I know it serves a purpose. I just brought it up to prove a point to you.
The more stuff you can tweak, the more powerful the setup system will be. It's just my opinion that while you're so efficiently changing between all those tyres. Maybe you could consider changing the width of them as well. It could be used to change up a whole class for more variety. Or it could be used in ways similar to camber. Someone deliberately making their front tyres thinner for a different handling result. I don't know exactly how it would be implemented into racing leagues and so on but I do think it would add to LFS.
I did spot it, but it serves the purpose of changing the weight distribution. It's not strictly for slowing the car down. (passengers also do this though)
Yes, but regardless of that, it still isn't an official feature of the game. Which is why I posted it on the suggestion forums.
I like XFR with rallycross tyres better. But I get your point and I agree.
It would all be easier if the server could manipulate peoples setups, or rather override them on desired aspects. That would help with many things. It would give the server better control over races and it would help users to get the correct settings for the races.
Give me a reason to put intake restriction on a race car. It only makes it slower, right? Or how about adding passengers. Tell me how that helps a race car going faster.
I was thinking more of a way to do it without memory hacking the game.
Adjustable rim and tyre dimensions (within a certain extent) is something I'd like to see. Maybe a server option that can allow/disallow it. A server option that would allow players to put slicks or semi slicks on any car would be nice along with that.
Adjustable wheelbase (spacers) have been in the game before from what I understand, but it was taken out. I'd like to see that make it back though.
Side force testing is a good idea, question is how much of a purpose it'd serve.
Transmission testing is a good idea, I'd like to see that.
Engine temperature is probably already on the to-do list for the devs. The gauge is there. That will probably include an overheat feature. (speaking of blown engines)
This AI human factor is something that I think would greatly improve the single player racing. A slight variation in how they approach corners and so on.
And you'll probably never see the AI drift unless you pit maneuver them :P
Many of these suggestions aren't even related to NFS Carbon at all... Maybe you should read all the listed items before you start making stupid posts.
That's where you're wrong. Do you think all the cruisers play LFS just for the heck of it? Obviously the realistic physics is what edge the driving feeling regardless of how you drive. Greater forces doesn't mean higher utilization of physics. Don't know where you got that from.
Interesting how you bring in 20" chrome rims with spinners into this as soon as you hear the word customizable rims. Seems like you have a lot of stereotypic opinions about users on these forums. That's not at all what I'm talking about.
And if rules should be so strict on wheels in LFS. Maybe all the GTR cars should use the same rims? Last I checked they have quite different rims.
Cruising does float my boat yes so I suppose we are nothing alike. At least not according to you. However, I'd still like to say that LFS is the best game for whatever driving related purposes. You can try and name a game that you think I'd like more, but then again, you don't know me. As far as you're concerned I'm just trespassing on your sacred grounds.
All right, how about the whole roof option for certain cars. Is that also an important part of racing? "Guys, car feels great, but I think taking down the soft top roof might help us go faster". Before you say that taking down the soft top is something you can do from inside the car, in the UF1 they take off the hard roof and install a rollcage.
That's not what I said. I said "the devs have clearly included features that are not strictly raw racing simulation at many occasions". I never said that these features didn't benefit lfs as a racing simulator. Because more than 'raw racing sim' features can benefit a racing simulator. That was the point I was trying to make.
I love drifting. I think it's an original way of driving. (Historically it's still original IMO) May it be rally, or joy drifting or whatever. I like to see the front cutting the apex with the rear out wide. It's eye candy. Fun to watch and do.
I'd say a better way to keep some money rolling in is to add some kind of a monthly premium fee. I've always thought the LFS deal is way too generous anyways. I mean the demo mode keeps people covered for years in some cases. Premium should in my opinion give stuff like:
More skins (the non premium skin amount should be lower, like maybe 3 skins)
Higher skin resolution (1024^2) that other people download with or without premium.
More setup slots maybe? Forcing people without premium to move files around folders.
So if it was up to you, the devs should never have made the vehicle skin system because it doesn't improve the vehicles performance? It might be a cosmetic feature, but the game have a fair deal of those already. Alternative rims isn't a very difficult one either.
I agree that certain things are a priority. Such as the tyre physics that we're all currently waiting for. Usually when people post in this category they don't consider there suggestion to be of highest priority and it's usually meant for the future when there is time for it to be done. This scope you're talking of will grow wider as LFS is getting closer to completion. And what's inside or outside this scope I'd say is somewhat a matter of opinion as the devs have clearly included features that are not strictly raw racing simulation at many occasions.
From what I've heard, LFS started off as a suspension simulator which is why it's got such a broad range of opportunities within 'driving' simulation of various sorts. I remember the devs in the 0.6 patching could simply 'enable' collision on certain collisionless parts of venues. In that case, there are some interesting unused roads on south city that could be utulized to make a cruise (yes cruise) layout without much effort.
I think 'customizable' rims has more to do with racing than cruising. You see more racing cars out there with different flashy rims than in traffic. Police cars or pace cars are just dds mods away from each other. Not sure how much a pace car would add to LFS as a racing simulator though. Definitely not a step backwards. Same goes for tow trucks. Those are present in real racing as well and I guess the comfort of simply teleporting off the track can be considered unrealistic also in racing simulation. So all of those things you mentioned, I think would contribute to a better experience, even in a racing simulation. My opinion.
The fictional mountain in Initial D based of Haruna is however called Akina, not Haruna. The same way Saffron city from the fictional Kanto isn't called Tokyo.
Fractal Design R4 chassi
Asus P8Z77-V LX
i5 - 3570 with Corsair H60 cooling
Corsair Dominator DHX 8GB ram
Silver Power 650w psu
Sapphire Radeon HD-6850 1GB (From my old computer, might get a bigger card in a while)
OS is on a 64gb SSD but it's got 2x 1tb HDD's (One sata 3 and one sata 2 from my old computer)
http://www.youtube.com/watch?v=GOr6ZWVrlqE
XRT this time! The fails and spin-out in the beginning are intentional, wait for the drop. This video isn't that good regardless.
I've had my G25 for 3 years. I've been really brutal on it. It's got a crack in the gear housing (which is made out of plastic) but it doesn't stop it from working fine. People complain about deadzone and stuff like that, I don't have any complains other than the sound. And since the G27 follows the same design but is far more quieter, I'd say go for the G27.
Even though I absolutely love the LFS engine sound generation system and it's concept, I've had some things on my mind. I have no idea how hard this stuff is to achieve though.
- The ability to have a more uneven and crisp sound at lower RPMs (the sound of more agressive camshafts)
- The ability to have a whining noise from the tyres which pitch correspond to the speed of the car. Perhaps also dependant on the tyre grip.
Obviously it won't be made specifically for drifting. What it's for doesn't matter. It can be used in many ways. Everyone would be free to do whatever they want on it.
My preference would be a ~4-5 meter wide road with some sharp hairpins.
The difficulties in making this road would be all the surrounding geometry and vegatation. It would all have to be modelled out with collisions and stuff if a car would drive off the road.
Not trying to sound negative or anything. I think it would be cool with some better mirrors. However, LFS is "so damn realistic" because stuff like this isn't a priority. So you basically answered your own suggestion.