You are correct, Youtube support a maximum video framerate of 30 frames per second.
I've uploaded a few onboard videos to Youtube that I shot at 60 FPS which is my ingame frame rate. However, when I have reduced the framerate of my footage by only using every other frame, the "flow" of motion is so choppy it is unpleasant to watch. The only way to make somewhat smooth motion from LFS with 30 FPS is to use frame blending in my video editing software. The software will blend two (or more) adjecent frames to create a fake motion blur effect. But even this will not make for as smooth and pleasing motion flow as a full 60 FPS video with no frame blending.
So the gap between 30 and 60 FPS is significant if you're dealing with fast motions, such as LFS.
Ah, yes, as long I press the clutch and gear change buttons in the right order. If I try to be too quick I can get the buttons in the wrong order, and miss the gear change all togheter.
Cruiser are no threat, nor a problem. They just enjoy the game differently than us racers, and I'm happy for them.
However, by actively seeking out cruisers on their cruise server just to cause havok, you are making yourself into a problem and a threat to other players. Your attitude and approach is by far more damaging than helpful to the LFS community.
Thank you.
I've done some more recording, but it's difficult catching races that are interesting to watch all the way though (or atleast most of it). Sadly I missed the GT2 sunday that was held at Cargame.nl last weekend. But Im sure I will be up against some quality racers in GT2 at Cargame sooner or later again. It depends alot on who I am racing.
After two years of public GT2 racing at Cargame.nl I've found the #1 rule of public GT2 racing over there is (1) assume your opponent is inexperienced and (2) to some degree reckless when fighting for position. You have no guarantees you will be given room and treated fair. That is, unless you already know the racer you're up against. I choose carefully who I trade paint with when I race publicly at Cargame.nl.
Edit: I might add most of the opponents I had in these videos were clean and fair racers. Especially v8star (numberplate b00n), he truly is one of my alltime favourite opponents in GT2.
If you are using Windows Vista or Windows 7, try running LFS as administrator before unlocking. Right click on the LFS.exe file and choose "Run as administrator"
Some onboard footage (recorded as I play) of FZ2 from public multiclass racing at Cargame.nl. I thought it could be interesting for others than Cargame racers aswell. It features v8star, Silverracer and Flame CZE (if I am not mistaken) to mention a few.
The demo provides a demonstration of technicallities with the simulator. But it's not a demonstration of the community you can accsess with a S2 license. People who have bought the license are a bit more serious about the game (or simulator as these people insist it should be called) compared to the free demo racers.
Just look at the big events and the effort people put into it.
I'm guessing for the most part, visually showing of the new tyre physics to the community would just be a bunch of equations and algorithms very few of us would understand. And most of these equations and algorithms will probably be intellectual property of the developers, therefor not made publicly available to anyone.
Tyre meshes, screenshots, etc. would in this respect just be cosmetics.
For two years or so, I've been racing the FZ2 with mouse. It was not until I got my hands on a setup by N. Herrmann that I began doing Airio top laps. Since then I've recived alot of different FZ2 setups from fast racers, and they all seems to be build on the same recipe.
But the other day I was consulting the advanced setup guide at LFSmanual, and I thought I'd give it a shot making a new setup according to all the advice and best uses described in the guide. And so far it's been very successful, I've set quite a few Airio WRs for FZ2 while testing my new, "good use" setups.
It made me wonder why do many fast racers deviate from the advice provided by the advanced setup guide. Is mouse steering really that different from using a wheel and pedals?
All of the FZ2 setups I've recived from other racers have extremely high rebound values on the front, and quite high rebound values on the rear. Most of the time, the front rebound values far exceeds the critical damping values calculated by VHPA. In the guide I read that, in real life applications, the rebound value should be around 80% of the critical damping value. Many FZ2 setups are over 100%, and some setups I've seen are up to 140%.
Another thing I've noticed is the spring force on the front suspension is allways set higher than recommended by the guide, considering the weight distribution and spring frequensies.
