The online racing simulator
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pärtan
S3 licensed
No, because it doesn't make any sense.
pärtan
S3 licensed
I don't play it that much, mainly because I cba getting all the G25 stuff out. But I still have interest in the development (may it be slow)

1. Very realistic handling (with the proper input device)
2. Very good networking
2.1 No damn lerping tyvm
2.2 Very good server system
2.3 Chat system

3. Graphics are good (using high-res textures and ENB series)
4. Diversity. You can play the game however you want. Some people disagree though but this is my opinion.
5. No EA money hunger
pärtan
S3 licensed
Gotta say, awesome pics. What kind of lens is that? Is it super expensive?
pärtan
S3 licensed
Quote from Denny12 :@ All cruisers: You want open world map, sirens, and all other nonsenses, but you are just blaming each other for your problems and spamming forums. You think you will get any priority in LFS with that?

Because it's totally 'all the cruisers' who have been posting memes for the last page.

Quote from Denny12 :Also love how the owner of the server wants his topic to be closed just because he run out of arguments..

Actually, he wants the topic closed because it turned into an argument, which wasn't the intention of the topic. I bet he could keep on arguing for pages if he wanted to.
pärtan
S3 licensed
The drama
pärtan
S3 licensed
Quote from eddy678 :No not at the moment but someone will say or make a new thread which is something like "Yes this I want a mountain drift course and police cars and pedestrians and a bmw m3 gtr and explosive stuff like in gta and breakable buildings and and and and and and and and......"

How is that relevant to this topic?
pärtan
S3 licensed
Quote from eddy678 :Since LFS is a racing simulator, and drifting is sort of racing, then its a yes from me . But keep in mind, people will want stuff like open world maps like you get in need for speed, and other add ons which relate to cruising and not racing...so people, try and keep this topic or other polls on the Racing side of LFS not cruising.

No one is talking about cruising here though
pärtan
S3 licensed
Quote from Franky.S :i want police cars fir cruise pls sirens

I agree with this
pärtan
S3 licensed
Quote from smove :This one is exceptional! Any chance of a high-res version?

Ty Unfortunately I couldn't find the original full-scale of that particular shot but I have another one from the same scenery (not as good though I think)
http://www.flickr.com/photos/9 ... 8/sizes/k/in/photostream/

This is the largest one I got from the same shot
http://www.flickr.com/photos/9 ... 4/sizes/l/in/photostream/
Last edited by pärtan, .
pärtan
S3 licensed
Quote from DeadWolfBones :awesome stuff.

Ty
pärtan
S3 licensed
Quote from dawesdust_12 :Those gauges are drawn by LFS from the EXE directly, not from info from any LFS data files. The only thing I could think of is your GPU overheating or otherwise failing. That can cause weirdness like textures drawing to the wrong place.

Do other games exhibit similar weirdness, or does LFS fail similarly in other cars or have other graphical artifacts?

A vob mod can cause this too though.
pärtan
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pärtan
S3 licensed
Quote from ToxicKlay :"Ackermann"? I do believe we use a different term in America, because I have NO idea what that is. Googling "car ackermann" doesn't help me figure out what I need to change in the settings. Maybe I am just stupid

It's called parallel steering in LFS. Basically, the inner wheel steer more than the outer. With 0% parallel steering your loaded front wheel can steer further out while drifting so you can get more angle. However, it makes the other wheel steer less so as the load shifts between your front wheels you get an unstable drift. With more parallel steering (aka less ackermann) you get less steering angle but a more balanced drift.
pärtan
S3 licensed
Joystick is indeed the best you can get. It gives you an axis input for the handbrake. If you can find a way to hook a real handbrake up to a joystick potentiometer, you got yourself a nice handbrake.
pärtan
S3 licensed
Quote from ToxicKlay :Hey guys; I love drifting but I always seem to end up with sets that are meant for wheels like the G27. My old (hailing from 2003) Logitech Wingman MOMO Force has 270 degrees of rotation; does anyone have a solid recommendation for someone with such a limited turn range?

