The online racing simulator
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pärtan
S3 licensed
Quote from Whiskey :For people drifting, maybe orient the map based on camera angle instead of car heading?

I'm pretty sure he's talking about the angle of the view.
pärtan
S3 licensed
"Real tyre explotion"? What exactly do you mean?
the tyres can already rupture
pärtan
S3 licensed
Quote from EfsaneTosun :Is it time to play this game open world? 10 years and changing = 0

You've only been here for 1 year though
pärtan
S3 licensed
Quote from simon1234 :Only if we drive xrt.

nah ufr
pärtan
S3 licensed
Quote from Racon :Renaming works if you don't need level ground, but the new car park has a slope that can ruin concrete. I can move them somewhere else if you do need the ground to be level, with a couple of caveats.

Ah cheers. These layouts are just normal barrier layouts so they work fine with just renaming Big grin I do miss the old ditch at the side a little bit though in all honesty Big grin
pärtan
S3 licensed
Making new cars isn't exactly something that happens alot in LFS. I don't know when S2 came out but the current line up has been here since at least 10 years back and even more.

However, there are some real life inspiration in the cars for sure.
XR: Mitsubishi Colt Starion or chrysler/plymouth/dodge Conquest
This car fills the general role as a cheap RWD sports car

LX: Caterham
RAC: Raceabout 2000

RB4: Toyota celica GT4
UF: Classic mini

the XF is some early 90's french car, maybe a Fiat
pärtan
S3 licensed
Quote from Scawen :I think most old layouts will load in fine. The new autocross area is a few metres wider.

Comparison made by Flotch (move the slider left-right):
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=a8a7a2a4-0249-11e9-9dba-0edaf8f81e27

That's great news. I only made the assumption because the blackwood parking layouts seems to be wiped

Edit: Oh it seems like the Blackwood parking lot changed from BL3 to BL4 :o Now the old layouts load in fine
Last edited by pärtan, .
pärtan
S3 licensed
awesome Smile The connections between autocross and skidpad will probably be something used alot in layouts. The only downside here really is that all the layouts will become obsolete with the update. Maybe if it doesn't differ too much in size, the layouts could still be read into the new version, or maybe someone comes up with some sort of converter.

Anyways, great job as always!
pärtan
S3 licensed
Quote from mrwallace888 :Also who said mods would ruin the game? You never truly know. People can work hard for stuff and get great results. If it doesn't come out okay, then so be it, at least they tried to get it working. I really enjoy LFS because it kinda has that sort of "charm" to it if you know what I mean. Other games can't even come close to this game's charm. At least in my eyes, anyways, which is why I'm suggesting stuff to make this game's charm even stronger.

People *can* work hard and get great results yes. A very select few, and with that comes an ocean of bad mods which will sadly also take up room in teh game, just like they do in AC. The majority of mods for AC feels terrible to drive because most people have no clue what they are doing. And if the game is going to revolve around a bunch of crappy mods, then yes that will surely ruin the game.

And this "charm" you're talking about, I know what you mean. What you're feeling is a sense of both realism and integrity. So don't suggest removing this integrity because it will remove the charm of the game.
pärtan
S3 licensed
On the subject of mod support, I oppose it strongly. Mainly because allowing mod support blows the seal of quality out the window. I don't want a bunch of kids who don't know what they're doing to produce the content for LFS. Maybe that's one of the reasons why you don't want to play assetto corsa as you say? It's a prime example of why mod support in a realism focused game is a terrible idea.

Also on free-roam. I don't agree on that either. I think it's a common misconception that bigger maps are always better. What will happen? Well even the most packed cruise server will struggle to keep the car density up, and the player to player interaction will be ever decreasing.

Plus not only did we recently get Westhill (I don't care if you don't like it) but also BL1 which has a big industrial district with loads of intersections and stuff for cruising.

Although I welcome this more than mod support. It could be cool with something similar to chernarus in Arma2 to drive on.

But what I would rather see is a bigger variety in smaller maps. For example a twisty mountain road, a smaller size race track and maybe an airstrip



And with all that said, nothing of the above is gonna happen to LFS for a long while as currently the devs are busy with the graphics update, physics update, track updates and after that supposedly car updates.
Last edited by pärtan, .
pärtan
S3 licensed
Quote from R0ut66 :Something they could add is a mod support for it or a open map which connects all the tracks

Pls no. Mod support AKA leaving the authenticity and realism of the game in the hands of a very unprofessional user base would be a bullet that kills the game. If y'all want mod support so bad, maybe go play assetto corsa and you will be swimming in crappy mods.
pärtan
S3 licensed
Quote from Marino108 :It would be a nice science project to test LFS engine and Google's DeepMind, and also a good marketing for LFS.

Now there are three levels of AI to choose: beginner, intermediate and pro. With neural networks you would have an individual AI for each car and for each race track. There are 20 cars and 8 tracks. This means 160 different boots.

There are more than 8 tracks. You have to factor in every different configuration which is probably nearer 50 which means 800 different AI memories. Btw I think it's perfectly possible to create an AI driving machine using Outgauge and emulated inputs if anyone is up to try this on their own..
pärtan
S3 licensed
I don't think new bots is necessarily needed. They follow a pre-set race line which is available on every track so theoretically you can just trace a new line based on a very fast human driver. Look at the WR records, they are pretty insane as it is.

But you bring up something that machine learning can do which is adapting to different setups and learning their limits. Considering the Ai can run a variety of setups provided by the player and some setups allow for later braking or turn-in etc.

