The online racing simulator
Searching in All forums
(712 results)
loopingz
S3 licensed
Any chance for some skins?
loopingz
S3 licensed
Quote from DANIEL-CRO :Updated version in attachment. There are some issues that I'm aware of, like on mods screen, but ATM not going to solve them.

Best wishes for Christmas and New Year Smile

Thanks. Best wishes too.
Is it backward compatible with V and V3? I feel like V is fine but not V3.
loopingz
S3 licensed
It should have some bike feeling to it. Currently it is just not fun. The rider stays up without leaning...
loopingz
S3 licensed
If think they should also check hdd free space... If full it would do something like that...
loopingz
S3 licensed
Without splitting the mod and not much control on setups, people will run the early model with downforce and that's not cool. I know it is neat to keep it this way (with configuration) but I would prefer it much better by version according to their era.
Right now if I want to make a server with non aero F1 I have the gpl65 and the Tommy28. It would be nice having a exclusive p166.
Your car(s) is so nice it is ahead of the modding system. It is a family of nice cars!
loopingz
S3 licensed
You are putting a ton of work into it and it is worth it! The engine is working much better this way, smoother but still powerful!

Fernbay cola is a fun touch! Although I am more into Cocopine!
loopingz
S3 licensed
I don't know if it is possible or easy, but it does not sound like a Harley twin at all...
The look is cool, may be a more lean back position for the driver would be nice, but I guess it is the racing position...
VR Bug with Virtual Keyboard in Mods menu
loopingz
S3 licensed
To fully reproduce start a new host and go to pits and then mods.
If I click virtual keyboard then BKSP does not shut it down.
If I first click on a field like name or author then virtual keyboard does not show up.
A bit annoying in VR...
loopingz
S3 licensed
Is it to 3d print?
loopingz
S3 licensed
You can map it externally with something dxtweak2 not the best software but then it will work as you decide on every game...
Check section 6 here
http://derekspearedesigns.com/technical-guide.html
loopingz
S3 licensed
Yes please split mod to give different characters at least on aero...
loopingz
S3 licensed
Oh damn I had this setting confused all the time? I thought it was adding some non linearity / exponential curve to smooth input around the center. I understand that I was wrong.
loopingz
S3 licensed
Click on the axe to assign, then click on the - on the axe you want on the right.
loopingz
S3 licensed
Thanks for the update and I hope you can enjoy some quality time off time soon.
Maybe the staff pick, mod selection could be updated. There is currently 8 only. I am not staff but it might be good time to rethink it.
Edit: I guess the RB4 pbs and wrs become obsolete?
Last edited by loopingz, .
loopingz
S3 licensed
Same here, always logged, closing tab fine, closing browser = reset.
loopingz
S3 licensed
No rush!
loopingz
S3 licensed
Interesting work! Did you make any progress?
loopingz
S3 licensed
ok to write down after the session together at fe green x.
I like it much better with low pressure on the tires... If you can lower the min pressure for testing it would be cool. The braking is a ton more efficient. I know that on light cars like caterham (or LX should I say?) pressure are low otherwise temperature will stay low and contact patch too small.
Driver feet need to go further.
LOD at distance: nothing just wheels. I suppose you need to draw something boxy.
RPM gauge is dead.
New mirrors live addition: nice: I would turn them more exterior and down, dunno if possible.
I still I have problem handling the boost, but I guess I am the issue.
Triangle tube are too big in diameter.
No spindle shown.
Some tubes are not touching properly.

Looking everyday better!
loopingz
S3 licensed
Nice idea. Any video of playing chicken front to front with a UF Bean?
loopingz
S3 licensed
45º? Is it steering angle? will try when I can!
loopingz
S3 licensed
That was a nice bump!
loopingz
S3 licensed
Proposition here not necesary but it might be something to think about as we are currently near 200mods. I think it will go over 1000 next year so we need more filter and way to display them.
These are my ideas, can be taken separately, discarded or improved...
More columns would be a great start. It can also be on the website and not ingame and vice versa.
The filters could be be the number of wheels. 2,3,4 currently
For 4 wheelers RWD, FWD AWD
Engine size displacement, power, torque (could be a bracket min max), n cylinder, fuel type/electric, power ratio.
Open wheelers/closed cockpit.
Racing categories/vehicules categories (that might be various for some cars): drift, track, rallycross, rallye, kart, open wheelers, 4x4, late model/vintage, law inforcement (or vehicules with flashing lights in general (cops, ambulances, safety cars), exotic supercars, fun, heavy or utilities, buses, dragsters...
Rating bracket.
Date modified bracket.
Date first release bracket.
LFS cars could also host some families, like a LX derivative is LX family. XF, XR...

Also the filter might also appear on server list like mods: all or p166t or drift or whatever.
loopingz
S3 licensed
I don't know. I had the same problem once for the RC car without bodywork. As it is an open wheeler, it is easy to look outside at least in VR.
loopingz
S3 licensed
I have seen in Indonesia buses without bodywork. I think they were moving them between two factories, one doing the chassis and the other doing the bodywork. It was really looking like mad max. Maybe it would have similar weight. You could it as your drift bus and do this one more physic correct. It is fun seeing it around anyway!
loopingz
S3 licensed
Tried yesterday. Drives nice. For some reason I could not see my wheels...
FGED GREDG RDFGDR GSFDG