I would like to bump this post. I think this is a great idea honestly. The game pad is currently more or less useless for LFS. Which is a shame because with similar steering aids as keyboard stabilized it would make it one of the better steering methods for those without wheel. Smooth throttle input and smooth steering input, with increased control from the stabilization. I would call that a win.
I thought you said this was the gr8 secret setup that all the pros use lmfao
Ok pal, who cares. Just throw down and ignore the "elitists".. Drifting is just as much a source of having fun as it is a competitive thing.
No, not everyone can drift nicely in videogames. Just because anyone can learn to do it doesn't mean anyone can do it. By that logic anyone can do anything. Does that mean I can fly a space-ship? Cus that's also learn-able. I don't understand your logic, nor your point here. You sound pretty salty to me.
But by all means, hand out setups for days. Just stop whinging about the drift elitism pls
illuminati confirmed lol. No but seriously if this setup like you say, give you an advantage in serious competitions, why would you hand it out left and right? It's the same deal as WR setups in the hotlaps..
Anyway, good on ya sharing the setup, but there is nothing wrong with a bit of integrity with your setup collection. Giving someone a setup is doing them a favour, and many noobs who come on don't even greet you before they start asking for setups. That might be a reason they don't get any good setups lol.
Good job on the update I'm waiting patiently for more information on what's to come next. All of the things mentioned: tire physics updates, track updates, graphics engine updates sounds amazing on their own.
You're right about that. And I'm not sure car position even affects the physics like they say. Unless Scawen confirms this I don't believe it. The main inputs for the physics are the velocities and tyre load. Tyre load might be slightly affected by large coordinate values but at that point, like you say, it's just a matter of localizing the calculations to the car.
It's not really a huge improvement or anything. Just the last little detail I feel would complete the suspension setup options. It's something you would be able to adjust with most decent coilover kits IRL and would go well along with the existing options in game.
I assume many already know what effect this adjustment would have on the suspension, but I will go trough it anyway. Essentially it will change how compressed the spring will be in the most extended position of the strut and it will allow you to change at what point the wheel come off the ground when it gets unloaded.
Again not a super vital idea, just something that popped up in my head that would compliment the existing options nicely.
He doesn't want more characters, he wants server name presets. Like you can switch between different driver presets and have different names saved he wants the same for servers. And it can be done pretty easily by switching out between several config files in the dedicated server.
Perhaps adding it to the race track is not the best idea, but adding it next to the race track seems like a great idea. Similar to the industrial area of blackwood.
Fine, perhaps Eric did say he wants to focus on updating the existing tracks. But I'm gonna say this a third time if that's what it takes. Kyoto ring is an existing track in LFS which is still not updated. Kyoto, if you didn't know, is a japanese city and japan is known for mountains and beautiful roads. It's the perfect opportunity to add some road porn
Oh and where have the devs specified exactly what goals they have constrained themselves to? People said open configs would never happen, and suddenly it happened. People said new content wouldn't happen and suddenly we got updated WE with miles of new roads + 2 new karting tracks. And then we got blackwood 2. So how exactly would you know what the devs are planning? Plus it seems you didn't even read my message. A track or even just a road as described here would fit perfectly within the backstage of kyoto ring.
1. Don't say that. Track after track is being revamped with new backstage environments which shows that the devs are interested in adding new roads / content for us. And LFS already have the perfect candidate to contain this piece of road; kyoto ring. Plus there is no denying that drifting is probably the most active part of the LFS community at this point in time, and a swirly mountain track is one of the most sought after additions within the drifting community.
2 and 3. It seems that your reaction towards this suggestion is mostly based in the fact that he doesn't have a license. Well, perhaps he would consider buying a license if such a track was added. I think the mentality of completely disregarding demo users suggestions is fair sometimes, but not when the suggestion is solid.
Doesn't work like that. Rims in LFS are hardcoded but they can be changed using memory hacks (tweaks). This doesn't work on many online servers though. But why would you prefer the old rims over the new ones?
Ye well he is right that most of the world drives on the left.
All of europe (except uk), china, us, canada, russia. And RHD is mostly UK, japan and stralia.
That being said as people have previously pointed out the tracks are actually located in RHD countries and you spend most time on a race track without lanes anyway. That being said if you want LHD you can always reverse your steering axis and watch your screen trough a mirror
What I would prefer instead is that tweak servers allow for different engine settings for each clients cars so you don't get the jumping about when the cars get too different.
I'm sorry but BeamNG and LFS are at the opposite ends of the spectrum in physics. LFS is 100% rigidbody physics, BeamNG is the much more computer intensive beam node / soft body physics which is essential to get the crash deformations they have. You can't just whip those two together and call it a day.
Onto the question; the reason why the LFS engine is what it is, is because of the priorities the devs have made so far. While it would be kinda cool to drive around in an open world (or just drive to work IRL) i much rather spend my time on a smaller track / environment with higher detail and more player density.
That being said, I would like to see more westhill style environments around the tracks. Perhaps a little mountain course next to KY. (mountain course is perhaps the thing I'd like to see the most in LFS)