So dropped some new updates on this recently if anyone wanna try.
Changed suspension geo abit. It has lower SAI, kinda like caster plates going outside the strut towers (as many comp s15's use)
And went back to double wishbone rear, and tweaked geo to handle better.
pretty low caster too. Let me know how it feels, i haven't tried it on wheel, only on mouse.
Lemme know if the FFB is too weak or fine. If it's too weak i will increase the caster a bit again.
Also included a fast drift setup with road supers in the back, and road normals in the front. Still with the 265 235. Can drift pretty wide and fast with that for a short distance before the tires overheat.
I personally like to add 100kg to the front tires, but that's just my own preference.
And sorry about still using the vanilla LFS steering wheel. I'm gonna replace it at some point. It's just I'm right at the top of the tris limit so i have to optimize more for that.
Hello. An early view of a new project. For this one I don't have a time elapse like the saliva 15 but I have a good WIP screenshot that I would like to share.
We are a long way left until finished on this but I thought i would make a thread to post my progress reports in.
Thanks!
I couldnt find the issue. Its set to -450 to 450 in steering and that's the only setting i can find.
But try it again because I have changed it to GT class so the max lock is now 60 degrees instead of 45. Maybe that fixed it.
Sorry, having some technical difficulties with getting the tire types right now xD I see 2 ppl are online. so its a little bit stressful to fix it lol
Edit: Okay fixed the tire types.
Now its 235/40 x 9 front and 265/35 x 10 rear and Road normal, road super, knobbly
I will also tweak the handling later. For example it has a high scrub radius right now.
Might be my fault. Not sure. Thanks for letting me know.
About the spec-r yes I wanna update that too with new steering wheel, new wheels and some various stuff.
Thought I'd make a thread for skins meant for the Saliva15 mod and other mods based on the that mod. They can probably be used on different derivs as they all should have pretty similar UV layouts.
So basically SALIVA15, SALIVA15 RAIJIN, SILLY15-MEI, SILLY15 DGP, SALIVA15 RIDGE, SALIVA15 GOCHA, SALIVA C15. Hopefully i didnt miss any.
Starting off with Kei Office for SILLY15 DGP
If you have some, or wanna make. Feel free to post.
Just making a thread for the mod because it's still wip and this can be a place to give feedback and for me to say what will be added. Mod will be uploaded very soon in a wip stage.
The mod is a derivitive of my own previous S15 based mod but with a different bodykit.
That's not out of the question. The engine sim have a built in RPM holder constraint.
If this RPM constraint was made to update in realtime based on your outgauge RPM and control the engine sim throttle via your LFS throttle you could actually run it externally.
But it would only work for your own personal vehicle of course.
it not just might be too CPU heavy for LFS. It definitely is off the scales too cpu heavy for LFS. One engine with 10 cylinders is enough to tax a ryzen 7.
It's probably better if the devs focus on improving the current sound system instead when the time comes.
What bose said. It's my understanding that the maps are no longer compatible with the current build of LFS and need the graphics update to work. This is because the maps are entirely converted to new materials.
I think scawen have also said that it would be too much work to separate the WIP tire physics update from the graphics update to release one without the other.
Yea, Blender is the most efficient 3D program in my opinion when you're used to the key bindings.
Thank you!
I've done some work optimizing the body. The full exterior (with everything visible in the video) is now at 33k tris which leaves another 30k tris for interior, wing mirrors and the other missing details like muffler.
I've also begun setting up the suspension and frame and all that stuff.
I have a question about what your stance is on image references.
Is it allowed to use someone elses image to trace for example a gauge cluster? I would imagine that's considered fair use.
To take that a step further. Is it allowed to use a short video snippet from youtube (not from a game, but real video from a private uploader) and use a series of screenshots from this video to produce a photogrammetry point cloud? In this day and age such things are possible, and quite handy for modellers. I would also like to point out that the geometry information is quite crude and unrefined from this method. This could potentially also fall under fair use since you use only a few seconds of said video, but I'm not sure.
And finally. What about deriving suspension geometry information using the previously mentioned method.
I did this on my S15 from a couple of seconds off a youtube video as can be seen here:
Of course in this case I'm only looking for a couple of point coordinates. But in all fairness, it's very hard to obtain this information if you're not allowed to use creative methods or own the vehicle you're making.