The online racing simulator
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NotAnIllusion
S3 licensed
This is what happens when weed is legalised.
NotAnIllusion
S3 licensed
Well, if we're comparing PIE scripts.. I use this for AC. Some variations on steering linearity at the bottom.
Quote :// Binds
var.throttle = keyboard.A
var.brake = keyboard.Z
var.clutch = keyboard.X
var.handbrake = keyboard.Q
var.steering = mouse.x
var.shiftup = mouse.LeftButton
var.shiftdown = mouse.RightButton

// Sensitivities
var.throttleincreaserate = 0.1
var.throttledecreaserate = 0.1
var.brakeincreaserate = 0.2
var.brakedecreaserate = 0.05
var.clutchincreaserate = 0.4
var.clutchdecreaserate = 0.2
var.handbrakeincreaserate = 0.4
var.handbrakedecreaserate = 0.4
var.throttleblip = 0.4
var.brakeratemax = 0.8
var.braketrail = 0.1
var.braketrailrate = -0.002
var.throttletrail = -0.6
var.throttlecut = -0.8

// Script

// Throttle
if var.throttle > 0 && ppjoy.Analog0 < 1 then ppjoy.Analog0 += var.throttleincreaserate
if var.throttle == 0 && ppjoy.Analog0 > -1 then ppjoy.Analog0 -= var.throttledecreaserate

// Brake
if var.brake > 0 && var.isBraking != True && ppjoy.Analog1 < var.brakeratemax then ppjoy.Analog1 += var.brakeincreaserate
if ppjoy.Analog1 >= var.brakeratemax then var.isBraking = True
if ppjoy.Analog1 > var.brakeratemax then ppjoy.Analog1 = var.brakeratemax
if var.brake == 0 then var.isBraking = False
// Trail brake
if ppjoy.Analog1 > var.brakeratemax-var.braketrail && var.isBraking == True && var.brake > 0 then
ppjoy.Analog1 += var.braketrailrate
end if
if var.brake == 0 && ppjoy.Analog1 > -1 then ppjoy.Analog1 -= var.brakedecreaserate
// Trail throttle
if var.throttletrail != -1 && var.brake > 0 then ppjoy.Analog0 = var.throttletrail
debug = var.isBraking
// Clutch
if var.clutch > 0 && ppjoy.Analog2 < 1 then ppjoy.Analog2 += var.clutchincreaserate
if var.clutch == 0 && ppjoy.Analog2 > -1 then ppjoy.Analog2 -= var.clutchdecreaserate

// Handbrake
if var.handbrake > 0 && ppjoy.Analog3 < 1 then ppjoy.Analog3 += var.handbrakeincreaserate
if var.handbrake == 0 && ppjoy.Analog3 > -1 then ppjoy.Analog3 -= var.handbrakedecreaserate

// Shift up & throttle cut
ppjoy.Digital0 = var.shiftup
if var.throttlecut != 0 && var.shiftup > 0 then ppjoy.analog0 = var.throttlecut

// Shift down
ppjoy.Digital1 = var.shiftdown

// Blip
if var.throttleblip != -1 && var.shiftdown then ppjoy.Analog0 = var.throttleblip

// Steering
//ppjoy.Analog4 = -1 + (var.steering * 2)
//ppjoy.analog4 = MapRange(-1 + (var.steering * 2), -1, 1, -0.8, 0.8)

var.foo = (mouse.x*2-1)*(mouse.x*2-1)
if mouse.x < 0.5 then var.foo = -var.foo
if mouse.x > 0.5 then var.foo = MapRange(var.foo, 0, 1, 0, exp(var.foo, 0.5))/2.72
if mouse.x < 0.5 then var.foo = MapRange(-var.foo, -1, 0, exp(-var.foo, 0.5), 0)/2.72
if mouse.x < 0.5 then var.foo = -var.foo
var.foo = var.foo^1.1
if mouse.x < 0.5 then var.foo = -var.foo

