It wouldn't be a reason for me not to play! However, I don't have an iPhone or iPad. If I did it would depend on how interesting it looks.
Edit: As long as you do like LFS and make cars corresponding to popular real cars. Like a 2.0 4cyl turbo coupe with RWD.
I never said it's easy to build a big open map from scratch. Also, I never said that should be done. And neither does the poster of this thread, from the way I percieve it. Of course there are people who would want it but even I agree that it's unrealistic. However a rework on South City isn't unrealistic. It would benefit racers by giving them more layouts. It would be beneficial to cruisers. It would be beneficial to everyone.
Also let's make another thing clear. An open map isn't my suggestion and I'm not just arguing because I desperately want to see this happen. The reason I'm arguing is because of the attitude which exists on this forum towards any suggestion which is presented in an incorrect way and towards the posters of these suggestions.
If you had any confidence at all in the developers of LFS, you wouldn't feel the need to defend this game at all costs displaying a bad attitude in the process.
Last edited by pärtan, .
Reason : One sentence came out the wrong way
You removed the beginning of the sentence. He opened with:
To me, that just sound like some speculations.
The weight in the suggestion is here:
The way I read this is basically open up the locked roads already in South City, maybe adding more where they fit in. Unlocking all the unused junctions which are also already there. Add some finish to everything.
I would disagree, LFS is by far the platform with most potential to grow into any kind of driving game with it's sophisticated networking system and with the freedom within the game mechanics. The fact that LFS has among the best vehicle physics out there doesn't make it any worse. Heck, even the engine sound generation system alone is ahead of any racing game to date which are all using the same stone age technology of looping samples.
I'm sure I've gone trough this before though. Even in this same topic. You might not see the potential of LFS and maybe that's the problem.
Many people would agree that south city is already a good base for the kind of map the cruise folks want. Just filling in the blanks here and there and make more configurations for it. Actually, that's exactly what the author wrote, did you actually read the topic?
I can relate to that comparison if you'd imagine that the hamster cage is one of only a few quality pet cages on the market and that people who couldn't find a good bird cage for their parrot are asking the makers of the quality hamster cage to make a quality bird cage simply by adding a few features and slightly reworking the hamster cage. Only problem is that the hamster owners really hate parrots and the parrots owners so they do everything in their power to stop this bird cage from being made.
Expressing opinions about how LFS should develop does not equal whining. Many suggestions about cruise related content (not all of course but a lot) are posted in a polite manner with room for compromises of how it could benefit different racing aspects in LFS. The same thing can't be said about the knights of the LFS forum.
Indeed, but it doesn't benefit you in ways of going faster around a race track compared to LSD's. Yet the option is still there.
Hmm, wouldn't you get the same precision by just using more rotation on your physical wheel and steer less? Then you can also counter steer further if it's needed. I guess it's more of a mouse steering thing though really.
That's just not true. Do you think everyone would abandon road tyres just because the game would allow for slicks to be used? I know I wouldn't. Along with all these setup tweaks, I want the server to be able to change the rules of setups in ways of overriding different aspects of the setups. For instance making all XRG's use road tyres or semi slicks.
The whole point of the suggestion is to avoid what you describe above. Because it's annoying to have to save every skin twice with the same file name at different sizes just because one goes into your game directory and the other is uploaded. Ends up messy with a bunch of skins spread out on the computer.
A mountain course is a quite popular suggestion. One of my personal favorites that I'd like to see implemented the most. Personally I'd prefer it without gravel but I guess it can differ from different areas. Maybe even different configurations like some of the race track venues. I could go on but this is a bit off topic.
That would also be nice. Not really a priority IMO but the more features, the better.
Thank you I usually don't use that kinda camber, it was just a bit of messing around really. In the screenshot in the end of the video it's got normal camber :P
http://www.youtube.com/watch?v=CA6lZxuuyrA
A video I did a couple of days ago after making myself a new skin. The car is tweaked with 45 degrees steering angle and some excessive rear camber
And this is where the daycare teacher kicks in to tell you to make up and apologize.
It's natural for many games to come up with alternative game modes if these games aren't on a very strict game mechanic (which LFS isn't, and if it was it'd feel like Gran Turismo). What LFS offers is top edge driving physics along with a multiplayer server system which out leagues any other racing game to date. A server system comparable to games such as counter-strike with good server management and easy server access. Just the in game chat system alone is of very high quality. That being said, the quality of all these aspects makes LFS a very good choice for multiplayer driving, even if it's at the cost of a huge open world map. These circumstances have caused a new game mode to develop out of the game. The same way RP developed in GTA and Source Engine (gmod). I'd even go as far as to compare it to DayZ even though the numbers aren't remotely close. The difference between these games and LFS is that these game engines have a greater opportunity for modding than LFS which is why the suggestions thread is receiving this many cruise related topics.
SO back on topic. In my opinion as said already, opening a few extra roads on South City would do a lot. It wouldn't take that much effort for the devs and it would satisfy many cruisers. A plus on that is that it would add a bunch of new configurations to race on. Another thing that could be done is allowing the insim to tap into more stuff. Like setup aspects and fuel levels. Maybe even teleporting cars. That would allow for some more player made cruise related features and keep cruising related topics out of the suggestion category to a further extent.
I think that heat will be a good way to balance stuff like this. You could lower your boost pressure to endure longer races without heating up the engine at the cost of power.
Then he'd need to be on tweak servers to lower his boost pressure. A great inconvenience. Most of those servers have FXR's with thousands of horsepowers flying into your back. Would be great to have this feature not only on such servers.
I just read it now. I could find server favorites and server history but not a friends list which would show who is online and on which server. Invitations could be a nice thing to have as well.
In kg/mm they jump in 1's (maybe even 0.5 in some cases). But I personally don't think that reducing the precision would add anything to LFS, may it be more realistic or not. It's fine the way it is now IMO.
Most gear ratio specifications you read have 3 decimals. So it makes sense to me that it should be kept this way in LFS too. Spring rates however doesn't often contain decimals. But it certainly doesn't hurt to have more precision in the setup tweaking IMO.
RB4 have a restricted steering angle to 30 degrees which is why XRT is a better choice. It's pretty much set up the way you describe already but with more steering angle (36 degrees).
For the XRT. You have to find good suspension values. Stiffer front is better for going wider without spinning as easily but it makes the setup understeery. I have 10kg/mm on front and 8 on the back.
Ackerman should be on 0%. That gets you the most outward steering angle. Lower ackerman with a softer front suspension will make the drift more unstable as the load switch between the front wheels.
If the problem is that you can't make the drifts last long enough, you just gonna have to use warmer rear tyres (or more inflated ones)