The online racing simulator
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pärtan
S3 licensed
Quote from tristancliffe :Whilst the ratios can be to three (or infinite) decimal places, there are discrete steps. For example, you can have a 1.222 gear ratio, but not a 1.223. You can have a 2.211 though.

Springs should also be in jumps. In lb/ft, the rates might jump by 50 in most cases, 25 in special cases, and 10 in the F1 car.

In kg/mm they jump in 1's (maybe even 0.5 in some cases). But I personally don't think that reducing the precision would add anything to LFS, may it be more realistic or not. It's fine the way it is now IMO.
pärtan
S3 licensed
Most gear ratio specifications you read have 3 decimals. So it makes sense to me that it should be kept this way in LFS too. Spring rates however doesn't often contain decimals. But it certainly doesn't hurt to have more precision in the setup tweaking IMO.
Last edited by pärtan, .
pärtan
S3 licensed
Quote from cameo27 :Try with the RB4 locked rear diff, open front, 10% torque to the front 90 to the back, road super tyres with more pressure in the rear, and adjust the camber till you find the right setup, in the final drive up the torque a tiny bit in second, third and forth, also add 25kg weight to the front end,
It's the set up I use with my logitech g27 pretty much never need to touch the handbrake at all and can hold drifts flat out in fourth with ease

RB4 have a restricted steering angle to 30 degrees which is why XRT is a better choice. It's pretty much set up the way you describe already but with more steering angle (36 degrees).

For the XRT. You have to find good suspension values. Stiffer front is better for going wider without spinning as easily but it makes the setup understeery. I have 10kg/mm on front and 8 on the back.
Ackerman should be on 0%. That gets you the most outward steering angle. Lower ackerman with a softer front suspension will make the drift more unstable as the load switch between the front wheels.

If the problem is that you can't make the drifts last long enough, you just gonna have to use warmer rear tyres (or more inflated ones)
pärtan
S3 licensed
Quote from turkishcan :u want open map go play GTA 4 online !!!!!!!!

whit dat logic u should go play mario kart !!!!!!!!

Quote from e2mustang :whatever just do something already, who cares what ppl use it for.

Devs are doing something. Tyre physics! And when that's done, we're probably gonna get more frequent content updates.
pärtan
S3 licensed
Quote from DANIEL-CRO :Glad to see positive feedback
I'm still thinking will maximum RPM be a way to go, because it would be quite useless in cars like MRT (you are never even close to rev limiter)

With the downforce settings you can adjust test speed, so how about a test RPM slider in this case.
pärtan
S3 licensed
Easy to implement and could be useful.
pärtan
S3 licensed
Quote from March Hare :Finally! Took your bloody time to come up with a reason. Why didn't you start with this?

What are you talking about?

Quote from March Hare :
The intake restriction is used to bring parity into a class of cars. Or make a whole new class. I personally am not very thrilled about the whole thing but it is necessary to be able to race with not just single car fields. It's used in real life too.

I know it serves a purpose. I just brought it up to prove a point to you.

Quote from March Hare :Adjustable tyres could be made to do the same. Assigning different cars within a class with different size wheels and tyres isn't something done in real life. You already have two choises of tyres for most of the road cars. How many servers or leagues race with road normal tyres on cars that can use road supers?

The more stuff you can tweak, the more powerful the setup system will be. It's just my opinion that while you're so efficiently changing between all those tyres. Maybe you could consider changing the width of them as well. It could be used to change up a whole class for more variety. Or it could be used in ways similar to camber. Someone deliberately making their front tyres thinner for a different handling result. I don't know exactly how it would be implemented into racing leagues and so on but I do think it would add to LFS.

Quote from March Hare :Ballast definitely doesn't make a car go faster. Funny how you didn't spot that one. Maybe because success ballast is used in many forms of racing in real life?

I did spot it, but it serves the purpose of changing the weight distribution. It's not strictly for slowing the car down. (passengers also do this though)

Quote from March Hare :
Whether it's done with a mod or is coded in the game the end result is the same.

Yes, but regardless of that, it still isn't an official feature of the game. Which is why I posted it on the suggestion forums.

Quote from March Hare :
At the other end an FXR with offroad tyres is much closer to a real rallycross car than any of the road cars in LFS.

I like XFR with rallycross tyres better. But I get your point and I agree.

Quote from March Hare :
When changing LFS You have to take into account the multiplayer aspect. LFS has always aimed towards easy pickup racing. You just join a server download a few skins and race. If there would be servers with different tyre setting you would have to have a setup for all different tyre sizes along with all the different tracks. The LFS setup filing system isn't up to scratch to handle such multitude of setups.

It would all be easier if the server could manipulate peoples setups, or rather override them on desired aspects. That would help with many things. It would give the server better control over races and it would help users to get the correct settings for the races.
pärtan
S3 licensed
Quote from March Hare :Can you give me any reason to put skinnier tyres on a race car?

