The online racing simulator
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NotAnIllusion
S3 licensed
Even accounting for bouncing off the kerbs, somehow the car just kept going much straighter than it ought to have for the amount of lock he was using.. Shame it had to be Pérez and Sauber

e: Ah, broke off a kerb long before hitting any walls. "Good" to know it wasn't just a simple case of overdriving and sticking it into a wall. Integrity = retained.
Last edited by NotAnIllusion, .
NotAnIllusion
S3 licensed
No matter how fast or successful he is or will be, he's still a disappointment to evolution. Who the hell does this random shit at this level..
NotAnIllusion
S3 licensed
Shift-z.
NotAnIllusion
S3 licensed
Last I remember, the word was that modding will be looked at (read: considered, not promised) when the final LFS is final. I.e., when S3 is approaching final. Though, if the release plan changes from the three-stage model to something different entirely, anything can happen. A thing to note: the changes to autocross objects are quite recent (relatively), were "unnecessary" w.r.t. physics and Eric's content and still happened. It's hard to look at this change and believe that Scavierge are entirely opposed to player content.
NotAnIllusion
S3 licensed
I'm happeh for Mr. Williams, and Mr. Sauber Winner carried by car and tyres.
NotAnIllusion
S3 licensed
Senna changed lines waaay too late. Also, _why_ would he move to the *left* of all places? Schumacher was never going to get alongside regardless, so why did Senna jink to the left, leaving himself an even tighter entry and worse exit for the next turn when there was nothing to defend to his left? Because he bad.
NotAnIllusion
S3 licensed
All Senna had to do was hug the inside line, Schumacher would have braked to the far left distract Senna, and everything would be fine. Instead Senna decided to do random moves for no reason and it cost him. Clearly a bunch of Germany haters here.
NotAnIllusion
S3 licensed
Plix, Senna's fault because he changed lines in the braking zone after Schumacher had committed.
NotAnIllusion
S3 licensed
Was expecting penalty, did not expect full-on DQ. Well, don't make the same mistake the next time.

Quote :I've heard they changed the pit crew. Maybe that guy which screwed up their pit stops is now responsible for the fuel.

