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pärtan
S3 licensed
Quote from reineh :Did we just get a new clutch/engine model?
Suddenly I have much better/realistic throttle respons on idle and low revs. And the clutch doesn't overheat so easely.

Really great feel!!!

... or aren't we allowed to talk about that here

I feel it too Clutch isn't so snappy anymore. I can launch the XRT without hearing tire screeching All these new objects are awesome too. Thanks a lot for this patch!
pärtan
S3 licensed
Might already have been suggested but remove the blockades between the autocross, skidpad and maybe also to the dragstrip. The incomplete second autocross with the go-kart track could get useful too.

Maybe also removing the barriers blocking off the hidden wip south city road?

Edit: in the X configurations of course.
Last edited by pärtan, .
pärtan
S3 licensed
Quote from Keling :Let's put the local simulation aside for a while. Are you sure on-line sync will give acceptable results ?

Good point :P
pärtan
S3 licensed
Quote from ACCAkut :Panamericana, all 52000 km of it


We're looking at a 20 years of hard work right there
pärtan
S3 licensed
I agree with DrBen here.

According to Rockinghams website. The inner track should have a width of roughly 11 meters. Give me something with 3-5 meters of width please. Make something narrow and technical. Make a track where the GTR class is excluded from the consideration and that focuses on the road cars / open wheelers.
pärtan
S3 licensed
Do it
pärtan
S3 licensed
+1

I've even used the CCC (Catalyst Control Center) to tweak this stuff Not very handy as the settings are worthless for the desktop.
pärtan
S3 licensed
Quote from bunder9999 :what about the havok engine?

http://www.youtube.com/watch?v=eH2iwyQQSRU

That too. I was just posting one example.
pärtan
S3 licensed
+1

For those who think that this isn't possible. http://www.youtube.com/watch?v=izyZ1kKQzbE

Outerra is a game currently in progress and here is an example that it's very possible. (Yes, those dirt trails are formed over time as vehicles drive in them and they turn deeper and deeper. They also slowly flatten out if not driven on)

Someone might have posted this example before.
pärtan
S3 licensed


Friday chips ftw
pärtan
S3 licensed
Quote from Bose321 :This one came by in my ever-growing collection of wallpapers, thought it was cool.

Hmm, it's hard to find cool car wallpapers for 3360x1050 :P I just find 10mp pictures and crop them myself.
pärtan
S3 licensed
Wasn't easy to find a place to upload this. The sollution; dropbox!

http://dl.dropbox.com/u/1524703/desktop2.jpg

Computer is freshly formated and empty! I don't think the clock is showing the correct time either! :O
pärtan
S3 licensed
Quote from HWX_eXcluded :I would if the pedal arms were longer and slightly curved so that the pedal moves away from me in a relatively straight line and not curve as much as they do if you reverse-mount them. I am however thinking of getting rid of the plastic case and hardmount the rails to the metal plate for added stiffness, plus getting the spacing between the brake and throttle right

With the G25 (not with the G27) you can easily extend the pedals and get rid of some of the curvyness.

Here is a quick guide I made:

pärtan
S3 licensed
Quote from War :I'm not talking about making LFS NFS. I just think it should be allowed to add rollcages and so.

Mhh, and I'd like to get rims with wider offset
pärtan
S3 licensed
Quote from War :I'm quite sure people don't use VOB mods for advantages in close combats. But yeah i kinda agree on letting people to tune the original lfs cars to they're likings. For instance some splitters etc...

Tuning the car is already possible. You can adjust many aspects of the suspension. You can put just about any gear ratios you want into your car. There are a number off different differentials. However, I'm guessing you're talking about the visual "tuning" or modifying. As long as LFS isn't turned into some kind of a ricers derby I'm ok with some minor visual modifications. In fact, there is a car with a cosmetic option already: The UF1 with it's optional hardtop.
pärtan
S3 licensed
Question. You said that the fastest time wins. Is that really a drift competition then?
pärtan
S3 licensed
Yea, I don't think the devs are gonna be happy when they find you advertising an illegal mod in there forum that is dedicated for suggestions to improve LFS.
pärtan
S3 licensed
Quote from Scawen :Were you at an open configuration?

There is a frame rate drop at open configs, because *all* the world objects (track / buildings / fences / everything) are drawn, not only the ones you "should" be able to see.

Oh, I thought there was some kind of a new drawing system there. Luckily I got a new graphics card on the way
pärtan
S3 licensed
Thank you Scawen! Thank you very much!
pärtan
S3 licensed
Quote from Takumi_lfs :You call those major changes? The new patch will be compatible with the older one.. No major changes are made.

I was told that before, LFS could only determine what to render along a path. That's changed now which means that there is a whole new rendering system that allows for more optimization and for more possibilities. I'd consider that a quite big step forward. Also the fact that something is happening at all is a very good sign.

Quote from Jonathon.provost :
Scawen Can we have a progress report please.
Cheers

Yes, please
pärtan
S3 licensed
Portal 2 was great. It put a smile on my face at many occasions, something which games usually don't do to me. I can't say it had the same effect on me as Portal 1 though but I don't blame them. Portal 1 was truly amazing. The detail, the sounds and the overall concept being freshly introduced into the mind. That made Portal 1 into quite a mind ****.

With the concept already being introduced, Portal 2 could impossibly have the same impact as Portal 1. However, Portal 2 was still a very, very good follow up on Portal 1. It had even more attention put into it. Prettier graphics, more elements to add variation to the test chambers and a great follow up story to Portal 1. I've got to say; Portal in general is a game that touched me. And Portal 2 is a good job of following that up.
pärtan
S3 licensed
These are all good ideas. I especially like the friend list idea. Shouldn't be that hard to implement. There already is a function to search for a user online and all. Even these forums get information on who's on which server. Basically, an improved online user interface. Team idea is also quite good. About the team option, I think you should be able to join more then one team at once and then maybe you could browse trough which team, if any, you would like to display at the moment.
pärtan
S3 licensed
Quote from spookthehamster :
Because objective is always better than subjective. It's the same reason why people want goal-line technology in football or Hawkeye in tennis. Remove human error/bias.

You sound like a V :O
pärtan
S3 licensed
Quote from spookthehamster :I happened to be at a drift competition the other day (which was crap, but that's not the point) with friends, and we didn't like the subjective nature of drifting (one of the major problems most people have with it). We decided it wouldn't be difficult to produce a properly objective scoring system for drifting, to remove the reliance on human judges.
  • Angle can be measured using a slip angle sensor, either optical or GPS based such as a VBOX II
  • Speed can be measured using the same GPS based system
  • Distance can be measured using a sensor at the designated clipping point/other car, or again using the GPS data (knowing the track outline)
The peak/average readings can then be assigned values and entered into a formula to return a score.

But it can't judge the line along the track which is an important factor.
pärtan
S3 licensed
Quote from thuga69 :i was thinking...and why not put something connected to drift competitions??

would be nice to have something like that, many people would buy the game...thats my idea...

There is a thing called insim that allows for something like this to be done already so it's already implemented into the game, in a way. There are already servers with so called "lappers" that counts score depending on your drifting in various ways. Personally I don't think drifting should be involved with competition at all. It's an art-form. It's about style. It's not a sport in the same sense as racing unless you count sliding around corners to gain time of course.
FGED GREDG RDFGDR GSFDG