The online racing simulator
Searching in All forums
(990 results)
NotAnIllusion
S3 licensed
- The Russki mod physics obviously are/were terrible because it was literally a C6R with a different model.

- This new mod is better. Overall it drives well, but has issues. Suspension rates don't go low enough to allow for much movement (in RL they bounce and pitch quite a bit depending on the track). The way the aero is implemented is strange to me. Power/drag balance is also strange. Can't say much about the tyres, there are three compounds whereas afaik RL there's only soft and hard which means they might be stock KS tyres.

- Biased opinion: my physics are the best of the 3 ;-P

Tbh, the only way you'll know for sure is if you try for yourself.
NotAnIllusion
S3 licensed
Apparently there is another (i.e., not the Russian payware crap) V8SC mod around now. http://www.virtual-sim-racing.com/forum/index.php?threads/friday-night-assetto-corsa.15/

Edit: now that I take a closer look, it seems that the older Russian ripoff that uses(d?) the URD 'vette physics is not from Forza whereas this mod's cars do appear to be fairly similar to the Forza models.
Last edited by NotAnIllusion, .
NotAnIllusion
S3 licensed
Any chance you accidentally typoed the default front spring rate? Way low rate, not enough travel, damping ratios are 1.8 and 2.2 :o

Edit: A setup which made things easier.

E2: Cannot connect to server.
Last edited by NotAnIllusion, .
NotAnIllusion
S3 licensed
I'm not aware of any such issue. Thinking of the Broadspeed Jag and Hyperactive/dauntless?
NotAnIllusion
S3 licensed
Various engine, drivetrain, aero, suspension, inertia changes to my mod car. Yes, the engine is intended to be that lazy.

https://spideroak.com/browse/share/pringu/acorsa
http://www.zippyshare.com/xyzzy30/igrotajr/dir.html
http://www.mediafire.com/?57wqihui1nzvs
NotAnIllusion
S3 licensed
I accidentally a live axle to my mod car. Probably done all wrong and stuff, but if anyone wants to have a poke. http://www16.zippyshare.com/v/8koPL4uQ/file.html
NotAnIllusion
S3 licensed
Quote from ACCAkut :I'd like to care, but this all I see when I click the link:

http://www.zippyshare.com/xyzzy30/ozrgluao/dir.html
NotAnIllusion
S3 licensed
If anyone cares, I updated my mod car to be 1.1 compatible: https://www.mediafire.com/folder/mxjdsd2an2atf/xyscng
NotAnIllusion
S3 licensed
On a non-DP#1 note, the 180sx Kouki mod is slideways heaven :O
NotAnIllusion
S3 licensed
- 190E has awful interior sounds, but is a fun car.
- 155 required significant setup changes for it be fun, but that it is.
- GTA is a rather dramatic car to watch from external cameras, the suspension appears to be made entirely out of marshmallows.
- 4C's alright.
- M235i is probably the easiest racing car to drive, in the history of ever. It's a car that immediately made me think "I could easily do 24h in this."
- GT-R is a great GT3.
- Didn't like the 'Vette at all.
- P1, F1 and C9 are all seriously quick, but not my type of cars.

Solo hotlapping I get a consistent 62.5 FPS (limited), but online I was hurting at times even when there weren't other cars visible Frown.
NotAnIllusion
S3 licensed
The race 1-3 on-demand videos are now available.
NotAnIllusion
S3 licensed
I inquired about the on-demand videos during the weekend in a fit of panic and today I received this
Quote :Hi there

Thanks for your message and purchasing the 2015 SuperView pass which included full live streaming of all V8 Supercars qualifying and race sessions.

Due to the overwhelming popularity of on-demand replays of qualifying and race events by our fans we have decided to bring this feature back for the 2015 season.

Please expect to find Race 1, 2 and 3 of the Clipsal 500 Adelaide available by the end of this week with all other race and qualifying sessions from V8 Supercars championship events available within 24 hours of the on-track action moving forward throughout the season.

Once again thank you for purchasing V8 SuperView. We hope you enjoy the championship.

Kind Regards

V8SC Digital Team

NotAnIllusion
S3 licensed
I've had Superview for a few years now as well. The 2015 season pass is now available for non-Oz/Kiwis at roughly AUD40/28€/$31/£20. Next stream starts in about 11h. Usually VoDs are available a few hours after the live stream ends, but sometimes they have issues and it can take nearly a day or so.
NotAnIllusion
S3 licensed
The live axle and AWD affect 1.1 beta only, not the current 1.0.5. I'm sure it doesn't need to be mentioned again, but anyways.

