The online racing simulator
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loopingz
S3 licensed
You are really friendly on the cover charge! Anyway I am glad you have been busy!
+1
loopingz
S3 licensed
Yep same here. I guess it is not top priority while ddos attack continue but it is nice not to miss update...
loopingz
S3 licensed
Thanks for the update. Lfs deserve to do the buzz again!
loopingz
S3 licensed
Thanks for the update!
loopingz
S3 licensed
You know what to work on (advertising, visibility, hype?), that is not a ridiculous start! Keep on.
loopingz
S3 licensed
Check that old thread page 3 and $ when it was in early project (it still is pending huge mods!)...
http://www.racingfr.com/forum/index.php?showtopic=50107&st=30&start=30
loopingz
S3 licensed
I use my own direct drive. It costs more than reasonable but it is just perfect!
loopingz
S3 licensed
Is the pc clogged with malware? That can go pretty bad...
loopingz
S3 licensed
I could not find it in the text. Good spot in the video. Looks like things are going to improve!
LG vr at Valve
loopingz
S3 licensed
https://uploadvr.com/gdc-2017-hands-lgs-steamvr-headset/

Improved resolution. FOV 110, it is not clear for the screen orientation. Frequency still at 90Hz.
It might be good for Lfs anyway.
loopingz
S3 licensed
Thanks. It works on mobile now.
loopingz
S3 licensed
Quote from cargame.nl :Yes, but it sounds a little ambitious for such a small problem. It is primarily the clicking which is the problem.

The problem is that there is no support for touch events..


Yes obviously I don't need a m.liveforspeed.net! I usually don't like mobile optimized website even though it could be worse with an app.
You are right having a way to click that site on the phone would be enough for me.
Lfsworld on mobile phone
loopingz
S3 licensed
Hey there,

I have difficulty to browse Lfsworld on my phone. I guess I would need to double click on icons but that don't work on phone. At least on my phone double tap is zoom.
Login screen is OK though.
loopingz
S3 licensed
When using maps and flying it is very usual to rotate the maps, but that is not lfs related.

Anyway I would really enjoy to allow custom map on top or replacing the existing one for special layout. These maps already exists for main special layout and it would avoid casual racer to get lost too much.
loopingz
S3 licensed
Quote from Skytrill :If you want to learn about Racing Legend, AutoSimSport did a nice job a few years ago: http://autosimsport.net/issues/autosimsport_v6i2_March2012.pdf

Page 47


Reading about the authenticity of each player's car to make them feel like it's their own reminds me of the idea to have our own working odometer to increase the same feeling. Sometimes it's little insignificant details that gives a lot of charm and personality. I like their idea of dismantling the whole engine in the virtual garage for inspection but even by today's standard it just seems like way out of reach.

Interesting read thanks.
loopingz
S3 licensed
Well 180Hz would remove stuttering for 60Hz monitor and 90Hz vs stuff.
As Multithreading I guess from very old discussion that this a big deal and not planned before tires.
Anyway keep up the good work Scawen. The realistic mirror are huge plus to my opinion and I hope you nail that tire physic!
loopingz
S3 licensed
The shipping is not free but the merchandise is almost free! I have bought a bunch!
loopingz
S3 licensed
1 is funny!
2 is unfortunate and it does not even speak about the daemon that "could" send big data to fb.

I want VR badly. It just canceled my dream of going triple screen! But I will wait a bit!
loopingz
S3 licensed
I canceled my rift preorder for various reasons. Only way I have found to punish them for all the hiccups and political stuff I disagree with.
I still hope to play lfs in VR but it will be either with Gen 2 or with a second hand Gen 1 (which shold drop in price in June when most preorder should be filled). Vive being currently my first choice.
Not starting an argument here. Just thinking out loud.
loopingz
S3 licensed
That s cool it looks more usable than a trike drift!
Limit input velocity on steering wheel.
loopingz
S3 licensed
On a steering wheel and normal setup (for exemple 540 degree rotation on the wheel) there is a physical limitation on how fast you can turn the wheel. It looks very hard to me to do more than 1080 deg/s. A limit at let's say 300rpm (or less that is 1800 deg/s) would be great for realism. I mean if you play on a game pad you can have such rates that are crazy fast and a real advantage for fast counter steer. Setting the wheel to 30 degrees lock to lock would be around as fast and it is not realistic either.
Limit the AI would also be good.
loopingz
S3 licensed
Would it be possible to implement a variable steering wheel angle.
I can set my current wheel and my old wheel to whatever steering angle. 360 450 540 720 900... Having the option to have the steering wheel angle linked (and equal) to the car real steering angle would be great. On Fanatec I could adapt my wheel angle with buttons and on OSW it is a fast change also. On OSW it is the best way to have strong steering limits.

Edit: in the past I was scripting (I lost the files) to have the wheel steering lock angle changed depending on the car plus a reminder message for me to manually go 1:1
https://www.lfs.net/forum/thread/77362
Last edited by loopingz, .
loopingz
S3 licensed
Quote from Scawen :Is everyone OK about losing the calibration thing?

A few posts above: https://www.lfs.net/forum/post/1906954#post1906954

I am a bit worried. It was working great and sometimes was needed on exotic or touchy hardware. My Fanatec Handbrake was saved by the calibration. My fanatec pedals sometimes did not go back to 0 (think brake here)... Now I run a Open Software Wheel. The wheel is ok without calibrating but we are talking about home made stuff and it is sad to loose this kind of option. Maybe it is possible to do it through dxtweak or whatever but I don't know LFS tuning always did the job for me.
FGED GREDG RDFGDR GSFDG