Not trying to sound negative or anything. I think it would be cool with some better mirrors. However, LFS is "so damn realistic" because stuff like this isn't a priority. So you basically answered your own suggestion.
Maybe also add a reflectivity slider to the rims? When the reflectivity is at full you get chrome (no diffuse color, just the reflectivity map) and when it's at 0 you get no reflectivity map and just the diffuse colour (matte).
I like the idea. It brings up a whole new category of LFS trolling though. Users who either lower all there sounds so they can't be heard or the people who just slide everything up to max.
skins reaching over window I agree fully with Can be used either for tinting or for decals etc. I also think that this could be extended over the headlights and tail lights so that you could for instance smoke your tail lights (to a certain extent) or put some electric tape over your headlights.
Like MadCat said. You can replace the DDS files of the existing signs. There are quite a few new signs added with 0.6b which makes perfect candidates for replacing.
That's the texture you're looking for. You can replace each of those signs with a desired indian road sign. I would advice to put "mirrorable" signs on the arrows because I think they come with flipped editions ingame.
Those are all games which somewhat feature what you're suggesting so basically, the "idiots" are trying to help you out by finding you the right game for your needs.
My impressions of Shift 2 weren't very good. All though I didn't really try Shift 2 that much. The steering was laggy first thing that happened. Also my impressions of Shift 2 might have been somewhat coloured by Shift 1 which was complete shit in many aspects. So reading that this "C.A.R.S" will be based of the Shift 2 makes me wonder whether this will be any good.
Most serious LFS movies seen today are somewhat professionally edited because people learn from editing there LFS videos. LFS have a nice replay mode currently as it is too so I'm also gonna disagree with this idea.
Back on topic. I've got another perspective on this. I'm going to divide the LFS community into two factions. Cruisers and racers. I know however that there are people that do drifting and people that do a little bit of everything (such as myself) but hear me out.
Consider that the cruisers got there own game, mod or whatever you want to call it. It would feature speed limits, road laws and such to an even further extent then the cruising in LFS today. Cruising in LFS at the moment is still somewhat a semi-racing style cruising. You're still cruising along a race track (Maybe not after the recent patches with open configurations but that doesn't matter). Many people actually do follow the racing line in between the different obstacles placed out and do so in a high pace. I'd call this "Semi cruising".
Now to the point. If LFS as a game were to be divided into two separate games; pure racing and pure cruising, then all the people who used to enjoy "semi-racing" along a cruising layout would start turning towards the pure racing servers. All the full time "Semi-cruisers" would turn into part time pure racers and part time pure cruisers. So this hypothetical mod could be a good thing for the racing side of LFS.
About the "giving away source code". That doesn't have to happen since you don't need to alter the actual core of LFS in order to make a version with content more focused towards cruising.
Well, you're not the first one. Right now the AI doesn't care about other cars. They simply drive along the line. I agree with you though. Would be nice if the AI atleast would brake for other cars in front of them or drive around them.
It would be if he was trolling, in this case he's not.
@cris12821
LFS isn't here to attract as many people as possible for Scavier to earn as much cash as possible. Many people did the same mistake as you to bring up mainstream populatiry as an argument for adding more stuff to LFS. Thing is, popularity isn't what LFS is about. LFS is about simulating driving and that's it. There is no point in turning every single game into a Gran Turismo 5 is there. If every single racing game were in the very same "optimal" mode with career, car mods, >9000 cars etc there wouldn't be any variety to the market. If then someone were to dislike that concept and would just like to simply drive, then there wouldn't be an LFS like sim for that person to turn to. You have to realize what role LFS have in the racing game market. It sure isn't to become the biggest title.
Problem about that is that with the current mirror system there is no need for adjustable mirrors. LFS mirrors doesn't work like real mirrors. They work more like monitors with a camera facing backwards. The position of the eye doesn't affect what you see in the mirror. If LFS had realistic reflections in the mirrors however this would be really cool but then again, that would suck so much computer.
+1 to the ability to see the car in the mirrors though.
LFS is focused on a core mechanic and handling physics found in no other game up to date. It's also being developed by 3 people. That's why new cars aren't constantly being fed into the game. You already have 16 vehicles with whatever gear ratios you want. There might be few cars but they sure are variated and they cover many different classes and types.
The part where you said; simpler setup editing.. No offence but I would like to slap you for that. Don't take it personally. LFS has the absolute best setup modifying in history with a simple interface, the right options and it's just so fast and handy.
DFGT might be cheaper. but I'd still go for the logitech G25/G27 wheels. Only wheel I had for the PC is the G25. It's been holding up nicely for over 2 years. It makes some sounds at certain angles but it's nothing that bothers me. I've opened all the components up and reassembled them to do certain mods such as reversing the pedal mount. (Easy on the G25) and increasing the shifters resistance.
I've heard a-lot about people complaining about the G25/G27 quality and it's been pretty negative. I however haven't felt any of this. I feel that the G25 is of good quality and like I said. Still running after 2 years (I'm not easy on the wheel. I use high force-feedback and agressive wheeling, especially when drifting)
People complain about the G25/G27 having a high deadzone, this is fixed my sliding the profiler force-feedback up to roughly 102% (not 100%) and then adjusting the force feedback trough the game.
Biggest reason to why I picked the G25 is that I really wanted the H-pattern shifter and the clutch. Another reason is that the shifter is a loose component so that I can mount it in waist level. My driving position is pretty similar to that of a real car and that is what makes the G25 / G27 great.