NotAnIllusion
S3 licensed
Quote :@ Everyone asking the LINUX question: We’re currently looking at how much it will cost to port our tech to Linux. The answer is, there will be a cost. But we’re still looking at it.
@ Everyone asking about a release of the original on GOG: More soon.
@ Everyone asking about Paypal: We’re looking into setting it up!
@ Rene Morten Jensen: The idea was you could win by wrecking, killing all the peds, or racing laps. (Although there were one or two levels with peds in places they couldn’t actually be reached… oops.)
@ Buddy: The DVD/USB stick confusion is caused by the Kickstarter rule that you can’t edit a Reward once there’s any pledges on it. What we’ll do instead is give the $350 pledgers the DVD in the box, and the game on a USB stick as well, so they’ve got even more little souvenir items!
@ Jose Hulse: Cops will be coming back. We’ll have a variety; standard squad car that’s easily wrecked, APC style that’s harder, and the return of the Oppressor – the very, very nasty cop vehicle!
@ BonusPoints & friends: Well, as we’ve said we’re into the idea of bicyclists, I guess scooters should be included too…
@ Veav: Regarding your point about pedestrians being there for bonus points, not immersion. That’s completely true, and a very good point to make. It’s one of the reasons we rejected the complexity of middleware crowd AI solutions; because by the time you get close to the pedestrians in Carmageddon, their basic instinct to flee has kicked in and they’re running for their lives! But, we will be building more behaviour into them than just herd instinct panic, so that the world looks immersive enough.
@ Riggo49: Well, the Element does look like the sort of compact SUV that would crush quite nicely. Although I also like Zolishoru’s suggestion…
@ Michael Conomy, Matthijs Jansen and others: Yes, we plan to support the MAC!
@ Pete: To get the CarDmageddon game, you could keep watching Ebay after they ship?
@ dragunov & Paul: There’s a group of us goes fairly regularly on airsoft outings to Island Recon (although we’ve been too lazy/busy this past year). I doubt we’d have the time to organise an event like you suggest, or whether the site owners (lovely though they are) would want it hijacked for our benefit!
@ Jonathan Malcolm: Yes, KS Reward car upgrades will be purely cosmetic.
@ rimjim: We’re very much supporting modding, so your concerns may not be so much of an issue.
@ Eric Wood: I mentioned in an earlier update that we know the harsh “barrier to progress” missions were a mistake!
@ Brant King: Sorry!
@ Jonathan Eynon, Wayne Mellors: Fox and Hounds is the Multiplayer game that we enjoyed the most – so it’s definitely coming back! And just to further clarify - we’ll have peds in multiplayer like Carma 1 did.
@ The Very End, SonicFlare: I don’t expect we’d consider any more than 10 cars on a grid, just from a gameplay point of view. We might make it vary from event to event. We haven’t got that aspect of the game finalised yet. But we would certainly allow modders to try chucking in as many cars as they liked into their CarMODgeddon event!
@ Tommy Sandoy-Blom: Ahh, RussellsFannies. Nostalgia trip… It’s still hard to believe that our much loved colleague Rusk (who fannied about with that file) won’t get to see this game. But we have pledged to place giant statues of him in selected levels.
@ Trawl Name: Yes, the Pratcam is coming back. We’ve already got mad Tony booked for his comeback.
@ Psyrgery: Patrick say THANKS!
@ SeanPaul: Sorry if it seems a bit clunky, but we’re limited with what we can do when Rewards are already pledged on, as we can’t edit them. As The Very End points out, we are trying to load you up nicely with goodies from all tiers below as well. We’re working on a handy Reward goody chart to post in an update, that will help make it all clear!
@ Dimitri: The problem incorporating something like Gumball is that it’s a brand in its own right, and we’d have legal headaches getting deals sorted out. Plus they’re all very irresponsible people who we shouldn’t mix with.
@ Veav: Lots of views. We’ll has them.
@ Fabian Taubitz: Yes, we’ll support LAN gaming. This will be available OFFLINE too, so if your internets are down or you have a lousy connection, you still have an MP option. (LAN and friends not supplied.)
@ Alain Jimeno: It’s an Adventure! (As someone else round here pointed out recently, and got $3m in the process!)
@ Sam Mackenzie. Thank you, especially for the mental image.
@ Mark Doherty: Hey that’s cool! Any chance of a scan?
@ btracing, rimjim, Ben Tan: We’d love to see die-cast Carma cars too. Hopefully one day…
@ Stuart Gray: We almost always find that our favourite power-ups and features are the ones everyone else loves too – which is nice. Peds with Giant Heads are already on the list!
@ Raphael Carnot: We are looking into the possibility that we could do a little Eagle model right now. Okay, I think that’s about it for another day’s updates. We’re also expanding the FAQ today, to sticky some of the oft-repeated points. Many many thanks again everyone, and although things have slowed down on the Pledgeometer a little at the moment, we’re still confident that with your continued support we can SMASH the Goal!
@ Patrick: Glad to oblige on the new Reward tier!
@ Nerkoon: Yes, “pedestrian survival” will be a multiplayer mode.
@ BigBen: Publishers are people too, and as I said, we will continue to work happily with them. Thanks for the pledge, although I’m not sure if it will contribute towards getting an Iron Maiden soundtrack. Bruce Dickinson was a big fan of the game and that led to the tracks being in Carma 2 – perhaps he’ll see the campaign, and pledge music…
@ Chema Casanova: We really appreciate your up-pledge!
@ Juakyng: Online Carmageddon will be yours!
@ Mineo Geoffrey: We might not need to tie the boxed version to Steam. It could be that we’d make it optional. We’ll have to look into it further, and let you know.
@ shortcat: We assessed and rejected Euphoria, or any middleware solutions. Not because they’re expensive – but because we’re confident our in-house expertise can get us the results we want.
@ Raphael Carnot: We will support the EFIGS language set.
@ Patrick: You don’t have to pay postage for any physical goods. We pay it. We’d be very appreciative if you added a few extra bucks to help cover the cost, but you are not obliged to do so.
@ Onesmallmonkey (nice name): We had a QA failure on the Carma 2 missions - they were introduced late and not tested thoroughly. I could complete the missions - but then I’d played the game continuously for two years and scripted the missions, so I wasn’t best placed to assess how tricky they were… Rest assured we won’t subject you to any such barriers to progress in the new game!

