The online racing simulator
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pärtan
S3 licensed
I think the risk of getting sued would be eliminated as long as mod discussion isn't done on lfs.net. Providing powerful modding tools is no infringement in itself. And the mods would go to other sites like for example race department.

Quote from Flotch :=> you are teasing us Uhmm Omg omg omg
LFS

very much so. I'm hoping for a modding system which makes it easy to import a model with UV maps.
Creating the car as a new class, and allowing us to do tweak-y stuff to them without using tweak. As well as full control over suspension geometry. A man can dream Big grin
Last edited by pärtan, .
pärtan
S3 licensed
Quote from rane_nbg :Guys, before you get carried away too much, just appreciate what is already there in the sim. It looks like Pajkul is the only one who realizes how much work is required for these giant requests. It just ain't never gonna happen if Scawen continues to do things alone.

But, if I could choose only one of all here mentioned updates for LFS, it would definitely be Jessica Alba Smile

Seriously, my only request is ingame real time FFB monitor and min force FFB slider. These are very easy and quick to implement and it's a pitty that they are not already in the game.

Yea he's on point with 200 years of work for rb4, window damage, one track, rain and replay button Nod
pärtan
S3 licensed
Quote from rane_nbg :It does sound like a nice idea, no pun intended. But it may create a lot of unnecessary complexity in the net code, which is really not needed.

What happens if you want to download a replay? One would need to download additional stuff just for the sound parameters. During a race, one would need to constantly send and receive all this data from all connected players. I see lags, problems.. I do hope I am wrong about this.

Not really a big problem for the net code to send a 1kb wav file + 10 variables or whatever it is. It doesn't need to be sent more than once as well.

A bigger problem would be those who create ear drum puncturing sounds to piss people off.
pärtan
S3 licensed
Keepers:
The server system and multiplayer UI
The physics which in my opinion are still unrivaled.
The great force feedback.
The quick and efficient tuning system.
Core engine sound system, although with improvements.
The awesome VR implementation.

Wish list:
Modding support which I think Scawen gently hinted at in another thread.
Allowing easier implementation of custom car models with UV based texture mapping. Allowing modified suspension geometry, as well as implementing some more suspension styles such as for example live axle suspension.
And also modding support for tracks.

With the graphics update; normal maps. I haven't seen anything suggesting on this being added thus far. But it would help benefit the detail of cars and environments alot.

Maybe in time some PBR material support with metallic colors.
And with PBR support, more advanced skins, allowing more texture maps per skin such as metallicacy maps and roughness maps

Quote from blueoris :
- Indicators (not sure if currently available)

Indicators are already available.
Last edited by pärtan, .
pärtan
S3 licensed
Ehhh. I always liked the way LFS sounds are generated because it makes it more seamless. I'd rather see improvements done to the existing sound system.

The abundance of jarring sample changes in many FMOD based games just sounds terrible in my ears.
pärtan
S3 licensed
I love all the realism details you put in. I think the result will be very immersive. The exposure and echo stuff is very cutting edge Smile
I'm holding my thumbs for some normal maps as well because I don't recall any reports covering that. It's great for visuals because you can add edge bevels both on cars and the world without adding more geometry.
pärtan
S3 licensed
I remember it very well, the very first time I played. I got the game recommended to me by an australian guy back in 2008. Can't remember his name. But I remember spawning in the pitlane with XRG, just reving the engine without knowing how to put it in gear at first. I just loved the feel initially without even driving. The engine sound was smoother and felt more real than anything else at the time.
pärtan
S3 licensed
Quote from Sobis :I believe Scawen has driven cars in real life and I think he knows himself very well that interiors are illuminated too brightly by other cars Wink

Very true! I do not have any doubts in the devs eye for quality. I guess the interiors are still running the old materials. Maybe we will get some reworked interiors all together when the time comes for new materials Smile
pärtan
S3 licensed
Looking great! Looks like the highway junction is more complete with all the ramps open for driving! I love that. And the night driving clip looks truly awesome. I love the little glare effect on the lights. Perhaps the little bit of feedback I can give is that the interior looks too illuminated during the night.

