It's advertised as a racing game, yet it can be used in whatever way the game mechanics allow. And I'm just gonna point this out. A higher amount of cruise or drift servers (or whatever else) are not responsible for the lack of racing servers. The one and only problem here is that not enough people who want to race are active in the game.
That is if the visual mesh has any effect at all on the mass distribution of the car. I don't think that's the case because otherwise that would have been listed as a problem with the VOB mods, so far I've only heard about collider box issues.
This isn't a request. It's more of a cool idea which I just thought I'd share and maybe someone will find it interesting enough to take it on.
The concept is a "Render my skin" on steroids where a LFS replay or live driving could be used to bake a blender animation with coordinates and rotations. I'm not sure how much data you have at your disposal with insim but at least you have access to a frame-by-frame location and rotation of the vehicles, right? (if you can access the steering angle and wheel rotation speeds (and suspension travel stuff) that would obviously help as well.)
Another interesting thing is that as far as I know both inSim and Blender share Python as their coding language, and they both encourage to use this coding aspect in as creative ways as possible.
So the idea boils down to a program which would update the position of Blender objects based on the positions of LFS cars (and maybe even autocross objects). Maybe it doesn't even have to be a program but can run entirely from Blender.
This could be used to render animations of LFS driving with elaborated scenery, models and effects.
Again I'm not asking anyone to do this, I'm merely sharing the idea so take what you want from it!
Ah cheers. These layouts are just normal barrier layouts so they work fine with just renaming I do miss the old ditch at the side a little bit though in all honesty
Making new cars isn't exactly something that happens alot in LFS. I don't know when S2 came out but the current line up has been here since at least 10 years back and even more.
However, there are some real life inspiration in the cars for sure.
XR: Mitsubishi Colt Starion or chrysler/plymouth/dodge Conquest
This car fills the general role as a cheap RWD sports car
LX: Caterham
RAC: Raceabout 2000
RB4: Toyota celica GT4
UF: Classic mini
the XF is some early 90's french car, maybe a Fiat
awesome The connections between autocross and skidpad will probably be something used alot in layouts. The only downside here really is that all the layouts will become obsolete with the update. Maybe if it doesn't differ too much in size, the layouts could still be read into the new version, or maybe someone comes up with some sort of converter.
People *can* work hard and get great results yes. A very select few, and with that comes an ocean of bad mods which will sadly also take up room in teh game, just like they do in AC. The majority of mods for AC feels terrible to drive because most people have no clue what they are doing. And if the game is going to revolve around a bunch of crappy mods, then yes that will surely ruin the game.
And this "charm" you're talking about, I know what you mean. What you're feeling is a sense of both realism and integrity. So don't suggest removing this integrity because it will remove the charm of the game.
On the subject of mod support, I oppose it strongly. Mainly because allowing mod support blows the seal of quality out the window. I don't want a bunch of kids who don't know what they're doing to produce the content for LFS. Maybe that's one of the reasons why you don't want to play assetto corsa as you say? It's a prime example of why mod support in a realism focused game is a terrible idea.
Also on free-roam. I don't agree on that either. I think it's a common misconception that bigger maps are always better. What will happen? Well even the most packed cruise server will struggle to keep the car density up, and the player to player interaction will be ever decreasing.
Plus not only did we recently get Westhill (I don't care if you don't like it) but also BL1 which has a big industrial district with loads of intersections and stuff for cruising.
Although I welcome this more than mod support. It could be cool with something similar to chernarus in Arma2 to drive on.
But what I would rather see is a bigger variety in smaller maps. For example a twisty mountain road, a smaller size race track and maybe an airstrip
And with all that said, nothing of the above is gonna happen to LFS for a long while as currently the devs are busy with the graphics update, physics update, track updates and after that supposedly car updates.
Pls no. Mod support AKA leaving the authenticity and realism of the game in the hands of a very unprofessional user base would be a bullet that kills the game. If y'all want mod support so bad, maybe go play assetto corsa and you will be swimming in crappy mods.
There are more than 8 tracks. You have to factor in every different configuration which is probably nearer 50 which means 800 different AI memories. Btw I think it's perfectly possible to create an AI driving machine using Outgauge and emulated inputs if anyone is up to try this on their own..
I don't think new bots is necessarily needed. They follow a pre-set race line which is available on every track so theoretically you can just trace a new line based on a very fast human driver. Look at the WR records, they are pretty insane as it is.
But you bring up something that machine learning can do which is adapting to different setups and learning their limits. Considering the Ai can run a variety of setups provided by the player and some setups allow for later braking or turn-in etc.
But I think the Ai is challenging currently. Not everyone may agree, but in that case just handicap yourself with intake restriction or a lower performance setup.
Just want to point out that you can play on demo with your licensed account.
Naming doesn't rly matter since you can change your display name.
The only other reasons I can come up with is if ur either banned, or want to do stuff that will get you banned. Or if you want to hide from certain people under another identity?
That said, I don't really care who has how many accounts or for what reasons, so don't take this stuff personal lol. It's just some general thoughts on the subject.
It probably won't come soon no. Nor will the tire physics patch. Let the devs finish what they got on the table right now first. And hey, maybe consider buying a game license to support them before asking them to do more stuff..
On the subject of how strict sweden is on car mods, it's not that bad in practice, but it is on paper. For example there is a certain kind of car classification which states that you can only use OEM parts on that car. And this applies on almost every car newer than around 1990.
But generally as long as you can hustle your car trough the MOT, or safety check whatever you wanna call it, which is an annual thing you have to do: you're in the clear. And whether you pass with whatever mods you have is hit miss with which person you get to perform this test.
But the car needs to have a certain A/F ratio reading, a working cat, functional brakes, good suspension bushings, working seat belts, warning triangle amongst other things.
And the "shit car rally" you're referring to is called Folkrace
The engine doesn't do anything unless you have the materials to back it up. While this shows some nice real time shadows, that's pretty much the extent of it. But when LFS gets the update, all the tracks will have updated materials.