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pärtan
S3 licensed
Quote from Bose321 :Such tracks would be cool, but I'm not sure if it fits in the LFS 'picture'. This sounds more like a track for people to drift on.

Since when are you so anti-drifting? Didn't you host a drifting server and a drifting team or something like that? And now you say drifting doesn't fit the LFS-picture?

We've gone trough this like 30 times in this thread. It could be used for hill climbing, touge racing AND drifting. Yes, it would be used for drifting. It's a very desired addition. But hey, it isn't a flat race track and it doesn't look very similar to the already existing content. So there for it doesn't fit the LFS concept and should not be added?
pärtan
S3 licensed
Quote from VinceKouki :Im not talking about the devs using it.Maybe there is a good programmer in our community who could make a converter or convert a track. rfactor community uses all our tracks and cars. we could do the same, if we were open for it.

If a bunch of mod tracks came out for LFS, it would ruin the game. It's one of the reasons to why LFS is more successful than rFactor. The fact that everyone got the same content and that people don't need to download mods to be able to play online against other people.

Edit: At least I think LFS is more successful :P
Last edited by pärtan, .
pärtan
S3 licensed
Quote from VinceKouki :yea rfactor mountain passes are done by random ppl... no copyrights. So i dont think we would have problems using their tracks.

Also LFS community is trying to get something done

http://www.youtube.com/watch?v=wxOsZjMsp2M

add some hills and rocks and we are done.

I don't think you know how copyright works. Just because the tracks are made by 'random' people doesn't mean anyone can use them however they want. Especially not the developers of a commercial product. In addition to that, the LFS devs don't want to use content made by this community, so why would they take content from a different community?
pärtan
S3 licensed
Quote from e2mustang :however u can make lfs cars into rfactor and there are hillclimb tracks on it.

That's because it's done by the community. Communities usually never care about copyright and stuff.
pärtan
S3 licensed
Quote from Si Mclaren :Just clarifying:

Like Sternendaal said, Racing is going from A to B in the lowest amount of time, if you are going foward, backward, sideways, upside down or flying, doesn't matter...

That said, i must highlight this part: "going from A to B in the lowest amount of time"
This is what defines "racing". Not how you do it, but the fact that you are competing with others to see who is faster.

So finally:

If you are talking about sliding just for the sake of it, for showing off to others, without competing about who is the faster, then it is not racing...
If you talk about sliding the car to get a corner faster in a race, then its racing....
What the heck it changes if its racing or not, i don't know...

Simple

There is a lot more to racing than what you describe. Racing is sometimes done going from point A to point A around a circuit. Sometimes several laps. And it does indeed matter how you do it. For instance you're usually not allowed to short-cut over the grass.

If drifting equals racing is irrelevant to the topic. However, the fact that this type of course would greatly benefit both racers and drifters, and whoever does something in between is relevant. Also, there is no current resemblance of this type of course. In my opinion, this is one of the things LFS currently needs the most.

Quote :BTW, cant we just adopt/convert rfactor tracks? they have many mountain passes...

No. You can't just officially import other peoples work into a game like that. Also, there would still be a lot work that needs to be done. Like adding the collisions mesh.
Last edited by pärtan, .
pärtan
S3 licensed
It wouldn't be a reason for me not to play! However, I don't have an iPhone or iPad. If I did it would depend on how interesting it looks.
Edit: As long as you do like LFS and make cars corresponding to popular real cars. Like a 2.0 4cyl turbo coupe with RWD.
pärtan
S3 licensed
Quote from March Hare :
No but it fits into what you and other cruisers are saying about how easy making open worlds is. A flat tarmac wasteland is easy, yes. A realistic open world is extremely hard to do. Just check what has been done so far in the whole gaming industry.

I never said it's easy to build a big open map from scratch. Also, I never said that should be done. And neither does the poster of this thread, from the way I percieve it. Of course there are people who would want it but even I agree that it's unrealistic. However a rework on South City isn't unrealistic. It would benefit racers by giving them more layouts. It would be beneficial to cruisers. It would be beneficial to everyone.

Also let's make another thing clear. An open map isn't my suggestion and I'm not just arguing because I desperately want to see this happen. The reason I'm arguing is because of the attitude which exists on this forum towards any suggestion which is presented in an incorrect way and towards the posters of these suggestions.

