I just noticed I have two files (Català and Catalù) for some reason with the same date and time, I'll delete Catalù. Maybe the filename was changed in new patch or I downloaded it manually, doesn't matter now.
Hm hm, I can't open Català in LFS, also I can't open Portoguês, probably because of that accents in the filename. As long as it works with your Windows its fine for now, and when Scawen makes it read the language name from the file instead of the filename it would be even better. I always had strange problems with non english characters in filenames (non localised Windows version) so I never use that.
Save the page and take your time to read it, its excellent! I always recommend that good old page to anyone that asks what are they doing wrong. I learned a lot from there, and still like to read it from time to time, its quite inspiring. Some of the things are GPL specific but vast majority applies to any kind of racing, sim or real.
I too like the new bigger letters, and all the accents for our language look good now.
Excellent thing about language name being read from the file instead of file name. Our Serbian translation has been tested for weeks and weeks and all is well, except Toe-in and Scrub, we can't find the correct words yet. Should be ready in time for the next patch, and we would do the Serbian Cyrillic version as well which shouldn't take us long.
Regadring switching codepages.... is it possible to use the keyboard layout ID as language.exe is registering that? Then just find a table which keyboard corresponds with which codepage?
I just tested the First Time 1 and when the list of languages is long this is how it appears (attachment).
Amazing, we just had a LAN event yesterday with 12 Logitech Vibration Feedback Wheels provided by a sponsor and 8 of us got this problem. Needless to say it was horrible, half a second pause every 5 seconds, and we didn't have a clue why it was happening, we never suspected it's the wheel drivers, those wheels were new to us. If we only knew about these solutions 24 hours ago. Next time I should be reading the forums more thorougly.
Before this patch my Windows was set to 1252 codepage as language.exe said and I tried the patch first like that. Our characters didn't show when I typed with Serbian (Latin) or Cyrillic keyboard. When I changed to 1250 in Control Panel/Regional and Language Options/Language for non-Unicode programs (and language.exe confirmed that), central european latin characters then worked in LFS with correct keyboard, but switching to cyrillic keyboard did nothing but show weird characters. Not without typing in ^C first. So I guess switching the keyboard in Windows XP doesn't tell LFS anything?
Here's what language.exe says:
Language: English
OEM Codepage: 852
ANSI Codepage: 1250
Language ID: 0409
Locale: 00000409
That part stays the same and the lower part changes when I change the keyboard:
Serbian (Latin):
Keyboard Layout: 081a081a
Keyboard Layout Name: 0000081A
Serbian (Cyrillic):
Keyboard Layout: 0c1a0c1a
Keyboard Layout Name: 00000C1A
English (United States):
Keyboard Layout: 04090409
Keyboard Layout Name: 00000409
We don't need to mix serbian latin and cyrillic in one message, in fact that would be rather hm strange. What is useful, that I can think of, is typing in an english word here and there and that already works by just selecting a keyboard (this does not change the codepage but first half of every codepage is the same - english). Who knows, maybe it'd be useful to someone to mix codepages in one message sometimes?
Sweeet, just added tx_codepage 1250 at the beginning and all is well, thanks.
Didn't know about this translation system when we started but couple of us have already practicaly finished Serbian translation and help weeks ago. Just need to write it in proper characters now, and find a better solution for couple of terms. I'd better contact Victor anyway.
Few little problems with "Balkan" letters: Capital ŠČĆ and Ž are not big enough, simply theres no room for the little "thingies" over them, so thats staying as it is I suppose. Small ć looks pretty similar to small č. That "thingie" on ć should be maybe looking more angled to the right somehow.
In Serbia we use both Latin or Cyrillic letters, and switching between them is quite difficult in LFS right now. We use different keyboards for those and in Windows its enough to do just that, switch keyboard (language) and other codepage is selected (I think). In LFS first I have to type ^C then switch to cyrillic keyboard then cyrillic letters are there. And now the same problem as detail said: to type next message I have to switch the keyboard back to latin to type the T as in cyrillic keyboard that key enters a different character (also a T but cyrillic T). We can always use latin so this is not a big problem for us though.
And now the language files. If I enter some of our letters in the strings they don't show up in the game, they show wrongly. They show correctly only if I enter ^E (for Central European) in every string there in language file. What kind of solution is there (will be) for this?
OK enough criticism, its only the small things, otherwise its absolutely great that we have this.
If you want to disable checking the private hosts and you can't do it in the game because of this problem, you can open the cfg.txt file and towards the end of it change the Search Flags to 4. Then launch LFS.
Well it took whole day and whole night and then some with Getright, resumed correctly few times and all is fine.
