Bad guy? Alonso is the furthest from, he just throws temper tantrums like a spoiled little princess.
That's always a nice thing to hear (both the being a good guy and the no excuses). Webber is one of my favorites in F1 but I think from this list Button gets my vote. He's got (what appears to be) a real personality and character.
IIRC Hawaii only has one zone, so there's 20 wrecks in Ibiza and 10 in Hawaii. Plus however many were added in the update, I believe there was a couple added to each island but I can't remember.
The game wouldn't have any more to remember than it does currently, it would just be displaying the saved racing line from multiple layouts of that location, and the only racing line that would be altered while you are on track is the one for that particular layout, not the other layouts.
I've been using XMPlay for a few years now because of its ridiculously small file size and system usage and superior sound... but as my library has expanded I'm getting annoying with the bad UI (in particular the library is just a comprehensive playlist, it's not divided up like folders and such). As much as I hate iTunes for a variety of reasons, I like the way the interface works with the library organization and playlists and the like, and genius playlists. Is there any other players that do the same thing as iTunes without the heavy system load or large file sizes?
Just a minor thing, but all driven circuits in the sim store a racing line on the local machine. It would be nifty if all of the lines on a given location were visible at the same time. For instance, if driving on SO1 you would see the black rubber buildup lines from all of the SO courses on the driving surface. This would result in areas where multiple lines are visible in places where the driving line differs from one layout to another, etc etc.
Well, technically they still can issue cease and desist orders, but very few would take any real legal action against those not gaining profit from it. Just don't put any Tommy Bahama logos on anything... I remember a case back in the SCGT days at Speedsims where a user was working on creating the Tommy Bahame sponsored Qvale Mangusta Trans-Am car and the company (Tommy Bahama, simply the sponsor of the car!) chased him down and there was some legal nonsense for it... I don't recall how it all ended, though I'm 99% sure the car was never released, sadly.
It really all depends on how anal the company/organisation who owns the rights is. Some are worse than others. Daytona was historically bad, which is why it wasn't included in the earlier NASCAR Racing games (I believe even modders were ordered to stop production/distribution of user-created versions of it even, similar to the Tommy Bahama case above). On the other end, we're getting Rockingham in LFS and IIRC Scawen once said that they would only include licensed content if there was no money exchange between the parties (in either direction) so they may have gotten the rights to the track for free, in a game you have to pay for. That's pretty unprecedented.
Actually, it acts as a large barge-board or rudder, helping to reduce the probablility of yaw - Or, in simpler BlueFlame appropriate terms, it helps keep you from getting sideways.
In theory, it is also supposed to help keep the cars from lifting off when sideways be creating a high pressure zone that, in conjunction with the new domed skidplate on the bottom of the car, is supposed to prevent take-offs. Unfortunately this high pressure zone is quite high up and in many situations will result in a high rolling moment, in which the chassis will roll in the opposite direction it is sliding, lifting the leading side of the car enough to cause a blow-over. You do correctly identify cross-winds as a hazard.
It's pretty clear that this 'device' was implemented hastily without a proper examination of the causes for the rollover or other solutions. It only mildly helps one aspect of the problem while making another aspect substantially worse.
Dan; when they say wheel speed, I doubt they're talking about RPM; they're talking the speed the contact patch of the wheel is moving. It just happens to be moving in a circular pattern relative to the axle. While the wheel speed, in their context, is related to RPM they aren't talking about RPM. I Think that's where all of this debate started; an initial mis-communication.
No, it's not a fact. Closed cockpit cars have a larger frontal area. Closed cockpit cars, by their very nature, result in slightly more lift being generated atop the roof. Closed cockpit cars tend to be more difficult to get down to minimum weights due to the fact that the lower tub can quite often stand on its own as a safety unit, with the top portion being an additional piece bonded to it, making the whole monocoque unit heavier than that of an open-cockpit car. Add to that the current regulations (IIRC) mandate an air conditioning unit for closed cockpit cars, which draws some of the engine power. Minor loss, mostly, but the nature of racing is to reduce or eliminate all parasitic losses whenever possible.
In short, closed cockpit cars may have slightly less drag, despite frontal area, but at the cost of a small amount of downforce. Closed cockpit cars also have a higher centre of gravity. Combined with the potential of added weight, this affects cornering speeds and characteristics (race tracks aren't all drag strips, remember). We're talking minute differences, though. Open top and closed top are very close, to say one or the other is faster is a gross over-simplification; it's about much, much more than just the roof; the decision affects the design and aerodynamics of the entire car.
I'm sure Aston, like all major companies, would rather not waste millions on a racing program to simply be told they are not allowed to compete because they refuse to abide by one rule. The rules mandate that fin, so Aston must use it. Simple as.
Right, because they would use flimsy materials for this. As usual, you've proved your lack of knowledge.
For once, you might actually be right about something. Maybe.
As usual, you're talking utter bollocks. Closed cockpit cars and open cockpit are quite close on the whole. Talk to a real LMP designer and that's what they'll tell you; they both have their pros and cons. Also, that 'pointless fin' is a mandatory detail, they don't have a choice.
I much prefer Turn 10's method, too... Of course, I also greatly prefer their car choices in general as well, not just in the DLC. I wish PD would have taken more cues from the success of Forza 3, to be honest.
It is easy to see why women's premiums are lower, though. As mentioned, while females may tend to have a higher accident-to-mileage ratio than men, they are less costly, generally speaking. That's why they have lower premiums; on average, they cost less for insurance companies. I don't see how that's inequality... I guess that's why I'm not involved in some screwy parliament, though; I have a brain.
The lines can be easily drawn with the pen tool. Search for some PS pen tool tutorials to get the ball rolling.
The dots can be made easily, too, by drawing one and then patterning it (search for a PS pattern tutorial). You can fill an entire layer with the dots, then create a layer mask to hide/show only some sections of dots. If you're crafty, you can combine layer masks and vector masks to achieve this, too. (FYI: All vectors created in PS are actually bitmap layers with a vector mask, so all of the lines you draw will be vector masks).
I know this is hardly a comprehensive tutorial, but google the pen tool and layer/vector mask tutorials and you should be well on your way.
Vector layers can be grouped the same as bitmap layers, and they work much the same way in many respects.
Good luck! Let us know how you're getting on with it.