The online racing simulator
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Skagen
S3 licensed
#13 Cargame.nl
Skagen
S3 licensed
Quote from Bose321 :I believe these LFSDrift community people call all criticism 'hating'.

And asking if someone is having their period is regarded as 'constructive critism' in the other parts of the LFS community.

Nice video, and welcome to LFS.
Skagen
S3 licensed
Thanks

I see it was car #13 lagging into me at 00:04:55, guess we can't protest for lag.
Last edited by Skagen, .
Skagen
S3 licensed
Is there anywhere I can download the MPR up to now in the race? I got spun in the first formation lap and was the very last car as the green flag came o, all though my team had qualified 18th.
Skagen
S3 licensed
Didn't he say that Rockingham in particular isn't released due to the new physics? I recall him saying the real cars in the game should be able to do real laptimes on the real track before anything gets released. Damn you, realism.
Skagen
S3 licensed
It's his mother tongue/first language. Do you remember how long it took you to learn your mother tongue?
Skagen
S3 licensed
Quote from MotEgni :Så har jeg ikke gjort noe (ihvertfall ikke bevisst) som skal skjule noe, men hvis dette er inne på desktopen (http://www.lfsworld.net/) og jeg kan endre det, så fortell meg gjerne hvordan.

Logg inn på lfsworld.net og gå til: My LFSW settings - Privatisations - Hide your online statistics from public - denne skal være avslått.

Jeg er ikke sikker på om det er av- eller påslått som er standard, men når LFSW-dataene er offentlig tilgjenglig vil du få en høyere LFSEI siden Airio har mer data tilgjengelig om din profil.
Skagen
S3 licensed
Quote from MotEgni :Heisann, så deg igår innpå der ja, eller hørte mer svisshhh når du føk forbi meg, tenkte det kunne være en nordmann utfra navnet.

Lurer egentlig bare på en ting, hvordan fungere serveren mtp. hvilke biler du får kjøre. Går det på "safety" nivået mitt på serveren. Digg å kjøre "mini'en", men ikke så digg med inntaksrestriksjonen som kveler den til 80 hester, går veldig treeeeeeeeegt hehe. Når forsvinner denne? Ikke det at jeg trenger å kjøre grom bilene enda, men den restriksjonen er litt kjip.

Snakkes sikkert på serveren en dag.

Det finnes tre poengsystemer på serveren.

Race points: Dette er poeng du tjener kun på Cargame-serverne. Dersom du kjører på andre servere (f.eks AMG) vil du begynne på scratch med 0 race points hos dem. Race points tjener du opp ved å vinne over andre biler i din egen klasse. Dersom du vinner over en som har masse race points, slik at differansen i poengene mellom deg og han er stor, tjener du enda flere race points. Du kan se hvor mange slike poeng du har ved å skrive "!rank me"

LFS Experience Index: Dette kan ligne litt på race points, men er en slags sum av flere poeng som gjelder på alle Airio-servere. Kjører du f.eks på AMG sine servere og tjener LFSEI, så vil du få med deg disse poengene også når du spiller på Cargame.
Jeg lurer på om du har satt opp LFSworld til å skjule dine statistikker, fordi jeg får ikke opp noe LFSEI på deg: http://stats.airio.eu/EXD.aspx?U=MotEgni

Bytter du ut det som er etter "U=" med andre brukernavn, vil du kunne se LFSEI til andre førere.

Safety rating: Du tjener opp raten ved å fullføre løp, kjøre raske rundetider, og kjøre runder som ansees av Airio å være "rene" (ikke kjører på gress, kræsjer i objekter, o.l.) Generelt vil du tjene opp rate så lenge du ikke får meldingen om at du har forårsaket det gule flagget, eller at Airio rapporterer med rød tekst at du er utenfor banen.

Hvis du skriver "!mycars" vil du få opp en liste over hvilke biler som er tilgjenglig for deg ut ifra hvilke kriterier du oppfyller. Du finner også informasjon om restriksjoner og krav med "!infos".

Hvis du vil raskest mulig låse opp nye biler vil jeg anbefale å finne en bil som du kan kjøre raskt i forhold til gjeldende verdensrekord (f.eks at du kjører great eller top laps), og som du makter å håndtere uten at du kræsjer mye og mister mye safety rating. Jeg kjørte hele veien opp til klasse 5 i UFB da jeg begynte på Cargame. UFB er også en bil som er lett å kjøre great og top laps med, men ikke vær redd for å prøve de andre bilene du har tilgjenglig.

Airio vil rapportere mellomtider (splits) og rundetider som good, great og top. Dette er tider som er innenfor henholdsvis 2%, 1% og 0.5% (mener jeg å huske) av den gjeldende verdensrekorden. For biler som bruker restriksjoner og ikke er standard i LFS, har Airio et slags system med rundetider som ligner LFSworld. Den beste rundetiden som er ansett som "ren" av Airio er også den gjeldende verdensrekorden. Du finner lister og filter for å sjekke rene rundetider her: http://stats.airio.eu/BLS.aspx
Skagen
S3 licensed
Kult å se flere nordmenn som spiller LFS, spesielt på Cargame.nl. Jeg er en av de eldste gutta på Cargame, har vært med nesten siden oppstarten.

