this thread

You can make a track with any mainstream 3d software ( 3ds max, blender.... ), starting from google map data or CAD blueprint, using laserscan give the most accurate result but it's heavily expensive.

also the most difficult part of making a track is the amount of objects needed to make a nice moderne looking track, and the texturing part with the UVs things that give headache to every 3d artists even the most experienced one, because if you want to give a natural looking for your track, you need to work every transitions of textures between every part of the track, from sands to grass or from tarmac to grass, baking every object to give them fake shadows etc...

3D work it's a bit different from software programing, the more people you have the fast your project will reach completion, it's like building a house if you are alone you will make 8 years but if you are 5 you will make 1 year.
lfsrm
S3 licensed
Quote from Meanie :
Quote from Racer Y :
Is there a "race track generator" type program? Like what the news media uses for articles is a program called wordsmith. Automated articles formed by the computer using only a few key words and phrases. Is there some sort of software like that out there? Or does every last bit have to be coded? I know there are add-ons for CAD that do that with pipelines and electrical conduit - as well as parking lots.

Well, it's not "random" per se but could interest you.
Take a look.

Very neat idea.

http://store.steampowered.com/app/388980

yea still infinished atm, but it's a mervelous thing for importing google map data and making the early layout ( Id like to have the same capablity into blender )!! you have only to export to an external 3d software and add details etc.

but I don't think that you can make a detailed physics mesh, btw an improvement to the lfs track in this area is very welcome.
lfsrm
S3 licensed
one detailed average 3 mils track will take 6~8 month at least if there is only one man working on his free time ( this is what I think about eric situation ), there is no miracles about this if the devs won't increase their man powers they will take years to make 3/4 tracks/cars.

I think the actual LFS physics is good enough to create an average general profil about a classe of car ( fwd/rwd.... ), but why scawen went into the new physics development ? I think it's because when you add the real cars data into the actual engine it will act weird in some situation, yes you can tweak some parametre to make them acte more natural but you will not get the best result and you will save alot of time later when you want to make another real/fictional car.

you have all the right to ask such question, if this discussion keep calm and respectful ( not for long time though ).
lfsrm
S3 licensed
and many of them are ripped from Assetto corsa.

EDIT : is those mods working online or ?
Last edited by lfsrm, .
lfsrm
S3 licensed
thanks for the news Scawen!

Looking forward to the new reflection system! Big grin and it's better if you can make them advanced enough to simulate fresnel effect, diffuse, specular, blurriness etc.... is not easy task, but it will give the lfs cars a even nicer look. Smile

As for the tracks shaders, improving shadows rendering, making a normal map system and multi layering textures will be enough to make the track look awesome for a start! Petals

Yes I can't help my self! as a 3d amateur artiste I'm quite happy with every little graphical improvement!
lfsrm
S3 licensed
Quote from englishlord :I sit corrected on the pit stop. Why would the success bother me? I bought the game and I am quite happy for it to be as good or better than LFS but it's not and that's just a fact, no matter how many people play each game. Scawen and Eric have put off releasing more paid for content for years whilst the base game that everyone has already paid for is worked on and perfected to their liking. Kunos released a version 1.0 without even basics for sim racing and are already on their second DLC. That's the difference in the attitude of the two sets of devs. But instead of appreciating that, armchair experts keep on creating threads where they tell them how to run their business.

Wait a sec! we spoke only about graphics and the benefits/cons of steam business modele, it's you and cargame.nl who start thinking that we are bashing lfs and praising AC, calm down guys! don't throw your hate attitude at use so easily, your extremism are making you blind about some obvious truths.

don't you like to see LFS with better graphics and more content ? so we can enjoy even more the acutal mp system, and with more people to have racing more often compared to the actual situation with almost only cruise servers, it's obvious that we can't change the devs mind with only that, but it's not prohibitive to make some suggestions and discussion about LFS future, isn't it ?
lfsrm
S3 licensed
Quote from ToxicKlay :Everybody knows it doesn't have pit stops, refuelling or driver change. Too busy mugging people for endless Italian car licenses to actually make the base game into a quality sim.

it has actually pit stop only in the multiplayer.

look like the success of AC are pissing off some people here Uhmm, but you like it or not it's still a good example to how a platform play a great role to make your game successful even if you are independent.Petals
lfsrm
S3 licensed
Quote from cargame.nl :AC is a joke, it's for kids still having that poster above their bed of their favorite car. It has nothing to do with simracing. I said it a year ago, and I say it again, there is no single serious race league going on there. The only serious race activity which is going on is on Iracing and Iracing is not on Steam. Conclusion, Steam is not needed.