So my setup has quite lowered rebound values at the front, and some lowered rebound values at the rear, along with lowered spring forces for the front suspension.
Setups with excessive rebound values both front and rear, and high spring force at the front, makes the FZ2 feel more unresponsive in my opinion. With these types of setups I also have alot of problem trail braking since the car will understeer and lock up the fronts quite easily. Another problem is oversteer at the turn exits (all though less power locking on the diff can be quite helpful).
So, I am keen on hearing why others use these types of suspension settings, and what advantages it has that I apparently can not utilize.
One aspect of my setup that really deviates from the setup guide, is the LSD diff settings. People allways told me to use as much power locking I can handle, and as little coast locking as possible. I do the exact opposite. As little locking I can get away with under power to keep me from power oversteering, and as much locking as possible while coasting to keep the rear from sliding out.
The only negative thing about my setup I have noticed, is the fishtailing can be quite severe once it starts going. I'm guessing it has to do with my lowered rebound values which allows the weight to be tossed around more.
But the quicker rebound frequencies (from lowering rebound values) at the rear is really helping putting the power down over the bumps.
I don't want to reveal my setup values just yet. But I aimed for something in VHPA like this:
Front spring force: 70 Nm/mm
Damped bump frequency front: ca. 1.80 Hz
Damped rebound frequency front: ca. 1.20 Hz
Bump/critical ratio: ca. 80%
Rebound/critical ratio: ca. 90%
Rear spring force: 92 Nm/mm
Damped bump frequency rear: ca. 1.85 Hz
Damped rebound frequency rear: ca. 1.55 Hz
Bump/critical ratio: ca. 70%
Rebound/critical ratio: ca. 80%
Rear ARBs are set to around 80-90 Nm/mm, and fronts are set to dial in the overall balance to my liking.
They probably figured out that in the long run, it will only generate negativity when they are open about additional content they plan on adding to the old S2 license for free. I don't blame them for that. Because we got everything we've paid for, which is the S2 released back in 2005.
I have that issue alot with the sound mixer in Windows 7, and not only with LFS. Seems like if a new program that has sound is started, the volume of that program is set to a random number between 0% and 100%.
If the signal is 60 Hz, and the graphics card is drawing more than 60 frames per second, frames are show just partly or not at all on your monitor screen. This means the graphics card is drawing alot of graphics that is never shown to you, thus doing unnecessary work. If your computer is getting very hot, turning on VSync to limit how much work it is doing might help keeping it cooler.
Go to Start - Run - type in 'dxdiag' and hit enter. Go to the screen tab and check if dxdiag have detected any problems, and that videocard drivers are properly installed.
You can also try upgrading your videocard drivers.
For one and a half year, Airio GT2 is what has kept me in LFS. But with the recent ban on GT2 at Cargame.nl S2, the GT2 racing seems to have died all togheter.
Browsing the host lists, there are about 5 populated servers (of 115 servers in total, I might add). The second most popular server is a mod server with around 5 people on it. But I do not see any other populated server allowing GT2. So where have all the GT2 racers gone these days?
PS. Looking at the licensed racers statistics at LFS World, it peaks at around 500 racers in the weekends. But the populated servers in the online hosts list accounts for about 60 racers, meaning there is 440 racers online at servers not appearing in the hosts list. I'm guessing some of these are events, leagues, and such. But are almost 90% of the online racers really racing on closed league/events servers these days?
For the kick/ban voting, it is enough that one moron starts a vote against you, and the rest follows as sheeps. So I wouldn't get upset right away about that.
My impression is that the S2 license is for the grown ups. On S2 licensed servers you will find more dedicated people, which are more interested in good, clean racing rather than drama and pranks.
I always use Vsync to limit render rate to the frequency of my monitor. Not only does it remove the screen tearing issue, but it also keeps my graphics card cooler as it does less work when it is not rendering alot of frames that isn't displayed anyway.