Håper å se deg på S2-serveren en dag, og ta gjerne kontakt dersom du lurer på noe med LFS, Cargame eller Airio
Skagen
S3 licensed
Quote from Si Mclaren :So you guys want to say that im awesome and can be a new WR holder if i get a better PC?

I never had any problem driving with <16 FPS, so the problem is not about the FPS... Also, just to remember: Movies, both on cinemas or Youtube, are just 24 FPS...

Any difference over this CAN'T BE NOTICED BY NAKED EYES...

But real life cameras have exposure time which will "smear" any motion in the frame, thus creating the effect we call motion blur. With this motion blur effect, the animation appears to be running smoother than it actually is. It really just is an optical illusion.

In digital animation this effect is simulated, just to create smoother animation at limited framerates. However, not all games support motion blur effect, LFS beeing one of those which doesn't.

Idealy, there should not need to be motion blur in animation and films because your eyes will naturally make "motion blur" of fast motion. If you ever watched out the side window of your car at speed without focusing on anything in particular, you will see that everything gets smeared in the same way as with motion blur.
Skagen
S3 licensed
Quote from Amynue :AFAIK YouTube can't go faster than 30FPS so this video doesnt make sense, because both left and right side of video goes at 30fps.

You are correct, Youtube support a maximum video framerate of 30 frames per second.

I've uploaded a few onboard videos to Youtube that I shot at 60 FPS which is my ingame frame rate. However, when I have reduced the framerate of my footage by only using every other frame, the "flow" of motion is so choppy it is unpleasant to watch. The only way to make somewhat smooth motion from LFS with 30 FPS is to use frame blending in my video editing software. The software will blend two (or more) adjecent frames to create a fake motion blur effect. But even this will not make for as smooth and pleasing motion flow as a full 60 FPS video with no frame blending.
So the gap between 30 and 60 FPS is significant if you're dealing with fast motions, such as LFS.
Skagen
S3 licensed
Ah, yes, as long I press the clutch and gear change buttons in the right order. If I try to be too quick I can get the buttons in the wrong order, and miss the gear change all togheter.
Skagen
S3 licensed
Quote from J@tko :Interesting clutching technique

What you mean?

Quote from J@tko :EDIT: Was I in that race? :P

No, I don't see you in the racer list in the MPR.
Onboard FBM at KY2 with picture-in-picture
Skagen
S3 licensed
Hi.

Here's some onboard footage recorded live with FRAPS with the MPR as picture-in-picture:

http://www.youtube.com/watch?v=6tKWa9ra5p4

Hope you'll enjoy.
Skagen
S3 licensed
Have you considered crowd funding?

http://www.kickstarter.com/
Skagen
S3 licensed
Cruiser are no threat, nor a problem. They just enjoy the game differently than us racers, and I'm happy for them.

However, by actively seeking out cruisers on their cruise server just to cause havok, you are making yourself into a problem and a threat to other players. Your attitude and approach is by far more damaging than helpful to the LFS community.
Skagen
S3 licensed
Two new ones from Aston Historic. This time I've at least managed to fix my connection issues.

LFS Onboard FZ2 at Cargame.nl, Aston Historic #2
LFS Onboard FZ2 at Cargame.nl, Aston Historic #3
Skagen
S3 licensed
Thank you.
I've done some more recording, but it's difficult catching races that are interesting to watch all the way though (or atleast most of it). Sadly I missed the GT2 sunday that was held at Cargame.nl last weekend. But Im sure I will be up against some quality racers in GT2 at Cargame sooner or later again. It depends alot on who I am racing.

Quote from Kristi :Not bad. What you miss are some balls when coming to a battle, common sense for the making the same mistakes over and over and a better connection.

After two years of public GT2 racing at Cargame.nl I've found the #1 rule of public GT2 racing over there is (1) assume your opponent is inexperienced and (2) to some degree reckless when fighting for position. You have no guarantees you will be given room and treated fair. That is, unless you already know the racer you're up against. I choose carefully who I trade paint with when I race publicly at Cargame.nl.

Edit: I might add most of the opponents I had in these videos were clean and fair racers. Especially v8star (numberplate b00n), he truly is one of my alltime favourite opponents in GT2.
Last edited by Skagen, .
Skagen
S3 licensed
If you are using Windows Vista or Windows 7, try running LFS as administrator before unlocking. Right click on the LFS.exe file and choose "Run as administrator"
Some onboard GT2 action
Skagen
S3 licensed
Some onboard footage (recorded as I play) of FZ2 from public multiclass racing at Cargame.nl. I thought it could be interesting for others than Cargame racers aswell. It features v8star, Silverracer and Flame CZE (if I am not mistaken) to mention a few.