I got the info by trial and error. First I tried replacing "DWB" with "LA", "LIVE" and "LIVEAXLE" in suspensions.ini, but those didn't work. Then I tried "AXLE", and found an error in the log referring to a missing [AXLE] section. I added the section, then I found errors referring to missing J#_CAR and J#_AXLE values. At that point I added the values in my previous post and my car loaded. It (the car) is still completely broken though, upon loading the rear wheels/axle goes completely haywire Smile

I haven't tried anything to do with AWD, but I suspect that the first step would be to change TYPE=FWD/RWD to AWD in drivetrain.ini and then see what errors it throws up in the logs, and try to construct valid sections and values.

Unless there's documentation in the SDK or something, which would make things much simpler.
NotAnIllusion
S3 licensed
I've never even looked at the suspension editor . The system allows you to specify the number of linkages to the axle, and the position of the links (see below, values made up). How it'll work if the links are at different heights at the axle end remains to be seen. The hub location appears to be determined by the length of the wheelbase and the location of the CG. 2.822 wheelbase and 0.5 CG = hub is at -1.411. Change the CG, hub moves.

[AXLE]
LINK_COUNT=2
J0_CAR=0.494, -0.100, -0.140
J0_AXLE=0.1, -0.100, -0.140
J1_CAR=-0.494, -0.100, -0.140
J1_AXLE=-0.1, -0.100, -0.140

e2: No matter what values I plug into J0/1, the suspension editor shows the same thing whereas the changes are apparent in-game. Seems to not support live axling.
Last edited by NotAnIllusion, .
NotAnIllusion
S3 licensed
So I tried this 1.1 beta. It felt that load times have reduced significantly across the board. Had a quick go @ Magione with E92 S1, and I can almost swear that both tyre compounds are more progressive, also across the board. It was easier to hold a slide, the front tyres didn't regain grip as aggressively and it was easier to avoid getting into a tankslapper. Could be placebo, but who knows.

e: And discovered that the live axle type name suspensions.ini is AXLE.
Last edited by NotAnIllusion, .
NotAnIllusion
S3 licensed
First the mod cars would have to work Wink A quick fix might be to remove the data section from the aero.ini file as described in the patch notes. If the data folder isn't encrypted.
NotAnIllusion
S3 licensed
I bet it handles like a boat I jest, of course. Looks interesting, and the in-depth simulation is very appealing. It's unlikely that I'll get my hands on a VR set any time soon so I'm hoping that it doesn't blow over.
NotAnIllusion
S3 licensed
Collider update, misc changes to setup. Fun to fly over the Adelaide kerbs on 2 wheels Big grin http://www.mediafire.com/?mxjdsd2an2atf

Which reminds me, has anyone been able to do long-form stunt 2-wheeling in the same way it's possible in LFS?
NotAnIllusion
S3 licensed
More likely you are simply late to the party, most populated racing servers have come and gone. LFS is old hat and people are moving to greener pastures.
NotAnIllusion
S3 licensed
Setting pre-rendered frames to 2 or 3 can help with stuttering without causing input lag, imo. I don't get any non-FPS related stutters, in fact some KS tracks such as Monza are heavier than LuccaRing in places. i5-3210m, 630m with 2 GB dedicated. I have all graphics down to off/minimum @ 720p to get 60 FPS, that's how bad the GPU is.
NotAnIllusion
S3 licensed
It's a million times more optimised than anything by AC/SIMTRAXX, GP200 by the "famous" madcowie and a fair bunch of other tracks, and most of the time I get 60 FPS in multiplayer with my ancient laptop. If someone requires further optimisation of this track, just, :|
NotAnIllusion
S3 licensed
In light of this inertia discussion, I made some small changes to my mod car and I think it feels better: https://www.mediafire.com/?1lmlkymy7lk6acq,ukf7dvrf38fzqar

Things I noticed:
- handles like shit with DI 0.72. Just, no.
- increasing the width value to just 0.01 beyond the actual width of the car caused it to want to rotate constantly, but 0.01 less feels great.
- values significantly lower than the physical dimensions of the car cause the car to drive as if it was on rails and handle bumps far too well.
FGED GREDG RDFGDR GSFDG