Which tracks are left to be overhauled after South City? I think it's only Fern Bay?
Last edited by pärtan, .
pärtan
S3 licensed
A terrible idea in my opinion. Use intake restrictions instead.
pärtan
S3 licensed
Quote from Mikus1212 :I dont get the focus on the outside track area...

Immersion. And layout options
pärtan
S3 licensed
Quote from David 96 :I have been wondering, for some time, what is the actual source of income for the devs? It can't be the licenses alone, so where do they earn money? With server rental?

They have jobs, and they develop LFS on the side. If I remember right.
pärtan
S3 licensed
Quote from KeiichiRX7 :Yes, they absolutely can, and by then nobody will care about this wonderful sim at all. Don't mistake this for a demand, it's more akin to begging someone to go to rehab.

Okay, fine. But It's very unnecessary in my opinion to stay, and remain so pessimistic. My advice is, either move on or accept the development pace for what it is and enjoy this old game for what it is. You've bought this game in 2005 and you've definitely had your moneys worth out of it. The developers are most likely very tired of the bitter tone in this forum over them being too slow. They do their best.
pärtan
S3 licensed
Quote from KeiichiRX7 :X and Y layouts were a thing when I left this game 10 years ago. As to the point of it being released in 2003, it's been 16 years and it's not even 1.0. With exception of Simpsons Hit and Run every game you mentioned has been through multiple successful iterations since then. Each with new fresh content and experiences for players.

X and Y configurations came 8 years ago in 6B.

Quote from KeiichiRX7 :And I applaud the two updated tracks and one new one.... in 10 years. It bears repeating, this is a game I do actually love, but also one that disappoints like a kid that peaked in early highschool. Like some back woods outpost that thinks the Cold War is still going on, the world of sim racing has moved on without it.

So what it's been 10 years? What gives you the right to demand other people to do things for you. They work on this game in their spare time. They can take 50 years if they want to and you don't have anything to say about it. Just let them finish it in their own pace. If you're so bored with this game, why do you play it. Leave it alone for a while and maybe it will spark your interest again after a while, before or after the updates come out.
pärtan
S3 licensed
Quote from KeiichiRX7 :Impatient: been waiting 10+ years, begging for fresh content.

Quote from KeiichiRX7 :It seems silly to have to point it out, but tracks/venues are content too. Content I've happily purchased for AC I would add.

Well at least in that time we got
- A few car updates for XF and XR in Z25
- Open configurations (X and Y)
- Updated Westhill track with much road, and fresh kart tracks, and also new configurations for the main track
- Updated blackwood with industrial area
- Rockingham
- Updated layout editor with new objects

And now we're at a stage where they are updating every track as we speak in order to intergrate a lighting system. It's not the best time to 'beg for fresh content' in my opinion. Oh well.

Another thing to point out is that LFS is a game which is initially released in 2003. Let's see here.
Need for Speed Underground 1
Original Call of Duty
Simpsons Hit and Run
Tony Hawks Underground 1
Midnight Club 2.
Just a few examples of games from the same era. How many of these games have been updated in 10 years?
Cut the developers some slack. They are in fact still working on it.
Last edited by pärtan, .
pärtan
S3 licensed
Quote from mosquitohater93 :
The fact the XRG/XRT have staggered tires, unheard of for production or race cars of their caliber, tells me they knew something wasn't right when they configured them.

Fair point. However remember that Scawen has acknowledged that there is a problem with the tire physics, and is working hard on it as it is. And he already gets much backlash from the impatient part of the community. Just give him time to do his thing and perhaps your observations will be fixed in the next physics update when it arrives.

