Does this also mean improved contact detection with the speed bumps in i.e KY3 chicane?
Often it seems like it's up to luck if you get suspension damage or not when "cheating" (or just missing) the chicane and fly over the speed bumps. If it was spot on every time (meaning suspension destruction if hitting the bumps at 230 km/h), the chicane would be even more intense.
PS. Would also be interesting if the front spoilers on the GTRs and open wheels could be damaged or even completely run off if they smash into curbs and bumps.
Im not setup dude, but how about alot of rebound and very little bump damping, along with high ride height, soft springs and very little ARBs?
All though, it would probably make the handling utter terror.
Well, you sorta have solved the time gap yourself when you say that he goes 15 km/h faster than you through the corners. That means he is exiting the corners at a higher speed too (most likely), and will carry more speed than you on the straight. Getting a good exit speed is especially important on longer straights.
If you hit escape while watching the SPR of the WR, you can do a test drive with the WR holders setup and see if the differences in speed could be related to the setup. But be prepared for a undrivable setup, as most of these WR setups are.
Yes, but I was thinking if the game will ship with any layouts that serves the same purpose as the current track layouts such as KY2, KY3, etc.
For instance a KY4 layout shipped with the new build, that combines KY2 and KY3 into one single (and long) track which also is recognized in the same way as i.e KY3 by both the game and LFSW.
This have probably already been answered, but will LFSW support any of the new layouts? So that, say, we could have a mega long official KY track?
Also you wrote that the rendering of new numberplates have fixed a "pit out glitch", is this the momentairly game freezing that occurs once in a while when someone leaves the pits?
I believe he's talking about personal bests beeing stored on each of the servers he visits, somehow. Not sure. It can't be AIRW or LFSW, because your PBs are stored on a centralized server. Maybe he's racing on servers with some other InSim addons?
If I am not mistaken, it is engine breaking (preferably on rear-wheel cars).
The break balance is set too far rear.
The car will try to get the wheels that applies most breaking force to the front. If that happens to be the rear wheels, the car will try to turn around when you break.
It depends on the car, but generaly I release the throttle and break first to bring down the speed and revs before shifting, so that the revs hit just under the redline after shifting. If I shift too early, the engine will over-rev and sustain damage. Another effect of either over-reving or reving the engine very high when engine breaking is that the combination of engine breaking and disc breaking can overcome the tyre grip, and thereby cause the wheel to lock up.
Engine breaking must also be taken into account when setting the breaking balance. On rear wheel driven cars, a perfect breaking balance will be distorted by engine breaking, meaning breaking too much on the rear tyres which causes, as you alreay have experienced, the car trying to turn around and go into the turn with the rear first.
On some cars/setups that are understeering while breaking, I often intentionally set the break balance a bit too far back to help the car turn into the corners. But it can be difficult to control, sometimes causing me to go sideways instead of turning if Im too agressive on the breaking.
After tryng GTR Evo, netkar Pro and rFactor, I have the opposite experience than OP. In LFS, especially with slicks, the amount of grip is just amazing.
Watching other racers online is a very good way to learn how to be quick. See how and where they break, what lines they take, how fast they are going through and exiting corners, where and how hard they step on the gas, et cetera.
You can also kindly ask other racers to send their sets. Most often they will share theirs. Sometimes the set you get is all wrong for your style and taste. But if you collect a large amount of sets, you will find one that you can drive quickly sooner or later.
When I started out I got my hands on a few sets from really fast racers. But I found these sets undrivable for me. But as I progress in experience, I went back to some of these undrivable sets and discovered they're actually very good if handled properly. So don't just delete sets you get from really fast people that you can not handle. They might be useful sometime later.
Minecraft is casual, easy to pick up for anyone. LFS on the other hand is a niche, it's for players that are especially interested in racing. The two target groups for the games do not compare at all, and therefor I'd believe the potential income for the two games are of two different worlds.
I guess it's techincally possible to render the tyre marks into a single bitmap with alpha channels at some interval, and map it onto the road as a decal/texture. Rendering the new tyre marks to the existing bitmap now and then, and you can build up tyre marks indefinitly without it using alot of memory on individual tyre marks.
Turn off any torrents or other services that uses large amounts of bandwidth. If you have an wireless accsess point, turn on encryption/password if you haven't allready (otherwise other people might be using all your bandwidth). If your computer picks up multiple accsess points close by with strong signal, change the wifi channel so to avoid crosstalk/interference with your neighbours wireless network. You can use i.e inSIDer 2.0 (freeware) to scan the area and determine the wifi channel with least interference.
It's a very interesting idea. My biggest concert with the Cargame servers is that the races are so short. And the GT grid is usally very small, even on a full S2 server. The few times the GT grid is big, it only lasts a couple of racers before the connection limit Dave put in kicks in, disabling GT2 when connections > 38.
However, if safety rating is the basis for licenses in this new system, I think Airio (or what tracker there will be to monitor the races) needs an overhaul on the safety rating system.
For instance, if there is an crash up ahead and you slow down not be part of it, you still cause a yellow flag and rating is dropped. If you're worried about your safety rating, it's statistically better to do the very opposite; floor the pedal and hope for the best.
I agree with you that the community can provide alot of quality content. Seeing other games such as Little Big Planet and Minecraft, people definitly love to create content. And the quality and creativity of some of the content created by these players is really astunishing.
Im sure there are people on these forums that could provide content for LFS at the same quality that Eric does.
I think the scale of the content in LFS and Minecraft are too different to be comparable. In Minecraft, the developers can add new content such as new blocks, vegetation, monsters, etc, with a couple of weeks work. Adding a siingle new car or a new track to LFS I'd guess takes a couple of months work, considering the modelling, texturing, testing, tweaking and what not.
Im guessing the lack of updates is due to the development of LFS taking another path than what was planned for by the developers. If they knew the new tyre physics would take this long, they probably would focus more S2 content beeing released during this time than S3 content for the S3 release.
I've had this issue ever since I bought S2, but recently the problem has become worse. Every time other racers are leaving the pits, LFS freezes for a split second. However, now and then LFS freezes for up to 30 seconds with looping sound (which I guess is the sound buffer repeating). When LFS unfreezes, the real time simulation seems to have been going along normal. That is, me (and other racers) beeing totally wrecked or even been spectated by an admin.
Someone suggested turning off skin downloads, but I really enjoy having skins on the competitors cars when racing online. Is there other possible solutions I can try?