The online racing simulator
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Misko
S2 licensed
Then go to www.owrl.de

Races are with FOX for division B and FO8 in division A on Saturdays 20:00 CEST. New season will begin in few weeks, but according to their rules all new people have to start in division B (FOX), unless you win the preseason race on august 26th.
Misko
S2 licensed
Same as Sidi, I use 270 with 0 wtc all the time. I wanted to use more and I did try realistic lock only in first day when I got the wheel, but the FF motor has just too much resistance and its SO noisy when turning the wheel fast that instead of fighting the car I just keep fighting the motor which is not really fun (nor realistic), too much extra resistance on top of useful FF. Small lock works perfectly because DFP is very very precise, and its also smooth and quiet in that small range.
Misko
S2 licensed
We have 3 hour races in 2 classes in LFS GT, 2nd class being XFR and UFR and we are very equal. UFR is the same or slightly better in braking, acceleration and cornering, and XFR is little faster at the end of longer straights which makes it pretty much equal overall. 1 hour stints for both cars are no problem at all (R3 or sometimes even R2 on the front), in fact we changed only front tyres sometimes, but we have not been brave enough to try 1h 30minutes stint in either of the cars, so we can't tell for sure which car is better on the tyres, though we suspect UFR is. Theres a new season in Czech league going on now that uses this class, so that could be looked too. I didn't follow it, maybe Chaos could give us a little report.

Being the lighter and more nimble car I prefer UFR, same thing for XFG. Its just more fun to toss around smaller and lighter car. XRG is there for those who really hate FWD and those people usually can handle it just fine and be perfectly competitive. Sure, some tracks favour one car, some another, but overall these classes are well balanced and no car is obvious winner, there's a car for each different prefference. Difficulty in handling is also driver's choice.
Misko
S2 licensed
I'm 100% sure that none of the fast drivers would ever THINK of using any cheat. It would be noticed and whatever reputation he had before would be gone in a second. I wouldn't worry about it at all.
Misko
S2 licensed
Quote from Cue-Ball :I do think that the UFR and XR GT are way underused though. Neither of these cars can compete with the other cars in their class on most tracks.

I'm getting very tired about this common misconception. Just take a look at (proper) WRs and league results, or just try to actually race them fully and you'll see that these two are the best balanced classes in LFS.
Misko
S2 licensed
Also right click on any arrow and it changes the value by 10 instead of by 1. Works for setting laps too for example.
Misko
S2 licensed
Or even better, make a new key to call for gaps. Because gaps stay on the screen for few seconds only, and if I'm in some twisty section of the track at that time its really not a good idea to look at the numbers, so a key to press on the next straight to show the last gaps would be more useful.

Even more simple would be an option for those gaps to stay on the positions screen untill the next split (untill the cars in front cross the next split point where they would dissapear, and gaps for cars behind would just be updated when they cross next split) so that we could remove the F9 display off the screen and see the gaps at any conventient time. I hope you understand what I mean.

One other thing I noticed about the gaps is in endurance racing. When taking over after two hours of racing for example (connected to the server at that point and continuing the race) gaps don't get shown anymore. Now, I'd have to double check all this, as I think admins of the race, who were present on the server all the time, were able to see gaps for us, but we couldn't. Needs more investigating, but maybe others noticed this problem too, so I brought it up.
Misko
S2 licensed
Who said UFR can't keep up. We just finished 3h LFS GT race at Kyoto Long, and both cars turned to be quite even.



Not only here, but also in previous races in Blackwood and SO Long.

UFR FTW
Misko
S2 licensed
One other thing we noticed today: driver can use shift-S to pit and he'd be given another chance to try again from the start while others can only wait.

Also, once happened that new player connected just as another crossed the line and system didn't have a chance to put him to spectate, and untill he doesn't do it himself all others can do is nothing but curse him if he behaves like an idiot by staying on track. And another idiot thing to do it keep joining the race when its not his turn, system keeps putting him to spectate but he keeps joining and prevents the real one than should join to join. (eventually he got bored though)
Misko
S2 licensed
Cool.

I guess I spotted a little "bug". When my time has come I joined the race and there was a message: restarting race in 3 seconds. Then another player connected just as race started to restart and race didn't restart because of that. I guess I should've restarted manually then?
Misko
S2 licensed
Well, I've seen that "Could not load settings - using default" sometimes, but since it was rare, I can't remember when and why exactly its shown. Somewhere around the point of switchig cars and tracks but I really didn't pay attention to anything specific, maybe the sets for two cars had the same name, I dunno. It doesn't bother me at all though, because I have to choose the right setup anyway.
Misko
S2 licensed
Quote from Viper93 :Another idea for this is when you have the connection list up there is a button that you can click to view their car on track, then there would also probably have to be a way to see who is racing and who is not, maybe have a view car button that changes color when the person is on the track?

In the connection list you can click on the button that shows controlls and you'll immediately view that car.