Whoah... I have no words. Gee, amount of concentration required to just dicipher what the co-driver is reading is amazing, and then to drive like that for this long... I have to watch it again now that I'm slightly used to what each pacenote means... Trully breathtaking, scary and amazing what these guys manage to do!
Really useful suggestion for the LOD changing with framerate.
I remember a relatively significant boost in FPS if I disabled overlays with Shift+F when I had a weaker machine. Even just bringing up messages history with H key made a noticable difference. So theres another thing to try.
Hey it works! I'm watching the Div A race with LFS Spectator. Didn't tune in from the start but right now round of pitstops is going on, lap is 54th... Casper in the lead, MacEST has disconnected earlier and something happened to Rudi as well as he's in 11th position and a lap down...
Simple answer: LFS is fun unlike every other "boring" sim. Sims are boring to everybody but true fans of motorsports and LFS has much more to it than that. LFS is a game with cars in a realistic way. It can be as fun or as serious as its players make it.
And to make it even more amazing, LFS does not have any arcadey features and options like other sims have (easy arcade physics, damage off, tirewear off, time, wear, fuel multiplyers and so on). It always stays totally true and realistic and its still fun. No other sim ever achieved that.
In the meantime we can follow the results from LFSWorld - just click on the host and it shows racers in their current positions. We gotta refresh manually though. Same thing can be done from LFS, click the '?' beside the host, it shows how many laps are completed as well.
Both ways are not comfortable of course, but usefull if you just wanna check whats going on from time to time. In both cases I hope the host itself is not contacted, I think all this information comes from the master server/lfsw? It would be bad if lots of people tried this and make the host and racers in trouble because of additional bandwidth.
Yes we deffinately need some way of spectating live races. Replays are not that exciting to watch later when everything is over.
Perhaps some InSim app could do the trick? Just to collect some messages and information from cars on the host and compile all that in some interesting form and 'play' that on a website? I suppose the mentioned S2Live does something like that.
Edit: We are one step closer to this. InSim Relay is now possible for server admins to apply for.
These guys know how to make a presentation. I don't regret downloading this for 3 days on a modem. Even if I knew many things about Nordschleife this show got me all hyped up and inspired, I'm downloading now the track for Racer.
I couldn't care less for the Jaguar but that woman is great. Reminds me of me when I'm teaching some buddies when they come over how to drive: "...accelerate, accelerate, ACCELERATE!... thats not really a corner" And in the end he was genuinely ecstatic when he did it under 10 minutes. Amazing.
Gotta remember to watch Top Gear, I always forget when its on. Thanks for this!
Oh and to stay a bit on topic: that guy talking about driving the track in Xbox game and then doing it for real, coming on one bumpy corner and "Oh my God! This wasn't in the game!" Actually that's quite dangerous isn't it. Being overconfident driving simulated track then getting a nasty and potentially disastrous surprise just because few bumps havent been modeled correctly. Always a trouble with real tracks. I mean its never really real, its just too difficult to do it exactly right.
So this makes Eric's LFS tracks perfectly real - they don't exist anywhere else! When we drive Blackwood we REALLY DO drive Blackwood, not its copy cause this is IT. We don't pretend to be in Nuerburgring and play like we really drive it, we don't play a game hehe.
There was a very nice, long and interesting thread about Nordschleife on old RSC LFS forum. IIRC the licence for that track in a game is expressed in 5 digit number euros.
Oh, and we have some sort of track editor right now and it works online already: autocross layouts editor.
Further improvements to that would be very nice, like adding curbing objects, even maybe defining tarmac and grass areas (ok thats quite difficult, just adding 'sand spilled over tarmac' kind of object would be enough for now to mark the 'out of track'), so we could create kart tracks at least... but thats a different topic.
Ah yes yes, I remember rear inside wheel of the FWDs most often "flicks" in green a little after the hairpin and it made no sound during braking for that. Is that that bug?
Situations I described are when wheels on one side are dirty. Otherwise either I don't lock wheels or I don't notice they were locked. Neither during braking nor after with F9.
6. I can deffinately hear in left or right headphone which wheel is locking and the car also pulls on the opposite side if that happens. I don't get what problems do people have with this. After going through that corner I can get a visual check on F9 seeing which wheel colours "flicker".
Guillemot Ferrari Force Feedback Racing Wheel. Looks the same as Thrustmaster GT someone posted before except pedals are different and better than those. I can't find the pics right now.
Team info from LFS World could also be included in some way.
@Gunn, at leats in hotlap charts I didn't notice anyone without the country. But yes LFS icon/flag would be for those who want to live in a State of LFS.