+1. Not only do I want XFG and XRG with road super, I want XFR with rally cross tires. Could be a server option to unlock all tire types for all cars which defaults to disabled to keep things organized. And also ban certain tyres for certain cars on the hotlaps. I think its a great idea.
No you very much deserve to be banned for life. I was the one who votebanned you!
You should have thought twice before you start votes for banning random innocent players.
Since you don't have a clutch, you can use the automatic transmission. That's why it's there. Like others have said, the automatic transmission is there for people who don't have access to manual shifter controls. That's why it simulates throttle lift and gear throw unlike a real automatic which shifts instantly. And why the automatic option still gives you a simulated ingame clutch instead of a transfer case, only that it's automatically controlled.
I do agree however, an automatic option which shifts based on engine load, while it doesn't make much sense in racing, could be a rather simple thing to implement for all the people who enjoy cruising.
Would be hard to implement at this point since there is no way of knowing how many miles are multiplayer or singleplayer on the already logged miles. It would have to clear the milage of every user which doesn't make much sense.
I disagree with this suggestion, it would make LFS too bloated.
Adding all the options from the tweaker to the game? It would be a nightmare (just like tweak servers are right now and I honestly never go to them)
I propose a much more subtle addon. Adjustable boost controller (which can easily be limited in server settings) with the drawback of heating the engine up faster. This relies on engine temperature being implemented as well.
Rather not really. There are alot of other cars i much rather have. If you want the floaty suspension van feel, make a custom setup for the FXO with soft springs, no damping/no sway bars and open diff. See how fun it is..
1. Allow the use of ms X and ms XY which you can set in view options in replays so you can essentially have a static view on the car and look around in the replay.
2. Add a replay cropping function. Sometimes you want to send someone a replay for a specific time period and it would make it easier for everyone if you could easily crop down the replay (cut away the start and ending)
Like many others have pointed out, too much content will spread the community apart too thin. And user made content most likely wont live up to the quality LFS tracks currently do have in terms of smoothness and bumps. (The collision mesh of LFS tracks have alot of detail in the form of bumps)
Not only that, user made content overall will cause inconvenience with multiplayer. Either you would have to search for every mod on every server, an effort I am trying to avoid and I would hate for LFS to take on this horrible method. Or you would have to wait each time you join a server for the game to automatically download a bunch of mods, only to end up with a brand new low quality car which you don't have any setups for or any pratice with.
Like I said in your other thread, LFS is about the driving experience, not the content. While real life tracks are fun to drive solely because you know they exist in real life, it doesn't necessarily change the overall sensation of driving on a fictional track with a similar style in corners and size.
The only thing I wish for with LFS is for a few carefully selected content released with the idea to cover more "roles". For example a thin gravel rally course running trough a forrest with limited grip and alot of blind corners. A mountain course with alot of tight hairpins and drastic elevation changes with steep edges on the side of the road to crash down.
I also agree that nordschleife would be a pretty awesome addition but it would have to be a careful scan to live up to the quality of the other LFS tracks.
LFS uses (i think) sophisticated ray cast suspension simulation. I don't think the implementation of this in different cars would be too difficult but people would still find ways to mess it up or use them incorrectly.
Types seen in LFS:
Double wishbone
Macpherson
torsion bar
To make many cars perfectly accurate require 3D suspension simulation, and LFS is limited to 2D, but usually the difference made is rather small.
Agreed. while I actually play GTA5 Online I never liked the arcade handling. It just boils down to the grip level of the tires, I think if it was lowered everything would feel better. But even in GTA4 i think the game is missing the option to drive standard.
Not only that but as the video shows the fighting was a lot better and immersive in GTA4 (among other things) and I do enjoy the feeling of NYC/Liberty City.
One thing GTA4 always lacked though was country side and the map did feel kinda small. No cool mountain roads, woods, train tracks etc
XFO (or something)
-XFG chassis
-1.6 or 1.8L engine with ~170hp
-Semi slicks
-Adjustable rebound
-Limited slip diff
Essentially an N/A XF to compete in the TBO class
XF Coupe Option
An option similar to the open roof option on the UF1 which would allow for a coupe back on the XFG, XFO and XFR.
- Heavier
+ Generates less aero drag
Has a longer wheelbase
Applicable to all variations of XF
XRD or XR6
- XRT chassis
- 2.5-3.0L Turbocharged I6
- Over 300 horsepowers
- A competator to the FZ5
- Another popular car for drifters
True, nordschleife would be amazing with the LFS engine. (or just any awesome windy mountain road).
But I definitely think that a sloppy mod system is the wrong way to go about it. On the bright side, westhill just got a massive update and rockingham just got released which means that the devs are starting to make and/or release content. This started back when out of nowhere, totally unexpected the open configurations were released. I like to think that rockingham is an experiment for the laser scanning process which might be used for other tracks and areas in the future. I also read somewhere that there are plans of an ingame track editor after S3 (i don't know if this is true)
Anyways, I prefer the current limited content which has a certain quality requirement over having a thousand amateurs pump out half assed content to ruin the game with.
COUGH superior products how? LFS is the only racing simulator not tainted by marketing. That's the core reason why we liked LFS so much in the first place. It's a game with very defined roots and destination; driving experience. And I would argue that LFS corners the market on that front. Sure AC has pretty mods and stuff but that's not why alot of people prefer LFS over all these games. We don't get frisky over poly counts.
Also, personally I like the ability to join any server without having spending 20 minutes in chrome hunting down endless mods scattered around the web. LFS has integrity which is why LFS is superior.
Let the devs take their time and enjoy LFS for what it is.
You are banned by the server owners, you have to ask THEM for their permission to come back to their server. No point in asking on here. LFS developers can't do anything about it. Besides you were most likely banned for a reason.
Me neither, never had a problem with beav personally but he seemed to have beef with alot of people..
Not only that, the cops are complete garbage as they will "break the law" pulling you over for following the "laws".. Not only that, the admins are super corrupt having me banned for no reason after placing out barriers in my car while I Was driving. WS is a steaming pile too. In fact I'm gonna go ahead and vote for TC which is by far the most serious server with the most elaborate interface and structure.
45 is still more than 36. You can drift fine with 36 degrees, even pull reverse entries. In fact too much steering lock makes drifting too easy in my opinion.
What makes you say locked diff is slipping more? If I do the tightest turning circle possible in the XRT with the locked diff, it generates more force (visible in F mode) than the LSD set to highest which means the locked one is slipping less (its probably not slipping at all).
Torque steer is channeled from uneven load between the tires and is amplified with open diffs. There is no defined value to get rid of torque steer, it's mathematically proportional to all the variables available.
You most likely run a rather high force feedback, open front diff and it still sends 5% torque to the front which is why you feel torque steer. There is no fix to be done to the game to get rid of it, it makes sense for the car to behave this way with how it's setup. The only thing would be if you could change the torque split to be 100% RWD.
One thing which COULD be a problem is that the front wheels have a higher moment of inertia in the RB4 than in for example the XRT because of the weight of the diff and driveshafts. I dont know if LFS takes this into account. (possibly also a drag in the diff)