LFS Onboard FZ2 at Cargame.nl, Westhill International #1
LFS Onboard FZ2 at Cargame.nl, Aston Historic #1

Three more onboards from WE1 is available at my videos page: http://www.youtube.com/user/skag1/videos
Last edited by Skagen, .
Skagen
S3 licensed
Quote from TRKAC :Noup,i will never buy lfs.I would buy it only to play online,but after the demo online experience i see no point in that


racing online is just full of people hitting you,driving thee wrong way and even when i have a normal race there was no end of the race
after the race is over there is nothing,you just keep on driving

i love how that small car in demo(dont know the name) drives,it feels like a real car and i wish i could have that in other racing games

The demo provides a demonstration of technicallities with the simulator. But it's not a demonstration of the community you can accsess with a S2 license. People who have bought the license are a bit more serious about the game (or simulator as these people insist it should be called) compared to the free demo racers.
Just look at the big events and the effort people put into it.
Skagen
S3 licensed
I'm guessing for the most part, visually showing of the new tyre physics to the community would just be a bunch of equations and algorithms very few of us would understand. And most of these equations and algorithms will probably be intellectual property of the developers, therefor not made publicly available to anyone.

Tyre meshes, screenshots, etc. would in this respect just be cosmetics.
Why do people make such weird FZ2 setups?
Skagen
S3 licensed
For two years or so, I've been racing the FZ2 with mouse. It was not until I got my hands on a setup by N. Herrmann that I began doing Airio top laps. Since then I've recived alot of different FZ2 setups from fast racers, and they all seems to be build on the same recipe.

But the other day I was consulting the advanced setup guide at LFSmanual, and I thought I'd give it a shot making a new setup according to all the advice and best uses described in the guide. And so far it's been very successful, I've set quite a few Airio WRs for FZ2 while testing my new, "good use" setups.

It made me wonder why do many fast racers deviate from the advice provided by the advanced setup guide. Is mouse steering really that different from using a wheel and pedals?

All of the FZ2 setups I've recived from other racers have extremely high rebound values on the front, and quite high rebound values on the rear. Most of the time, the front rebound values far exceeds the critical damping values calculated by VHPA. In the guide I read that, in real life applications, the rebound value should be around 80% of the critical damping value. Many FZ2 setups are over 100%, and some setups I've seen are up to 140%.
Another thing I've noticed is the spring force on the front suspension is allways set higher than recommended by the guide, considering the weight distribution and spring frequensies.
So my setup has quite lowered rebound values at the front, and some lowered rebound values at the rear, along with lowered spring forces for the front suspension.

Setups with excessive rebound values both front and rear, and high spring force at the front, makes the FZ2 feel more unresponsive in my opinion. With these types of setups I also have alot of problem trail braking since the car will understeer and lock up the fronts quite easily. Another problem is oversteer at the turn exits (all though less power locking on the diff can be quite helpful).
So, I am keen on hearing why others use these types of suspension settings, and what advantages it has that I apparently can not utilize.

One aspect of my setup that really deviates from the setup guide, is the LSD diff settings. People allways told me to use as much power locking I can handle, and as little coast locking as possible. I do the exact opposite. As little locking I can get away with under power to keep me from power oversteering, and as much locking as possible while coasting to keep the rear from sliding out.

The only negative thing about my setup I have noticed, is the fishtailing can be quite severe once it starts going. I'm guessing it has to do with my lowered rebound values which allows the weight to be tossed around more.
But the quicker rebound frequencies (from lowering rebound values) at the rear is really helping putting the power down over the bumps.

I don't want to reveal my setup values just yet. But I aimed for something in VHPA like this:

Front spring force: 70 Nm/mm
Damped bump frequency front: ca. 1.80 Hz
Damped rebound frequency front: ca. 1.20 Hz
Bump/critical ratio: ca. 80%
Rebound/critical ratio: ca. 90%

Rear spring force: 92 Nm/mm
Damped bump frequency rear: ca. 1.85 Hz
Damped rebound frequency rear: ca. 1.55 Hz
Bump/critical ratio: ca. 70%
Rebound/critical ratio: ca. 80%

Rear ARBs are set to around 80-90 Nm/mm, and fronts are set to dial in the overall balance to my liking.
Last edited by Skagen, .
Skagen
S3 licensed
Quote from rediske :People are (rightly) pissed off because devs announced things big time and then covered them with a big veil of silence for years now...

They probably figured out that in the long run, it will only generate negativity when they are open about additional content they plan on adding to the old S2 license for free. I don't blame them for that. Because we got everything we've paid for, which is the S2 released back in 2005.
Skagen
S3 licensed
Is this issue only in LFS, or other games? What about playing mp3 or video files?
FGED GREDG RDFGDR GSFDG