Give me a reason to put intake restriction on a race car. It only makes it slower, right? Or how about adding passengers. Tell me how that helps a race car going faster.

Quote from March Hare :You can put slicks on any car with the slickmod. You can even race online if you have a mod server.

I was thinking more of a way to do it without memory hacking the game.
pärtan
S3 licensed
Adjustable rim and tyre dimensions (within a certain extent) is something I'd like to see. Maybe a server option that can allow/disallow it. A server option that would allow players to put slicks or semi slicks on any car would be nice along with that.

Adjustable wheelbase (spacers) have been in the game before from what I understand, but it was taken out. I'd like to see that make it back though.

Side force testing is a good idea, question is how much of a purpose it'd serve.

Transmission testing is a good idea, I'd like to see that.

Engine temperature is probably already on the to-do list for the devs. The gauge is there. That will probably include an overheat feature. (speaking of blown engines)

This AI human factor is something that I think would greatly improve the single player racing. A slight variation in how they approach corners and so on.

And you'll probably never see the AI drift unless you pit maneuver them :P

Quote from [Audi TT] :You replaying at the NFS Carbon?

Many of these suggestions aren't even related to NFS Carbon at all... Maybe you should read all the listed items before you start making stupid posts.
pärtan
S3 licensed
Quote from March Hare :Cruising around doesn't need very good physics because you are never on the edge. If you want to drive on the edge why not just race?

That's where you're wrong. Do you think all the cruisers play LFS just for the heck of it? Obviously the realistic physics is what edge the driving feeling regardless of how you drive. Greater forces doesn't mean higher utilization of physics. Don't know where you got that from.
pärtan
S3 licensed
Quote from March Hare :Do you know anything about real world racing? Almost all racing series have a set of rules. these rules define what kind of car you can enter into a race. These rules state very clearly what kind of wheel and tyre you are allowed to use. So you can't go racing in STCC with 20" chrome wheels with spinnerz.

Interesting how you bring in 20" chrome rims with spinners into this as soon as you hear the word customizable rims. Seems like you have a lot of stereotypic opinions about users on these forums. That's not at all what I'm talking about.
And if rules should be so strict on wheels in LFS. Maybe all the GTR cars should use the same rims? Last I checked they have quite different rims.

Quote from March Hare :
Customizing rims is just for croozing. And if that floats your boat there are a lot of better games than this for it.

Cruising does float my boat yes so I suppose we are nothing alike. At least not according to you. However, I'd still like to say that LFS is the best game for whatever driving related purposes. You can try and name a game that you think I'd like more, but then again, you don't know me. As far as you're concerned I'm just trespassing on your sacred grounds.

Quote from dawesdust_12 :That's incorrect, as car liveries are an important part of racing, and as such should be reflected in a racing simulator. No car series in the world drives an entire field of white cars.

All right, how about the whole roof option for certain cars. Is that also an important part of racing? "Guys, car feels great, but I think taking down the soft top roof might help us go faster". Before you say that taking down the soft top is something you can do from inside the car, in the UF1 they take off the hard roof and install a rollcage.

Quote from dawesdust_12 :I feel that you're wrong. There's been very few (if any) features that have been added that aren't to actually benefit a racing simulator.

That's not what I said. I said "the devs have clearly included features that are not strictly raw racing simulation at many occasions". I never said that these features didn't benefit lfs as a racing simulator. Because more than 'raw racing sim' features can benefit a racing simulator. That was the point I was trying to make.
pärtan
S3 licensed
I love drifting. I think it's an original way of driving. (Historically it's still original IMO) May it be rally, or joy drifting or whatever. I like to see the front cutting the apex with the rear out wide. It's eye candy. Fun to watch and do.
pärtan
S3 licensed
Bump:

I'd say a better way to keep some money rolling in is to add some kind of a monthly premium fee. I've always thought the LFS deal is way too generous anyways. I mean the demo mode keeps people covered for years in some cases. Premium should in my opinion give stuff like:
More skins (the non premium skin amount should be lower, like maybe 3 skins)
Higher skin resolution (1024^2) that other people download with or without premium.
More setup slots maybe? Forcing people without premium to move files around folders.
pärtan
S3 licensed
Quote from dawesdust_12 :
How so? Does Fernando Alonso go to his crew "Guys, car feels great, but I think a different looking rim might help us go faster".

No.. He doesn't. His engineering team might do something like the wheel covers that modern F1 cars have, but that's a specific feature of the car, not something that he adjusts to gain performance on the fly.

So if it was up to you, the devs should never have made the vehicle skin system because it doesn't improve the vehicles performance? It might be a cosmetic feature, but the game have a fair deal of those already. Alternative rims isn't a very difficult one either.

Quote from dawesdust_12 :
Also. With the Tow Truck and Pace Cars. Yes they are in real racing, but that's outside of the scope. If LFS was a "Race Event Simulator", then they'd make sense.. and people could control them.. but LFS is not that. LFS is a "Online Racing Simulator".