Hi everyone, nobby here with the long promised comment response. Sorry it's a bit of a sprawl - I'll try to respond faster over the coming days. Give me a shout if I've missed something critical that requires a reply!
@ Tero Paananen, mtrx, : We’ll be releasing the game on Xbox 360 and PS3. Plus Mac. And other platforms/devices over time. The critical difference that getting beyond our Kickstarter target funding makes is the rapidity with which we’re able to port the game to these other platforms.
@ Daniel Watson, Ben Tan, Chema Casanova etc.: We’re adding the boxed game with the manual and game on a printed CD in as a $150 level Reward. If anyone who pledged $350 wants to drop their pledge to $150 as a result, then please feel free! If anyone currently going for the t-shirt or bumper sticker level rewards wants to swap their pledge to the boxed game offer, now’s your chance. At $350 level, you’ll get all three $150 Reward offers.
@ lloyd: I’ve no idea what that valve amp is – I was in Patrick’s room to film, as my office is a small dark dungeon.
@ Veav: The team is largely comprised of the barking mad bastards who made the original Carmageddon 1&2 (we didn’t make that third one, and we refuse to even speak of it). You can rest assured that we are not going to tread on your dreams.
@ Adam Jeffery, Rene Morten Jensen, Tobias Naumann: Yes, freeform “play the way you want to” gameplay is what the original was about, and we see no reason to deviate with the new game.
@ Justin Kowalski: You will be able to play the single player game in “offline” mode. And yes, we do plan to support LAN play.
@cybrbeast, Rene: Bicyclists are a fine idea. And Max will look great on a bike in the BMX (Biking Murder Xtreme) event…
@ Maynard: Eyefinity/SLI should be do-able. It’s probably a good excuse for us to blag some hardware for testing… As for the soundtrack, we’ve got a musician preparing some tracks for us, but I can’t say more than that right now.
@ Sebultura: A “no time limit sandbox stuff” mode sounds good to me.
@ Andrew Geddes: “Please include the Pinball Mode+Solid Granite Car+Bouncy Bouncy”. Your wish is our command…
@ Sigurdur G. Gunnarsson: As already mentioned, we don’t even mention “the third game”. Carma:R will be heavily based on updated Carmageddon 1 content, combined with Carmageddon 2’s concept of user-triggered power-ups.
@ James Hogarth, Veav, Wouter de Hoogd, Patrick, Buddy, Chris Kay et al: We are looking into ways we might revive the original two games and get them working on modern hardware. We should have more news on this soon. And to clarify, we bought the IP rights and copyright to everything in the Carmageddon universe ever, so we can do whatever we want with it.
@ Kostabi: Stop mentioning “the third game”, please.
@ Ben Blank: Interesting questions, which you will probably find are largely answered by our blogs and articles on carmageddon.com. Generally, we all have a huge affection (love even – in a manly way) for Carmageddon 1, those who started with us on Carma 2 think it’s better, and we all agree the Carma 2 missions sucked.
@ The Made: Heh – what I just said!
@ Adam Humphrey: It’s a shame you weren’t here to be able to shoot a money-filled rocket into our crotches. But thanks anyway!
@ Semih Karaca: Apple promotion was entirely unintentional. We’re an equal opportunities hardware employer.
@ Brian Lee Jones, GamerEdie Sellers, and all the others reminiscing about the first time round: You are the guys we’re making this for… thanks!
@ BigBen: Please don’t think we’re bashing publishers. Well, not TOO much, anyway. We work with them all the time. (I mean, I know we make a joke about a publisher-free world in the video, but it’s just a joke. Honest…) It’s just that this project is so dear to our hearts, we feel strongly Kickstarter is the best way to get it made. We aren’t saying it’s the only way forward for game development – because in doing so we’d just be making the future more difficult for ourselves!
@ jaronimoe: We can’t lower price of entry to a boxed product quite as low as you’d like, but we’ve been listening and it’s now a lot lower.
@Alberto Benito: We’ve been busy brainstorming the game types for the new game over the last year, and I think you’ll be pleased to hear that “Be a Ped” is already in there…
@ Jan Lindner: Heh, we owe ya. We’ll do our best to not **** this up. And we’ll do a Mac version, just for you. 
@ Leslie De Laet: We mention in our main text that we’re paying for shipping, because we’re lovely.
@ Ray Chow: At LAST! Someone noticed… ;D
@ wk.z: Mmm… Pledgeburger.
@ spaceman spiff: Thanks dude! We love Brian F!
@ Adrian Demetrescu: We’ll do our best for you, and try to avoid the pitfalls… Thanks!
@ BloodEagle: We appreciate your support, many thanks!
@ Buddy: Re. getting out of your car. I can confirm this won’t be an option in Carmageddon, because it’s too far removed from the core gameplay of the titles we’re “rebooting” with Carmageddon: Reincarnation. But we are considering an MP mode game where you get to be a pedestrian…
@ Dmitry Paskal: Heh, thanks for the video praise. Don’t feel sorry for the programmers. They get regular fresh bedding and strong medication.
@ Michael Hoffman: We will get back to you soon on the Steam censorship question.
@ dragunov: Hey, I recently ordered an airsoft Dragunov.
@ Charlie: Nice story!
@ Adrian: Indeed. We plan the final game to be largely comprised of updated content based on the levels, vehicles, characters in the original game, plus additional new stuff.

