The flickering has to do with lack of sufficient dithering when the game is trying to determine the color value for each pixel on your monitor. With the massive increase in texture resolution, the new textures will provide far more pixels with varying color information per pixel on your monitor. The flickering is just a sympton of crude metods in the graphics renderer for choosing the most representative color value for each pixel on your monitor. You might think of it as a lack of anti-aliasing for textures/surfaces, rather than edges.
For those of you who have powerful graphics card, you can turn on supersampling anti-aliasing. The screen will be drawn at 2, 4, or 8 times the resolution on your display (depending on drivers), and the overshooting pixels are used to determine the average (or representative if you like) color value for each pixel on your monitor. The result is a much "calmer" image since there is no dramatic changes in color values for neighbouring pixels (atleast when compared to a non-supersampled anti-aliased image).
You can also try adjusting the map bias for grass and road surfaces in options to reduce the flickering.
Tyres have a life cycle. In longer races (~45 min or more) you will notice that as the tyres wear down, they get grippier and cooler, so you can push the car harder without loosing the grip or overheating the tyres.
Litt usikker på hvordan man aktiverer demo (jeg kjøpte S2 direkte). Men jeg tror du kan ha fått en epost med en voucher-kode. Når du logger inn på www.lfs.net kan du kopiere og lime inn koden for å aktivere S2-lisensen for LFS-kontoen din.
Merk at det er ett passord for å logge inn på www.lfs.net, www.lfsworld.net, osv (nettside-passordet ditt), og ett annet passord for å aktivere S2 i selve spillet (game-passordet ditt). Begge disse passordene kan du resette her hvis du må: https://www.lfs.net/?page=accountdetails
Etter du har logget inn på www.lfs.net kan du enten trykke på "License status", eller gå hit: https://www.lfs.net/?page=viewstatus
Der vil det stå øverst "Your current LFS license is: ..."
Hvis det står Demo, så har du ikke aktivert S2-lisensen. Hvis det står at du har S2, så trenger du bare å starte LFS, og trykke nederst til høyre hvor det står "Demo license: aleken1997".
Your laptop is fitted with the Intel Integrated Media Accelerator 900 (GMA900). According to notebookcheck.net, GMA900 doesn't support hardware T&L which is required for some older games: http://www.notebookcheck.net/I ... celerator-900.2178.0.html
But if you get LFS to run with GMA900, I really doubt it will run any smooth at all. Since the GMA900 doesn't have hardware vertex shaders, all the work will be done by the CPU via software - which isn't a fast CPU to begin with.
If I understand you correctly, suspension damage and deformation is a direct manipulation of values, rather than damage beeing an addition to the initial value?
What you see on the Airio page is an error message which is so detailed it even tells you where in the source code the error appeared.
But I haven't seen EQ Worry around lately. Is Airio still beeing maintained? If not, is there any chance of official implementation of Airio-ish features? The popularity of Airio did after all demonstrate a demand for such features.
How cheap or expensive it is, depends on which country you live in. In Norway, a new G27 cost 292 EUR. About a year ago, the G27 cost about 340 EUR new in Norway.
Once you've tried supersampling, there is no way back to multisampling. :nerd:
Supersampling works on the entire frame instead of just geometrical edges. So it is far superior to any anisotropical filtering for textures at the angles you often see the road ahead of you while driving. It just gives a much better degree of fine detail in the image, and the image is generally calmer since there is no pixelation from transparent textures, etc.
Unfortunately, adaptive multisample antialiasing doesn't work well in LFS, or atleast with Mobility Radeon. Alot of textures, and some geometry I think, disappears.
1. Click the Start button and go to "Run". Type in "dxdiag" and hit enter.
2. Go into the "Monitor" tab and check what graphics card you got.
3. Go to Google.com and search for drivers to your card (i.e "nvidia 8800GT drivers" or "radeon hd 6870 drivers")
4. Install the drivers, and reboot. Try starting the game.
5. If it still fails to start, try running dxdiag once more, and see if it reports any problems.
I've tried the ENB mod earlier with LFS, but I couldn't use it togheter with supersampling anti-aliasing without getting less than 60 FPS on full grids. I wish there was similar mods, but with more efficient shaders, or more options to scale down the shader processing complexity for less powerful hardware.
If you download the MPRs from Cargame.nl it is smooth as usual. I am lagging aswell in your MPR, but not in the MPR from the server. So I think it is you that was lagging while your MPR was 'recorded'.
I'm guessing he's working on a unified tyre model for all the cars, which I believe is the case for the current physics in the game. But the differences in tyre structure you mentioned could very well be parameters for the unified model. It does makes the model incredibly complex, but it has some obvious advantages.
With such a tyre model, there won't be any complex tyre model programming involved in developing new cars for the game. More time can be spent developing the car and fine tuning it, rather than developing physics. Another advantage is improvements made to the single model affects all cars and tyres. If you have multiple separate models, it quickly becomes very time consuming maintaining all the different models.
I think many of those complaining about the new model taking too long have little or no programming experience with complicated problems. The complexity of the mathematics is probably far beyond comprehension for most of us. It is one thing to solve the mathematics involved, but a whole another problem to make the solution efficient enough to run in real time, at the same time precise enough to be realistic.
But I have the impression that the current tyre physics isn't something Scawen really have put all his effort into. Yet, it still stands out, even from more recent sims with siginificantly larger development teams. But with all the time and effort he has put into the new physics, I'm pretty sure it will set a new benchmark for racing simulators for years to come.
Some people need more time than others to improve. And improvements doesn't have to be linear. Some people improve in big steps all of sudden after periods of little or no improvments.
Extremely few have such talent they can just jump into any car and do smoking fast laps. The rest of us just have to practice.
Don't give up so easily. I spent one and a half year driving the FZR GT2 before I began doing quick laps in it. Sometimes you just need time to figure out the secrets of the car, find the right setup for your driving style, and learning some driving finesse
Har sett folk bruke registrerte merkevarer o.l. i årevis på bilene sine, så det gjør ikke noe.
For at andre skal kunne se skinnet, må det være lastet opp til LFSworld.net. Om du logger inn der er det en knapp for skins hvor du kan laste opp JPEG-bilder. Merk at filnavnet må være unikt, og at det er filnavnet som er navnet på skinnet ditt. Bildet du laster opp legger du også i lfs/data/skins/ med eksakt samme filnavn. Når du så går i garasjen i spillet, velger du å lage nytt fargeoppsett, og velger skinnet ditt. Bruker du et skin med et filnavn som finnes på LFSworld.net vil dette skinnet bli lastet ned hos de andre du spiller sammen med.
1. Open the 'S2 Hotlaps' window and go to the 'WR' tab. All the lap times are links to SPRs of the current world record for the given combo.
2. Open the 'Hotlap analyzer' window and select your combo. You can only load SPRs that are previously uploaded as hotlaps to LFSworld. But you can download the SPR and RAF for any entry in the selected combo.
The last thing you need is a replay analyzer. There is a few to choose from here: http://www.lfs.net/?page=analysers
I haven't tried any of these, so I don't know which one is the best.