The online racing simulator
Searching in All forums
(641 results)
pasibrzuch
S3 licensed
Quote from mrodgers :Very simple. My name is Mike. I'll let you figure out the rest.
Actually, it's simply because it's my login name at work. I register everything as mrodgers, that way I can't forget.

Quote from mrodgers :My name is Scott Jones, thus isn't my user name obvious?

Youe have double personality in your brain man!

Well, I was thinking about so_cool racing nick so... I took the name of that big, retarded cake eater from smurfs
In polish version it was Pasibrzuch. Don't know really why. One time we started to tell like this to each other with a friend, but we were hardly drunk that time.

I'm not fat, I don't like cookies, I'm not retarded and I thought no one at international forum will know what it means. Also germans can't speel it, but.. when friends look at me, I see "but why? " in their eyes.
Good thing is that I use it only on lfs forums
pasibrzuch
S3 licensed
Quote from tristancliffe :Except that a race engine has less ring:wall pressure and therefore has lower friction.

It also has oil with higher coeffitient of viscous, which actually lower the engine power and increase the friction. It is beacause you rather want to finish a race than have 20bhp more and watch pretty smoke from the hood after 5 laps. Well, some drag prepared cars aren't able to drive even 400m without failure
Quote from tristancliffe :Not really. It takes a fraction more energy to overcome the higher compression ratio, but not that much more. It certainly doesn't increase engine braking, because if if did NA Diesels would lock the driven wheels each time you lift off (>22:1 CR)

They surely would, matched with inverted (comparising low reving diesel with e.c. ferrari engine) bore/stroke ratio.
Quote from tristancliffe :The losses will be lower in a race car, not a road car. But the engine differences are some numerous that it's not a fair comparison anyway. But sadly the amount of output doesn't match the amount of engine braking that occurs. Some engines have no engine braking but produce LOTS of power.

Maybe turbine engines.
I think more power at full throttle is more prior for engineers than braking force at lift-off, and even if it is too high, they can reduce it somehow, if really needed.
Quote from tristancliffe :What sort of figures were they quoting for low speed engine braking decellerations (and in what gear/rpm?)? Because the 1g thing is TOTAL drag braking from about 160mph when on a trailing throttle.

Even in 1st it does that much deceleration. If you think ~130km/h takes aero drag into account so hard, change gearing that it will hit redline at 50km/h. Pretty black skidmarks at lift-off.

F1 is an extreme example, but shows that braking force can be huge, if you use high reving engine with MUCH_HP/1L.

Quote from tristancliffe :It is, and it's far more important than traction control from a spectator point of view, because you will see more cars losing it in braking zones than on corner exit.

I'm not sure now, if it was about 'throttle blip on downshift' or 'engine brake reduction', but maybe it is maneged by the same thing which is banned.
pasibrzuch
S3 licensed
Really? In let say 4 banger with higher compression ratio in exact moment two cyl had open valves and only losses are friction and inertia, but they are the same as in normal comp. ratio engine so don't bother about them.

The third cylinder is doing compression, here the losses are higher than in normal engine.

Fourth cyl. should do work, but at lift-off he is generating the push-force gathered only from compressed air (which will be slightly higher due to higher comp ratio) and from heating this air, so it will increase pressure.

In this case the loses will be higher than in normal car, but when you're in full throttle the positive aspect from 'bang' in more compressed cyl. should decrease the meaning of losses in cyl. doing compression, so the end result will be more power at full throttle and more engine braking and lift-off.


F1 aerodynamics are terrible, but at lower speeds engine does great lift-off braking too. I've read about it somewhere and in LFS it works perfectly, try it.

Oh, I heard that Engine Brake Reduction will be banned in '08 seaseon too.
Last edited by pasibrzuch, .
pasibrzuch
S3 licensed
The topic says Engine Compression, so I doubt OP would talk about race tuned engines gives more 'lift off deceleration' than road purpouse engines?

In F1 car without engine brake reduction at lift off you have ~1G of deceleration, which is more then full braking force in road going car.

