I don't play it that much, mainly because I cba getting all the G25 stuff out. But I still have interest in the development (may it be slow)
1. Very realistic handling (with the proper input device)
2. Very good networking
2.1 No damn lerping tyvm
2.2 Very good server system
2.3 Chat system
3. Graphics are good (using high-res textures and ENB series)
4. Diversity. You can play the game however you want. Some people disagree though but this is my opinion.
5. No EA money hunger
Because it's totally 'all the cruisers' who have been posting memes for the last page.
Actually, he wants the topic closed because it turned into an argument, which wasn't the intention of the topic. I bet he could keep on arguing for pages if he wanted to.
It's called parallel steering in LFS. Basically, the inner wheel steer more than the outer. With 0% parallel steering your loaded front wheel can steer further out while drifting so you can get more angle. However, it makes the other wheel steer less so as the load shifts between your front wheels you get an unstable drift. With more parallel steering (aka less ackermann) you get less steering angle but a more balanced drift.
Joystick is indeed the best you can get. It gives you an axis input for the handbrake. If you can find a way to hook a real handbrake up to a joystick potentiometer, you got yourself a nice handbrake.
You want to make sure your setup is error friendly. Negative front camber and stiff front springs. Removing the ackermann can also help if you're having trouble 'balancing' the drifts. You want understeery setups basically because they don't require the same precision when driving.
It's comparable to drawing a course out with chaulk. It's still a course but nothing happens if you crash. All though, since there is no elevation changes going on it's no more interesting than a normal autocross layout IMO.
Since when are you so anti-drifting? Didn't you host a drifting server and a drifting team or something like that? And now you say drifting doesn't fit the LFS-picture?
We've gone trough this like 30 times in this thread. It could be used for hill climbing, touge racing AND drifting. Yes, it would be used for drifting. It's a very desired addition. But hey, it isn't a flat race track and it doesn't look very similar to the already existing content. So there for it doesn't fit the LFS concept and should not be added?
If a bunch of mod tracks came out for LFS, it would ruin the game. It's one of the reasons to why LFS is more successful than rFactor. The fact that everyone got the same content and that people don't need to download mods to be able to play online against other people.
I don't think you know how copyright works. Just because the tracks are made by 'random' people doesn't mean anyone can use them however they want. Especially not the developers of a commercial product. In addition to that, the LFS devs don't want to use content made by this community, so why would they take content from a different community?
There is a lot more to racing than what you describe. Racing is sometimes done going from point A to point A around a circuit. Sometimes several laps. And it does indeed matter how you do it. For instance you're usually not allowed to short-cut over the grass.
If drifting equals racing is irrelevant to the topic. However, the fact that this type of course would greatly benefit both racers and drifters, and whoever does something in between is relevant. Also, there is no current resemblance of this type of course. In my opinion, this is one of the things LFS currently needs the most.
No. You can't just officially import other peoples work into a game like that. Also, there would still be a lot work that needs to be done. Like adding the collisions mesh.