I compared LFS to AC with my mind set on the 3D side, but instead you improve the debate with respectful discussion, you picked the opportunity to start a bashing campaign toward AC, and this "joke" is still a sim even without a proper netcode, many people including myself are enjoying this game as we enjoy what LFS have good to offer.

don't you think it's time to grow up and stop treat people with names, what on earth did i said to being treated 'kid'?, this is not a hate thread toward LFS to being so quickly pissed off, so please don't start a flame war and pollute this thread every time.
lfsrm
S3 licensed
Quote from cargame.nl :OK well..People use AC as an example several times... It's on Steam, real life cars and tracks..

But...

http://www.cargame.nl/forum/acservers.php?nfilter=&tfilter=&cfilter=&cfiltex=&pass=1&sm=pmode

Not much going on there heh.. Cannot get that enthousiastic about those numbers.. 4, 5 servers with some attention and thats it.

it's already huge for the weird mp system of AC, LFS have better netcode but there is no much activity in the public racing servers compared to AC.

and at first I used to compare AC and LFS on the artistic side, because AC never pretend to be a massive multiplayer game and never will be ( until stefano improve his skill on mp coding ).
lfsrm
S3 licensed
Quote from nacim :
Quote from lfsrm :Eric can take the role of the artists group leader, the one who care about the work integration into the game engine, because he's used to work with the tools needed for LFS.

Integration means programming, adding IA paths, configurations, track in the track menu, compute path selection, etc. and I think this is on Scawen's scope.

I meant shaders stuff etc... maybe it's like the AC editor idk. Smile

Quote from Flotch :https://en.wikipedia.org/wiki/The_Mythical_Man-Month

Note that Scawen already mentionned that Eric is working on S3 "intial tracks", and who knows how advanced are the already 2 (do not know if Rockingham is included or not) tracks from wich Scawen talked about some monthes ago.
And let's suppose the goal is a sequence :
- sort out S3
- tire physics
- provide the 'editor' (track, car ... who knows) ... allowing modders to show their talent

=> more artists is not necessarily the best idea (long debates about this included in the forums Big grin )

no you can't make quickly a detailed track with only 1 artist, even with a team of 3 or 4 you can take 2 or 3 months to finalise a normal track with 5 km length, and don't forget all the cars update etc...

of course any lonely artist can do every thing by himself, but it will take ages and people those days are not willing to wait any longer.
Last edited by lfsrm, .
lfsrm
S3 licensed
Quote from nacim :
Quote from MadCatX :[long post]

TL;DR : For me, LFS needs more artists, but not sure if Scawen can handle intergration + improvement on the game + new/improved tools for artists.

Eric can take the role of the artists group leader, the one who care about the work integration into the game engine, because he's used to work with the tools needed for LFS.
lfsrm
S3 licensed
Quote from MadCatX :The whole idea of selling LFS through Steam is based on the assumption that putting LFS on Steam would automatically translate into greater revenue and more players. I have however never seen a good series of arguments to support this claim.

If you think about it, LFS does not have much to offer. The graphics is dated, sound effects are not anything special and the entire gaming experience is almost sterile. LFS lets you drive around in circles in (mostly) fictional cars and that's it. There is no career mode, the AI is boring to race against, the damage model is quite simplistic, there is no dynamic weather, etc. You also get no actual driving aids and as far as my experience tells it takes most people a good long while to even complete a lap when they try LFS for the first time. Add the fact that you cannot even hope to be competitive without a decent car setup into the mix and you end up with a game with very high entry barrier and little to offer if you overcome it.

This is not to say that LFS is a bad game, it just targets a very specific audience. Even if you put it against AC or iR it still appears to be a clear looser; iR and AC at least offer real cars and tracks and nicer graphics. Why should I consider getting LFS that lets me drive FZ50 around Westhill when I can drive Ferrari F40 around Monza in AC? The actual driving part in LFS is still top notch but I would imagine that there is just a handful of people who recognize and prefer that over real content, better looks and multitude of additional features.