//var.foo = (mouse.x*2-1)*(mouse.x*2-1)*(mouse.x*2-1)
//var.foo = intPower((mouse.x*2-1), 2)
//if mouse.x < 0.5 then var.foo = -var.foo

//var.foo = (abs(mouse.x*2-1)^1.5)^1.5
//if mouse.x < 0.5 then var.foo = -var.foo
//var.foo = MapRange(var.foo, -1, 1, -0.9, 0.9)
//debug = var.foo
ppjoy.analog4 = var.foo

Last edited by NotAnIllusion, .
NotAnIllusion
S3 licensed
Client works, server.py needs a small change for hosting.
NotAnIllusion
S3 licensed
Quote :Sergio Perez has been judged responsible for his Canadian Grand Prix collision with Felipe Massa and will get a five-place grid drop for the next Formula 1 race in Austria. [...] "Car #11 changed his racing line which caused the impact with car #19 in Turn 1," said the stewards' statement.

^^
NotAnIllusion
S3 licensed
Perez's block too late, back to junior class pls.
NotAnIllusion
S3 licensed
458 S3, 312T are fun at Westwood 1990. Maybe the L49 would be too..
NotAnIllusion
S3 licensed
Quote from e2mustang :1 more thing why is there no chat option anymore on multi?

There kind of is. First there was, then it was taken away. Now they put an app back in, shows only the last line though.
NotAnIllusion
S3 licensed
Mouse acceleration is shit, and I wouldn't use it even for browsing the web. Acceleration off, adjust steering wheel compensation and mouse sensitivity (control panel).
NotAnIllusion
S3 licensed
Quote from englishlord :Nilex has 191.6 thousand racing miles, you have 40 thousand. I would imagine this would have more of a difference to your respective pace than the difference between the controllers you use with the same setup.

I have 316 187.217 racing miles and I'm slow as shit. Plateaus happen at different points for different people, and skill/talent is a factor.
NotAnIllusion
S3 licensed
Which 'schleife might this be? There are several versions of it.
NotAnIllusion
S3 licensed
In LFS it feels as if road cars response is quite progressive when compared to AC. In LFS I can throw the steering wheel around and feel that the response is "slow". In AC road cars want to respond RIGHT NOW, it feels very different around the centre of the axis. I don't know if that is because of tyre deformation, load sensitivity, weight transfer, physics loop resolution or what. Netkar was somewhere in between LFS and AC in that respect, from what I can remember.
NotAnIllusion
S3 licensed
There is no problem with freejoin, works for both server and client. Troy's server is offline, because it's a Linux server. There is no compatible Linux server for the current version of AC.
NotAnIllusion
S3 licensed
I wanted to like WTGF, but I gave up after two battles for a couple of gameplay and garage/research UI issues. Don't play much WoT either these days
NotAnIllusion
S3 licensed
Kunos planned to release a server update days ago.
NotAnIllusion
S3 licensed
Pfft. It's easy to remember the bit after the mini Karussell
NotAnIllusion
S3 licensed
The Huaua is a barge on the semislicks, but doesn't even want traction control with the Top Gear tyres :\
NotAnIllusion
S3 licensed
I don't recall it being a collision object. It's probably a placeholder for booked cars that haven't joined yet.
NotAnIllusion
S3 licensed
It's not a beta though.
NotAnIllusion
S3 licensed
Nordschleife multiplayer was fun, has potential.
NotAnIllusion
S3 licensed
You probably want to keep it that way..

Oink
NotAnIllusion
S3 licensed
Oh well, at least we've got something to watch meanwhile https://www.youtube.com/watch?v=WljD-BhFerY
NotAnIllusion
S3 licensed
Quote :LFS 0.3H7 Update (Jan. 2011) of version H6, originally released in March 2005
The final version of the S1 era, but now revised to work with the new master server and latest versions of Windows

http://www.lfs.net/?page=downloadsarchive

Unlocking, multiplayer works fine.
FGED GREDG RDFGDR GSFDG