Well, I was thinking about so_cool racing nick so... I took the name of that big, retarded cake eater from smurfs
In polish version it was Pasibrzuch. Don't know really why. One time we started to tell like this to each other with a friend, but we were hardly drunk that time.
I'm not fat, I don't like cookies, I'm not retarded and I thought no one at international forum will know what it means. Also germans can't speel it, but.. when friends look at me, I see "but why? " in their eyes.
Good thing is that I use it only on lfs forums
It also has oil with higher coeffitient of viscous, which actually lower the engine power and increase the friction. It is beacause you rather want to finish a race than have 20bhp more and watch pretty smoke from the hood after 5 laps. Well, some drag prepared cars aren't able to drive even 400m without failure
They surely would, matched with inverted (comparising low reving diesel with e.c. ferrari engine) bore/stroke ratio.
Maybe turbine engines.
I think more power at full throttle is more prior for engineers than braking force at lift-off, and even if it is too high, they can reduce it somehow, if really needed.
Even in 1st it does that much deceleration. If you think ~130km/h takes aero drag into account so hard, change gearing that it will hit redline at 50km/h. Pretty black skidmarks at lift-off.
F1 is an extreme example, but shows that braking force can be huge, if you use high reving engine with MUCH_HP/1L.
I'm not sure now, if it was about 'throttle blip on downshift' or 'engine brake reduction', but maybe it is maneged by the same thing which is banned.
Really? In let say 4 banger with higher compression ratio in exact moment two cyl had open valves and only losses are friction and inertia, but they are the same as in normal comp. ratio engine so don't bother about them.
The third cylinder is doing compression, here the losses are higher than in normal engine.
Fourth cyl. should do work, but at lift-off he is generating the push-force gathered only from compressed air (which will be slightly higher due to higher comp ratio) and from heating this air, so it will increase pressure.
In this case the loses will be higher than in normal car, but when you're in full throttle the positive aspect from 'bang' in more compressed cyl. should decrease the meaning of losses in cyl. doing compression, so the end result will be more power at full throttle and more engine braking and lift-off.
F1 aerodynamics are terrible, but at lower speeds engine does great lift-off braking too. I've read about it somewhere and in LFS it works perfectly, try it.
Oh, I heard that Engine Brake Reduction will be banned in '08 seaseon too.
Refering to this XFG can have both antiroll bars for sure.
UF1 seems to be ok too, comparing to Fiat Uno which has none atiroll bars with nearly same weight, power and engine capacity. It had front a.roll only with 1.4, diesel or turbo versions.
If you ask me, I don't feel good (rather scaried!)when dynamic driving with winter tires on a dry tarmac. And winter tires has also soft compound and deep tread for loose surfaces, just like hybrids.
Maybe hybrid tires are good for mechanical-flying-smooth-hotlapping, but not for racing battle. And LFS physics should wreck (on that tree, cutted from Blackwood chicane) those cheaters!
FIA should take care about lfs servers and do somthing with this.
Some time ago, when I couldn't do a 'crazy road driving. ups i'm spinning' because the car, XFG or FXO, just self turned from 'drift' to right direction, I realised that only FZ5 has right weight distribution and all other are just too perfect.
I had in mind to post it, but after beeing flamed about any topic/post that something may be wrong in lfs... I didn't care :/
Anyway, what about CoG height differences in eg. XRT vs XRR, UF1 vs UFR? It would be nice to see it in info of car. Maybe in this case something could be fixed.
Well, I think F9/F10 are just debug/little_cheat menus of something that will come (or not?) after alpha mode, in wich lfs still is.
Imo the reason why we need to turn it off (as option at server side) is that the setups which are used, mostly from inferno, or hotlap sets are 'devil', weird and changing LFS to: "hmmm... oh, nevermind, it's fast so..."
Try to simulate the behaviour of Your road car in lfs and it will be pretty 'comunicative' and just.. normal; but it's OffTopic now
The news says that he isn't injured. He has blackout after the crash. In monday Kubica is getting out of hospital and BMW Sauber team is thinking about race next weekend.
But the fact is, when you achieve certain level, you don't have to pay, because THEY will pay you for being the part of high level/selling/prestige product.
I don't know how far of this level LFS is, but when it become real with higher money included, I believe that LFS world will be still incommercial and real.
I guess it happened to me. After race I drove to garage and stopped, someone joined and we were both in us. After moving a little both cars flyed away.
If every driver has 'own' joining garage it can be tested and reproduced on Test Patch Servers.
Yes! I know the secret of upcoming patch! Just can't wait to show my proud on W42 servers nemezis, oh yeees
Well, it is hidden in few first posts, behind all that 'who cares' replies.
This topic is IMO about happynes (or not) by adding fictional content to lfs in future. Some people (Dan, for example) seem to think it is about overall adding something new and say 'no' to anything.
As someone mentioned, real cars would be a superb showoff of insane LFS's feeling of driving a real thing, but only when they have real specs and mechanical behaviour, and I believe Devs will work on this before S3.
Another point is that real product exist in real, and Scavier must not spent so much time to create shape of car, spec and other detail. They can just implement it into LFS and name Perrari or something, but is it really possible btw?
There are many possibilities: mixing real and fictional cars to create new class, real car with faked name, or hybrids, looking like 2-3 rl cars (FZ5) but it is so hard to use brain, it is easier to say 'uhm, no. i feel good in stagnation'
And again, another thread flooded by decadention. I don't see the point of not wanting new conent, especialy when this sim is aimed on real behaviour of car. Wouldn't it be good to drive a car with chasis gemoetry, suspension, engine characteristics, aero etc etc made by proffesional engineers?
You can alwalys get XRR instead of F430, if you want.
What's the point of having ultimate driving/racing sim while you only drive with unrealistic setups, randon chasis and engines from another galactic?
Sorry but in this case maybe they are really faster? It happen to me sometimes, but the result is rather that he fell from inside line to very wide outside and after that I'm still in front
Once I've pitted with suspension totalled. After car was repaired at lightspeed, he jumped up, so I was able to run away without waiting. Tshhh, another little exploit... if you want to cheat, wreck your car hard.
Now handbrake turns off when you press gas pedal. Before that you can set whatever gear you want.
I remember you from South City, wrecker.
Please release patch X in the morning At evening I'm going to warsaw to see F1 car driving on steets. Most likely it will end by beer drinking and chatting to morning, so I'll have to live without patch X till monday