Was expecting either Crashjean or Maldolando to wreck; was not disappointed.
One can only hope that the Mercs will qualify well, burn their tyres despite Monaco, and then hold everyone up. It would be nice to see many cars run so close, even if passing isn't going to happen. Having said that, Smedley's 1.5 second comment was ominous.. Looking forward to seeing who'll fail with their qualification strategies and cry for mama.
Was doing what seemed to be a hundred miles an hour in 3rd, hit a tiny rut and it dig itself right in :| I left it banked on some sand next to the puddle to the left of the starting position, the tyres sunk all the way in even while the tyres weren't spinning. Seems in general to be quite an excavator . Scenery and tyre deflection looks nice though.
Depends on the implementation of DRS. I don't mind an openable rear wing at all, in fact it's a good thing. Same downforce in corners, less downforce on straights, it's a win-win situation. What sucks balls is its stupid implementation as a passing device only. DRS should be available to be used at all times except under yellows, wet conditions and perhaps the in first few laps of the race. The same applies to KERS in endurance racing, having zones where the system can be charged and used is nonsensical. Either it's a good system and its use should be unrestricted, or it isn't and it shouldn't be in racing.
For a long time there's been complaints of it being difficult to follow close to another car, and that it hurts the tyres a lot. If this is due to reliance on overbody downforce, then loosen up the regulations on ground effect designs. Of course there's no need to go all out and allow anything, but changing the balance of over- and underbody aerodynamics could help here. I find it hard to believe that any progress (even a little) couldn't be done more safely than in the 1980s. Perhaps this could also mean more interesting diffusers too.
There's such a thing as too many pit stops, but also such a thing as too few. Using five sets of tyres in a 1.5-2h race seems wasteful and unnecessary, but tyres that last the entire race are meh too. Aim somewhere in between. If there was only one stop for tyres, there would be some leeway (5-10 laps?), but perhaps still the need to pass on the track outside of that window. The same goes for fuel strategies. None is boring, too many mean forever waiting for the guy in front to pit. Personally, I feel that more than two stops is a lot, and causes situations where passes are calculated to be done mostly in the pits. Less means more passes have to be attempted on track. I wouldn't be entirely opposed to mostly one stoppers if there was a way to have a window, rather than everyone pitting within the same two laps, I guess.
A further random thought: give significant points for qualification performance, but reverse top 6 (or some other number) for the race. Potentially change the format to 2x 30 minute sessions, give extra sets of tyres that won't be used in the race, allocate X number of gearboxes and engines for the overall year, instead of applying grid penalties before they're used up.
Also a note on pit stop safety. If pit stops are becoming so fast and dangerous that mishaps keep creeping up, simply add a three second rule. The car must stay stationary in the box for three seconds starting from the moment the last pit crew member stops touching any part of the car. Can't be too hard to have some light or a lolly man react to that. It would allow pit crew efficiency to count, while allowing some margin for error.
Why would a puncture not caused by a design-lead structural failure be cause for changing the construction of the tyre :| If it's debris, shit happens. If it's a kerb, change the kerb or don't drive on it. When the kerbs started falling apart at Bathurst, they didn't go with "must modify tyres", instead, they warned the drivers to stay off the kerb at T2.
If it was due to the construction of the tyre, calling it a puncture is a bit misleading.
Completely Pye's fault. That's at the exit of Kolb (http://www.etracksonline.co.uk ... tralia/barbagallo_map.gif), the natural racing line goes to the left and stays there all the way down the straight till the last corner. Due to how long the corner is after the apex, the car start to move away from the right side of the track a long time before the turn ends. Tander and the Kelly car were as far right was they could go. Pye turned way right *on the straight* for no reason, and there was a huge amount of space to his left. Racing incident or not, it was a dumb move.
The novelty would wear off eventually, and even if the demo had MP, the track is way too long for decent races. Really, the demo should have a shortish track and a car that isn't trying to kill you.
I remember there was standard deviation in some stat script back in the day so it could be that. Standard deviation: how close to your average lap time you're able to consistently drive.
Random grid. More exciting than a grid based on fastest laps or finishing position, but doesn't target fast people as much as a reverse grid. Obviously only within classes on a multiclass server.
The cost of all content is the same whether you buy S2, or S1 and then upgrade. The only thing that you don't want to do is buy an S1 license and a full S2 license.
In short: Buy an S2 license straight up, it gets you everything.
- Buying a single S2 license gets you all the current content.
- If you buy S1 for £12, you can upgrade to S2 for £12, there is no need to buy a full S2 license.
- The total cost of accessing all content is £24, not £36.