But I think the Ai is challenging currently. Not everyone may agree, but in that case just handicap yourself with intake restriction or a lower performance setup.
pärtan
S3 licensed
Quote from Tavo.p :https://www.lfs.net/static/screenshots/blr201808/-1774678%20-43502591%201642389%20-31173%202275%200.0%2058.8.jpg
this Autocross???

Definitely looks like it Smile And it looks clean. That curb is smexy lol
pärtan
S3 licensed
Quote from THE WIZARD DK :or to use in ...tralalalaaaa. Demo servers Smile

and to answer you regarding my demo accounts. they were made years ago.
one is from i think 2004.

so i didnt make them after i bought LFS.

and if i did. would it even matter.
however im aware some people just make demo accounts to get "the cool names"
some of those people make tons of accounts.like online websites buying domains.
buying alot of names they know others would probably find interesting or its simply easy or other things.
im more worried about those than me tbh.
atleast i dont mis use that feature here in LFS ,nor anywhere else.
i mean why would someone have the need to have 20 accounts named ferrari 1 2 3 etc...
or simular thing.those are the ones i am refferring too. because i know this have been done for afact before.

i get your point and i too also the case as closed.

so lets agree on that !

Just want to point out that you can play on demo with your licensed account.

Naming doesn't rly matter since you can change your display name.
The only other reasons I can come up with is if ur either banned, or want to do stuff that will get you banned. Or if you want to hide from certain people under another identity?

That said, I don't really care who has how many accounts or for what reasons, so don't take this stuff personal lol. It's just some general thoughts on the subject.
pärtan
S3 licensed
Quote from THE WIZARD DK :i too got several accounts. and so does many others.amd demo cars have those things aswell. i dont see why everyone always start to flame people on these forums for using demo accounts.
the guy showed he supported devs. that must be good enough. atleast to me it is.
supporting devs doesnt mean you need to BUY 20 accounts like some people do. ofc it helps devs. but ..still.
other game forums im at. doesnt do that at all to newcomers. actually i only see that in LFS forums.
and also. helping those with questions before they buy, could infact make them bring friends and whatnot into buying it aswell ... so i really dont see any reason for this.

I didn't start a flame war, I just pointed out that maybe you should buy the game before asking for content. And apparently he did. Case closed.

That said I don't understand why you would make a demo account if you already have a licensed account, unless it's intended for griefing servers.
Last edited by pärtan, .
pärtan
S3 licensed
Quote from Racer Y :South City?
Hmmmm.... how about a working train? Rowdy race fans throwing bottles at the passing cars? and of course, Flaming trash cans!!!!!!!!!!!!!!!!

lmao yes! That would be spectacular
pärtan
S3 licensed
Quote from TwinySkyline :Again, while this isn't quite on-topic, I'm quite curious to your statement. I've never noticed any change of sorts in handling from vanilla VOB to modified VOB. By steering wheel rotation, what do you mean exactly? You were talking about force feedback earlier on, but that has nothing to do with your VOB, that's just a separate part of the game. If by steering wheel rotation you mean the amount of lock angle your front steering wheels can have, the same thing applies, lock can be modified through tweaks but not through VOB modding. Or maybe you're talking about slight differences in visual lock (for some reason?), but not factual lock, which then slightly makes you feel that what you're doing is different but it's only what you're looking at which is different? This can happen with skins too if you use 3d person, some kits try to imitate larger wheel arches, thus makes it look like you've got more wheel angle, but in fact, you don't.

I just don't get how the car would behave any differently from VOB to another.

He's talking about tweaking, not vob mods.
pärtan
S3 licensed
It probably won't come soon no. Nor will the tire physics patch. Let the devs finish what they got on the table right now first. And hey, maybe consider buying a game license to support them before asking them to do more stuff.. Tongue
pärtan
S3 licensed
On the subject of how strict sweden is on car mods, it's not that bad in practice, but it is on paper. For example there is a certain kind of car classification which states that you can only use OEM parts on that car. And this applies on almost every car newer than around 1990.
But generally as long as you can hustle your car trough the MOT, or safety check whatever you wanna call it, which is an annual thing you have to do: you're in the clear. And whether you pass with whatever mods you have is hit miss with which person you get to perform this test.

But the car needs to have a certain A/F ratio reading, a working cat, functional brakes, good suspension bushings, working seat belts, warning triangle amongst other things.

And the "shit car rally" you're referring to is called Folkrace
pärtan
S3 licensed
The engine doesn't do anything unless you have the materials to back it up. While this shows some nice real time shadows, that's pretty much the extent of it. But when LFS gets the update, all the tracks will have updated materials.
pärtan
S3 licensed
Looks very nice! Smile The roads look photorealistic, sometimes even better than the real photo counterpart. The thing that gives away which photo is real and not is the grass, but it looks great too.
pärtan
S3 licensed
Quote from michal 1279 :I would prefer this kind of track expansion (yellow lines):

There is part of track going to nowhere near club layout, so why not to expand it a bit...

I'm digging this idea Smile I like the first one more than the bridge tho, and its nearly there too. The opening on the other side is kinda there too.
pärtan
S3 licensed
Yay, good job guys!

https://www.lfs.net/static/screenshots/bl_03_specular.jpg

I love this image particularly Big grin The specular effets look amazing!
pärtan
S3 licensed
Nah I dunno tbh. Anything build with the concrete slabs atm is quite horrendous to drive on because the sharp edges, clipping textures and overall low level of realism. Making more building blocks to drive on doesn't sound like a good idea to me. If they are gonna make a track editor they better make a terrain editor with bezier curved roads as seen in for example Arma, Crysis or BeamNG.
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