In first post is example of XFR with race prepared high reving engine and it should produce more braking force at lift-off than road cars, right Toni?
pasibrzuch
S3 licensed


Are you talking about fast? When I'll attach this engine to my vehicle you'll be blueflaged before race even started!!! It has +108'000 hp.

ps. plz not tell FIA that I use such cheat in karting, maybe nobody will realize

oh, and the gearing will be from M.Schumahers bicycle
pasibrzuch
S3 licensed
Anybody remeber the women model steering animations in very old LFS versions?
It was so lame and...REAL
pasibrzuch
S3 licensed
Quote from Stigpt :well, IRL usually small GTI- type cars DONT have a rear antiroll bar

From Renault brochure about Clio mk2:

Antiroll bar (mm)spaceFrontspaceRear

1.2 8vspa60bhpspacesp22spacesnone

1.2 16vsp75bhpspacesp22spacesnone

1.4 16vsp98bhpspacesp24spaces19,3

2.0 16vs172bhpspacesp25spaces22

1.5 dCi 65/80bhpspaces24spaces19,3

Refering to this XFG can have both antiroll bars for sure.
UF1 seems to be ok too, comparing to Fiat Uno which has none atiroll bars with nearly same weight, power and engine capacity. It had front a.roll only with 1.4, diesel or turbo versions.

If you ask me, I don't feel good (rather scaried!)when dynamic driving with winter tires on a dry tarmac. And winter tires has also soft compound and deep tread for loose surfaces, just like hybrids.

Maybe hybrid tires are good for mechanical-flying-smooth-hotlapping, but not for racing battle. And LFS physics should wreck (on that tree, cutted from Blackwood chicane) those cheaters!
FIA should take care about lfs servers and do somthing with this.
pasibrzuch
S3 licensed
I don't know if it has something with Ian's problem, but cars in LFS have ability to turn off..self after doing nothing for 15-20 seconds.

Is it known?
pasibrzuch
S3 licensed
Some time ago, when I couldn't do a 'crazy road driving. ups i'm spinning' because the car, XFG or FXO, just self turned from 'drift' to right direction, I realised that only FZ5 has right weight distribution and all other are just too perfect.

I had in mind to post it, but after beeing flamed about any topic/post that something may be wrong in lfs... I didn't care :/

Anyway, what about CoG height differences in eg. XRT vs XRR, UF1 vs UFR? It would be nice to see it in info of car. Maybe in this case something could be fixed.
pasibrzuch
S3 licensed
GTT had turbine tacho instead of boost pressure.

Car interior depended on chosen skin.

And priceless...

Woman driver model had own turning wheel animation
pasibrzuch
S3 licensed
Well, I think F9/F10 are just debug/little_cheat menus of something that will come (or not?) after alpha mode, in wich lfs still is.

Imo the reason why we need to turn it off (as option at server side) is that the setups which are used, mostly from inferno, or hotlap sets are 'devil', weird and changing LFS to: "hmmm... oh, nevermind, it's fast so..."
Try to simulate the behaviour of Your road car in lfs and it will be pretty 'comunicative' and just.. normal; but it's OffTopic now
pasibrzuch
S3 licensed
Pair which goes down:
1st cyl. FIRE (WORK)
2nd cyl. VACUUM

Pair which does up:
1st cyl. EXHAUST
2nd cyl. PRESSURE

The one who told you BlueFlame such things about engines deserves a solid kick in the a*s
pasibrzuch
S3 licensed
The news says that he isn't injured. He has blackout after the crash. In monday Kubica is getting out of hospital and BMW Sauber team is thinking about race next weekend.

Good luck
pasibrzuch
S3 licensed
Quote from joen :Using real life tracks or cars involve licenses. An they don't come cheap.

But the fact is, when you achieve certain level, you don't have to pay, because THEY will pay you for being the part of high level/selling/prestige product.

I don't know how far of this level LFS is, but when it become real with higher money included, I believe that LFS world will be still incommercial and real.
pasibrzuch
S3 licensed
Quote from downlikerain :Hey guys, I just got tweak for v couple a days ago and me and my freind were making the fastest drag twk/set and he got7:36 and he was bragging and say this is the fastest twk and make a video on youtube and i was getting mad becuse all i got was 7:80, so after he went to sleep i made my own twk/ set becuse i had his and finally after 3-4 hours i pwned him with 7:21..but it wasnt continuous becuse now i cant do it..but i made another set and i get 7:23 continuous lol..so let me know if 7:23 with r1 slicks is fast and tell me what u think of my pwnage

The longest useless sentence ever, and please, don't show me that I'm wrong. I just don't want to see how people can be drunk or stupid.

edit: forgot to extend ignore list
pasibrzuch
S3 licensed
hehe yeah mate this body kit lol made you kit to low look i make one too to look body kit not perfect from Texas Ranger itll suck but ill try
pasibrzuch
S3 licensed
+1
Quote from mikey_G :
- Wind speed stays constant (wind speed changes in real life)

I wish you like surprises: wind in LFS changes speed too it is very noticeable in F view.

ps. here is similat thread about wind
pasibrzuch
S3 licensed
Quote from tristancliffe :and I'll try and give it a test. I'll also see how much luck I can get in reproducing the 'same garage' pit out bug, but don't hold your breath!

