The online racing simulator
Searching in All forums
(714 results)
loopingz
S3 licensed
About the force feedback.
I did some laps at AS5R with FORMULA RC6 https://www.lfs.net/files/vehmods/850339
The force feedback is saturated most of the time. My driver (for the wheel) is at like 20% force my lfs force value is at around 15%. Max force would be dangerous.
What I mean is that I would rather not clip LFS input ever except for crashes or glitches. We would need either some extra factor or percentage for the max FFB to a car. Either set by the moder or manually by the player. I would really prefer to use higher force settings on my side and have the game not clipping all the time.
All the cars with big tires high aero and horsepower are concerned.
Clipped input just give a direction input, no more info.
loopingz
S3 licensed
Quote from ElPvtoV2 :Hi, i bought a new pc and i had installed this patch, but now my lfs dont work, i cant see the events in the main menu, i cant see the multiplayer servers and when i close lfs cause it didnt work, i have a permanent black screen and i have to restart the pc. (It happends when i install patchs, how can i fix it?)

Try first to install and run 0.7D.
It should work.
Then patch it.
It should work too.

Report what happens.
loopingz
S3 licensed
Thanks for the good work.

I don't want to be pulling a request but on the incompatible branch it would be great to have some basic handling of the electric. Like if you are pulling 200W with all the lights on then the alternator should charge them back from the alternator let's say 400W with 0.5 efficiency.
A
In this case it would be 0.5hp wasted which will not be very noticeable but this way nobody would run lights on for no reason adding to realism.

Other than no bugs noted!
loopingz
S3 licensed
Well most bike are generating lift (like most cars) and it extends to racing motorbikes.
This paper give some real values for racing motorbikes. The little wings on new motoGP are reducing a bit the lift and cleaning the flow for drag removal... 32 pages but pretty interesting!
https://upcommons.upc.edu/bitstream/2117/393241/1/energies-16-04793.pdf
It is still a pretty complex matter with ground effect appearing on leaning bikes and Cl and Cd varying depending on angle of lean and wheel speed...
loopingz
S3 licensed
Quote from Scawen :Thanks, although that didn't affect the AI, it's an interesting issue. I've fixed that today by using the drive speed (as used on Speedometer) instead of the true speed. It's more realistic and solves the problem.

Was it AI or speed limiter issue? Because it happens to me on powerful stuff but I guess that would be for incompatible update.
loopingz
S3 licensed
At Cesav.es we did an event with bike some month ago (I would say 12-2022). So it was old physic, it was not perfect but we all had great fun. Out of comfort zone learning new stuff having some laugh... Can't wait to seriously try these improvements!
loopingz
S3 licensed
Great job!
loopingz
S3 licensed
Excellent !
loopingz
S3 licensed
Yes but that is not my point or request. I can go to LFS world and see all of my pbs...
But no I want my same button /w pb to adapt to the situation. I am spectating there is only one car type I want my pb with this car. Or if there is various cars I want my pb with the car I follow.
I usually play in VR and if it is not on a button it doesn't exist to me...

Also mod car name are funny to remember. Peace of cake for rain man
I would say!
loopingz
S3 licensed
If I am spectating I cannot know my pb by /w pb... It could autofill that for most cases...
Showing pb
loopingz
S3 licensed
I would like to be able to do /pb when spectating and having as a result my pb of current combo or my pb corresponding to the vehicle I am spectating.
loopingz
S3 licensed
I did a try with a full AI random grid of 32 at ky2r...
Bike are interesting but some cars just like to kill them.
One formula got stuck in the sand did not reset. Bursted tires and ended fuel pretty stupidly. One other car got stuck did not reset did not ended fuel.
I have to admit I have less fun watching them but there was some huge improvement done!
loopingz
S3 licensed
Quote from matze54564 :I play Single Player with AIs. I drive the BF1 with 4 AIs. The AIs sometimes crashed before the update and they also crash after the update. I have smooth graphics in single player with a FreeSync Monitor. This doesn't work in Multiplayer. The players in multiplayer have very high skills. I guess to get these skills, you need training in the single player mode. I need training in the single player mode.

You have every right to play single player!
You could find some multiplayer that goes fine with not very fast player and make good improvements but you don't have to and that's cool.
loopingz
S3 licensed
Quote from Scawen :Thanks for the video. Big grin

I think they initially run wide as a result of pulling out to pass another bike, which causes problems if they end up on the grass. I'd be interested to know if any AI take a corner too wide when they are not behind another vehicle.

The inability to reset is because LFS thinks they might spawn in the way of another vehicle, but it looks as if that code needs to be adjusted. For example it's not really an issue if the other vehicle isn't moving.

The AI reset is not working very well to say the least. I admit from time to time I set up a offline race full of AI and I just watch for the mess. It relaxes me, I know it is strange. Do we need better or not? Not sure but they are a lot of situation not handled properly, like reset wife or declare race ended after a while. No fuel auto spectate after some time should be auto DNF. Stuck for more than a minute auto reset or DNF...
loopingz
S3 licensed
I understand the regard d'anchois idea and the obvious it looks like an anchois! But you have to be french speaker to come with that! It made my day anyway!
loopingz
S3 licensed
Detect & Monitor from @kingofice does also have this feature. But it also shows how Lazy was great at that. Lazy was able to detect layout or even multiple layouts.
I do understand that it would time consuming to natively add.
Currently the issue is some people me included (depending on the race) might stick to an older version to have lazy or detect working.And that's bad for test patch testing and feedback.
loopingz
S3 licensed
How did you come with that name? 🤣
loopingz
S3 licensed
Looks good I will need to test it!
loopingz
S3 licensed
That's looking promising! Keep up the good work!
loopingz
S3 licensed
Thanks for the report!
I hope you don't get too many roadblock on the remaining stuff!
And thanks for the good work and the test patches they are already making improvement!
Last edited by loopingz, .
loopingz
S3 licensed
It is not currently compatible with 0.7D31
Scrolling down server list
loopingz
S3 licensed
When I scroll down server list there is too much x sensitivity.
In VR it is very hard to scroll all the way down in one movement.
To reproduce in VR. Grab the slider maintain VR click and move the head down, if not perfectly Vertical you have to repeat 2 or 3 time.
You can also experiment with mouse but it is easier to go straight.

I think less x sensitivity after grabbing the slider should help a lot.
loopingz
S3 licensed
Within LFS in car menu you can generate template and start with that.
Then you can work with any tool you like. The skin name start should be the same as LFS name.

I do most of my skins with inkscape. I set a 2048*2048 workspace work with that and export directly into lfs\data\skins . At the same time I have LFS running car viewer and hit reload everytime I overwrite the skin. It is the fastest way I have found to quickly see my changes.
I sometimes use Gimp also but mainly for finish like adding shadows...

Other than that it is a huge open question. Go start and try for yourself!

Édit:
To use online skin must be uploaded first to
https://www.lfs.net/account/skins
Last edited by loopingz, .
loopingz
S3 licensed
Thanks Tango. For anyone interested to oval race this beast registration at www.cesav.es race Rockingham starting at 22h15 CET.

Edit: 60 laps, one mandatory stop, save your tires!
Last edited by loopingz, .
FGED GREDG RDFGDR GSFDG