I think the map is pretty much okay the way it is. Adding more stuff to it could easily lower the readability of the map. But yellow line color for sectors where there is yellow flags could be one addition.
For some reason, I cannot log into LFSworld anymore. I can log into LFS.net however, and accsess my account details. But when I try to log into LFSworld, I'm just prompted with the "Select how you want to start" screen after entering my login details and pressing the login button.
This happens in both Firefox and IE9. I've also tried disabling all add-ons in Firefox with no luck.
Du kan bruke omtrent hva du vil på bilen din, bare det ikke er uanstendige bilder o.l. Mener å huske det står hva som er tillatt i vinduet for å laste opp skins på LFSworld.net. Enkelte folk her har også litt spesielt forhold til skins de lager selv, så hvis du ønsker å bruke noen andre sitt skin setter de nok pris på om du spør først. Skins du finner på diverse nettsider som er å anse som publisert kan du bruke fritt uten å spørre.
I agree, but I don't know what controls are available to admins to enforce certain amount of network quality to be allowed to race. If the server could detect and spectate cars that are warping around the track, it would help alot.
I.e a limit to how much the server will be allowed to extrapolate car positions when packages are dropping, both in time AND distance on the track. A half second extrapolation of position might be okay for the XFG, but can be devestating for the GTRs when the speeds are higher, and the warping/teleporting distance increases.
If you're not a natural talent (which few of us are), you can use various replay analyzers to study fast laps in detail and compare them to your own laps. If you are analytical to your driving and setups, you should be able to go quite quick. But the faster you go, the harder it will be to improve your speed since the potential speed you can gain will be more and more marginalized. The potential speed is hiding more in the fine details of your driving, handling and setup. One way to view it is the requirements of you as the driver to identify and act upon these fine details of driving and handling will be exponential to how close to the WR you want to get. If you are aware of your driving and pace, practice and experience will get you a understanding and feel to what is making you able to drive faster.
If you use the LFSworld.net hotlap analyzer and compare any two top laps to each other, there is rarely much difference you can see in the telemetry. The biggest difference will probably be related to brake, steering and throttle which is closely linked to driving style and setup. But for the rest of the telemetry, such as car speed, racing lines, etc., the difference is often very marginal.
Go into Options - Display - Show pedals - and turn it on. In the lower right corner of the screen you should now see three bars; clutch, brake and throttle.
As you enter T1, the brake is not pressed, but suddenly there seems to be just a few, short taps on the brake button. To me this seems like a problem with your mouse - not LFS. LFS just isn't reciving any brake commands from your controller.
Hypothesis: The buttons on your mouse is an electrical switch (basically). You press the button down, and short circuit a switch. But on my mouse I have noticed the buttons will have trouble registering my clicks after 6-12 months. Instead of one click, I get many short one with really fast intervals. Turns out the two metal pices that thouch and connect to short circuit the switch had oxidized, and formed a non-conductive layer on the surfaces. I just open the switches and brushed the metal pieces that touch each other with something sharp to remove the oxidized layer. An voila; my mouse buttons work just as new!
If you scroll a bit down on this page, you will see some pictures of the switches on my mouse. Your mouse will have something similar.
PS. I take no responsibility if you break your mouse.
I'm curious what the goal of a lap time requirement would be. Fast racers does not automatically equal to clean and fair racers that make sure not to crash you.
- Ask fast racers for their setups. Most of them will share it. With alot of different setups, you can start picking out the ones that suits your driving style and allows you to pace as fast as possible.
- Read up on some racing theory aswell as some mechanical theory. All though some of the literature can be quite difficult to grasp, if you understand some of it, you will soon be alot more analytical to both racing and car setups.
By mechanical theory I mean how different parts on the car works, and how they affect handling. For instance, differential locking and how the different types of differentials works. A good place to start is the advanced setup guide.
You can also google "Vehicle Handling and Performance Analyzer" for software to play around with handling. Even some knowledge about handling can be of great value if you have a setup that you are mostly pleased with, but there are a few things you wish knew how to improve.
- Practice alot. Theoretics alone won't make you fast, there is a physical hand-feet-eye-coordination aspect you also will need to be good at.
I can not stand mouse acceleration in any games, or in Windows in general. Instead I use 0.5 steer center reduction in LFS and 6.0 button rate. Seems to be working.
Looking at what The Revolution Pack can achive visually by just changing the textures, there is absolutely no doubt in my mind that LFS could be a considerably better looking game by just updating the default textures. The Revolution Pack has such outstanding car shine effects you would think it was using simple pixel shaders.
But for starters I think increasing the car skin textures would help alot. With 512x512 you can easily spot out individual pixels, even when the texture is filtered and smoothed. At 1024x1024 the individual pixels are just 1/4th the size of pixels at 512x512, and you therefor also get 4 times the detail by such simple means.
Try doing a fresh install of LFS, preferably to another directory so that you can easily move over car skins, setups, etc. if the new installation turns out to work correctly.
If a fresh installation doesn't correct this problem, it probably has something to do with faulty graphics drivers or hardware. In that case, try to upgrade or even downgrade your graphics drivers. If it is faulty graphics hardware, there's nothing else to do than getting a new graphics card.
Yes, bandwidth and storage still cost money. But lets face it, the units of storage and bandwidth you get per unit of money increases along with the overall development in hardware and connectivity. Assuming Moore's Law - atleast to some extent - holds water, in the 7 years since LFS World went online, the amount of storage space and bandwidth available should have increased without the cost doing so. We do get free storage and bandwidth services today for the 512x512 skins, but according to my arguments, at some point it should be possible to increase the skin sizes without an increase in service costs. And I'm hoping this point in time is about now.
Yes, in fact, data size - if uncompressed - quadrouples. I don't know when LFS World went online, but I am assuming in 2005. It's 7 years ago, and things have happened also for server side connectivity and storage capabilities in that time.
My point is that all the technicalities have followed Moore's Law (or development in similar fashion) in the past 7 years, but the skin sizes have been at status quo ever since. I was hoping for at least 1024x1024 as a default/standard skin size because the difference from 512x512 is quite noticable, and the technicalities with storage and bandwidth are hopefully ready for this step.
With the ongoing development in computer hardware and broad band connectivity, I think it is only natural for LFS to pace along and at some point offer higher resolution skins.
I know many racers still have old hardware, so I'd suggest to double the skin sizes, and at the same time add an option for low resolution skins (512x512):
- Low resolution (512x512)
- Default/standard resolution, selected as default (1024x1024)
- High resolution, for a LFSW Credit fee (2048x2048)
Should be a breeze getting it of Youtube. I tried plucking out the flash video from Livestream.com, but my plugins can't find the video stream for some reason.