The online racing simulator
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loopingz
S3 licensed
Yep that would be nice!
loopingz
S3 licensed
Does it have or will it have a feature like the best lap recording comparing and estimate timing?
loopingz
S3 licensed
Nice work. Thanks for the update.

Not a huge deal but if I want to add AI to an online server they should know the track first: like it has to be done offline race then it is OK online. Otherwise you cannot be Ready...
loopingz
S3 licensed
The Cammera 730 Turbo is amazing! Looks great, feels great, rewarding...
loopingz
S3 licensed
Yeah I know that suspension models in LFS are not perfect with some simplifications. I have done a serious race with the first version and the handling and force feedback are good. Changing might be risky. But you can try without releasing...
loopingz
S3 licensed
The Z3 wasnt McPherson at least in the front?
loopingz
S3 licensed
Well I don't like it too much.
The power band is extremely narrow it stalls at what, 5000rpm? If you play sequential auto clutch then you can have like 20% autoclutch around 4000 or 4500rpm, that's insane. As the clutch overheat easily you have to lift a lot but try to be above 5500rpm and still the engine feels empty there.
The front wheels are not rubbing the wheel arches they are literally through them.
The front suspension gives force feedback in the correct direction, that's cool. But I suspect extreme caster settings as the front feedback is extremely heavy for a car this light. Consequence it is very heavy at low speed but you can correct by reducing ffb, but on bumps it oscillates madly it feels like shimmy. Shimmy in real life feels like you are going to die (or at least are going to crash), it should not happen on a well maintained car (usually comes from dead shock absorber and bad joints in the suspension, but i can also happen on some frequency, here I think caster and suspension are not playing along too well).

Small issue the thumbnail is way too small it looks like a RC car...
There is a lot of potential in this car but as is, I cannot enjoy too much.
Edit:I have done a scale Up by 60% (keeping same image size) or a cut (image is smaller). If you want top quality send me a bigger file I can scale it and resize.

Si quieres te lo puedo comentar en español aun que estoy menos tecnico con terminos de coches.

Edit2:When setting gearbox perfectly for each track using a lot first gear then yes the engine starts to be interesting. Still feels a bit weak on the low end but why not.
Last edited by loopingz, .
loopingz
S3 licensed
Quote from Evolution_R :Thank you! About dropping it a bit more - are you talking about stanced version (attached example images)? I was thinking to do a version like this after other versions are done (and I still do).

@kristofferandersen, thanks! But I almost lost hope about the name... it's taking forever and until that is resolved, it cannot be approved and I might have to delete this version and lose all of the rating and upload it again.

@Facu23 - I'm happy you are enjoying it! Smile

Well I was not thinking about the stance version. But it could work with like 6cm instead of current 8cm minimum. At the cesav race last time most fast set were lowered almost to the max available.
loopingz
S3 licensed
It is interesting but ahead of the game. Nice bus kinda trailer though...
loopingz
S3 licensed
I tried to reproduce it again and I failed. The VR headset axis were visibly assigned to look axis yaw and pitch in control menu which is normally hidden and view was indeed linked to headset position.
But I can't reproduce it so let's forget it.
loopingz
S3 licensed
It is looking good.
Weight would be an issue for gripmaster rules...
loopingz
S3 licensed
Very well polished. Great mod, nice to drive. To say something, I would not mind being able to drop it a bit more, but I understand it this way.
loopingz
S3 licensed
I have found another small issue.
3D is on. Launch LFS.
switch to 2D views.
Look axis are still asigned to VR axis and it can be a problem.
For exemple if you go straight to a replay now you see that the view is bad and only way to change it is to exit replay menu then go to option controls and unassign look axes. I know how to do it but some people will struggle on first time.

Suggested correction when switching 3D view to 2D view. Unassign VR look axis.
Other workaround less clean would be to allow remove axis within replay menu. but it is less nice imho.

Not huge priority but it would be nice. i might not be the only one who watch replay in 2D and play in 3D.
loopingz
S3 licensed
OK I guess I could not find it previously... because it is classified as saloon car instead of truck...
loopingz
S3 licensed
Yesterday I had TC on because I was with City setup and you cannot change it by button...
I could not stuck it today.
Default setups are pretty bad between 3 and 4 too much gap.
City and Road are inverted on final drive ratio. City should have a higher drive ratio: More torque and less top speed. Currently city tops out in fourth gear, the other goes to the max in 5 gear.
FFB is heavy (like too heavy) on turning but I don't feel much bump anyway. But the force are in the good direction which is good at least.
Did you remove the dirty skin? I could not put it today...
loopingz
S3 licensed
Hello,

Just for info, I have the following controllers in my MISC folder (I had some controllers from 2006...) directory that are gamepads:
Controller_XBOX_360_For_Windows
Controller_Xbox_360_Wireless_Receiver_for_Windows

Priority 0 ;-)
loopingz
S3 licensed
Quote from Flame CZE :The thumbnails are already being cached since 0.7A3:

Ok my bad I guess I have messed up switching back to 0.7A to use lazy...
loopingz
S3 licensed
Might be the problem! I don't think I have even mapped the button to activate deactivate...
loopingz
S3 licensed
Thumbnails generation of mods seems to be slow. Would it be possible to cache it?
loopingz
S3 licensed
I tried yesterday. Nice work the interior is nicely detailed.
I guess I am not a bus driver but trying at AS2 I had some fun on almost a lap. Then after a speed killer last turn the engine was weird. Kind of blocked at 2k rpm. Clutching or changing gear did not work great either. Strange I don't know it is LFS or mod related. Maybe the slow reving engine is glitching the game...
Ffb is heavy yes but we'll it is a bus...
loopingz
S3 licensed
That dirty skin is brilliant!
loopingz
S3 licensed
Quote from Zopiac :As another VR user, the main issue for personally is that pressing the 'virtual keyboard' button while a text field is selected does not pull up the keyboard (or toggle it back off, for that matter). Fixing that would be all I'd ask.

Having the virtual keyboard pop up every time you select a field would be unnecessary if you have a physical keyboard at hand, unless there were a toggle for it in the options.

That's the idea. I can do some pictures if you need.
If I click in a field and press the virtual keyboard button well that would be nice to have it...
loopingz
S3 licensed
Mod columns are great.
For some reason I had no thumbnail on Toyate Supraze.
What about a 3wheelers filter?
Still have a lot of difficulty showing virtual keyboard in VR in mod menu ...
It is going the good way thanks for the good work.
loopingz
S3 licensed
Would be nice to skin!
loopingz
S3 licensed
The mods seems to be popular. The car is good looking, but the FFB feels extremely strange to me. At slow speed it wants to turn more. Sometimes with strange caster setting or strange front settings this happens...
I could not find or tweak a setup to enjoy it.
FGED GREDG RDFGDR GSFDG