Also, just a side note. For what the physics are currently, I'd say that they are pretty darn good, regardless if they aren't 1:1 with reality. I'd go so far as to say it's the most realistic feeling car simulator ever made. So that's something at least.
Last edited by pärtan, .
pärtan
S3 licensed
Quote from mosquitohater93 :Yes, but the front tires stay cold, limiting grip and response. Before they are warm, at least in the XRT, the rears have given up.

Fair enough. Have you tried putting R-tires in the front. That makes a very responsive cold setup.
pärtan
S3 licensed
You can get a lap in on most autocross layouts before the tires start to melt. And at that point you can do a bit of 3rd gear and then start over. No one is forcing you do take 3+ laps on the same set.
pärtan
S3 licensed
Quote from Scawen :Hmm, I wonder what I really said. That doesn't sound right, because LFS is supposed to be a form of entertainment. That *should* be a small part of "making your life better" just as watching a good film or reading a book can do.

Definitely we all should relax, have fun and play around a bit and that is a good thing and this is my intention for LFS.

There is also an educational aspect to it, in the sense that a lot of people have learned more about driving, physics, racing and so on. As it becomes more realistic, the educational aspect improves. On my side with the physics and on Eric's side the structure of race tracks, roads and so on. This is also supposed to be a small part of "making your life better" if you want to put it that way.

Of course, if it becomes an irritation or a frustration, you should move on. We have an email notification system so we can let you know when there is an update.

In no way is LFS supposed to be a thing which people sit around for years waiting for updates and becoming increasingly angry. Anyone who does that is bringing it upon themselves.

LFS is making my life better for sure! Many laps on blackwood with XFG have saved me from driving off the road when I was young and dumb when I came too fast off the highway into a corner on the exit ramp and it suddenly started pouring down rain. I handled the understeer like a boss, thanks to LFS.

Also, I think the people who are so hungry for updates will never be pleased. I've seen it in other places. They just want more and more because they have a short attention span.
pärtan
S3 licensed
Quote from psy00 :There are some teams with high quality paid and free mods like ASR Formula Team,unitedracingdesign and others, it doesnt have to be only simple one person mods.

I don't say that i don't like the cars in lfs, they are fantastic but many people want to see real cars, maybe with a Kickstarter style funding we'll get there but the thing that halt this is the new physics release ofcourse.

I only care for real cars if I know they're authentic in every aspect. If you want a load of real car mods with questionable accuracy, there are many options that might be better suited for you than LFS.

Kickstarter is completely unnecessary since LFS is already selling content bundles.
pärtan
S3 licensed
Quote from BeNoM :The majority of the mods released in the past couple of years far exceed original LFS cars in terms of quality, the thinking of VOB mods being bad quality is outdated and correct 5-10 years ago but model, texture, sound, etc. quality in current mods are insane.

That's because the models are taken straight from Forza usually.


OT:
There is so much more that goes into a good mod in any game than just a fancy 3D model.
Accurate scaling, wheel base, wheel track, weight, center of mass, moment of inertia, engine torque curve. Suspension geometry stuff like caster, scrub radius, camber gain, bump-steer. And probably alot more stuff.
Basically, any game with community mod support ends up with a bunch of very inaccurate cars. Just because the car looks the same doesn't make it the same. I rather leave it to someone with a serious attention to detail.
pärtan
S3 licensed
Some of the wheels you might have seen comes from mods which are against the rules of this forum to show or distrubute.
pärtan
S3 licensed
Quote from BeNoM :It is important seeing as it's more content being added.

It's also important since it is a benchmark for the physics. As far as I've understood.
pärtan
S3 licensed
Quote from scania :will KY have non track road like BL & WE?

I don't think so. I think they are mainly updating the materials and cleaning the tracks up a bit, modernizing them for the new graphics engine. You can see in the pics that both Aston and KY looks to be strictly the race track still. And both blackwood and westhill was elaborated on before the graphics updates were being implemented Smile
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