You want to make sure your setup is error friendly. Negative front camber and stiff front springs. Removing the ackermann can also help if you're having trouble 'balancing' the drifts. You want understeery setups basically because they don't require the same precision when driving.
pärtan
S3 licensed
Quote from dawesdust_12 :You are calling drifters girls, because real men drive their cars around a track as fast as possible.

A very strange definition of manliness.
pärtan
S3 licensed
You should mount that shifter down in waist level.
pärtan
S3 licensed
Quote from Omar1 :here's a bad quality video of me drifting a few laps

This comes as a surprise to me. Judging from the video it seems that there actually is collisions on this map.
pärtan
S3 licensed
It's comparable to drawing a course out with chaulk. It's still a course but nothing happens if you crash. All though, since there is no elevation changes going on it's no more interesting than a normal autocross layout IMO.
pärtan
S3 licensed
Quote from Bose321 :Such tracks would be cool, but I'm not sure if it fits in the LFS 'picture'. This sounds more like a track for people to drift on.

Since when are you so anti-drifting? Didn't you host a drifting server and a drifting team or something like that? And now you say drifting doesn't fit the LFS-picture?

We've gone trough this like 30 times in this thread. It could be used for hill climbing, touge racing AND drifting. Yes, it would be used for drifting. It's a very desired addition. But hey, it isn't a flat race track and it doesn't look very similar to the already existing content. So there for it doesn't fit the LFS concept and should not be added?
pärtan
S3 licensed
Quote from VinceKouki :Im not talking about the devs using it.Maybe there is a good programmer in our community who could make a converter or convert a track. rfactor community uses all our tracks and cars. we could do the same, if we were open for it.

If a bunch of mod tracks came out for LFS, it would ruin the game. It's one of the reasons to why LFS is more successful than rFactor. The fact that everyone got the same content and that people don't need to download mods to be able to play online against other people.

Edit: At least I think LFS is more successful :P
Last edited by pärtan, .
pärtan
S3 licensed
Quote from VinceKouki :yea rfactor mountain passes are done by random ppl... no copyrights. So i dont think we would have problems using their tracks.

Also LFS community is trying to get something done

http://www.youtube.com/watch?v=wxOsZjMsp2M

add some hills and rocks and we are done.

I don't think you know how copyright works. Just because the tracks are made by 'random' people doesn't mean anyone can use them however they want. Especially not the developers of a commercial product. In addition to that, the LFS devs don't want to use content made by this community, so why would they take content from a different community?
pärtan
S3 licensed
Quote from e2mustang :however u can make lfs cars into rfactor and there are hillclimb tracks on it.

That's because it's done by the community. Communities usually never care about copyright and stuff.
pärtan
S3 licensed
Quote from Si Mclaren :Just clarifying:

Like Sternendaal said, Racing is going from A to B in the lowest amount of time, if you are going foward, backward, sideways, upside down or flying, doesn't matter...

That said, i must highlight this part: "going from A to B in the lowest amount of time"
This is what defines "racing". Not how you do it, but the fact that you are competing with others to see who is faster.

So finally:

If you are talking about sliding just for the sake of it, for showing off to others, without competing about who is the faster, then it is not racing...
If you talk about sliding the car to get a corner faster in a race, then its racing....
What the heck it changes if its racing or not, i don't know...

Simple

There is a lot more to racing than what you describe. Racing is sometimes done going from point A to point A around a circuit. Sometimes several laps. And it does indeed matter how you do it. For instance you're usually not allowed to short-cut over the grass.

If drifting equals racing is irrelevant to the topic. However, the fact that this type of course would greatly benefit both racers and drifters, and whoever does something in between is relevant. Also, there is no current resemblance of this type of course. In my opinion, this is one of the things LFS currently needs the most.

Quote :BTW, cant we just adopt/convert rfactor tracks? they have many mountain passes...

No. You can't just officially import other peoples work into a game like that. Also, there would still be a lot work that needs to be done. Like adding the collisions mesh.
Last edited by pärtan, .
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