Part of making a good product is knowing what scope you're targeting, and realziing when you're spreading yourself too thin. Especially with a small team, having a specific focus on what your goals are, and what you do to attain them is super important. Tow Trucks, Pace Cars and moddable rims are not items that contribute directly towards an online racing simulator.

There are many other things that are more beneficial towards the (presumed) end goal of a great racing simulator like more content, smoother online system or more managed events.

I agree that certain things are a priority. Such as the tyre physics that we're all currently waiting for. Usually when people post in this category they don't consider there suggestion to be of highest priority and it's usually meant for the future when there is time for it to be done. This scope you're talking of will grow wider as LFS is getting closer to completion. And what's inside or outside this scope I'd say is somewhat a matter of opinion as the devs have clearly included features that are not strictly raw racing simulation at many occasions.
pärtan
S3 licensed
From what I've heard, LFS started off as a suspension simulator which is why it's got such a broad range of opportunities within 'driving' simulation of various sorts. I remember the devs in the 0.6 patching could simply 'enable' collision on certain collisionless parts of venues. In that case, there are some interesting unused roads on south city that could be utulized to make a cruise (yes cruise) layout without much effort.

Quote from dawesdust_12 :It's not that people drive what they want. that's not the question. It's that they always have requests that aren't conductive towards a racing simulator.

Customizable Rims, Police Cars, Tow Truck.. None of those actually push forward LFS as a racing simulator.

I think 'customizable' rims has more to do with racing than cruising. You see more racing cars out there with different flashy rims than in traffic. Police cars or pace cars are just dds mods away from each other. Not sure how much a pace car would add to LFS as a racing simulator though. Definitely not a step backwards. Same goes for tow trucks. Those are present in real racing as well and I guess the comfort of simply teleporting off the track can be considered unrealistic also in racing simulation. So all of those things you mentioned, I think would contribute to a better experience, even in a racing simulation. My opinion.
pärtan
S3 licensed
Quote from nikopdr :akina


i wonder how many decades it takes you initial D fags to understand it's called "Haruna"

The fictional mountain in Initial D based of Haruna is however called Akina, not Haruna. The same way Saffron city from the fictional Kanto isn't called Tokyo.
Last edited by pärtan, .
pärtan
S3 licensed
New computer. About time.



Fractal Design R4 chassi
Asus P8Z77-V LX
i5 - 3570 with Corsair H60 cooling
Corsair Dominator DHX 8GB ram
Silver Power 650w psu
Sapphire Radeon HD-6850 1GB (From my old computer, might get a bigger card in a while)

OS is on a 64gb SSD but it's got 2x 1tb HDD's (One sata 3 and one sata 2 from my old computer)
pärtan
S3 licensed
I can tell you're pretty new to LFS considering how many times this has been suggested. But I totally agree though
Last edited by pärtan, .
pärtan
S3 licensed
Quote from kitu_gudu :Where can I download this layout?

I don't know exactly, it was on a multiplayer server. I guess I could save it from the replay and send it over but I'm at work right now.
Random LFS videos
pärtan
S3 licensed
So I got a bunch of LFS videos on my youtube account and I thought I'd post them on here, categorized of course.

DriftingCruisingRacing
  • None
And if you wanna see some of the really crappy stuff, visit the channel!
pärtan
S3 licensed
As long as the cars don't turn into jelly and as long as my FPS doesnt drop below zero :P
pärtan
S3 licensed
I've had my G25 for 3 years. I've been really brutal on it. It's got a crack in the gear housing (which is made out of plastic) but it doesn't stop it from working fine. People complain about deadzone and stuff like that, I don't have any complains other than the sound. And since the G27 follows the same design but is far more quieter, I'd say go for the G27.
pärtan
S3 licensed
+1 on the topic suggestion.

Even though I absolutely love the LFS engine sound generation system and it's concept, I've had some things on my mind. I have no idea how hard this stuff is to achieve though.

- The ability to have a more uneven and crisp sound at lower RPMs (the sound of more agressive camshafts)

- The ability to have a whining noise from the tyres which pitch correspond to the speed of the car. Perhaps also dependant on the tyre grip.

Someone mentioned backfires pops. +1 on this too.
pärtan
S3 licensed
Yes. A must have feature. +1
pärtan
S3 licensed
Quote from Si Mclaren :Could be nice if was not made only for drifting, but as a different use for the TBO's, like rally hillclimbs (and downhill)... Going up the Pikes Peak hills would be awesome in LFS...

Obviously it won't be made specifically for drifting. What it's for doesn't matter. It can be used in many ways. Everyone would be free to do whatever they want on it.

My preference would be a ~4-5 meter wide road with some sharp hairpins.
The difficulties in making this road would be all the surrounding geometry and vegatation. It would all have to be modelled out with collisions and stuff if a car would drive off the road.
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