Edit for clarity.
NotAnIllusion
S3 licensed
You're right, besides hockey there is drinking too.
NotAnIllusion
S3 licensed
Let's make sweeping generalisations Note that CPU & GPU usage would be even higher in a tight pack of cars in full-screen, and that I run LFS on quite low detail settings. My FPS varies from 45-220ish..
NotAnIllusion
S3 licensed
Please. Stop. Spamming. American.
NotAnIllusion
S3 licensed
Quote from edge3147 :I think you are off base with saying that.

I think you are off base in saying that.
NotAnIllusion
S3 licensed
Quote from MotEgni :What have I got to look forward to later when i get home from work? More of the same, or is it gonna be even better?

That is a multifaceted issue, and depends quite a lot on your playstyle and what you're looking for.
- If you've never played S2 "at your friend's place", new cars will be more than a handful. Have a dabble with all of them, but don't expect to get far.. yet.
- New tracks and layouts will be fun, interesting and.. new. I would recommend learning new tracks with a car you can handle, i.e., the XFG so that you have a basis for comparison.
- Online racing can be anything from tragicomic to amazing, but certainly not worse than demo.

I've found over the years that the my method of jumping into S2 has worked quite well for me. Learn new tracks in a car I can handle, practice with new cars offline until I can drive a couple of clean laps and have sufficient control to not be a huge danger to other. Start at the back of the grid for a while, race people you catch up (who therefore are not much faster than you), work on tweaking setups, eventually build up enough pace and confidence to enjoy safe racing against fast and competitive people. Autocross layouts are of course a good way of building up handling skills.

If the dude above me says you're doing good, you don't have much to worry about and many good things await.
NotAnIllusion
S3 licensed
Do oil pressure, oil temperature and water temperature work in-game?
not yet implemented
NotAnIllusion
S3 licensed
I would consider any FPS value below that of the monitor's refresh rate to be "low", to be honest. I see people quoting numbers even below 20 being playable; I cannot understand how. Maybe it's just specific to my laptop, but I detect very noticeable jitter or dropping of frames (not tearing) even when LFS shows FPS to be around 70 (no vsync). Anything below 60 feels like a slideshow. Even in other games 30 FPS is just waaay too low (for me).
NotAnIllusion
S3 licensed
GIFs are a number of images displayed in sequence. Videos are a number of images displayed in sequence, sometimes with sound.
NotAnIllusion
S3 licensed
Since the trace route completed, either LFS.exe's network access is blocked, or the ports LFS uses are blocked. Either by a software firewall, or a router; or both.
NotAnIllusion
S3 licensed
There are a couple of fight scenes. Given that the lead isn't really a professional actress, and that this isn't an intellectual triple-A title, it's watchable.
FGED GREDG RDFGDR GSFDG