And like Vain said, if youre spectating, then T button shows who is on track. And if youre on track then its the opposite, so there's a way to figure it out.
Misko
S2 licensed
Quote from Vagner : Nice work, but, when i press F, the virtual dashboard shows in front of the wheel.

Hehe, yes indeed. This happens if clocks are set to real, either in cockpit or cusom view. If clocks are virtual then its same as before. Driver and wheel always get shown when F is pressed regardless of the option to turn them off (its always been like that I think).

I hope I'm not sounding confusing.
Misko
S2 licensed
Maybe he means surround sound? 7.1 = 8 cases (speakers?), 5.1 = 6 cases.
Misko
S2 licensed
Scawen said what many of us are thinking: we seem to tolerate stupid behaviour too much. I'm not saying people are stupid, they just do stupid things sometimes, and they deserved a slap so they don't do it anymore. And its very simple and easy thing to do: just read first and think a little before you post (if you need to post at all), nothing else. I always review my posts couple of times just so I don't look like an idiot, and I probably slipped on some occasions too.

Now that the supreme authority have spoken on this I really hope things will get better, and people will pay more attention.

Heh, while I was typing this, axus already said the same thing.
Misko
S2 licensed
Quote from thisnameistaken :Well no, F1 cars aren't driven in that way. Yes they do adjust the car during the lap, but the driver does it manually. What you're suggesting would be like a two-way telemetry system, where data received at the pit wall could be used to adjust the car remotely without requiring any action from the driver (it was famously used to stop Coulthard's engine dying at Monaco one year, when it started smoking in the early laps). That was banned in F1 a couple of years ago, after only being legal for one season.

Hm ok, but I remember I read somewhere that systems in F1 cars had the ability to know on which part of the track they were and have different engine mappings for different track sections. That doesn't seem to use telemetry, but of course I don't know exactly how that works, maybe it measures distance and combines that with timing information. Hmmm I guess the same thing in LFS could be acheved already with Insim and keyboard macros if someone had knowledge and patience to try that.

@Eldanor, sorry I quoted you, your reply was just the most concise to quote, but I was actually replying mostly to Scawen's request not to request complex things at this time. This is already off-topic.
Misko
S2 licensed
Quote :-1 for the "automatic" live settings changing

Ok, ok, I was just thinking aloud. Real F1 IS driven in that way, so it seemed logical to possibly have it in LFS only for BF1 some time in the future. It won't be in this patch, so, end of story (for now).
Misko
S2 licensed
What just crossed my mind is this. Event could be the track sector number that local car is in (not necessarily splits, but those little sectors that track is made of) and that would trigger scrips (if the script with appropriate sector number exists) that set the brake balance (or anti roll bars, and other possible live settings) for different corners. For example SO Long has smoth braking zone for that first slow left corner, but other hard braking zones are much more bumpier and easier to lock the fronts.

I imagine this might be useful particulary for BF1 if it had more live settings like real thing has, so we could program differential settings and everything else for each corner separately.

Is this too crazy?
Misko
S2 licensed
I don't think real or "old" speedo reading should be an option. Just like biggie said, old speedo gives a slight advantage if you depend on it (on rallyx especially). It would be unfair if someone chooses to know the real speed while others don't, wouldn't it?

LFS never had any "realism options" which is fantastic, and this one would be just that. This is the way cars work and has to be the same for everyone.
Misko
S2 licensed
Just be careful when using new speedo, now the number it shows is greater than it used to be (about 2 km/h more in FZR when youre just going straight), but in fact car travels at same speed than it was before. I guess this is normal as driven wheels always rotate a bit faster than car really travels. Will be interesting to see this number when tyres wear out and wheels actually become smaller.

Great improvements (and all the others), thanks.
Misko
S2 licensed
I'm also getting black screen just like thisnameistaken described. Happens only if LFS is started in fullscreen.

I got R9000 with Catalyst 5.2.
Misko
S2 licensed
Sarin is too modest. This movie portrays very nicely everyday excitement of our LFS adventures, interesting happenings and hairy moments in league races and numerous public races on demo servers with tension building up to an interesting but all too familiar surprise. Technical quality is not the greatest but I find the movie pretty original.
Misko
S2 licensed
Well, I'm basically listing the leagues our members and friends are racing in. It would take quite a lot of work to include every single league there is. For that I'd need help from others. I've set the calendar so that registered users on the site can add new events, but to avoid possible mess admins need to approve them first. Anyone that wanna help... why not.

Maybe we should take a look at that new Google calendar thing, perhaps it offers more possibilities.
Misko
S2 licensed
More updates, this time LFS GT and Road-Sport Summer Cup.

http://cyber.clanshells.net/we ... extcalendar&Itemid=46

Plan your summer holidays.
Misko
S2 licensed
Yey excellent news! Really great to see LFS becoming a professional e-sport not only in Germany.
FGED GREDG RDFGDR GSFDG