Even accounting for bouncing off the kerbs, somehow the car just kept going much straighter than it ought to have for the amount of lock he was using.. Shame it had to be Pérez and Sauber
e: Ah, broke off a kerb long before hitting any walls. "Good" to know it wasn't just a simple case of overdriving and sticking it into a wall. Integrity = retained.
Last I remember, the word was that modding will be looked at (read: considered, not promised) when the final LFS is final. I.e., when S3 is approaching final. Though, if the release plan changes from the three-stage model to something different entirely, anything can happen. A thing to note: the changes to autocross objects are quite recent (relatively), were "unnecessary" w.r.t. physics and Eric's content and still happened. It's hard to look at this change and believe that Scavierge are entirely opposed to player content.
Senna changed lines waaay too late. Also, _why_ would he move to the *left* of all places? Schumacher was never going to get alongside regardless, so why did Senna jink to the left, leaving himself an even tighter entry and worse exit for the next turn when there was nothing to defend to his left? Because he bad.
All Senna had to do was hug the inside line, Schumacher would have braked to the far left distract Senna, and everything would be fine. Instead Senna decided to do random moves for no reason and it cost him. Clearly a bunch of Germany haters here.
Let's make sweeping generalisations Note that CPU & GPU usage would be even higher in a tight pack of cars in full-screen, and that I run LFS on quite low detail settings. My FPS varies from 45-220ish..
That is a multifaceted issue, and depends quite a lot on your playstyle and what you're looking for.
- If you've never played S2 "at your friend's place", new cars will be more than a handful. Have a dabble with all of them, but don't expect to get far.. yet.
- New tracks and layouts will be fun, interesting and.. new. I would recommend learning new tracks with a car you can handle, i.e., the XFG so that you have a basis for comparison.
- Online racing can be anything from tragicomic to amazing, but certainly not worse than demo.
I've found over the years that the my method of jumping into S2 has worked quite well for me. Learn new tracks in a car I can handle, practice with new cars offline until I can drive a couple of clean laps and have sufficient control to not be a huge danger to other. Start at the back of the grid for a while, race people you catch up (who therefore are not much faster than you), work on tweaking setups, eventually build up enough pace and confidence to enjoy safe racing against fast and competitive people. Autocross layouts are of course a good way of building up handling skills.
If the dude above me says you're doing good, you don't have much to worry about and many good things await.
I would consider any FPS value below that of the monitor's refresh rate to be "low", to be honest. I see people quoting numbers even below 20 being playable; I cannot understand how. Maybe it's just specific to my laptop, but I detect very noticeable jitter or dropping of frames (not tearing) even when LFS shows FPS to be around 70 (no vsync). Anything below 60 feels like a slideshow. Even in other games 30 FPS is just waaay too low (for me).
Since the trace route completed, either LFS.exe's network access is blocked, or the ports LFS uses are blocked. Either by a software firewall, or a router; or both.
There are a couple of fight scenes. Given that the lead isn't really a professional actress, and that this isn't an intellectual triple-A title, it's watchable.