As for the notion that greater revenue would help LFS move forward, I suggest you look up some scientific studies done on the topic of using money as motivation. Simply put, more money tends to overmotivate people who then to do sloppier job. The better the money is, the worse it gets. Contrarily, people who have a chance to work on things they like and enjoy usually produce great results.

LFS is a Multiplayer "game" and in this moderne era if you want to advertise your product you need to look where the players are the most active, and like I said they don't have to make such move without putting some effort to bring some attractivity in this game, even with fictional cars and tracks if they are well made it will be enough with the solid multiplayer system of LFS.

as for the money subject, let's be honest did you got your s2 for free ? no, sure at the beginning they started this project to make living with their passion but back then players base was pretty easy to satisfy compared to now, and since 2008 the motivation was dropping drastically for some unknown reason, maybe the tires physics was too big for a task for scawen or they needed to change air and stopping development of lfs for some times, no one know the exacte truth about that, but in the end what I'm trying to say is even if you are truly passionate about your job you can't reach something like a moderne simulation without a big income to get licensed cars, track, and the most important things is to hire people to help you to expend your game or to give you fresh idea and advice when you are struggling with a problem.

IMO what LFS really need now, is 2 or 3 artistes to update existing contenent and bring new one, to get new players and make them occupied with that until scawen will finish the imporvement of the core game, if you look at other small indi studios the majore part of the team are graphics artistes, and only one or two people have to deal with the core game development ( juste like LFS ), because the 3d work is the longest process in game development especialy when you aim to make something big.

this is just our oppinion, only the devs have the key to make LFS moving forward, we have only to wait for now, and sorry for my english!
lfsrm
S3 licensed
lfsworld.net > LFS racers database > LFS racers search > Country : Romania.

have a nice day. Wave
lfsrm
S3 licensed
intensity =/= cruise.

hey don't you think we have already numerous cruise server around ? maybe you will attract more people if you think to another concept, Rallycross for example with track rotation or somthing else.

anyway good luck.
lfsrm
S3 licensed
why not.

more money to motivate the devs, more drivers to race with, what else ? maybe that will bring some kids crashers, but hey they existed since forever in LFS.

it's ok for me anyway, but I think devs will see it somehow like losing controle on their product, but who know maybe they will change their opinion on this subject, and tbh I'd like to see them finish what they started now ( S3, graphics enhancement, physics ) and update all cars and track to the new standard in a nearly future before any risky move in a unknown territory.
lfsrm
S3 licensed
Quote from Hyperactive :I'm pretty much on the edge with the next dlc. I think kunos should put some effort into fixing the dlc model. It is not very 2015 if you need to own the dlc just to be able to drive a base content car on a server against dlc car. Even iracing allows you to do that as long as you own the the track and the car you are driving yourself.

like always, it's easy to say but hard to make.
lfsrm
S3 licensed
Quote from ATHome :Whatever they did in the last patch, the feel for the car is completely gone.

raise tu FFB overall force by 10 or 15% compared to the previous version.
lfsrm
S3 licensed
Thanks for the patch, I also tried on my laptop with an I5 4200m and Nvidia 720M and my fps's there up from 80 to 115 !!

on my desktop PC my fps's seem locked to 333 most of time, so I didn't noticed any difference from the previous versions.

how many things still todo until you go into official release ?
lfsrm
S3 licensed
another log with the lastest exe.
lfsrm
S3 licensed
here the log.
lfsrm
S3 licensed
thanks for the test patche work like a charm for me.

Quote from Flotch :Very good Sunday worker, as always Big grin

Quote from Scawen :...Then I'll get on with the track shaders that can help Eric with the initial S3 tracks...

do not hesitate to share some screenshots of these 'intial S3 tracks' when you think they can be shown to public eyes Big grin

and the experimental shadow/reflection/shaders system! we can't get enough of those!Petals
lfsrm
S3 licensed
because the screen of your laptop is directly connected to the IGP of your CPU (the HD intel), not the same on desktop pc's when the dedicated GPU have their own slot to plug the screen (VGA,DVI,HDMI....).

a dedicated GPU work on laptops like a co-GPU to transfer heavy task from the Intel IGP, that's why you can't disable the intel HD from the bios... eh it's hard to explain with my english.Smile

but you can set the default from the Nvidia Control panel:

3D Settings->Manage 3D Settings
Tab "Global settings"
Preferred Graphics Processor
Select : High performance NVIDIA processor
FGED GREDG RDFGDR GSFDG