If you had any confidence at all in the developers of LFS, you wouldn't feel the need to defend this game at all costs displaying a bad attitude in the process.
Last edited by pärtan, . Reason : One sentence came out the wrong way
pärtan
S3 licensed
If it's all cosmetic, it's not that interesting IMO. Even if it's there for the looks, it doesn't look that good.

http://www.youtube.com/watch?v=vaDj4qj-BP0

This looks better in my opinion (refering to the grass and trees) and it's been there for a while (doesn't work in 0.6 though )
pärtan
S3 licensed
Looks to be flat unfortunately
pärtan
S3 licensed
You removed the beginning of the sentence. He opened with:
Quote :Possibly add some more space and a motorway around the city, going to some more rural areas with open-rally cross tracks, even if they were just a mash-up of existing RallyX courses.

To me, that just sound like some speculations.

The weight in the suggestion is here:
Quote :You could slightly rework the city course, adding more roads, junctions, unlocking parking places and multi-storeys for players to roam free.

The way I read this is basically open up the locked roads already in South City, maybe adding more where they fit in. Unlocking all the unused junctions which are also already there. Add some finish to everything.

Quote :Unless of course you want the world to be just a flat piece of tarmac. I for one don't want anything like that. Besides I don't believe it would be that nice to drive there with the current LFS physics. It would feel like all the roads were just paved with new tarmac. LFS just lacks the bumpiness needed for country roads.

That doesn't fit anything of what he wrote.
pärtan
S3 licensed
Quote from March Hare :The only problem in your example is that LFS is hardly the only racing game around with goodish physics and possibility for open configs. LFS just happens to be the most inexpensive option. Besides it's much easier to go on particular games forum and bash the developers if they are real persons instead of a big corporation.

I would disagree, LFS is by far the platform with most potential to grow into any kind of driving game with it's sophisticated networking system and with the freedom within the game mechanics. The fact that LFS has among the best vehicle physics out there doesn't make it any worse. Heck, even the engine sound generation system alone is ahead of any racing game to date which are all using the same stone age technology of looping samples.
I'm sure I've gone trough this before though. Even in this same topic. You might not see the potential of LFS and maybe that's the problem.

Quote from March Hare :I don't believe big open world areas are that easy. There are a multitude of games that have proven this. Unless of course you want the world to be just a flat piece of tarmac. I for one don't want anything like that. Besides I don't believe it would be that nice to drive there with the current LFS physics. It would feel like all the roads were just paved with new tarmac. LFS just lacks the bumpiness needed for country roads.

Besides have you ever thought about what it would be to drive around a road network that had a 1000 miles of road and only 32 cars? Or what ever the limit is nowadays. Even with 50 cars it would be one car every 20 miles. Ooh the excitement would kill me.

Many people would agree that south city is already a good base for the kind of map the cruise folks want. Just filling in the blanks here and there and make more configurations for it. Actually, that's exactly what the author wrote, did you actually read the topic?
pärtan
S3 licensed
Quote from March Hare :I think he is saying that cruising in a racing game and whining about more cruising content is like using an implement for something it's not ment to be used and complaining that it didn't work.
A better comparison might be going to a petshop and buying a cage for hamsters and then complaining about how it should have a perch for your parrot.

I can relate to that comparison if you'd imagine that the hamster cage is one of only a few quality pet cages on the market and that people who couldn't find a good bird cage for their parrot are asking the makers of the quality hamster cage to make a quality bird cage simply by adding a few features and slightly reworking the hamster cage. Only problem is that the hamster owners really hate parrots and the parrots owners so they do everything in their power to stop this bird cage from being made.

Expressing opinions about how LFS should develop does not equal whining. Many suggestions about cruise related content (not all of course but a lot) are posted in a polite manner with room for compromises of how it could benefit different racing aspects in LFS. The same thing can't be said about the knights of the LFS forum.
pärtan
S3 licensed
Quote from GenesisX :My view of this is like - you bought a computer case as used it as a water tank for your fish. Now, you feel the aquarium is lacking, and you call CM or Aztek to make you a water filter for your fish. LFS wasn't originally built for cruise. Sure, it's good that the option is there today. But I think the focus is on racing, and development should go there as a priority - isn't open config enough?

You're saying that driving in a car game is comparable to filling a computer case with water?
pärtan
S3 licensed
Quote from MadCatX :Open diffs are used on almost all road going cars, so you can create a real road going setup with it.

Indeed, but it doesn't benefit you in ways of going faster around a race track compared to LSD's. Yet the option is still there.


Quote from MadCatX :Lower steering lock can be useful on high speed tracks like Kyoto Oval or maybe Westhill, it increases steering precision and car's stability a bit.