P1 best lap cumulative average vet 1 web 2 +0.004 +0.001 räi 2 gro 1 +1.163 +0.388 alo 2 mas 1 +0.324 +0.108 ham 1 ros 2 -0.245 -0.082 sut 3 dir 0 +0.800 +0.267 hul 3 gut 0 +2.419 +0.806 but 3 per 0 +2.105 +0.702 ver 3 ric 0 +0.802 +0.267 mal 3 bot 0 +1.254 +0.418 bia 3 chi 0 +1.520 +0.507 pic 1 vdg 1 -0.321 -0.161
P2 best lap cumulative average vet 2 web 1 +0.003 +0.001 räi 3 gro 0 +2.437 +0.812 alo 1 mas 2 +0.016 +0.005 ham 0 ros 3 -1.253 -0.418 sut 2 dir 1 +0.750 +0.250 hul 2 gut 1 +0.054 +0.018 but 2 per 1 +0.753 +0.251 ver 1 ric 2 -1.056 -0.352 mal 2 bot 1 +1.302 +0.434 bia 3 chi 0 +7.336 +2.445 pic 2 vdg 1 +1.753 +0.584
P3 best lap cumulative average vet 3 web 0 +0.577 +0.192 räi 2 gro 1 +1.396 +0.465 alo 2 mas 1 +0.507 +0.169 ham 2 ros 0 +1.665 +0.555 sut 2 dir 1 +0.621 +0.207 hul 2 gut 0 +1.496 +0.499 but 3 per 0 +1.091 +0.363 ver 2 ric 1 +0.171 +0.057 mal 3 bot 0 +1.281 +0.427 bia 2 chi 0 +1.919 +0.960 pic 2 vdg 1 +1.659 +0.553
Q best lap cumulative average vet 3 web 0 +4.326 +1.442 räi 3 gro 0 +1.874 +0.625 alo 1 mas 2 +0.002 +0.001 ham 3 ros 0 +2.136 +0.712 sut 1 dir 2 +6.324 +2.108 hul 3 gut 0 +3.947 +1.316 but 3 per 0 +4.747 +1.582 ver 1 ric 2 -1.112 -0.370 mal 2 bot 1 +0.542 +0.181 bia 3 chi 0 +2.757 +0.919 pic 2 vdg 1 -0.443 -0.148
Race - number of times finished ahead vet 2 web 0 räi 2 gro 1 alo 2 mas 1 ham 1 ros 0 sut 1 dir 1 hul 2 gut 0 but 2 per 0 ver 0 ric 1 mal 0 bot 2 bia 3 chi 0 pic 3 vdg 0
Race - best lap cumulative average vet 1 web 1 -0.438 -0.219 räi 2 gro 1 +1.186 +0.395 alo 2 mas 0 +0.679 +0.113 ham 0 ros 1 -0.246 -0.246 sut 2 dir 0 +0.487 +0.244 hul 1 gut 0 +0.202 +0.202 but 1 per 2 +1.594 +0.531 ver 3 ric 0 +3.574 +1.191 mal 0 bot 3 -7.123 -2.374 bia 3 chi 0 +2.924 +0.975 pic 3 vdg 0 +0.950 +0.317
WDC - weekends ahead in WDC standing vet 3 web 0 räi 3 gro 0 alo 2 mas 1 ham 3 ros 0 sut 2 dir 1 hul 2 gut 0 but 2 per 0 ver 1 ric 1 mal 0 bot 0 bia 0 chi 0 pic 0 vdg 0
WDC - points difference average vet 52 web 26 -26 -8.7 räi 49 gro 11 -38 -12.7 alo 43 mas 30 -13 -4.3 ham 40 ros 12 -28 -9.3 sut 6 dir 8 +2 +0.7 hul 5 gut 0 -5 -1.7 but 11 per 2 -9 -3 ver 1 ric 6 +5 +1.7 mal 0 bot 0 0 0 bia 0 chi 0 0 0 pic 0 vdg 0 0 0
Places gained from start position cumulative difference average vet 3 web -1 -4 -1.3 räi 6 gro 0 -6 -3 alo -14 mas -4 10 3.3 ham -3 ros 2 5 1.7 sut 5 dir 4 -1 -0.3 hul 4 gut 8 4 1.3 but 4 per 6 2 0.7 ver 11 ric 0 -11 -3.7 mal -4 bot 12 16 5.3 bia 13 chi 10 -3 -1 pic 16 vdg 13 -3 -1
As said, being detected as idle means that position packets from your computer are not reaching the server. Even laggy and spiky connections can usually race for a bit, and get spectated for lag, not idling. Therefore:
- Turn off all software firewalls, "internet security" and anti-virus software.
- Turn off the firewall on your router, or add your LAN IP to its DMZ (bypasses firewall completely), or replace the router with a pure modem.
If it stops happening, then either the computer or router settings are the cause. If it keeps happening, then your computer and router cannot be the cause, and you should contact your ISP.