I think the risk of getting sued would be eliminated as long as mod discussion isn't done on lfs.net. Providing powerful modding tools is no infringement in itself. And the mods would go to other sites like for example race department.
very much so. I'm hoping for a modding system which makes it easy to import a model with UV maps.
Creating the car as a new class, and allowing us to do tweak-y stuff to them without using tweak. As well as full control over suspension geometry. A man can dream
Keepers:
The server system and multiplayer UI
The physics which in my opinion are still unrivaled.
The great force feedback.
The quick and efficient tuning system.
Core engine sound system, although with improvements.
The awesome VR implementation.
Wish list:
Modding support which I think Scawen gently hinted at in another thread.
Allowing easier implementation of custom car models with UV based texture mapping. Allowing modified suspension geometry, as well as implementing some more suspension styles such as for example live axle suspension.
And also modding support for tracks.
With the graphics update; normal maps. I haven't seen anything suggesting on this being added thus far. But it would help benefit the detail of cars and environments alot.
Maybe in time some PBR material support with metallic colors.
And with PBR support, more advanced skins, allowing more texture maps per skin such as metallicacy maps and roughness maps
Ehhh. I always liked the way LFS sounds are generated because it makes it more seamless. I'd rather see improvements done to the existing sound system.
The abundance of jarring sample changes in many FMOD based games just sounds terrible in my ears.
I love all the realism details you put in. I think the result will be very immersive. The exposure and echo stuff is very cutting edge
I'm holding my thumbs for some normal maps as well because I don't recall any reports covering that. It's great for visuals because you can add edge bevels both on cars and the world without adding more geometry.
I remember it very well, the very first time I played. I got the game recommended to me by an australian guy back in 2008. Can't remember his name. But I remember spawning in the pitlane with XRG, just reving the engine without knowing how to put it in gear at first. I just loved the feel initially without even driving. The engine sound was smoother and felt more real than anything else at the time.
Very true! I do not have any doubts in the devs eye for quality. I guess the interiors are still running the old materials. Maybe we will get some reworked interiors all together when the time comes for new materials
Looking great! Looks like the highway junction is more complete with all the ramps open for driving! I love that. And the night driving clip looks truly awesome. I love the little glare effect on the lights. Perhaps the little bit of feedback I can give is that the interior looks too illuminated during the night.
Which tracks are left to be overhauled after South City? I think it's only Fern Bay?
Okay, fine. But It's very unnecessary in my opinion to stay, and remain so pessimistic. My advice is, either move on or accept the development pace for what it is and enjoy this old game for what it is. You've bought this game in 2005 and you've definitely had your moneys worth out of it. The developers are most likely very tired of the bitter tone in this forum over them being too slow. They do their best.
So what it's been 10 years? What gives you the right to demand other people to do things for you. They work on this game in their spare time. They can take 50 years if they want to and you don't have anything to say about it. Just let them finish it in their own pace. If you're so bored with this game, why do you play it. Leave it alone for a while and maybe it will spark your interest again after a while, before or after the updates come out.
Well at least in that time we got
- A few car updates for XF and XR in Z25
- Open configurations (X and Y)
- Updated Westhill track with much road, and fresh kart tracks, and also new configurations for the main track
- Updated blackwood with industrial area
- Rockingham
- Updated layout editor with new objects
And now we're at a stage where they are updating every track as we speak in order to intergrate a lighting system. It's not the best time to 'beg for fresh content' in my opinion. Oh well.
Another thing to point out is that LFS is a game which is initially released in 2003. Let's see here.
Need for Speed Underground 1
Original Call of Duty
Simpsons Hit and Run
Tony Hawks Underground 1
Midnight Club 2.
Just a few examples of games from the same era. How many of these games have been updated in 10 years?
Cut the developers some slack. They are in fact still working on it.
Fair point. However remember that Scawen has acknowledged that there is a problem with the tire physics, and is working hard on it as it is. And he already gets much backlash from the impatient part of the community. Just give him time to do his thing and perhaps your observations will be fixed in the next physics update when it arrives.
Also, just a side note. For what the physics are currently, I'd say that they are pretty darn good, regardless if they aren't 1:1 with reality. I'd go so far as to say it's the most realistic feeling car simulator ever made. So that's something at least.
You can get a lap in on most autocross layouts before the tires start to melt. And at that point you can do a bit of 3rd gear and then start over. No one is forcing you do take 3+ laps on the same set.
LFS is making my life better for sure! Many laps on blackwood with XFG have saved me from driving off the road when I was young and dumb when I came too fast off the highway into a corner on the exit ramp and it suddenly started pouring down rain. I handled the understeer like a boss, thanks to LFS.
Also, I think the people who are so hungry for updates will never be pleased. I've seen it in other places. They just want more and more because they have a short attention span.
I only care for real cars if I know they're authentic in every aspect. If you want a load of real car mods with questionable accuracy, there are many options that might be better suited for you than LFS.
Kickstarter is completely unnecessary since LFS is already selling content bundles.
That's because the models are taken straight from Forza usually.
OT:
There is so much more that goes into a good mod in any game than just a fancy 3D model.
Accurate scaling, wheel base, wheel track, weight, center of mass, moment of inertia, engine torque curve. Suspension geometry stuff like caster, scrub radius, camber gain, bump-steer. And probably alot more stuff.
Basically, any game with community mod support ends up with a bunch of very inaccurate cars. Just because the car looks the same doesn't make it the same. I rather leave it to someone with a serious attention to detail.
I don't think so. I think they are mainly updating the materials and cleaning the tracks up a bit, modernizing them for the new graphics engine. You can see in the pics that both Aston and KY looks to be strictly the race track still. And both blackwood and westhill was elaborated on before the graphics updates were being implemented