Hmm, wouldn't you get the same precision by just using more rotation on your physical wheel and steer less? Then you can also counter steer further if it's needed. I guess it's more of a mouse steering thing though really.
pärtan
S3 licensed
Quote from Keling :I do partly agree with GenesisX.
Before posting #18, I did check the available setup options in LFS to see if there's any one that is not a kind of balance. There aren't many, but still a few. (What's the last time you see road normals racing against road supers?)

Other good examples are open diffs and less steering lock. I can't think of any benefits.
pärtan
S3 licensed
Quote from GenesisX :The question is why make it adjustable when there is no need to adjust it? Everyone is going to leave it at max track. Same with putting on slicks - if slicks were available, no one would use normal tires.

That's just not true. Do you think everyone would abandon road tyres just because the game would allow for slicks to be used? I know I wouldn't. Along with all these setup tweaks, I want the server to be able to change the rules of setups in ways of overriding different aspects of the setups. For instance making all XRG's use road tyres or semi slicks.
pärtan
S3 licensed
Quote from Keling :Or you can just use your photo editor to batch convert all your skinz (back-uped) to 1024.

BTW, make sure no skin get uploaded bigger than 400k. LFSW's re-compression is pretty bad IIRC.

The whole point of the suggestion is to avoid what you describe above. Because it's annoying to have to save every skin twice with the same file name at different sizes just because one goes into your game directory and the other is uploaded. Ends up messy with a bunch of skins spread out on the computer.
pärtan
S3 licensed
Looks to be a little bit edited there. Is that so?
pärtan
S3 licensed
Quote from Blade3562 :
I have always thought LFS would make a great platform for a Pikes Peak style event which is kind of what Wizard is showing.

A mountain course is a quite popular suggestion. One of my personal favorites that I'd like to see implemented the most. Personally I'd prefer it without gravel but I guess it can differ from different areas. Maybe even different configurations like some of the race track venues. I could go on but this is a bit off topic.

Quote from Blade3562 :
Would also be nice to add in night time and working headlights, but that will come by S4 hopefully lol.

That would also be nice. Not really a priority IMO but the more features, the better.
pärtan
S3 licensed
Thank you I usually don't use that kinda camber, it was just a bit of messing around really. In the screenshot in the end of the video it's got normal camber :P
A Drift In The Park
pärtan
S3 licensed
http://www.youtube.com/watch?v=CA6lZxuuyrA
A video I did a couple of days ago after making myself a new skin. The car is tweaked with 45 degrees steering angle and some excessive rear camber
pärtan
S3 licensed
And this is where the daycare teacher kicks in to tell you to make up and apologize.

It's natural for many games to come up with alternative game modes if these games aren't on a very strict game mechanic (which LFS isn't, and if it was it'd feel like Gran Turismo). What LFS offers is top edge driving physics along with a multiplayer server system which out leagues any other racing game to date. A server system comparable to games such as counter-strike with good server management and easy server access. Just the in game chat system alone is of very high quality. That being said, the quality of all these aspects makes LFS a very good choice for multiplayer driving, even if it's at the cost of a huge open world map. These circumstances have caused a new game mode to develop out of the game. The same way RP developed in GTA and Source Engine (gmod). I'd even go as far as to compare it to DayZ even though the numbers aren't remotely close. The difference between these games and LFS is that these game engines have a greater opportunity for modding than LFS which is why the suggestions thread is receiving this many cruise related topics.

SO back on topic. In my opinion as said already, opening a few extra roads on South City would do a lot. It wouldn't take that much effort for the devs and it would satisfy many cruisers. A plus on that is that it would add a bunch of new configurations to race on. Another thing that could be done is allowing the insim to tap into more stuff. Like setup aspects and fuel levels. Maybe even teleporting cars. That would allow for some more player made cruise related features and keep cruising related topics out of the suggestion category to a further extent.
pärtan
S3 licensed
pärtan
S3 licensed
I think that heat will be a good way to balance stuff like this. You could lower your boost pressure to endure longer races without heating up the engine at the cost of power.

Quote from logan2611 :You could always get a LFS Tweak program

Then he'd need to be on tweak servers to lower his boost pressure. A great inconvenience. Most of those servers have FXR's with thousands of horsepowers flying into your back. Would be great to have this feature not only on such servers.
Last edited by pärtan, . Reason : typo
pärtan
S3 licensed
Quote from Flame CZE :Yes, I know what you mean. It would be good indeed, but it's been suggested many many times before, and I believe it's even added into the Suggested improvements log.

I just read it now. I could find server favorites and server history but not a friends list which would show who is online and on which server. Invitations could be a nice thing to have as well.
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