I guess it happened to me. After race I drove to garage and stopped, someone joined and we were both in us. After moving a little both cars flyed away.
If every driver has 'own' joining garage it can be tested and reproduced on Test Patch Servers.

Quote from Scawen :Yes, what Gentlefoot said. And you can also remove your existing vote (silently) by pressing the same vote again.

Yes! I know the secret of upcoming patch! Just can't wait to show my proud on W42 servers nemezis, oh yeees
pasibrzuch
S3 licensed
So if I vote for restart and after waiting for others votes I change mind and vote for quali, witch votes (mine) are still valid? Or both?
pasibrzuch
S3 licensed
Quote from AndroidXP :Again, you talk about "not wanting real content". Who said that, please?

Well, it is hidden in few first posts, behind all that 'who cares' replies.
This topic is IMO about happynes (or not) by adding fictional content to lfs in future. Some people (Dan, for example) seem to think it is about overall adding something new and say 'no' to anything.

As someone mentioned, real cars would be a superb showoff of insane LFS's feeling of driving a real thing, but only when they have real specs and mechanical behaviour, and I believe Devs will work on this before S3.

Another point is that real product exist in real, and Scavier must not spent so much time to create shape of car, spec and other detail. They can just implement it into LFS and name Perrari or something, but is it really possible btw?

There are many possibilities: mixing real and fictional cars to create new class, real car with faked name, or hybrids, looking like 2-3 rl cars (FZ5) but it is so hard to use brain, it is easier to say 'uhm, no. i feel good in stagnation'
pasibrzuch
S3 licensed
And again, another thread flooded by decadention. I don't see the point of not wanting new conent, especialy when this sim is aimed on real behaviour of car. Wouldn't it be good to drive a car with chasis gemoetry, suspension, engine characteristics, aero etc etc made by proffesional engineers?
You can alwalys get XRR instead of F430, if you want.

What's the point of having ultimate driving/racing sim while you only drive with unrealistic setups, randon chasis and engines from another galactic?
pasibrzuch
S3 licensed
Quote from kurent :What I really hate is people who overtake you by just braking late and forcing the inside line.

Sorry but in this case maybe they are really faster? It happen to me sometimes, but the result is rather that he fell from inside line to very wide outside and after that I'm still in front
pasibrzuch
S3 licensed
I was thinking about that fixes too, but no one said nothing about it. So I didn't want to become a noob

How does it work? I really don't play with any /commands in lfs.

If I type /pit AI1 it will be teleported to pits and drive out, on the track?
pasibrzuch
S3 licensed
Quote from Becky Rose :+1, and +1 for not holding the brakes down delaying your tyre change - and accurately stopping in the box resulting in a faster stop (that solves a potential minor 'exploit' in league races too where you block someone off - especially in compulsory pit races where you WANT them to tap and release you so you dont have to wait) .

Once I've pitted with suspension totalled. After car was repaired at lightspeed, he jumped up, so I was able to run away without waiting. Tshhh, another little exploit... if you want to cheat, wreck your car hard.

Quote from DeKo :the handbrake is automatically on when the race starts, and turns off itself when you go in gear, so basically the best thing to do is keep it in neutral and shift up when the lights go green.

Now handbrake turns off when you press gas pedal. Before that you can set whatever gear you want.

Quote from alienheadhunter :<- Testpatch Driver so i know what is also in Patch x

but Great job I Joined LFS @ Patch V and i find it the best game ever

I remember you from South City, wrecker.


Please release patch X in the morning At evening I'm going to warsaw to see F1 car driving on steets. Most likely it will end by beer drinking and chatting to morning, so I'll have to live without patch X till monday
FGED GREDG RDFGDR GSFDG